mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 00:30:12 +08:00
spine-unity, made compatible with Unity 4.3.4.
This commit is contained in:
parent
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commit
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5
spine-unity/Assets/Examples.meta
Normal file
5
spine-unity/Assets/Examples.meta
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@ -0,0 +1,5 @@
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fileFormatVersion: 2
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guid: e6712a5a0c05f9f4092f9a3197925e99
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folderAsset: yes
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DefaultImporter:
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userData:
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@ -31,7 +31,9 @@
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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#if !UNITY_4_3
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using UnityEditor.AnimatedValues;
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#endif
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using UnityEngine;
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using Spine;
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@ -39,12 +41,17 @@ using Spine;
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public class SkeletonDataAssetInspector : Editor {
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private SerializedProperty atlasAsset, skeletonJSON, scale, fromAnimation, toAnimation, duration, defaultMix;
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private bool showAnimationStateData = true;
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#if UNITY_4_3
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private bool m_showAnimationList = true;
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#else
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private AnimBool m_showAnimationList = new AnimBool(true);
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#endif
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private bool m_initialized = false;
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private SkeletonDataAsset m_skeletonDataAsset;
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private string m_skeletonDataAssetGUID;
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void OnEnable () {
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atlasAsset = serializedObject.FindProperty("atlasAsset");
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skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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@ -53,10 +60,10 @@ public class SkeletonDataAssetInspector : Editor {
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toAnimation = serializedObject.FindProperty("toAnimation");
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duration = serializedObject.FindProperty("duration");
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defaultMix = serializedObject.FindProperty("defaultMix");
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m_skeletonDataAsset = (SkeletonDataAsset)target;
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m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath(m_skeletonDataAsset) );
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EditorApplication.update += Update;
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}
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@ -74,7 +81,7 @@ public class SkeletonDataAssetInspector : Editor {
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override public void OnInspectorGUI () {
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serializedObject.Update();
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SkeletonDataAsset asset = (SkeletonDataAsset)target;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(atlasAsset);
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EditorGUILayout.PropertyField(skeletonJSON);
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@ -85,18 +92,18 @@ public class SkeletonDataAssetInspector : Editor {
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m_previewUtility = null;
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}
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}
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SkeletonData skeletonData = asset.GetSkeletonData(asset.atlasAsset == null || asset.skeletonJSON == null);
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if (skeletonData != null) {
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showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
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if (showAnimationStateData) {
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EditorGUILayout.PropertyField(defaultMix);
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// Animation names
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String[] animations = new String[skeletonData.Animations.Count];
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for (int i = 0; i < animations.Length; i++)
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animations[i] = skeletonData.Animations[i].Name;
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for (int i = 0; i < fromAnimation.arraySize; i++) {
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SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i);
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SerializedProperty to = toAnimation.GetArrayElementAtIndex(i);
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@ -122,356 +129,367 @@ public class SkeletonDataAssetInspector : Editor {
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EditorGUILayout.Space();
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EditorGUILayout.EndHorizontal();
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}
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if(GUILayout.Button(new GUIContent("Setup Pose", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(105), GUILayout.Height(18))){
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StopAnimation();
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m_skeletonAnimation.skeleton.SetToSetupPose();
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m_requireRefresh = true;
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}
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m_showAnimationList.target = EditorGUILayout.Foldout(m_showAnimationList.target, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
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if(EditorGUILayout.BeginFadeGroup(m_showAnimationList.faded)){
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EditorGUILayout.LabelField("Name", "Duration");
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foreach(Spine.Animation a in skeletonData.Animations){
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GUILayout.BeginHorizontal();
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if(m_skeletonAnimation != null && m_skeletonAnimation.state != null){
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if(m_skeletonAnimation.state.GetCurrent(0) != null && m_skeletonAnimation.state.GetCurrent(0).Animation == a){
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GUI.contentColor = Color.black;
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if(GUILayout.Button("\u25BA", GUILayout.Width(24))){
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StopAnimation();
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#if UNITY_4_3
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m_showAnimationList = EditorGUILayout.Foldout(m_showAnimationList, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
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if(m_showAnimationList){
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#else
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m_showAnimationList.target = EditorGUILayout.Foldout(m_showAnimationList.target, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
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if(EditorGUILayout.BeginFadeGroup(m_showAnimationList.faded)){
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#endif
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EditorGUILayout.LabelField("Name", "Duration");
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foreach(Spine.Animation a in skeletonData.Animations){
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GUILayout.BeginHorizontal();
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if(m_skeletonAnimation != null && m_skeletonAnimation.state != null){
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if(m_skeletonAnimation.state.GetCurrent(0) != null && m_skeletonAnimation.state.GetCurrent(0).Animation == a){
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GUI.contentColor = Color.black;
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if(GUILayout.Button("\u25BA", GUILayout.Width(24))){
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StopAnimation();
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}
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GUI.contentColor = Color.white;
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}
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else{
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if(GUILayout.Button("\u25BA", GUILayout.Width(24))){
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PlayAnimation(a.Name, true);
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}
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}
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GUI.contentColor = Color.white;
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}
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else{
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if(GUILayout.Button("\u25BA", GUILayout.Width(24))){
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PlayAnimation(a.Name, true);
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}
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GUILayout.Label("?", GUILayout.Width(24));
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}
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EditorGUILayout.LabelField(new GUIContent(a.Name, SpineEditorUtilities.Icons.animation), new GUIContent(a.Duration.ToString("f3") + "s" + ("(" + (Mathf.RoundToInt(a.Duration * 30)) + ")").PadLeft(12, ' ')));
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GUILayout.EndHorizontal();
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}
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else{
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GUILayout.Label("?", GUILayout.Width(24));
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}
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EditorGUILayout.LabelField(new GUIContent(a.Name, SpineEditorUtilities.Icons.animation), new GUIContent(a.Duration.ToString("f3") + "s" + ("(" + (Mathf.RoundToInt(a.Duration * 30)) + ")").PadLeft(12, ' ')));
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GUILayout.EndHorizontal();
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}
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}
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EditorGUILayout.EndFadeGroup();
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}
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if (!Application.isPlaying) {
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if (serializedObject.ApplyModifiedProperties() ||
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(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
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) {
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asset.Reset();
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}
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}
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}
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//preview window stuff
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private PreviewRenderUtility m_previewUtility;
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private GameObject m_previewInstance;
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private Vector2 previewDir;
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private SkeletonAnimation m_skeletonAnimation;
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private SkeletonData m_skeletonData;
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private static int sliderHash = "Slider".GetHashCode();
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private float m_lastTime;
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private bool m_playing;
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private bool m_requireRefresh;
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private Color m_originColor = new Color(0.3f,0.3f,0.3f, 1);
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private void StopAnimation(){
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m_skeletonAnimation.state.ClearTrack(0);
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m_playing = false;
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}
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List<Spine.Event> m_animEvents = new List<Spine.Event>();
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List<float> m_animEventFrames = new List<float>();
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private void PlayAnimation(string animName, bool loop){
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m_animEvents.Clear();
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m_animEventFrames.Clear();
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m_skeletonAnimation.state.SetAnimation(0, animName, loop);
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Spine.Animation a = m_skeletonAnimation.state.GetCurrent(0).Animation;
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foreach(Timeline t in a.Timelines){
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if(t.GetType() == typeof(EventTimeline)){
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EventTimeline et = (EventTimeline)t;
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for(int i = 0; i < et.Events.Length; i++){
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m_animEvents.Add(et.Events[i]);
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m_animEventFrames.Add(et.Frames[i]);
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}
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}
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}
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m_playing = true;
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}
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private void InitPreview()
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{
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if (this.m_previewUtility == null)
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{
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this.m_lastTime = Time.realtimeSinceStartup;
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this.m_previewUtility = new PreviewRenderUtility(true);
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this.m_previewUtility.m_Camera.isOrthoGraphic = true;
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this.m_previewUtility.m_Camera.orthographicSize = 1;
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this.m_previewUtility.m_Camera.cullingMask = -2147483648;
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this.CreatePreviewInstances();
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}
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}
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private void CreatePreviewInstances()
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{
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this.DestroyPreviewInstances();
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if (this.m_previewInstance == null)
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{
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string skinName = EditorPrefs.GetString(m_skeletonDataAssetGUID + "_lastSkin", "");
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m_previewInstance = SpineEditorUtilities.SpawnAnimatedSkeleton( (SkeletonDataAsset)target, skinName ).gameObject;
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m_previewInstance.hideFlags = HideFlags.HideAndDontSave;
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m_previewInstance.layer = 0x1f;
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m_skeletonAnimation = m_previewInstance.GetComponent<SkeletonAnimation>();
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m_skeletonAnimation.initialSkinName = skinName;
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m_skeletonAnimation.LateUpdate();
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m_skeletonData = m_skeletonAnimation.skeletonDataAsset.GetSkeletonData(true);
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m_previewInstance.renderer.enabled = false;
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m_initialized = true;
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AdjustCameraGoals(true);
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}
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}
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private void DestroyPreviewInstances()
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{
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if (this.m_previewInstance != null)
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{
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DestroyImmediate(this.m_previewInstance);
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m_previewInstance = null;
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}
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m_initialized = false;
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}
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public override bool HasPreviewGUI ()
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{
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//TODO: validate json data
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return skeletonJSON.objectReferenceValue != null;
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}
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Texture m_previewTex = new Texture();
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public override void OnInteractivePreviewGUI(Rect r, GUIStyle background)
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{
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this.InitPreview();
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if (UnityEngine.Event.current.type == EventType.Repaint)
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{
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if(m_requireRefresh){
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this.m_previewUtility.BeginPreview(r, background);
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this.DoRenderPreview(true);
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this.m_previewTex = this.m_previewUtility.EndPreview();
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m_requireRefresh = false;
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}
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if(this.m_previewTex != null)
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GUI.DrawTexture(r, m_previewTex, ScaleMode.StretchToFill, false);
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}
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DrawSkinToolbar(r);
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NormalizedTimeBar(r);
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//TODO: implement panning
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// this.previewDir = Drag2D(this.previewDir, r);
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MouseScroll(r);
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}
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float m_orthoGoal = 1;
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Vector3 m_posGoal = new Vector3(0,0,-10);
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double m_adjustFrameEndTime = 0;
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private void AdjustCameraGoals(bool calculateMixTime){
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if(calculateMixTime){
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if(m_skeletonAnimation.state.GetCurrent(0) != null){
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m_adjustFrameEndTime = EditorApplication.timeSinceStartup + m_skeletonAnimation.state.GetCurrent(0).Mix;
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}
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}
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GameObject go = this.m_previewInstance;
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Bounds bounds = go.renderer.bounds;
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m_orthoGoal = bounds.size.y;
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m_posGoal = bounds.center + new Vector3(0,0,-10);
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}
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private void AdjustCameraGoals(){
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AdjustCameraGoals(false);
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}
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private void AdjustCamera(){
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if(m_previewUtility == null)
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return;
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if(EditorApplication.timeSinceStartup < m_adjustFrameEndTime){
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AdjustCameraGoals();
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}
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float orthoSet = Mathf.Lerp(this.m_previewUtility.m_Camera.orthographicSize, m_orthoGoal, 0.1f);
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this.m_previewUtility.m_Camera.orthographicSize = orthoSet;
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float dist = Vector3.Distance(m_previewUtility.m_Camera.transform.position, m_posGoal);
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if(dist > 60f * ((SkeletonDataAsset)target).scale){
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Vector3 pos = Vector3.Lerp(this.m_previewUtility.m_Camera.transform.position, m_posGoal, 0.1f);
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pos.x = 0;
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this.m_previewUtility.m_Camera.transform.position = pos;
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this.m_previewUtility.m_Camera.transform.rotation = Quaternion.identity;
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m_requireRefresh = true;
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}
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}
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private void DoRenderPreview(bool drawHandles)
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{
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GameObject go = this.m_previewInstance;
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if(m_requireRefresh){
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go.renderer.enabled = true;
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if(EditorApplication.isPlaying){
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//do nothing
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}
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else{
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m_skeletonAnimation.Update((Time.realtimeSinceStartup - m_lastTime));
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}
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m_lastTime = Time.realtimeSinceStartup;
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if(!EditorApplication.isPlaying)
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m_skeletonAnimation.LateUpdate();
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if(drawHandles){
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Handles.SetCamera(m_previewUtility.m_Camera);
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Handles.color = m_originColor;
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Handles.DrawLine(new Vector3(-1000 * m_skeletonDataAsset.scale,0,0), new Vector3(1000 * m_skeletonDataAsset.scale,0,0));
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Handles.DrawLine(new Vector3(0,1000 * m_skeletonDataAsset.scale,0), new Vector3(0,-1000 * m_skeletonDataAsset.scale,0));
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#if !UNITY_4_3
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EditorGUILayout.EndFadeGroup();
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#endif
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}
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this.m_previewUtility.m_Camera.Render();
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go.renderer.enabled = false;
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}
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}
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void Update(){
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AdjustCamera();
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if (m_playing) {
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m_requireRefresh = true;
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Repaint();
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}
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else if (m_requireRefresh) {
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Repaint ();
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}
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else{
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if(m_showAnimationList.isAnimating)
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Repaint();
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}
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}
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void DrawSkinToolbar(Rect r){
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if(m_skeletonAnimation == null)
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return;
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if(m_skeletonAnimation.skeleton != null){
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string label = (m_skeletonAnimation.skeleton != null && m_skeletonAnimation.skeleton.Skin != null) ? m_skeletonAnimation.skeleton.Skin.Name : "default";
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Rect popRect = new Rect(r);
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popRect.y += 32;
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popRect.x += 4;
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popRect.height = 24;
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popRect.width = 40;
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EditorGUI.DropShadowLabel(popRect, new GUIContent("Skin", SpineEditorUtilities.Icons.skinsRoot));
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popRect.y += 11;
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popRect.width = 150;
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popRect.x += 44;
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if(GUI.Button( popRect, label, EditorStyles.popup)){
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SelectSkinContext();
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if (!Application.isPlaying) {
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if (serializedObject.ApplyModifiedProperties() ||
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(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
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) {
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asset.Reset();
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}
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}
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}
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}
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void SelectSkinContext(){
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GenericMenu menu = new GenericMenu();
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foreach(Skin s in m_skeletonData.Skins){
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menu.AddItem( new GUIContent(s.Name), this.m_skeletonAnimation.skeleton.Skin == s, SetSkin, (object)s);
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//preview window stuff
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private PreviewRenderUtility m_previewUtility;
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private GameObject m_previewInstance;
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private Vector2 previewDir;
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private SkeletonAnimation m_skeletonAnimation;
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private SkeletonData m_skeletonData;
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private static int sliderHash = "Slider".GetHashCode();
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private float m_lastTime;
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private bool m_playing;
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private bool m_requireRefresh;
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private Color m_originColor = new Color(0.3f,0.3f,0.3f, 1);
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private void StopAnimation(){
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m_skeletonAnimation.state.ClearTrack(0);
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m_playing = false;
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}
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menu.ShowAsContext();
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}
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void SetSkin(object o){
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Skin skin = (Skin)o;
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m_skeletonAnimation.initialSkinName = skin.Name;
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m_skeletonAnimation.Reset();
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m_requireRefresh = true;
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EditorPrefs.SetString(m_skeletonDataAssetGUID + "_lastSkin", skin.Name);
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}
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void NormalizedTimeBar(Rect r){
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Rect barRect = new Rect(r);
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barRect.height = 32;
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barRect.x += 4;
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barRect.width -=4;
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GUI.Box(barRect, "");
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Rect lineRect = new Rect(barRect);
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float width = lineRect.width;
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TrackEntry t = m_skeletonAnimation.state.GetCurrent(0);
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if(t != null){
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int loopCount = (int)(t.Time / t.EndTime);
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float currentTime = t.Time - (t.EndTime * loopCount);
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float normalizedTime = currentTime / t.Animation.Duration;
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lineRect.x = barRect.x + (width * normalizedTime) - 0.5f;
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lineRect.width = 2;
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GUI.color = Color.red;
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GUI.DrawTexture(lineRect, EditorGUIUtility.whiteTexture);
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GUI.color = Color.white;
|
||||
|
||||
for(int i = 0; i < m_animEvents.Count; i++){
|
||||
//TODO: Tooltip
|
||||
//Spine.Event spev = animEvents[i];
|
||||
|
||||
float fr = m_animEventFrames[i];
|
||||
|
||||
Rect evRect = new Rect(barRect);
|
||||
evRect.x = Mathf.Clamp(((fr / t.Animation.Duration) * width) - (SpineEditorUtilities.Icons._event.width/2), barRect.x, float.MaxValue);
|
||||
evRect.width = SpineEditorUtilities.Icons._event.width;
|
||||
evRect.height = SpineEditorUtilities.Icons._event.height;
|
||||
evRect.y += SpineEditorUtilities.Icons._event.height;
|
||||
GUI.DrawTexture(evRect, SpineEditorUtilities.Icons._event);
|
||||
|
||||
|
||||
//TODO: Tooltip
|
||||
/*
|
||||
|
||||
|
||||
List<Spine.Event> m_animEvents = new List<Spine.Event>();
|
||||
List<float> m_animEventFrames = new List<float>();
|
||||
private void PlayAnimation(string animName, bool loop){
|
||||
m_animEvents.Clear();
|
||||
m_animEventFrames.Clear();
|
||||
|
||||
m_skeletonAnimation.state.SetAnimation(0, animName, loop);
|
||||
|
||||
Spine.Animation a = m_skeletonAnimation.state.GetCurrent(0).Animation;
|
||||
foreach(Timeline t in a.Timelines){
|
||||
if(t.GetType() == typeof(EventTimeline)){
|
||||
EventTimeline et = (EventTimeline)t;
|
||||
|
||||
for(int i = 0; i < et.Events.Length; i++){
|
||||
m_animEvents.Add(et.Events[i]);
|
||||
m_animEventFrames.Add(et.Frames[i]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
m_playing = true;
|
||||
}
|
||||
|
||||
private void InitPreview()
|
||||
{
|
||||
if (this.m_previewUtility == null)
|
||||
{
|
||||
this.m_lastTime = Time.realtimeSinceStartup;
|
||||
this.m_previewUtility = new PreviewRenderUtility(true);
|
||||
this.m_previewUtility.m_Camera.isOrthoGraphic = true;
|
||||
this.m_previewUtility.m_Camera.orthographicSize = 1;
|
||||
this.m_previewUtility.m_Camera.cullingMask = -2147483648;
|
||||
this.CreatePreviewInstances();
|
||||
}
|
||||
}
|
||||
|
||||
private void CreatePreviewInstances()
|
||||
{
|
||||
this.DestroyPreviewInstances();
|
||||
if (this.m_previewInstance == null)
|
||||
{
|
||||
string skinName = EditorPrefs.GetString(m_skeletonDataAssetGUID + "_lastSkin", "");
|
||||
|
||||
m_previewInstance = SpineEditorUtilities.SpawnAnimatedSkeleton( (SkeletonDataAsset)target, skinName ).gameObject;
|
||||
m_previewInstance.hideFlags = HideFlags.HideAndDontSave;
|
||||
m_previewInstance.layer = 0x1f;
|
||||
|
||||
|
||||
m_skeletonAnimation = m_previewInstance.GetComponent<SkeletonAnimation>();
|
||||
m_skeletonAnimation.initialSkinName = skinName;
|
||||
m_skeletonAnimation.LateUpdate();
|
||||
|
||||
m_skeletonData = m_skeletonAnimation.skeletonDataAsset.GetSkeletonData(true);
|
||||
|
||||
m_previewInstance.renderer.enabled = false;
|
||||
|
||||
m_initialized = true;
|
||||
AdjustCameraGoals(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void DestroyPreviewInstances()
|
||||
{
|
||||
if (this.m_previewInstance != null)
|
||||
{
|
||||
DestroyImmediate(this.m_previewInstance);
|
||||
m_previewInstance = null;
|
||||
}
|
||||
m_initialized = false;
|
||||
}
|
||||
|
||||
public override bool HasPreviewGUI ()
|
||||
{
|
||||
//TODO: validate json data
|
||||
return skeletonJSON.objectReferenceValue != null;
|
||||
}
|
||||
|
||||
Texture m_previewTex = new Texture();
|
||||
public override void OnInteractivePreviewGUI(Rect r, GUIStyle background)
|
||||
{
|
||||
this.InitPreview();
|
||||
|
||||
if (UnityEngine.Event.current.type == EventType.Repaint)
|
||||
{
|
||||
if(m_requireRefresh){
|
||||
this.m_previewUtility.BeginPreview(r, background);
|
||||
this.DoRenderPreview(true);
|
||||
this.m_previewTex = this.m_previewUtility.EndPreview();
|
||||
m_requireRefresh = false;
|
||||
}
|
||||
if(this.m_previewTex != null)
|
||||
GUI.DrawTexture(r, m_previewTex, ScaleMode.StretchToFill, false);
|
||||
}
|
||||
|
||||
DrawSkinToolbar(r);
|
||||
NormalizedTimeBar(r);
|
||||
//TODO: implement panning
|
||||
// this.previewDir = Drag2D(this.previewDir, r);
|
||||
MouseScroll(r);
|
||||
}
|
||||
|
||||
float m_orthoGoal = 1;
|
||||
Vector3 m_posGoal = new Vector3(0,0,-10);
|
||||
double m_adjustFrameEndTime = 0;
|
||||
private void AdjustCameraGoals(bool calculateMixTime){
|
||||
if(calculateMixTime){
|
||||
if(m_skeletonAnimation.state.GetCurrent(0) != null){
|
||||
m_adjustFrameEndTime = EditorApplication.timeSinceStartup + m_skeletonAnimation.state.GetCurrent(0).Mix;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GameObject go = this.m_previewInstance;
|
||||
Bounds bounds = go.renderer.bounds;
|
||||
m_orthoGoal = bounds.size.y;
|
||||
|
||||
m_posGoal = bounds.center + new Vector3(0,0,-10);
|
||||
}
|
||||
|
||||
private void AdjustCameraGoals(){
|
||||
AdjustCameraGoals(false);
|
||||
}
|
||||
|
||||
private void AdjustCamera(){
|
||||
if(m_previewUtility == null)
|
||||
return;
|
||||
|
||||
|
||||
if(EditorApplication.timeSinceStartup < m_adjustFrameEndTime){
|
||||
AdjustCameraGoals();
|
||||
}
|
||||
|
||||
float orthoSet = Mathf.Lerp(this.m_previewUtility.m_Camera.orthographicSize, m_orthoGoal, 0.1f);
|
||||
|
||||
this.m_previewUtility.m_Camera.orthographicSize = orthoSet;
|
||||
|
||||
float dist = Vector3.Distance(m_previewUtility.m_Camera.transform.position, m_posGoal);
|
||||
if(dist > 60f * ((SkeletonDataAsset)target).scale){
|
||||
Vector3 pos = Vector3.Lerp(this.m_previewUtility.m_Camera.transform.position, m_posGoal, 0.1f);
|
||||
pos.x = 0;
|
||||
this.m_previewUtility.m_Camera.transform.position = pos;
|
||||
this.m_previewUtility.m_Camera.transform.rotation = Quaternion.identity;
|
||||
m_requireRefresh = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoRenderPreview(bool drawHandles)
|
||||
{
|
||||
GameObject go = this.m_previewInstance;
|
||||
|
||||
if(m_requireRefresh){
|
||||
go.renderer.enabled = true;
|
||||
|
||||
if(EditorApplication.isPlaying){
|
||||
//do nothing
|
||||
}
|
||||
else{
|
||||
m_skeletonAnimation.Update((Time.realtimeSinceStartup - m_lastTime));
|
||||
}
|
||||
|
||||
m_lastTime = Time.realtimeSinceStartup;
|
||||
|
||||
if(!EditorApplication.isPlaying)
|
||||
m_skeletonAnimation.LateUpdate();
|
||||
|
||||
if(drawHandles){
|
||||
Handles.SetCamera(m_previewUtility.m_Camera);
|
||||
Handles.color = m_originColor;
|
||||
|
||||
Handles.DrawLine(new Vector3(-1000 * m_skeletonDataAsset.scale,0,0), new Vector3(1000 * m_skeletonDataAsset.scale,0,0));
|
||||
Handles.DrawLine(new Vector3(0,1000 * m_skeletonDataAsset.scale,0), new Vector3(0,-1000 * m_skeletonDataAsset.scale,0));
|
||||
}
|
||||
|
||||
this.m_previewUtility.m_Camera.Render();
|
||||
go.renderer.enabled = false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Update(){
|
||||
AdjustCamera();
|
||||
|
||||
if (m_playing) {
|
||||
m_requireRefresh = true;
|
||||
Repaint();
|
||||
}
|
||||
else if (m_requireRefresh) {
|
||||
Repaint ();
|
||||
}
|
||||
else{
|
||||
#if !UNITY_4_3
|
||||
if(m_showAnimationList.isAnimating)
|
||||
Repaint();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSkinToolbar(Rect r){
|
||||
if(m_skeletonAnimation == null)
|
||||
return;
|
||||
|
||||
if(m_skeletonAnimation.skeleton != null){
|
||||
string label = (m_skeletonAnimation.skeleton != null && m_skeletonAnimation.skeleton.Skin != null) ? m_skeletonAnimation.skeleton.Skin.Name : "default";
|
||||
|
||||
Rect popRect = new Rect(r);
|
||||
popRect.y += 32;
|
||||
popRect.x += 4;
|
||||
popRect.height = 24;
|
||||
popRect.width = 40;
|
||||
EditorGUI.DropShadowLabel(popRect, new GUIContent("Skin", SpineEditorUtilities.Icons.skinsRoot));
|
||||
|
||||
popRect.y += 11;
|
||||
popRect.width = 150;
|
||||
popRect.x += 44;
|
||||
|
||||
if(GUI.Button( popRect, label, EditorStyles.popup)){
|
||||
SelectSkinContext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SelectSkinContext(){
|
||||
GenericMenu menu = new GenericMenu();
|
||||
|
||||
foreach(Skin s in m_skeletonData.Skins){
|
||||
menu.AddItem( new GUIContent(s.Name), this.m_skeletonAnimation.skeleton.Skin == s, SetSkin, (object)s);
|
||||
}
|
||||
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
|
||||
void SetSkin(object o){
|
||||
Skin skin = (Skin)o;
|
||||
|
||||
m_skeletonAnimation.initialSkinName = skin.Name;
|
||||
m_skeletonAnimation.Reset();
|
||||
m_requireRefresh = true;
|
||||
|
||||
EditorPrefs.SetString(m_skeletonDataAssetGUID + "_lastSkin", skin.Name);
|
||||
}
|
||||
|
||||
void NormalizedTimeBar(Rect r){
|
||||
Rect barRect = new Rect(r);
|
||||
barRect.height = 32;
|
||||
barRect.x += 4;
|
||||
barRect.width -=4;
|
||||
|
||||
GUI.Box(barRect, "");
|
||||
|
||||
Rect lineRect = new Rect(barRect);
|
||||
float width = lineRect.width;
|
||||
TrackEntry t = m_skeletonAnimation.state.GetCurrent(0);
|
||||
|
||||
if(t != null){
|
||||
int loopCount = (int)(t.Time / t.EndTime);
|
||||
float currentTime = t.Time - (t.EndTime * loopCount);
|
||||
|
||||
float normalizedTime = currentTime / t.Animation.Duration;
|
||||
|
||||
lineRect.x = barRect.x + (width * normalizedTime) - 0.5f;
|
||||
lineRect.width = 2;
|
||||
|
||||
GUI.color = Color.red;
|
||||
GUI.DrawTexture(lineRect, EditorGUIUtility.whiteTexture);
|
||||
GUI.color = Color.white;
|
||||
|
||||
for(int i = 0; i < m_animEvents.Count; i++){
|
||||
//TODO: Tooltip
|
||||
//Spine.Event spev = animEvents[i];
|
||||
|
||||
float fr = m_animEventFrames[i];
|
||||
|
||||
Rect evRect = new Rect(barRect);
|
||||
evRect.x = Mathf.Clamp(((fr / t.Animation.Duration) * width) - (SpineEditorUtilities.Icons._event.width/2), barRect.x, float.MaxValue);
|
||||
evRect.width = SpineEditorUtilities.Icons._event.width;
|
||||
evRect.height = SpineEditorUtilities.Icons._event.height;
|
||||
evRect.y += SpineEditorUtilities.Icons._event.height;
|
||||
GUI.DrawTexture(evRect, SpineEditorUtilities.Icons._event);
|
||||
|
||||
|
||||
//TODO: Tooltip
|
||||
/*
|
||||
UnityEngine.Event ev = UnityEngine.Event.current;
|
||||
if(ev.isMouse){
|
||||
if(evRect.Contains(ev.mousePosition)){
|
||||
@ -483,29 +501,29 @@ public class SkeletonDataAssetInspector : Editor {
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MouseScroll(Rect position){
|
||||
UnityEngine.Event current = UnityEngine.Event.current;
|
||||
int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
|
||||
|
||||
switch(current.GetTypeForControl(controlID)){
|
||||
case EventType.ScrollWheel:
|
||||
if(position.Contains(current.mousePosition)){
|
||||
|
||||
m_orthoGoal += current.delta.y * ((SkeletonDataAsset)target).scale * 10;
|
||||
GUIUtility.hotControl = controlID;
|
||||
current.Use();
|
||||
|
||||
void MouseScroll(Rect position){
|
||||
UnityEngine.Event current = UnityEngine.Event.current;
|
||||
int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
|
||||
|
||||
switch(current.GetTypeForControl(controlID)){
|
||||
case EventType.ScrollWheel:
|
||||
if(position.Contains(current.mousePosition)){
|
||||
|
||||
m_orthoGoal += current.delta.y * ((SkeletonDataAsset)target).scale * 10;
|
||||
GUIUtility.hotControl = controlID;
|
||||
current.Use();
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//TODO: Implement preview panning
|
||||
/*
|
||||
|
||||
//TODO: Implement preview panning
|
||||
/*
|
||||
static Vector2 Drag2D(Vector2 scrollPosition, Rect position)
|
||||
{
|
||||
int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
|
||||
@ -545,57 +563,57 @@ public class SkeletonDataAssetInspector : Editor {
|
||||
return scrollPosition;
|
||||
}
|
||||
*/
|
||||
|
||||
public override GUIContent GetPreviewTitle ()
|
||||
{
|
||||
return new GUIContent ("Preview");
|
||||
}
|
||||
|
||||
public override void OnPreviewSettings ()
|
||||
{
|
||||
if(!m_initialized){
|
||||
GUILayout.HorizontalSlider(0,0,2, GUILayout.MaxWidth(64));
|
||||
|
||||
public override GUIContent GetPreviewTitle ()
|
||||
{
|
||||
return new GUIContent ("Preview");
|
||||
}
|
||||
else{
|
||||
float speed = GUILayout.HorizontalSlider( m_skeletonAnimation.timeScale, 0, 2, GUILayout.MaxWidth(64));
|
||||
|
||||
//snap to nearest 0.25
|
||||
float y = speed / 0.25f;
|
||||
int q = Mathf.RoundToInt(y);
|
||||
speed = q * 0.25f;
|
||||
|
||||
m_skeletonAnimation.timeScale = speed;
|
||||
|
||||
public override void OnPreviewSettings ()
|
||||
{
|
||||
if(!m_initialized){
|
||||
GUILayout.HorizontalSlider(0,0,2, GUILayout.MaxWidth(64));
|
||||
}
|
||||
else{
|
||||
float speed = GUILayout.HorizontalSlider( m_skeletonAnimation.timeScale, 0, 2, GUILayout.MaxWidth(64));
|
||||
|
||||
//snap to nearest 0.25
|
||||
float y = speed / 0.25f;
|
||||
int q = Mathf.RoundToInt(y);
|
||||
speed = q * 0.25f;
|
||||
|
||||
m_skeletonAnimation.timeScale = speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Fix first-import error
|
||||
//TODO: Update preview without thumbnail
|
||||
public override Texture2D RenderStaticPreview (string assetPath, UnityEngine.Object[] subAssets, int width, int height)
|
||||
{
|
||||
Texture2D tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
|
||||
|
||||
this.InitPreview();
|
||||
|
||||
if(this.m_previewUtility.m_Camera == null)
|
||||
return null;
|
||||
|
||||
|
||||
//TODO: Fix first-import error
|
||||
//TODO: Update preview without thumbnail
|
||||
public override Texture2D RenderStaticPreview (string assetPath, UnityEngine.Object[] subAssets, int width, int height)
|
||||
{
|
||||
Texture2D tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
|
||||
|
||||
this.InitPreview();
|
||||
|
||||
if(this.m_previewUtility.m_Camera == null)
|
||||
return null;
|
||||
|
||||
m_requireRefresh = true;
|
||||
this.DoRenderPreview(false);
|
||||
AdjustCameraGoals(false);
|
||||
|
||||
|
||||
this.m_previewUtility.m_Camera.orthographicSize = m_orthoGoal/2;
|
||||
this.m_previewUtility.m_Camera.transform.position = m_posGoal;
|
||||
this.m_previewUtility.BeginStaticPreview(new Rect(0,0,width,height));
|
||||
this.DoRenderPreview(false);
|
||||
|
||||
//TODO: Figure out why this is throwing errors on first attempt
|
||||
// if(m_previewUtility != null){
|
||||
// Handles.SetCamera(this.m_previewUtility.m_Camera);
|
||||
// Handles.BeginGUI();
|
||||
// GUI.DrawTexture(new Rect(40,60,width,height), SpineEditorUtilities.Icons.spine, ScaleMode.StretchToFill);
|
||||
// Handles.EndGUI();
|
||||
// }
|
||||
|
||||
//TODO: Figure out why this is throwing errors on first attempt
|
||||
// if(m_previewUtility != null){
|
||||
// Handles.SetCamera(this.m_previewUtility.m_Camera);
|
||||
// Handles.BeginGUI();
|
||||
// GUI.DrawTexture(new Rect(40,60,width,height), SpineEditorUtilities.Icons.spine, ScaleMode.StretchToFill);
|
||||
// Handles.EndGUI();
|
||||
// }
|
||||
tex = this.m_previewUtility.EndStaticPreview();
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46fcc9a83c504b54ea65c12fc11d52ab
|
||||
DefaultImporter:
|
||||
userData:
|
||||
Loading…
x
Reference in New Issue
Block a user