From e3214889495b51818fb9fbf03ee5659b02faed79 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 6 Aug 2021 16:48:51 +0200 Subject: [PATCH] [unity] Fixes a warning when re-importing a prefab (introduced by commit 4a9f7b8a). Added a null check. See #1273, #1931. --- .../Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs index c469e0ed7..889f382ed 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs @@ -122,8 +122,11 @@ namespace Spine.Unity.Editor { renderer.Initialize(true, true); renderer.LateUpdateMesh(); var mesh = meshFilter.sharedMesh; + if (mesh == null) continue; + string meshName = string.Format("Skeleton Prefab Mesh \"{0}\"", renderer.name); mesh.name = meshName; + mesh.hideFlags = HideFlags.None; if (context != null) context.AddObjectToAsset(meshFilter.sharedMesh.name, meshFilter.sharedMesh); }