Fixed percent spacing incorrectly being affected by scale. Made fixed position and fixed spacing be affected by scale.

Caveats: Fixed position is not affected by scale in setup mode nor for non-constant speed paths.
This commit is contained in:
Nathan Sweet 2018-05-02 22:24:29 +02:00
parent 32f326de0f
commit e4839352ec

View File

@ -100,22 +100,29 @@ public class PathConstraint implements Constraint {
if (!translate && !rotate) return;
PathConstraintData data = this.data;
SpacingMode spacingMode = data.spacingMode;
boolean lengthSpacing = spacingMode == SpacingMode.length;
boolean percentSpacing = data.spacingMode == SpacingMode.percent;
RotateMode rotateMode = data.rotateMode;
boolean tangents = rotateMode == RotateMode.tangent, scale = rotateMode == RotateMode.chainScale;
int boneCount = this.bones.size, spacesCount = tangents ? boneCount : boneCount + 1;
Object[] bones = this.bones.items;
float[] spaces = this.spaces.setSize(spacesCount), lengths = null;
float spacing = this.spacing;
if (scale || lengthSpacing) {
if (scale || !percentSpacing) {
if (scale) lengths = this.lengths.setSize(boneCount);
boolean lengthSpacing = data.spacingMode == SpacingMode.length;
for (int i = 0, n = spacesCount - 1; i < n;) {
Bone bone = (Bone)bones[i];
float setupLength = bone.data.length;
if (setupLength < epsilon) {
if (scale) lengths[i] = 0;
spaces[++i] = 0;
} else if (percentSpacing) {
if (scale) {
float x = setupLength * bone.a, y = setupLength * bone.c;
float length = (float)Math.sqrt(x * x + y * y);
lengths[i] = length;
}
spaces[++i] = spacing;
} else {
float x = setupLength * bone.a, y = setupLength * bone.c;
float length = (float)Math.sqrt(x * x + y * y);
@ -129,7 +136,7 @@ public class PathConstraint implements Constraint {
}
float[] positions = computeWorldPositions((PathAttachment)attachment, spacesCount, tangents,
data.positionMode == PositionMode.percent, spacingMode == SpacingMode.percent);
data.positionMode == PositionMode.percent, percentSpacing);
float boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
boolean tip;
if (offsetRotation == 0)
@ -307,7 +314,10 @@ public class PathConstraint implements Constraint {
x1 = x2;
y1 = y2;
}
if (percentPosition) position *= pathLength;
if (percentPosition)
position *= pathLength;
else
position *= pathLength / path.getLengths()[curveCount - 1];
if (percentSpacing) {
for (int i = 0; i < spacesCount; i++)
spaces[i] *= pathLength;