[libgdx] Better Skeleton#setSkin javadocs.

This commit is contained in:
NathanSweet 2017-09-22 14:24:42 +02:00
parent 705a523949
commit e4ee88574f

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@ -457,6 +457,10 @@ public class Skeleton {
* <p>
* Attachments from the new skin are attached if the corresponding attachment from the old skin was attached. If there was no
* old skin, each slot's setup mode attachment is attached from the new skin.
* <p>
* After changing the skin, the visible attachments can be reset to those attached in the setup pose by calling
* {@link #setSlotsToSetupPose()}. Also, often {@link AnimationState#apply(Skeleton)} is called before the next time the
* skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin.
* @param newSkin May be null. */
public void setSkin (Skin newSkin) {
if (newSkin != null) {