[c] Ported latest anim state changes.

This commit is contained in:
badlogic 2017-05-18 13:10:07 +02:00
parent 8335ea6af7
commit e324c05bfa
4 changed files with 160 additions and 169 deletions

View File

@ -34,6 +34,7 @@
#include <spine/Animation.h> #include <spine/Animation.h>
#include <spine/AnimationStateData.h> #include <spine/AnimationStateData.h>
#include <spine/Event.h> #include <spine/Event.h>
#include <spine/Array.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -48,6 +49,8 @@ typedef struct spTrackEntry spTrackEntry;
typedef void (*spAnimationStateListener) (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event); typedef void (*spAnimationStateListener) (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event);
_SP_ARRAY_DECLARE_TYPE(spTrackEntryArray, spTrackEntry*)
struct spTrackEntry { struct spTrackEntry {
spAnimation* animation; spAnimation* animation;
spTrackEntry* next; spTrackEntry* next;
@ -58,11 +61,9 @@ struct spTrackEntry {
float eventThreshold, attachmentThreshold, drawOrderThreshold; float eventThreshold, attachmentThreshold, drawOrderThreshold;
float animationStart, animationEnd, animationLast, nextAnimationLast; float animationStart, animationEnd, animationLast, nextAnimationLast;
float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale; float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
float alpha, mixTime, mixDuration, mixAlpha; float alpha, mixTime, mixDuration, interruptAlpha;
int* /*boolean*/ timelinesFirst; spIntArray* timelineData;
int timelinesFirstCount; spTrackEntryArray* timelineDipMix;
int* /*boolean*/ timelinesLast;
int timelinesLastCount;
float* timelinesRotation; float* timelinesRotation;
int timelinesRotationCount; int timelinesRotationCount;
void* rendererObject; void* rendererObject;
@ -78,11 +79,9 @@ struct spTrackEntry {
eventThreshold(0), attachmentThreshold(0), drawOrderThreshold(0), eventThreshold(0), attachmentThreshold(0), drawOrderThreshold(0),
animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0), animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0),
delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0), delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0),
alpha(0), mixTime(0), mixDuration(0), mixAlpha(0), alpha(0), mixTime(0), mixDuration(0), interruptAlpha(0),
timelinesFirst(0), timelineData(0),
timelinesFirstCount(0), timelineDipMix(0),
timelinesLast(0),
timelinesLastCount(0),
timelinesRotation(0), timelinesRotation(0),
timelinesRotationCount(0) { timelinesRotationCount(0) {
} }
@ -99,7 +98,7 @@ struct spAnimationState {
float timeScale; float timeScale;
int /*boolean*/ multipleMixing; spTrackEntryArray* mixingTo;
void* rendererObject; void* rendererObject;
@ -110,7 +109,7 @@ struct spAnimationState {
tracks(0), tracks(0),
listener(0), listener(0),
timeScale(0), timeScale(0),
multipleMixing(0), mixingTo(0),
rendererObject(0) { rendererObject(0) {
} }
#endif #endif

View File

@ -126,7 +126,6 @@ _SP_ARRAY_DECLARE_TYPE(spUnsignedShortArray, unsigned short)
_SP_ARRAY_DECLARE_TYPE(spArrayFloatArray, spFloatArray*) _SP_ARRAY_DECLARE_TYPE(spArrayFloatArray, spFloatArray*)
_SP_ARRAY_DECLARE_TYPE(spArrayShortArray, spShortArray*) _SP_ARRAY_DECLARE_TYPE(spArrayShortArray, spShortArray*)
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

View File

@ -32,6 +32,12 @@
#include <spine/extension.h> #include <spine/extension.h>
#include <limits.h> #include <limits.h>
#define SUBSEQUENT 0
#define FIRST 1
#define DIP 2
_SP_ARRAY_IMPLEMENT_TYPE(spTrackEntryArray, spTrackEntry*)
static spAnimation* SP_EMPTY_ANIMATION = 0; static spAnimation* SP_EMPTY_ANIMATION = 0;
void spAnimationState_disposeStatics () { void spAnimationState_disposeStatics () {
if (SP_EMPTY_ANIMATION) spAnimation_dispose(SP_EMPTY_ANIMATION); if (SP_EMPTY_ANIMATION) spAnimation_dispose(SP_EMPTY_ANIMATION);
@ -42,7 +48,7 @@ void spAnimationState_disposeStatics () {
the same function order in C as we have method order in Java */ the same function order in C as we have method order in Java */
void _spAnimationState_disposeTrackEntry (spTrackEntry* entry); void _spAnimationState_disposeTrackEntry (spTrackEntry* entry);
void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntry* entry); void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntry* entry);
void _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta); int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta, int animationCount);
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton); float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton);
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, int /*boolean*/ setupPose, float* timelinesRotation, int i, int /*boolean*/ firstFrame); void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, int /*boolean*/ setupPose, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime); void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime);
@ -55,9 +61,8 @@ float* _spAnimationState_resizeTimelinesRotation(spTrackEntry* entry, int newSiz
int* _spAnimationState_resizeTimelinesFirst(spTrackEntry* entry, int newSize); int* _spAnimationState_resizeTimelinesFirst(spTrackEntry* entry, int newSize);
void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity); void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity);
int _spAnimationState_addPropertyID(spAnimationState* self, int id); int _spAnimationState_addPropertyID(spAnimationState* self, int id);
void _spAnimationState_setTimelinesFirst (spAnimationState* self, spTrackEntry* entry); spTrackEntry* _spTrackEntry_setTimelineData(spTrackEntry* self, spTrackEntry* to, spTrackEntryArray* mixingToArray, spAnimationState* state);
void _spAnimationState_checkTimelinesFirst (spAnimationState* self, spTrackEntry* entry);
void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry, int /*boolean*/ useTimelinesFirst);
_spEventQueue* _spEventQueue_create (_spAnimationState* state) { _spEventQueue* _spEventQueue_create (_spAnimationState* state) {
_spEventQueue *self = CALLOC(_spEventQueue, 1); _spEventQueue *self = CALLOC(_spEventQueue, 1);
@ -175,8 +180,8 @@ void _spEventQueue_drain (_spEventQueue* self) {
} }
void _spAnimationState_disposeTrackEntry (spTrackEntry* entry) { void _spAnimationState_disposeTrackEntry (spTrackEntry* entry) {
FREE(entry->timelinesFirst); spIntArray_dispose(entry->timelineData);
FREE(entry->timelinesLast); spTrackEntryArray_dispose(entry->timelineDipMix);
FREE(entry->timelinesRotation); FREE(entry->timelinesRotation);
FREE(entry); FREE(entry);
} }
@ -216,6 +221,8 @@ spAnimationState* spAnimationState_create (spAnimationStateData* data) {
internal->propertyIDs = CALLOC(int, 128); internal->propertyIDs = CALLOC(int, 128);
internal->propertyIDsCapacity = 128; internal->propertyIDsCapacity = 128;
self->mixingTo = spTrackEntryArray_create(16);
return self; return self;
} }
@ -229,6 +236,7 @@ void spAnimationState_dispose (spAnimationState* self) {
FREE(internal->events); FREE(internal->events);
FREE(internal->propertyIDs); FREE(internal->propertyIDs);
FREE(internal); FREE(internal);
spTrackEntryArray_dispose(self->mixingTo);
} }
void spAnimationState_update (spAnimationState* self, float delta) { void spAnimationState_update (spAnimationState* self, float delta) {
@ -277,7 +285,15 @@ void spAnimationState_update (spAnimationState* self, float delta) {
continue; continue;
} }
} }
_spAnimationState_updateMixingFrom(self, current, delta); if (current->mixingFrom != 0 && _spAnimationState_updateMixingFrom(self, current, delta, 2)) {
/* End mixing from entries once all have completed. */
spTrackEntry* from = current->mixingFrom;
current->mixingFrom = 0;
while (from != 0) {
_spEventQueue_end(internal->queue, from);
from = from->mixingFrom;
}
}
current->trackTime += currentDelta; current->trackTime += currentDelta;
} }
@ -285,23 +301,32 @@ void spAnimationState_update (spAnimationState* self, float delta) {
_spEventQueue_drain(internal->queue); _spEventQueue_drain(internal->queue);
} }
void _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta) { int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta, int animationCount) {
spTrackEntry* from = entry->mixingFrom; spTrackEntry* from = entry->mixingFrom;
int finished;
_spAnimationState* internal = SUB_CAST(_spAnimationState, self); _spAnimationState* internal = SUB_CAST(_spAnimationState, self);
if (!from) return; if (!from) return -1;
_spAnimationState_updateMixingFrom(self, from, delta); finished = _spAnimationState_updateMixingFrom(self, from, delta, animationCount + 1);
if (entry->mixTime >= entry->mixDuration && from->mixingFrom == 0 && entry->mixTime > 0) { /* Require mixTime > 0 to ensure the mixing from entry was applied at least once. */
entry->mixingFrom = 0; if (entry->mixTime > 0 && (entry->mixTime >= entry->mixDuration || entry->timeScale == 0)) {
_spEventQueue_end(internal->queue, from); if (animationCount > 5 && from->mixingFrom == 0) {
return; /* Limit linked list by speeding up and removing old entries. */
entry->interruptAlpha = MAX(0, entry->interruptAlpha - delta * 0.66f);
if (entry->interruptAlpha <= 0) {
entry->mixingFrom = 0;
_spEventQueue_end(internal->queue, from);
}
}
return finished;
} }
from->animationLast = from->nextAnimationLast; from->animationLast = from->nextAnimationLast;
from->trackLast = from->nextTrackLast; from->trackLast = from->nextTrackLast;
from->trackTime += delta * from->timeScale; from->trackTime += delta * from->timeScale;
entry->mixTime += delta * entry->timeScale; entry->mixTime += delta * entry->timeScale;
return 0;
} }
void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) { void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
@ -313,7 +338,6 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
spTimeline** timelines; spTimeline** timelines;
int /*boolean*/ firstFrame; int /*boolean*/ firstFrame;
float* timelinesRotation; float* timelinesRotation;
int* timelinesFirst;
spTimeline* timeline; spTimeline* timeline;
if (internal->animationsChanged) _spAnimationState_animationsChanged(self); if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
@ -338,17 +362,18 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
for (ii = 0; ii < timelineCount; ii++) for (ii = 0; ii < timelineCount; ii++)
spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, 1, 1, 0); spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, 1, 1, 0);
} else { } else {
spIntArray* timelineData = current->timelineData;
firstFrame = current->timelinesRotationCount == 0; firstFrame = current->timelinesRotationCount == 0;
if (firstFrame) _spAnimationState_resizeTimelinesRotation(current, timelineCount << 1); if (firstFrame) _spAnimationState_resizeTimelinesRotation(current, timelineCount << 1);
timelinesRotation = current->timelinesRotation; timelinesRotation = current->timelinesRotation;
timelinesFirst = current->timelinesFirst;
for (ii = 0; ii < timelineCount; ii++) { for (ii = 0; ii < timelineCount; ii++) {
timeline = timelines[ii]; timeline = timelines[ii];
if (timeline->type == SP_TIMELINE_ROTATE) if (timeline->type == SP_TIMELINE_ROTATE)
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, timelinesFirst[ii], timelinesRotation, ii << 1, firstFrame); _spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, timelineData->items[ii] > 0, timelinesRotation, ii << 1, firstFrame);
else else
spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, timelinesFirst[ii], 0); spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, timelineData->items[ii] > 0, 0);
} }
} }
_spAnimationState_queueEvents(self, current, animationTime); _spAnimationState_queueEvents(self, current, animationTime);
@ -360,7 +385,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
_spEventQueue_drain(internal->queue); _spEventQueue_drain(internal->queue);
} }
float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton) { float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton) {
_spAnimationState* internal = SUB_CAST(_spAnimationState, self); _spAnimationState* internal = SUB_CAST(_spAnimationState, self);
float mix; float mix;
spEvent** events; spEvent** events;
@ -370,24 +395,24 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* e
float animationTime; float animationTime;
int timelineCount; int timelineCount;
spTimeline** timelines; spTimeline** timelines;
int* timelinesFirst; spIntArray* timelineData;
int* timelinesLast; spTrackEntryArray* timelineDipMix;
float alphaBase; float alphaDip;
float alphaMix; float alphaMix;
float alpha; float alpha;
int /*boolean*/ firstFrame; int /*boolean*/ firstFrame;
float* timelinesRotation; float* timelinesRotation;
spTimeline* timeline; int /*boolean*/ first;
int /*boolean*/ setupPose;
int i; int i;
spTrackEntry* dipMix;
spTrackEntry* from = entry->mixingFrom; spTrackEntry* from = to->mixingFrom;
if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton); if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton);
if (entry->mixDuration == 0) /* Single frame mix to undo mixingFrom changes. */ if (to->mixDuration == 0) /* Single frame mix to undo mixingFrom changes. */
mix = 1; mix = 1;
else { else {
mix = entry->mixTime / entry->mixDuration; mix = to->mixTime / to->mixDuration;
if (mix > 1) mix = 1; if (mix > 1) mix = 1;
} }
@ -398,31 +423,46 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* e
animationTime = spTrackEntry_getAnimationTime(from); animationTime = spTrackEntry_getAnimationTime(from);
timelineCount = from->animation->timelinesCount; timelineCount = from->animation->timelinesCount;
timelines = from->animation->timelines; timelines = from->animation->timelines;
timelinesFirst = from->timelinesFirst; timelineData = from->timelineData;
timelinesLast = self->multipleMixing ? 0 : from->timelinesLast; timelineDipMix = from->timelineDipMix;
alphaBase = from->alpha * entry->mixAlpha;
alphaMix = alphaBase * (1 - mix);
firstFrame = from->timelinesRotationCount == 0; firstFrame = from->timelinesRotationCount == 0;
if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1); if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
timelinesRotation = from->timelinesRotation; timelinesRotation = from->timelinesRotation;
first = 0;
alphaDip = from->alpha * to->interruptAlpha; alphaMix = alphaDip * (1 - mix);
for (i = 0; i < timelineCount; i++) { for (i = 0; i < timelineCount; i++) {
timeline = timelines[i]; spTimeline* timeline = timelines[i];
setupPose = timelinesFirst[i]; switch (timelineData->items[i]) {
alpha = timelinesLast != 0 && setupPose && !timelinesLast[i] ? alphaBase : alphaMix; case SUBSEQUENT:
first = 0;
alpha = alphaMix;
break;
case FIRST:
first = 1;
alpha = alphaMix;
break;
default:
first = 1;
alpha = alphaDip;
dipMix = timelineDipMix->items[i];
if (dipMix != 0) alpha *= MAX(0, 1 - dipMix->mixTime / dipMix->mixDuration);
break;
}
if (timeline->type == SP_TIMELINE_ROTATE) if (timeline->type == SP_TIMELINE_ROTATE)
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame); _spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, first, timelinesRotation, i << 1, firstFrame);
else { else {
if (!setupPose) { if (!first) {
if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) continue; if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) continue;
if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue; if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
} }
spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alpha, setupPose, 1); spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alpha, first, 1);
} }
} }
if (entry->mixDuration > 0) _spAnimationState_queueEvents(self, from, animationTime);
if (to->mixDuration > 0) _spAnimationState_queueEvents(self, from, animationTime);
internal->eventsCount = 0; internal->eventsCount = 0;
from->nextAnimationLast = animationTime; from->nextAnimationLast = animationTime;
from->nextTrackLast = from->trackTime; from->nextTrackLast = from->trackTime;
@ -581,7 +621,6 @@ void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt) { void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt) {
_spAnimationState* internal = SUB_CAST(_spAnimationState, self); _spAnimationState* internal = SUB_CAST(_spAnimationState, self);
spTrackEntry* from = _spAnimationState_expandToIndex(self, index); spTrackEntry* from = _spAnimationState_expandToIndex(self, index);
spTrackEntry* mixingFrom = 0;
self->tracks[index] = current; self->tracks[index] = current;
if (from) { if (from) {
@ -589,25 +628,9 @@ void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEnt
current->mixingFrom = from; current->mixingFrom = from;
current->mixTime = 0; current->mixTime = 0;
mixingFrom = from->mixingFrom; /* Store the interrupted mix percentage. */
if (mixingFrom != 0 && from->mixDuration > 0) { if (from->mixingFrom != 0 && from->mixDuration > 0)
if (self->multipleMixing) { current->interruptAlpha *= MIN(1, from->mixTime / from->mixDuration);
current->mixAlpha *= MIN(from->mixTime / from->mixDuration, 1);
} else {
if (from->mixTime / from->mixDuration < 0.5 && mixingFrom->animation != SP_EMPTY_ANIMATION) {
current->mixingFrom = mixingFrom;
mixingFrom->mixingFrom = from;
mixingFrom->mixTime = from->mixDuration - from->mixTime;
mixingFrom->mixDuration = from->mixDuration;
from->mixingFrom = 0;
from = mixingFrom;
}
from->mixAlpha = 0;
from->mixTime = 0;
from->mixDuration = 0;
}
}
from->timelinesRotationCount = 0; from->timelinesRotationCount = 0;
} }
@ -747,9 +770,12 @@ spTrackEntry* _spAnimationState_trackEntry (spAnimationState* self, int trackInd
entry->timeScale = 1; entry->timeScale = 1;
entry->alpha = 1; entry->alpha = 1;
entry->mixAlpha = 1; entry->interruptAlpha = 1;
entry->mixTime = 0; entry->mixTime = 0;
entry->mixDuration = !last ? 0 : spAnimationStateData_getMix(self->data, last->animation, animation); entry->mixDuration = !last ? 0 : spAnimationStateData_getMix(self->data, last->animation, animation);
entry->timelineData = spIntArray_create(16);
entry->timelineDipMix = spTrackEntryArray_create(16);
return entry; return entry;
} }
@ -765,48 +791,22 @@ void _spAnimationState_disposeNext (spAnimationState* self, spTrackEntry* entry)
void _spAnimationState_animationsChanged (spAnimationState* self) { void _spAnimationState_animationsChanged (spAnimationState* self) {
_spAnimationState* internal = SUB_CAST(_spAnimationState, self); _spAnimationState* internal = SUB_CAST(_spAnimationState, self);
int i, n, ii, nn, lowestMixingFrom; int i, n;
spTrackEntry* entry; spTrackEntry* entry;
spTimeline** timelines; spTrackEntry* lastEntry = 0;
spTrackEntryArray* mixingTo;
internal->animationsChanged = 0; internal->animationsChanged = 0;
internal->propertyIDsCount = 0;
i = 0; n = self->tracksCount; i = 0; n = self->tracksCount;
internal->propertyIDsCount = 0;
for (; i < n; i++) { mixingTo = self->mixingTo;
for (;i < n; i++) {
entry = self->tracks[i]; entry = self->tracks[i];
if (!entry) continue; if (entry != 0) {
_spAnimationState_setTimelinesFirst(self, entry); _spTrackEntry_setTimelineData(entry, lastEntry, mixingTo, self);
i++; lastEntry = entry;
break;
}
for (; i < n; i++) {
entry = self->tracks[i];
if (entry) _spAnimationState_checkTimelinesFirst(self, entry);
}
if (self->multipleMixing) return;
internal->propertyIDsCount = 0;
lowestMixingFrom = n;
for (i = 0; i < n; i++) {
entry = self->tracks[i];
if (entry == 0 || entry->mixingFrom == 0) continue;
lowestMixingFrom = i;
break;
}
for (i = n - 1; i >= lowestMixingFrom; i--) {
entry = self->tracks[i];
if (entry == 0) continue;
timelines = entry->animation->timelines;
for (ii = 0, nn = entry->animation->timelinesCount; ii < nn; ii++)
_spAnimationState_addPropertyID(self, spTimeline_getPropertyId(timelines[ii]));
entry = entry->mixingFrom;
while (entry != 0) {
_spAnimationState_checkTimelinesUsage(self, entry, 0);
entry = entry->mixingFrom;
} }
} }
} }
@ -821,28 +821,6 @@ float* _spAnimationState_resizeTimelinesRotation(spTrackEntry* entry, int newSiz
return entry->timelinesRotation; return entry->timelinesRotation;
} }
int* _spAnimationState_resizeTimelinesFirst(spTrackEntry* entry, int newSize) {
if (entry->timelinesFirstCount != newSize) {
int* newTimelinesFirst = CALLOC(int, newSize);
FREE(entry->timelinesFirst);
entry->timelinesFirst = newTimelinesFirst;
entry->timelinesFirstCount = newSize;
}
return entry->timelinesFirst;
}
int* _spAnimationState_resizeTimelinesLast(spTrackEntry* entry, int newSize) {
if (entry->timelinesLastCount != newSize) {
int* newTimelinesLast = CALLOC(int, newSize);
FREE(entry->timelinesLast);
entry->timelinesLast = newTimelinesLast;
entry->timelinesLastCount = newSize;
}
return entry->timelinesLast;
}
void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity) { void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity) {
_spAnimationState* internal = SUB_CAST(_spAnimationState, self); _spAnimationState* internal = SUB_CAST(_spAnimationState, self);
if (internal->propertyIDsCapacity < capacity) { if (internal->propertyIDsCapacity < capacity) {
@ -868,42 +846,6 @@ int _spAnimationState_addPropertyID(spAnimationState* self, int id) {
return 1; return 1;
} }
void _spAnimationState_setTimelinesFirst (spAnimationState* self, spTrackEntry* entry) {
int i, n;
int* usage;
spTimeline** timelines;
if (entry->mixingFrom) {
_spAnimationState_setTimelinesFirst(self, entry->mixingFrom);
_spAnimationState_checkTimelinesUsage(self, entry, -1);
return;
}
n = entry->animation->timelinesCount;
timelines = entry->animation->timelines;
usage = _spAnimationState_resizeTimelinesFirst(entry, n);
for (i = 0; i < n; i++) {
_spAnimationState_addPropertyID(self, spTimeline_getPropertyId(timelines[i]));
usage[i] = 1;
}
}
void _spAnimationState_checkTimelinesFirst (spAnimationState* self, spTrackEntry* entry) {
if (entry->mixingFrom) _spAnimationState_checkTimelinesFirst(self, entry->mixingFrom);
_spAnimationState_checkTimelinesUsage(self, entry, -1);
}
void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry, int /*boolean*/ useTimelinesFirst) {
int i, n;
int* usage;
spTimeline** timelines;
n = entry->animation->timelinesCount;
timelines = entry->animation->timelines;
usage = useTimelinesFirst ? _spAnimationState_resizeTimelinesFirst(entry, n) : _spAnimationState_resizeTimelinesLast(entry, n);
for (i = 0; i < n; i++)
usage[i] = _spAnimationState_addPropertyID(self, spTimeline_getPropertyId(timelines[i]));
}
spTrackEntry* spAnimationState_getCurrent (spAnimationState* self, int trackIndex) { spTrackEntry* spAnimationState_getCurrent (spAnimationState* self, int trackIndex) {
if (trackIndex >= self->tracksCount) return 0; if (trackIndex >= self->tracksCount) return 0;
return self->tracks[trackIndex]; return self->tracks[trackIndex];
@ -922,3 +864,55 @@ float spTrackEntry_getAnimationTime (spTrackEntry* entry) {
} }
return MIN(entry->trackTime + entry->animationStart, entry->animationEnd); return MIN(entry->trackTime + entry->animationStart, entry->animationEnd);
} }
int /*boolean*/ _spTrackEntry_hasTimeline(spTrackEntry* self, int id) {
spTimeline** timelines = self->animation->timelines;
int i, n;
for (i = 0, n = self->animation->timelinesCount; i < n; i++)
if (spTimeline_getPropertyId(timelines[i]) == id) return 1;
return 0;
}
spTrackEntry* _spTrackEntry_setTimelineData(spTrackEntry* self, spTrackEntry* to, spTrackEntryArray* mixingToArray, spAnimationState* state) {
spTrackEntry* lastEntry;
spTrackEntry** mixingTo;
int mixingToLast;
spTimeline** timelines;
int timelinesCount;
int* timelineData;
spTrackEntry** timelineDipMix;
int i, ii;
if (to != 0) spTrackEntryArray_add(mixingToArray, to);
lastEntry = self->mixingFrom != 0 ? _spTrackEntry_setTimelineData(self->mixingFrom, self, mixingToArray, state) : self;
if (to != 0) spTrackEntryArray_pop(mixingToArray);
mixingTo = mixingToArray->items;
mixingToLast = mixingToArray->size - 1;
timelines = self->animation->timelines;
timelinesCount = self->animation->timelinesCount;
timelineData = spIntArray_setSize(self->timelineData, timelinesCount)->items;
timelineDipMix = spTrackEntryArray_setSize(self->timelineDipMix, timelinesCount)->items;
outer:
for (i = 0; i < timelinesCount; i++) {
int id = spTimeline_getPropertyId(timelines[i]);
if (!_spAnimationState_addPropertyID(state, id))
timelineData[i] = SUBSEQUENT;
else if (to == 0 || !_spTrackEntry_hasTimeline(to, id))
timelineData[i] = FIRST;
else {
timelineData[i] = DIP;
for (ii = mixingToLast; ii >= 0; ii--) {
spTrackEntry* entry = mixingTo[ii];
if (!_spTrackEntry_hasTimeline(entry, id)) {
if (entry->mixDuration > 0) timelineDipMix[i] = entry;
i++;
goto outer;
}
}
timelineDipMix[i] = 0;
}
}
return lastEntry;
}

View File

@ -116,7 +116,6 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData); SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
drawable->timeScale = 1; drawable->timeScale = 1;
drawable->state->multipleMixing = -1;
Skeleton* skeleton = drawable->skeleton; Skeleton* skeleton = drawable->skeleton;
skeleton->flipX = false; skeleton->flipX = false;