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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Only use alpha to achieve additive blending when tint colors use PMA.
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@ -102,7 +102,7 @@ public class SkeletonRenderer {
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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if (slotBlendMode == BlendMode.additive && pmaBlendModes) {
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if (slotBlendMode == BlendMode.additive && pmaColors) {
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slotBlendMode = BlendMode.normal;
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alpha = 0;
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}
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@ -211,7 +211,7 @@ public class SkeletonRenderer {
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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if (slotBlendMode == BlendMode.additive && pmaBlendModes) {
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if (slotBlendMode == BlendMode.additive && pmaColors) {
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slotBlendMode = BlendMode.normal;
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alpha = 0;
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}
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@ -334,7 +334,7 @@ public class SkeletonRenderer {
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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if (slotBlendMode == BlendMode.additive && pmaBlendModes) {
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if (slotBlendMode == BlendMode.additive && pmaColors) {
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slotBlendMode = BlendMode.normal;
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alpha = 0;
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}
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