Only use alpha to achieve additive blending when tint colors use PMA.

This commit is contained in:
Nathan Sweet 2020-08-02 15:06:33 +02:00
parent d4881c4d1b
commit e429c045aa

View File

@ -102,7 +102,7 @@ public class SkeletonRenderer {
BlendMode slotBlendMode = slot.data.getBlendMode();
if (slotBlendMode != blendMode) {
if (slotBlendMode == BlendMode.additive && pmaBlendModes) {
if (slotBlendMode == BlendMode.additive && pmaColors) {
slotBlendMode = BlendMode.normal;
alpha = 0;
}
@ -211,7 +211,7 @@ public class SkeletonRenderer {
BlendMode slotBlendMode = slot.data.getBlendMode();
if (slotBlendMode != blendMode) {
if (slotBlendMode == BlendMode.additive && pmaBlendModes) {
if (slotBlendMode == BlendMode.additive && pmaColors) {
slotBlendMode = BlendMode.normal;
alpha = 0;
}
@ -334,7 +334,7 @@ public class SkeletonRenderer {
BlendMode slotBlendMode = slot.data.getBlendMode();
if (slotBlendMode != blendMode) {
if (slotBlendMode == BlendMode.additive && pmaBlendModes) {
if (slotBlendMode == BlendMode.additive && pmaColors) {
slotBlendMode = BlendMode.normal;
alpha = 0;
}