diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs index c469e0ed7..889f382ed 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs @@ -122,8 +122,11 @@ namespace Spine.Unity.Editor { renderer.Initialize(true, true); renderer.LateUpdateMesh(); var mesh = meshFilter.sharedMesh; + if (mesh == null) continue; + string meshName = string.Format("Skeleton Prefab Mesh \"{0}\"", renderer.name); mesh.name = meshName; + mesh.hideFlags = HideFlags.None; if (context != null) context.AddObjectToAsset(meshFilter.sharedMesh.name, meshFilter.sharedMesh); }