Merge branch '3.6' into 3.7-beta

This commit is contained in:
badlogic 2018-06-08 13:43:58 +02:00
commit e406c140be
4 changed files with 60 additions and 25 deletions

View File

@ -211,9 +211,9 @@ function TrackEntry:setTimelineData(to, mixingToArray, propertyIDs)
local entry = mixingTo[ii]
skip = false
if not entry:hasTimeline(id) then
if entry.mixDuration > 0 then
if entry.mixDuration > 0 then
timelineData[i] = DIP_MIX
timelineDipMix[i] = entry
timelineDipMix[i] = entry
skip = true
break
end
@ -293,7 +293,7 @@ function AnimationState:update (delta)
current.delay = 0
end
end
if not skip then
local _next = current.next
if _next then
@ -330,7 +330,7 @@ function AnimationState:update (delta)
from = from.mixingFrom
end
end
current.trackTime = current.trackTime + currentDelta
end
end
@ -344,8 +344,11 @@ function AnimationState:updateMixingFrom (to, delta)
local from = to.mixingFrom
if from == nil then return true end
local finished = self:updateMixingFrom(from, delta)
local finished = self:updateMixingFrom(from, delta)
from.animationLast = from.nextAnimationLast
from.trackLast = from.nextTrackLast
-- Require mixTime > 0 to ensure the mixing from entry was applied at least once.
if (to.mixTime > 0 and (to.mixTime >= to.mixDuration or to.timeScale == 0)) then
-- Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame).
@ -356,9 +359,7 @@ function AnimationState:updateMixingFrom (to, delta)
end
return finished
end
from.animationLast = from.nextAnimationLast
from.trackLast = from.nextTrackLast
from.trackTime = from.trackTime + delta * from.timeScale
to.mixTime = to.mixTime + delta * to.timeScale
return false;
@ -376,13 +377,23 @@ function AnimationState:apply (skeleton)
for i,current in pairs(tracks) do
if not (current == nil or current.delay > 0) then
applied = true
<<<<<<< HEAD
local blend = current.mixBlend
if i == 0 then blend = MixBlend.first end
-- Apply mixing from entries first.
local mix = current.alpha
if current.mixingFrom then
if current.mixingFrom then
mix = mix * self:applyMixingFrom(current, skeleton, blend)
=======
local currrentPose = MixPose.currentLayered
if i == 0 then currentPose = MixPose.current end
-- Apply mixing from entries first.
local mix = current.alpha
if current.mixingFrom then
mix = mix * self:applyMixingFrom(current, skeleton, currentPose)
>>>>>>> 3.6
elseif current.trackTime >= current.trackEnd and current.next == nil then
mix = 0
end
@ -401,9 +412,15 @@ function AnimationState:apply (skeleton)
local timelinesRotation = current.timelinesRotation
for i,timeline in ipairs(timelines) do
<<<<<<< HEAD
local timelineBlend = MixBlend.setup
if timelineData[i] == SUBSEQUENT then timelineBlend = blend end
=======
local pose = MixPose.currentPose
if timelineData[i] >= FIRST then pose = MixPose.setup end
>>>>>>> 3.6
if timeline.type == Animation.TimelineType.rotate then
self:applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, i * 2,
firstFrame) -- FIXME passing ii * 2, indexing correct?
@ -446,18 +463,19 @@ function AnimationState:applyMixingFrom (to, skeleton, blend)
local timelines = from.animation.timelines
local alphaDip = from.alpha * to.interruptAlpha
local alphaMix = alphaDip * (1 - mix)
if blend == MixBlend.add then
for i,timeline in ipairs(timelines) do
timeline:apply(skeleton, animationLast, animationTime, events, alphaMix, blend, MixDirection.out)
end
<<<<<<< HEAD
else
local timelineData = from.timelineData
local timelineDipMix = from.timelineDipMix
local firstFrame = #from.timelinesRotation == 0
local timelinesRotation = from.timelinesRotation
from.totalAlpha = 0;
for i,timeline in ipairs(timelines) do
@ -475,12 +493,19 @@ function AnimationState:applyMixingFrom (to, skeleton, blend)
elseif timelineData[i] == DIP then
timelineBlend = MixBlend.setup
alpha = alphaDip
=======
if not skipSubsequent then
from.totalAlpha = from.totalAlpha + alpha
if timeline.type == Animation.TimelineType.rotate then
self:applyRotateTimeline(timeline, skeleton, animationTime, alpha, pose, timelinesRotation, i * 2, firstFrame)
>>>>>>> 3.6
else
timelineBlend = MixBlend.setup
local dipMix = timelineDipMix[i]
alpha = alphaDip * math_max(0, 1 - dipMix.mixtime / dipMix.mixDuration)
end
if not skipSubsequent then
from.totalAlpha = from.totalAlpha + alpha
if timeline.type == Animation.TimelineType.rotate then
@ -500,12 +525,17 @@ function AnimationState:applyMixingFrom (to, skeleton, blend)
return mix
end
<<<<<<< HEAD
function AnimationState:applyRotateTimeline (timeline, skeleton, time, alpha, blend, timelinesRotation, i, firstFrame)
if firstFrame then
if firstFrame then
=======
function AnimationState:applyRotateTimeline (timeline, skeleton, time, alpha, pose, timelinesRotation, i, firstFrame)
if firstFrame then
>>>>>>> 3.6
timelinesRotation[i] = 0
timelinesRotation[i+1] = 0
end
if alpha == 1 then
timeline:apply(skeleton, 0, time, nil, 1, blend, MixDirection._in)
return
@ -593,7 +623,7 @@ function AnimationState:queueEvents (entry, animationTime)
-- Queue complete if completed a loop iteration or the animation.
local queueComplete = false
if entry.loop then
if entry.loop then
queueComplete = duration == 0 or (trackLastWrapped > entry.trackTime % duration)
else
queueComplete = (animationTime >= animationEnd and entry.animationLast < animationEnd)
@ -659,11 +689,11 @@ function AnimationState:setCurrent (index, current, interrupt)
if interrupt then queue:interrupt(from) end
current.mixingFrom = from
current.mixTime = 0
if from.mixingFrom and from.mixDuration > 0 then
current.interruptAlpha = current.interruptAlpha * math_min(1, from.mixTime / from.mixDuration)
end
from.timelinesRotation = {};
end
@ -720,7 +750,7 @@ function AnimationState:addAnimation (trackIndex, animation, loop, delay)
local entry = self:trackEntry(trackIndex, animation, loop, last)
local queue = self.queue
local data = self.data
if not last then
self:setCurrent(trackIndex, entry, true)
queue:drain()
@ -795,7 +825,7 @@ function AnimationState:trackEntry (trackIndex, animation, loop, last)
entry.trackTime = 0
entry.trackLast = -1
entry.nextTrackLast = -1
entry.trackEnd = 999999999
entry.trackEnd = 999999999
entry.timeScale = 1
entry.alpha = 1
@ -817,7 +847,7 @@ function AnimationState:disposeNext (entry)
queue:dispose(_next)
_next = _next.next
end
entry.next = nil
entry.next = nil
end
function AnimationState:_animationsChanged ()
@ -826,10 +856,15 @@ function AnimationState:_animationsChanged ()
self.propertyIDs = {}
local propertyIDs = self.propertyIDs
local mixingTo = self.mixingTo
for i, entry in pairs(self.tracks) do
<<<<<<< HEAD
if entry and (i == 0 or entry.mixBlend ~= MixBlend.add) then
entry:setTimelineData(nil, mixingTo, propertyIDs)
entry:setTimelineData(nil, mixingTo, propertyIDs)
=======
if entry then
entry:setTimelineData(nil, mixingTo, propertyIDs)
>>>>>>> 3.6
end
end
end