From e37a9dd16b55dc6da6bb1018250982574758b442 Mon Sep 17 00:00:00 2001 From: John Date: Tue, 29 Dec 2015 04:33:03 +0800 Subject: [PATCH] [C#] Have world transforms ready on instatiation This also allows [Spine-Unity] SkeletonRenderer to work by itself: https://github.com/EsotericSoftware/spine-runtimes/issues/453 --- spine-csharp/src/Skeleton.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-csharp/src/Skeleton.cs b/spine-csharp/src/Skeleton.cs index dbd0ac831..0c97e1042 100644 --- a/spine-csharp/src/Skeleton.cs +++ b/spine-csharp/src/Skeleton.cs @@ -94,6 +94,7 @@ namespace Spine { ikConstraints.Add(new IkConstraint(ikConstraintData, this)); UpdateCache(); + UpdateWorldTransform(); } /// Caches information about bones and IK constraints. Must be called if bones or IK constraints are added or