diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs index cb41615d7..f0f822a34 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs @@ -185,6 +185,7 @@ namespace Spine.Unity { if (BuildUtilities.IsInSkeletonAssetBuildPreProcessing) return; #endif + state = null; // prevent applying leftover AnimationState base.Initialize(overwrite, quiet); if (!valid)