From e46c60112efc62d8015232b93c4dd5a63b01b919 Mon Sep 17 00:00:00 2001 From: John Date: Tue, 13 Dec 2016 03:05:00 +0800 Subject: [PATCH] [unity] Fix SkeletonUtility ignore logic. --- .../Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs index 216b39d98..c53d1fb49 100644 --- a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs +++ b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs @@ -224,7 +224,7 @@ namespace Spine.Unity { var utilityBones = this.utilityBones; for (int i = 0, n = utilityBones.Count; i < n; i++) { var b = utilityBones[i]; - if (b.bone == null) return; + if (b.bone == null) continue; hasTransformBones |= (b.mode == SkeletonUtilityBone.Mode.Override); hasUtilityConstraints |= constraintTargets.Contains(b.bone); }