mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-06 10:46:53 +08:00
[ts] Getting close to being done with demos
This commit is contained in:
parent
348b11e275
commit
e5032250bc
@ -4121,7 +4121,7 @@ var spine;
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spine.DebugUtils = DebugUtils;
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spine.DebugUtils = DebugUtils;
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var Pool = (function () {
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var Pool = (function () {
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function Pool(instantiator) {
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function Pool(instantiator) {
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this.items = new Array(16);
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this.items = new Array();
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this.instantiator = instantiator;
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this.instantiator = instantiator;
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}
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}
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Pool.prototype.obtain = function () {
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Pool.prototype.obtain = function () {
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@ -5072,57 +5072,60 @@ var spine;
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for (var i_1 = 0; i_1 < listeners.length; i_1++) {
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for (var i_1 = 0; i_1 < listeners.length; i_1++) {
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listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
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listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
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}
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}
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console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
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_this.lastX = _this.currTouch.x;
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_this.lastX = _this.currTouch.x;
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_this.lastY = _this.currTouch.y;
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_this.lastY = _this.currTouch.y;
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_this.buttonDown = true;
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_this.buttonDown = true;
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ev.preventDefault();
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ev.preventDefault();
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}, false);
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}, false);
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element.addEventListener("touchend", function (ev) {
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element.addEventListener("touchend", function (ev) {
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if (_this.currTouch != null)
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return;
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var touches = ev.changedTouches;
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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var touch = touches[i];
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if (_this.currTouch.identifier === touch.identifier) {
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if (_this.currTouch.identifier === touch.identifier) {
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var rect = element.getBoundingClientRect();
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var rect = element.getBoundingClientRect();
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var x = touch.clientX - rect.left;
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var x = _this.currTouch.x = touch.clientX - rect.left;
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var y = touch.clientY - rect.top;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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_this.touchesPool.free(_this.currTouch);
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_this.currTouch = null;
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_this.buttonDown = false;
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var listeners = _this.listeners;
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var listeners = _this.listeners;
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for (var i_2 = 0; i_2 < listeners.length; i_2++) {
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for (var i_2 = 0; i_2 < listeners.length; i_2++) {
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listeners[i_2].up(x, y);
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listeners[i_2].up(x, y);
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}
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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_this.lastY = y;
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_this.buttonDown = false;
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_this.currTouch = null;
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break;
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break;
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}
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}
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}
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}
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ev.preventDefault();
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ev.preventDefault();
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}, false);
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}, false);
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element.addEventListener("touchcancel", function (ev) {
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element.addEventListener("touchcancel", function (ev) {
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if (_this.currTouch != null)
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return;
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var touches = ev.changedTouches;
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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var touch = touches[i];
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if (_this.currTouch.identifier === touch.identifier) {
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if (_this.currTouch.identifier === touch.identifier) {
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var rect = element.getBoundingClientRect();
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var rect = element.getBoundingClientRect();
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var x = touch.clientX - rect.left;
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var x = _this.currTouch.x = touch.clientX - rect.left;
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var y = touch.clientY - rect.top;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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_this.touchesPool.free(_this.currTouch);
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_this.currTouch = null;
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_this.buttonDown = false;
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var listeners = _this.listeners;
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var listeners = _this.listeners;
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for (var i_3 = 0; i_3 < listeners.length; i_3++) {
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for (var i_3 = 0; i_3 < listeners.length; i_3++) {
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listeners[i_3].up(x, y);
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listeners[i_3].up(x, y);
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}
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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_this.lastY = y;
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_this.buttonDown = false;
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_this.currTouch = null;
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break;
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break;
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}
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}
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}
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}
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ev.preventDefault();
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ev.preventDefault();
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}, false);
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}, false);
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element.addEventListener("touchmove", function (ev) {
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element.addEventListener("touchmove", function (ev) {
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if (_this.currTouch != null)
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if (_this.currTouch == null)
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return;
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return;
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var touches = ev.changedTouches;
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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for (var i = 0; i < touches.length; i++) {
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@ -5135,6 +5138,9 @@ var spine;
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for (var i_4 = 0; i_4 < listeners.length; i_4++) {
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for (var i_4 = 0; i_4 < listeners.length; i_4++) {
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listeners[i_4].dragged(x, y);
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listeners[i_4].dragged(x, y);
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}
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}
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console.log("Drag " + x + ", " + y);
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_this.lastX = _this.currTouch.x = x;
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_this.lastY = _this.currTouch.y = y;
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break;
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break;
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}
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}
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}
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}
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@ -5178,7 +5184,6 @@ var spine;
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this.backgroundColor = new spine.Color(0, 0, 0, 1);
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this.backgroundColor = new spine.Color(0, 0, 0, 1);
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this.renderer = renderer;
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this.renderer = renderer;
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var logoImg = document.createElement("img");
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var logoImg = document.createElement("img");
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document.getElementsByTagName("body")[0].appendChild(logoImg);
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logoImg.src = LoadingScreen.useDark ? LoadingScreen.SPINE_LOGO_DARK_DATA : LoadingScreen.SPINE_LOGO_DATA;
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logoImg.src = LoadingScreen.useDark ? LoadingScreen.SPINE_LOGO_DARK_DATA : LoadingScreen.SPINE_LOGO_DATA;
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logoImg.crossOrigin = "anonymous";
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logoImg.crossOrigin = "anonymous";
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logoImg.onload = function (ev) {
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logoImg.onload = function (ev) {
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File diff suppressed because one or more lines are too long
@ -3944,7 +3944,7 @@ var spine;
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spine.DebugUtils = DebugUtils;
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spine.DebugUtils = DebugUtils;
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var Pool = (function () {
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var Pool = (function () {
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function Pool(instantiator) {
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function Pool(instantiator) {
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this.items = new Array(16);
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this.items = new Array();
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this.instantiator = instantiator;
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this.instantiator = instantiator;
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}
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}
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Pool.prototype.obtain = function () {
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Pool.prototype.obtain = function () {
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File diff suppressed because one or more lines are too long
@ -3944,7 +3944,7 @@ var spine;
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spine.DebugUtils = DebugUtils;
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spine.DebugUtils = DebugUtils;
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var Pool = (function () {
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var Pool = (function () {
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function Pool(instantiator) {
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function Pool(instantiator) {
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this.items = new Array(16);
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this.items = new Array();
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this.instantiator = instantiator;
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this.instantiator = instantiator;
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}
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}
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Pool.prototype.obtain = function () {
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Pool.prototype.obtain = function () {
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File diff suppressed because one or more lines are too long
@ -3944,7 +3944,7 @@ var spine;
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spine.DebugUtils = DebugUtils;
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spine.DebugUtils = DebugUtils;
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var Pool = (function () {
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var Pool = (function () {
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function Pool(instantiator) {
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function Pool(instantiator) {
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this.items = new Array(16);
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this.items = new Array();
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this.instantiator = instantiator;
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this.instantiator = instantiator;
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}
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}
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Pool.prototype.obtain = function () {
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Pool.prototype.obtain = function () {
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@ -4649,57 +4649,60 @@ var spine;
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for (var i_1 = 0; i_1 < listeners.length; i_1++) {
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for (var i_1 = 0; i_1 < listeners.length; i_1++) {
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listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
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listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
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}
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}
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console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
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_this.lastX = _this.currTouch.x;
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_this.lastX = _this.currTouch.x;
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_this.lastY = _this.currTouch.y;
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_this.lastY = _this.currTouch.y;
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_this.buttonDown = true;
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_this.buttonDown = true;
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ev.preventDefault();
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ev.preventDefault();
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}, false);
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}, false);
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element.addEventListener("touchend", function (ev) {
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element.addEventListener("touchend", function (ev) {
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if (_this.currTouch != null)
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return;
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var touches = ev.changedTouches;
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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var touch = touches[i];
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if (_this.currTouch.identifier === touch.identifier) {
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if (_this.currTouch.identifier === touch.identifier) {
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var rect = element.getBoundingClientRect();
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var rect = element.getBoundingClientRect();
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var x = touch.clientX - rect.left;
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var x = _this.currTouch.x = touch.clientX - rect.left;
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var y = touch.clientY - rect.top;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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_this.touchesPool.free(_this.currTouch);
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_this.currTouch = null;
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_this.buttonDown = false;
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var listeners = _this.listeners;
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var listeners = _this.listeners;
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for (var i_2 = 0; i_2 < listeners.length; i_2++) {
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for (var i_2 = 0; i_2 < listeners.length; i_2++) {
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listeners[i_2].up(x, y);
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listeners[i_2].up(x, y);
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}
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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_this.lastY = y;
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_this.buttonDown = false;
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_this.currTouch = null;
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break;
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break;
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}
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}
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}
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}
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ev.preventDefault();
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ev.preventDefault();
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}, false);
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}, false);
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element.addEventListener("touchcancel", function (ev) {
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element.addEventListener("touchcancel", function (ev) {
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if (_this.currTouch != null)
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return;
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var touches = ev.changedTouches;
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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var touch = touches[i];
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if (_this.currTouch.identifier === touch.identifier) {
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if (_this.currTouch.identifier === touch.identifier) {
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var rect = element.getBoundingClientRect();
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var rect = element.getBoundingClientRect();
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var x = touch.clientX - rect.left;
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var x = _this.currTouch.x = touch.clientX - rect.left;
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var y = touch.clientY - rect.top;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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_this.touchesPool.free(_this.currTouch);
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_this.currTouch = null;
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_this.buttonDown = false;
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var listeners = _this.listeners;
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var listeners = _this.listeners;
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for (var i_3 = 0; i_3 < listeners.length; i_3++) {
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for (var i_3 = 0; i_3 < listeners.length; i_3++) {
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listeners[i_3].up(x, y);
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listeners[i_3].up(x, y);
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}
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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_this.lastY = y;
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_this.buttonDown = false;
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_this.currTouch = null;
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break;
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break;
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}
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}
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}
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}
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ev.preventDefault();
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ev.preventDefault();
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}, false);
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}, false);
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element.addEventListener("touchmove", function (ev) {
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element.addEventListener("touchmove", function (ev) {
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if (_this.currTouch != null)
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if (_this.currTouch == null)
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return;
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return;
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var touches = ev.changedTouches;
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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for (var i = 0; i < touches.length; i++) {
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@ -4712,6 +4715,9 @@ var spine;
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for (var i_4 = 0; i_4 < listeners.length; i_4++) {
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for (var i_4 = 0; i_4 < listeners.length; i_4++) {
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listeners[i_4].dragged(x, y);
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listeners[i_4].dragged(x, y);
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}
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}
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console.log("Drag " + x + ", " + y);
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_this.lastX = _this.currTouch.x = x;
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_this.lastY = _this.currTouch.y = y;
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break;
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break;
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}
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}
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}
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}
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@ -4755,7 +4761,6 @@ var spine;
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this.backgroundColor = new spine.Color(0, 0, 0, 1);
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this.backgroundColor = new spine.Color(0, 0, 0, 1);
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this.renderer = renderer;
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this.renderer = renderer;
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var logoImg = document.createElement("img");
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var logoImg = document.createElement("img");
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document.getElementsByTagName("body")[0].appendChild(logoImg);
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logoImg.src = LoadingScreen.useDark ? LoadingScreen.SPINE_LOGO_DARK_DATA : LoadingScreen.SPINE_LOGO_DATA;
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logoImg.src = LoadingScreen.useDark ? LoadingScreen.SPINE_LOGO_DARK_DATA : LoadingScreen.SPINE_LOGO_DATA;
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logoImg.crossOrigin = "anonymous";
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logoImg.crossOrigin = "anonymous";
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logoImg.onload = function (ev) {
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logoImg.onload = function (ev) {
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File diff suppressed because one or more lines are too long
@ -3944,7 +3944,7 @@ var spine;
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spine.DebugUtils = DebugUtils;
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spine.DebugUtils = DebugUtils;
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var Pool = (function () {
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var Pool = (function () {
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function Pool(instantiator) {
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function Pool(instantiator) {
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this.items = new Array(16);
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this.items = new Array();
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this.instantiator = instantiator;
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this.instantiator = instantiator;
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}
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}
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Pool.prototype.obtain = function () {
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Pool.prototype.obtain = function () {
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@ -4649,57 +4649,60 @@ var spine;
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for (var i_1 = 0; i_1 < listeners.length; i_1++) {
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for (var i_1 = 0; i_1 < listeners.length; i_1++) {
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listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
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listeners[i_1].down(_this.currTouch.x, _this.currTouch.y);
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}
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}
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console.log("Start " + _this.currTouch.x + ", " + _this.currTouch.y);
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_this.lastX = _this.currTouch.x;
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_this.lastX = _this.currTouch.x;
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_this.lastY = _this.currTouch.y;
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_this.lastY = _this.currTouch.y;
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_this.buttonDown = true;
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_this.buttonDown = true;
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ev.preventDefault();
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ev.preventDefault();
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}, false);
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}, false);
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element.addEventListener("touchend", function (ev) {
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element.addEventListener("touchend", function (ev) {
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if (_this.currTouch != null)
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return;
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var touches = ev.changedTouches;
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var touches = ev.changedTouches;
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for (var i = 0; i < touches.length; i++) {
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for (var i = 0; i < touches.length; i++) {
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var touch = touches[i];
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var touch = touches[i];
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if (_this.currTouch.identifier === touch.identifier) {
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if (_this.currTouch.identifier === touch.identifier) {
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var rect = element.getBoundingClientRect();
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var rect = element.getBoundingClientRect();
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var x = touch.clientX - rect.left;
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var x = _this.currTouch.x = touch.clientX - rect.left;
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var y = touch.clientY - rect.top;
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var y = _this.currTouch.y = touch.clientY - rect.top;
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_this.touchesPool.free(_this.currTouch);
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_this.touchesPool.free(_this.currTouch);
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_this.currTouch = null;
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_this.buttonDown = false;
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var listeners = _this.listeners;
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var listeners = _this.listeners;
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for (var i_2 = 0; i_2 < listeners.length; i_2++) {
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for (var i_2 = 0; i_2 < listeners.length; i_2++) {
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listeners[i_2].up(x, y);
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listeners[i_2].up(x, y);
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}
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}
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console.log("End " + x + ", " + y);
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_this.lastX = x;
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_this.lastY = y;
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_this.buttonDown = false;
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_this.currTouch = null;
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break;
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break;
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}
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}
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}
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}
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ev.preventDefault();
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ev.preventDefault();
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}, false);
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}, false);
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element.addEventListener("touchcancel", function (ev) {
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element.addEventListener("touchcancel", function (ev) {
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if (_this.currTouch != null)
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return;
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var touches = ev.changedTouches;
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var touches = ev.changedTouches;
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||||||
for (var i = 0; i < touches.length; i++) {
|
for (var i = 0; i < touches.length; i++) {
|
||||||
var touch = touches[i];
|
var touch = touches[i];
|
||||||
if (_this.currTouch.identifier === touch.identifier) {
|
if (_this.currTouch.identifier === touch.identifier) {
|
||||||
var rect = element.getBoundingClientRect();
|
var rect = element.getBoundingClientRect();
|
||||||
var x = touch.clientX - rect.left;
|
var x = _this.currTouch.x = touch.clientX - rect.left;
|
||||||
var y = touch.clientY - rect.top;
|
var y = _this.currTouch.y = touch.clientY - rect.top;
|
||||||
_this.touchesPool.free(_this.currTouch);
|
_this.touchesPool.free(_this.currTouch);
|
||||||
_this.currTouch = null;
|
|
||||||
_this.buttonDown = false;
|
|
||||||
var listeners = _this.listeners;
|
var listeners = _this.listeners;
|
||||||
for (var i_3 = 0; i_3 < listeners.length; i_3++) {
|
for (var i_3 = 0; i_3 < listeners.length; i_3++) {
|
||||||
listeners[i_3].up(x, y);
|
listeners[i_3].up(x, y);
|
||||||
}
|
}
|
||||||
|
console.log("End " + x + ", " + y);
|
||||||
|
_this.lastX = x;
|
||||||
|
_this.lastY = y;
|
||||||
|
_this.buttonDown = false;
|
||||||
|
_this.currTouch = null;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
}, false);
|
}, false);
|
||||||
element.addEventListener("touchmove", function (ev) {
|
element.addEventListener("touchmove", function (ev) {
|
||||||
if (_this.currTouch != null)
|
if (_this.currTouch == null)
|
||||||
return;
|
return;
|
||||||
var touches = ev.changedTouches;
|
var touches = ev.changedTouches;
|
||||||
for (var i = 0; i < touches.length; i++) {
|
for (var i = 0; i < touches.length; i++) {
|
||||||
@ -4712,6 +4715,9 @@ var spine;
|
|||||||
for (var i_4 = 0; i_4 < listeners.length; i_4++) {
|
for (var i_4 = 0; i_4 < listeners.length; i_4++) {
|
||||||
listeners[i_4].dragged(x, y);
|
listeners[i_4].dragged(x, y);
|
||||||
}
|
}
|
||||||
|
console.log("Drag " + x + ", " + y);
|
||||||
|
_this.lastX = _this.currTouch.x = x;
|
||||||
|
_this.lastY = _this.currTouch.y = y;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4755,7 +4761,6 @@ var spine;
|
|||||||
this.backgroundColor = new spine.Color(0, 0, 0, 1);
|
this.backgroundColor = new spine.Color(0, 0, 0, 1);
|
||||||
this.renderer = renderer;
|
this.renderer = renderer;
|
||||||
var logoImg = document.createElement("img");
|
var logoImg = document.createElement("img");
|
||||||
document.getElementsByTagName("body")[0].appendChild(logoImg);
|
|
||||||
logoImg.src = LoadingScreen.useDark ? LoadingScreen.SPINE_LOGO_DARK_DATA : LoadingScreen.SPINE_LOGO_DATA;
|
logoImg.src = LoadingScreen.useDark ? LoadingScreen.SPINE_LOGO_DARK_DATA : LoadingScreen.SPINE_LOGO_DATA;
|
||||||
logoImg.crossOrigin = "anonymous";
|
logoImg.crossOrigin = "anonymous";
|
||||||
logoImg.onload = function (ev) {
|
logoImg.onload = function (ev) {
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -181,7 +181,7 @@ module spine {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export class Pool<T> {
|
export class Pool<T> {
|
||||||
private items = new Array<T>(16);
|
private items = new Array<T>();
|
||||||
private instantiator: () => T;
|
private instantiator: () => T;
|
||||||
|
|
||||||
constructor (instantiator: () => T) {
|
constructor (instantiator: () => T) {
|
||||||
|
|||||||
@ -12,7 +12,7 @@
|
|||||||
<body>
|
<body>
|
||||||
<canvas id="ikdemo-canvas"></canvas>
|
<canvas id="ikdemo-canvas"></canvas>
|
||||||
<center>
|
<center>
|
||||||
<div>Display Bones</div><input id="stretchydemo-drawbones" type="checkbox"></input>
|
<div>Display Bones</div><input id="ikdemo-drawbones" type="checkbox"><input></div>
|
||||||
</center>
|
</center>
|
||||||
<script src="utils.js"></script>
|
<script src="utils.js"></script>
|
||||||
<script src="ikconstraint.js"></script>
|
<script src="ikconstraint.js"></script>
|
||||||
|
|||||||
@ -5,14 +5,13 @@ var ikConstraintDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
||||||
|
|
||||||
var canvas, gl, renderer, input, assetManager;
|
var canvas, gl, renderer, input, assetManager;
|
||||||
var skeleton, bounds;
|
var skeleton, state, bounds;
|
||||||
var timeKeeper, loadingScreen;
|
var timeKeeper, loadingScreen;
|
||||||
var target = null;
|
var target = null;
|
||||||
var hoverTargets = [];
|
var hoverTargets = [];
|
||||||
var controlBones = ["hoverboard controller", "hip", "board target"];
|
var controlBones = ["hoverboard controller", "hip", "board target"];
|
||||||
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
|
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
|
||||||
var kneePos = new spine.Vector2();
|
var isPlaying = true;
|
||||||
var playButton, timeLine, spacing, isPlaying = true, playTime = 0;
|
|
||||||
|
|
||||||
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||||
|
|
||||||
@ -44,7 +43,9 @@ var ikConstraintDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
||||||
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("spineboy-hover.json"));
|
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("spineboy-hover.json"));
|
||||||
skeleton = new spine.Skeleton(skeletonData);
|
skeleton = new spine.Skeleton(skeletonData);
|
||||||
skeleton.setToSetupPose();
|
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
|
||||||
|
state.setAnimation(0, "idle", true);
|
||||||
|
state.apply(skeleton);
|
||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
var offset = new spine.Vector2();
|
var offset = new spine.Vector2();
|
||||||
bounds = new spine.Vector2();
|
bounds = new spine.Vector2();
|
||||||
@ -81,6 +82,7 @@ var ikConstraintDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
function setupInput (){
|
function setupInput (){
|
||||||
input.addListener({
|
input.addListener({
|
||||||
down: function(x, y) {
|
down: function(x, y) {
|
||||||
|
isPlaying = false;
|
||||||
for (var i = 0; i < controlBones.length; i++) {
|
for (var i = 0; i < controlBones.length; i++) {
|
||||||
var bone = skeleton.findBone(controlBones[i]);
|
var bone = skeleton.findBone(controlBones[i]);
|
||||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||||
@ -122,7 +124,9 @@ var ikConstraintDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
function render () {
|
function render () {
|
||||||
timeKeeper.update();
|
timeKeeper.update();
|
||||||
var delta = timeKeeper.delta;
|
var delta = timeKeeper.delta;
|
||||||
|
|
||||||
|
state.update(delta);
|
||||||
|
state.apply(skeleton);
|
||||||
skeleton.updateWorldTransform();
|
skeleton.updateWorldTransform();
|
||||||
|
|
||||||
renderer.camera.viewportWidth = bounds.x * 1.2;
|
renderer.camera.viewportWidth = bounds.x * 1.2;
|
||||||
|
|||||||
@ -5,7 +5,7 @@ var imageSequencesDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
var skeleton, bounds;
|
var skeleton, bounds;
|
||||||
var timeKeeper, loadingScreen;
|
var timeKeeper, loadingScreen;
|
||||||
var skeletons = {};
|
var skeletons = {};
|
||||||
var activeSkeleton = "alien";
|
var activeSkeleton = "Alien";
|
||||||
var playButton, timeLine, isPlaying = true;
|
var playButton, timeLine, isPlaying = true;
|
||||||
|
|
||||||
if (!bgColor) bgColor = new spine.Color(0, 0, 0, 1);
|
if (!bgColor) bgColor = new spine.Color(0, 0, 0, 1);
|
||||||
@ -32,8 +32,8 @@ var imageSequencesDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
function load () {
|
function load () {
|
||||||
timeKeeper.update();
|
timeKeeper.update();
|
||||||
if (assetManager.isLoadingComplete()) {
|
if (assetManager.isLoadingComplete()) {
|
||||||
skeletons["alien"] = loadSkeleton("alien", "death", ["head", "splat01"]);
|
skeletons["Alien"] = loadSkeleton("alien", "death", ["head", "splat01"]);
|
||||||
skeletons["dragon"] = loadSkeleton("dragon", "flying", ["R_wing"])
|
skeletons["Dragon"] = loadSkeleton("dragon", "flying", ["R_wing"])
|
||||||
setupUI();
|
setupUI();
|
||||||
loadingComplete(canvas, render);
|
loadingComplete(canvas, render);
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@ -15,8 +15,8 @@
|
|||||||
<center>
|
<center>
|
||||||
<div style="position: fixed; top: 0; width: 100%">
|
<div style="position: fixed; top: 0; width: 100%">
|
||||||
<select id="skinsdemo-active-skin"></select></br>
|
<select id="skinsdemo-active-skin"></select></br>
|
||||||
<button id="skinsdemo-randomizeskin" value="Random Skin">Random Skin</button>
|
<button id="skinsdemo-randomizeattachments" value="Random Skin">Random Attachments</button>
|
||||||
<button id="skinsdemo-randomizeattachments" value="Randomize Attachments">Randomize Attachments</button>
|
<div>Randomize Skin</div><input id="skinsdemo-randomizeskins" type="checkbox" checked=true></input></div>
|
||||||
</div>
|
</div>
|
||||||
</center>
|
</center>
|
||||||
<script src="utils.js"></script>
|
<script src="utils.js"></script>
|
||||||
|
|||||||
@ -3,8 +3,9 @@ var skinsDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
var skeleton, state, offset, bounds;
|
var skeleton, state, offset, bounds;
|
||||||
var timeKeeper, loadingScreen;
|
var timeKeeper, loadingScreen;
|
||||||
var playButton, timeLine, isPlaying = true, playTime = 0;
|
var playButton, timeLine, isPlaying = true, playTime = 0;
|
||||||
|
var randomizeSkins, lastSkinChange = Date.now() / 1000;
|
||||||
|
|
||||||
if (!bgColor) bgColor = new spine.Color(0, 0, 0, 1);
|
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
|
||||||
|
|
||||||
function init () {
|
function init () {
|
||||||
if (pathPrefix === undefined) pathPrefix = "";
|
if (pathPrefix === undefined) pathPrefix = "";
|
||||||
@ -18,6 +19,7 @@ var skinsDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
assetManager.loadTexture("heroes.png");
|
assetManager.loadTexture("heroes.png");
|
||||||
assetManager.loadText("heroes.json");
|
assetManager.loadText("heroes.json");
|
||||||
assetManager.loadText("heroes.atlas");
|
assetManager.loadText("heroes.atlas");
|
||||||
|
input = new spine.webgl.Input(canvas);
|
||||||
timeKeeper = new spine.TimeKeeper();
|
timeKeeper = new spine.TimeKeeper();
|
||||||
loadingScreen = new spine.webgl.LoadingScreen(renderer);
|
loadingScreen = new spine.webgl.LoadingScreen(renderer);
|
||||||
loadingScreen.backgroundColor = bgColor;
|
loadingScreen.backgroundColor = bgColor;
|
||||||
@ -47,6 +49,7 @@ var skinsDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
bounds = new spine.Vector2();
|
bounds = new spine.Vector2();
|
||||||
skeleton.getBounds(offset, bounds);
|
skeleton.getBounds(offset, bounds);
|
||||||
setupUI();
|
setupUI();
|
||||||
|
setupInput();
|
||||||
loadingComplete(canvas, render);
|
loadingComplete(canvas, render);
|
||||||
} else {
|
} else {
|
||||||
loadingScreen.draw();
|
loadingScreen.draw();
|
||||||
@ -54,6 +57,17 @@ var skinsDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function setupInput (){
|
||||||
|
input.addListener({
|
||||||
|
down: function(x, y) {
|
||||||
|
state.setAnimation(5, Math.random() > 0.5 ? "meleeSwing1" : "meleeSwing2", false, 0);
|
||||||
|
},
|
||||||
|
up: function(x, y) { },
|
||||||
|
dragged: function(x, y) { },
|
||||||
|
moved: function (x, y) { }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
function setupAnimations(state) {
|
function setupAnimations(state) {
|
||||||
state.addAnimation(0, "idle", true, 1);
|
state.addAnimation(0, "idle", true, 1);
|
||||||
state.addAnimation(0, "walk", true, 2);
|
state.addAnimation(0, "walk", true, 2);
|
||||||
@ -85,7 +99,14 @@ var skinsDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
state.addAnimation(0, "idleTired", true, 0.5);
|
state.addAnimation(0, "idleTired", true, 0.5);
|
||||||
state.addAnimation(0, "crouchIdle", true, 1.5);
|
state.addAnimation(0, "crouchIdle", true, 1.5);
|
||||||
state.addAnimation(0, "crouchWalk", true, 2);
|
state.addAnimation(0, "crouchWalk", true, 2);
|
||||||
state.addAnimation(0, "crouchIdle", true, 2.5);
|
state.addAnimation(0, "crouchIdle", true, 2.5).listener = {
|
||||||
|
event: function (trackIndex, event) {},
|
||||||
|
complete: function (trackIndex, loopCount) {},
|
||||||
|
start: function (trackIndex) {
|
||||||
|
setupAnimations(state);
|
||||||
|
},
|
||||||
|
end: function (trackIndex) { }
|
||||||
|
};
|
||||||
|
|
||||||
state.addAnimation(1, "meleeSwing1", false, 4);
|
state.addAnimation(1, "meleeSwing1", false, 4);
|
||||||
|
|
||||||
@ -94,15 +115,9 @@ var skinsDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
state.addAnimation(3, "meleeSwing2", false, 10.5);
|
state.addAnimation(3, "meleeSwing2", false, 10.5);
|
||||||
state.addAnimation(3, "meleeSwing1", false, 0);
|
state.addAnimation(3, "meleeSwing1", false, 0);
|
||||||
state.addAnimation(3, "meleeSwing2", false, 0);
|
state.addAnimation(3, "meleeSwing2", false, 0);
|
||||||
|
|
||||||
state.addAnimation(4, "hideSword", false, 19.15).listener = {
|
state.addAnimation(4, "hideSword", false, 0);
|
||||||
event: function (trackIndex, event) {},
|
state.addAnimation(4, "hideSword", false, 19.15);
|
||||||
complete: function (trackIndex, loopCount) {},
|
|
||||||
start: function (trackIndex) {
|
|
||||||
setAnimations(state);
|
|
||||||
},
|
|
||||||
end: function (trackIndex) {}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function setupUI() {
|
function setupUI() {
|
||||||
@ -121,49 +136,65 @@ var skinsDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
activeSkin = $("#skinsdemo-active-skin option:selected").text();
|
activeSkin = $("#skinsdemo-active-skin option:selected").text();
|
||||||
skeleton.setSkinByName(activeSkin);
|
skeleton.setSkinByName(activeSkin);
|
||||||
skeleton.setSlotsToSetupPose();
|
skeleton.setSlotsToSetupPose();
|
||||||
|
randomizeSkins.checked = false;
|
||||||
});
|
});
|
||||||
|
|
||||||
var randomSkin = $("#skinsdemo-randomizeskin");
|
var randomAttachments = $("#skinsdemo-randomizeattachments");
|
||||||
randomSkin.click(function() {
|
randomAttachments.click(function() {
|
||||||
var result;
|
randomizeAttachments();
|
||||||
var count = 0;
|
|
||||||
for (var skin in skeleton.data.skins) {
|
|
||||||
if (skeleton.data.skins[skin].name === "default") continue;
|
|
||||||
if (Math.random() < 1/++count) {
|
|
||||||
result = skeleton.data.skins[skin];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
skeleton.setSkin(result);
|
|
||||||
skeleton.setSlotsToSetupPose();
|
|
||||||
$("#skinsdemo-active-skin select").val(result.name);
|
|
||||||
});
|
});
|
||||||
|
randomizeSkins = document.getElementById("skinsdemo-randomizeskins");
|
||||||
|
}
|
||||||
|
|
||||||
var randomizeAttachments = $("#skinsdemo-randomizeattachments");
|
function randomizeSkin() {
|
||||||
randomizeAttachments.click(function() {
|
var result;
|
||||||
var skins = [];
|
var count = 0;
|
||||||
for (var skin in skeleton.data.skins) {
|
for (var skin in skeleton.data.skins) {
|
||||||
skin = skeleton.data.skins[skin];
|
if (skeleton.data.skins[skin].name === "default") continue;
|
||||||
if (skin.name === "default") continue;
|
if (Math.random() < 1/++count) {
|
||||||
skins.push(skin);
|
result = skeleton.data.skins[skin];
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
skeleton.setSkin(result);
|
||||||
|
skeleton.setSlotsToSetupPose();
|
||||||
|
$("#skinsdemo-active-skin option").filter(function() {
|
||||||
|
return ($(this).text() == result.name);
|
||||||
|
}).prop("selected", true);
|
||||||
|
}
|
||||||
|
|
||||||
var newSkin = new spine.Skin("random-skin");
|
function randomizeAttachments() {
|
||||||
for (var slot = 0; slot < skeleton.slots.length; slot++) {
|
var skins = [];
|
||||||
var skin = skins[(Math.random() * skins.length - 1) | 0];
|
for (var skin in skeleton.data.skins) {
|
||||||
var attachments = skin.attachments[slot];
|
skin = skeleton.data.skins[skin];
|
||||||
for (var attachmentName in attachments) {
|
if (skin.name === "default") continue;
|
||||||
newSkin.addAttachment(slot, attachmentName, attachments[attachmentName]);
|
skins.push(skin);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var newSkin = new spine.Skin("random-skin");
|
||||||
|
for (var slot = 0; slot < skeleton.slots.length; slot++) {
|
||||||
|
var skin = skins[(Math.random() * skins.length - 1) | 0];
|
||||||
|
var attachments = skin.attachments[slot];
|
||||||
|
for (var attachmentName in attachments) {
|
||||||
|
newSkin.addAttachment(slot, attachmentName, attachments[attachmentName]);
|
||||||
}
|
}
|
||||||
skeleton.setSkin(newSkin);
|
}
|
||||||
skeleton.setSlotsToSetupPose();
|
skeleton.setSkin(newSkin);
|
||||||
});
|
skeleton.setSlotsToSetupPose();
|
||||||
|
randomizeSkins.checked = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
function render () {
|
function render () {
|
||||||
timeKeeper.update();
|
timeKeeper.update();
|
||||||
var delta = timeKeeper.delta;
|
var delta = timeKeeper.delta;
|
||||||
|
|
||||||
|
if (randomizeSkins.checked) {
|
||||||
|
var now = Date.now() / 1000;
|
||||||
|
if (now - lastSkinChange > 2) {
|
||||||
|
randomizeSkin();
|
||||||
|
lastSkinChange = now;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
renderer.camera.position.x = offset.x + bounds.x * 1.5 - 150;
|
renderer.camera.position.x = offset.x + bounds.x * 1.5 - 150;
|
||||||
renderer.camera.position.y = offset.y + bounds.y / 2;
|
renderer.camera.position.y = offset.y + bounds.y / 2;
|
||||||
renderer.camera.viewportWidth = bounds.x * 3;
|
renderer.camera.viewportWidth = bounds.x * 3;
|
||||||
@ -183,7 +214,7 @@ var skinsDemo = function(pathPrefix, loadingComplete, bgColor) {
|
|||||||
var width = bounds.x;
|
var width = bounds.x;
|
||||||
var scale = width / texture.getImage().width;
|
var scale = width / texture.getImage().width;
|
||||||
var height = scale * texture.getImage().height;
|
var height = scale * texture.getImage().height;
|
||||||
renderer.drawTexture(texture, offset.x + bounds.x + 300, offset.y + bounds.y / 2 - height / 2 - 50, width, height);
|
renderer.drawTexture(texture, offset.x + bounds.x + 200, offset.y + bounds.y / 2 - height / 2 - 50, width, height);
|
||||||
renderer.end();
|
renderer.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -118,60 +118,60 @@ module spine.webgl {
|
|||||||
for (let i = 0; i < listeners.length; i++) {
|
for (let i = 0; i < listeners.length; i++) {
|
||||||
listeners[i].down(this.currTouch.x, this.currTouch.y);
|
listeners[i].down(this.currTouch.x, this.currTouch.y);
|
||||||
}
|
}
|
||||||
|
console.log("Start " + this.currTouch.x + ", " + this.currTouch.y);
|
||||||
this.lastX = this.currTouch.x;
|
this.lastX = this.currTouch.x;
|
||||||
this.lastY = this.currTouch.y;
|
this.lastY = this.currTouch.y;
|
||||||
this.buttonDown = true;
|
this.buttonDown = true;
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
}, false);
|
}, false);
|
||||||
element.addEventListener("touchend", (ev: TouchEvent) => {
|
element.addEventListener("touchend", (ev: TouchEvent) => {
|
||||||
if (this.currTouch != null) return;
|
|
||||||
|
|
||||||
var touches = ev.changedTouches;
|
var touches = ev.changedTouches;
|
||||||
for (var i = 0; i < touches.length; i++) {
|
for (var i = 0; i < touches.length; i++) {
|
||||||
var touch = touches[i];
|
var touch = touches[i];
|
||||||
if (this.currTouch.identifier === touch.identifier) {
|
if (this.currTouch.identifier === touch.identifier) {
|
||||||
let rect = element.getBoundingClientRect();
|
let rect = element.getBoundingClientRect();
|
||||||
let x = touch.clientX - rect.left;
|
let x = this.currTouch.x = touch.clientX - rect.left;
|
||||||
let y = touch.clientY - rect.top;
|
let y = this.currTouch.y = touch.clientY - rect.top;
|
||||||
this.touchesPool.free(this.currTouch);
|
this.touchesPool.free(this.currTouch);
|
||||||
this.currTouch = null;
|
|
||||||
this.buttonDown = false;
|
|
||||||
|
|
||||||
let listeners = this.listeners;
|
let listeners = this.listeners;
|
||||||
for (let i = 0; i < listeners.length; i++) {
|
for (let i = 0; i < listeners.length; i++) {
|
||||||
listeners[i].up(x, y);
|
listeners[i].up(x, y);
|
||||||
}
|
}
|
||||||
|
console.log("End " + x + ", " + y);
|
||||||
|
this.lastX = x;
|
||||||
|
this.lastY = y;
|
||||||
|
this.buttonDown = false;
|
||||||
|
this.currTouch = null;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
}, false);
|
}, false);
|
||||||
element.addEventListener("touchcancel", (ev: TouchEvent) => {
|
element.addEventListener("touchcancel", (ev: TouchEvent) => {
|
||||||
if (this.currTouch != null) return;
|
|
||||||
|
|
||||||
var touches = ev.changedTouches;
|
var touches = ev.changedTouches;
|
||||||
for (var i = 0; i < touches.length; i++) {
|
for (var i = 0; i < touches.length; i++) {
|
||||||
var touch = touches[i];
|
var touch = touches[i];
|
||||||
if (this.currTouch.identifier === touch.identifier) {
|
if (this.currTouch.identifier === touch.identifier) {
|
||||||
let rect = element.getBoundingClientRect();
|
let rect = element.getBoundingClientRect();
|
||||||
let x = touch.clientX - rect.left;
|
let x = this.currTouch.x = touch.clientX - rect.left;
|
||||||
let y = touch.clientY - rect.top;
|
let y = this.currTouch.y = touch.clientY - rect.top;
|
||||||
this.touchesPool.free(this.currTouch);
|
this.touchesPool.free(this.currTouch);
|
||||||
this.currTouch = null;
|
|
||||||
this.buttonDown = false;
|
|
||||||
|
|
||||||
let listeners = this.listeners;
|
let listeners = this.listeners;
|
||||||
for (let i = 0; i < listeners.length; i++) {
|
for (let i = 0; i < listeners.length; i++) {
|
||||||
listeners[i].up(x, y);
|
listeners[i].up(x, y);
|
||||||
}
|
}
|
||||||
|
console.log("End " + x + ", " + y);
|
||||||
|
this.lastX = x;
|
||||||
|
this.lastY = y;
|
||||||
|
this.buttonDown = false;
|
||||||
|
this.currTouch = null;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ev.preventDefault();
|
ev.preventDefault();
|
||||||
}, false);
|
}, false);
|
||||||
element.addEventListener("touchmove", (ev: TouchEvent) => {
|
element.addEventListener("touchmove", (ev: TouchEvent) => {
|
||||||
if (this.currTouch != null) return;
|
if (this.currTouch == null) return;
|
||||||
|
|
||||||
var touches = ev.changedTouches;
|
var touches = ev.changedTouches;
|
||||||
for (var i = 0; i < touches.length; i++) {
|
for (var i = 0; i < touches.length; i++) {
|
||||||
@ -185,6 +185,9 @@ module spine.webgl {
|
|||||||
for (let i = 0; i < listeners.length; i++) {
|
for (let i = 0; i < listeners.length; i++) {
|
||||||
listeners[i].dragged(x, y);
|
listeners[i].dragged(x, y);
|
||||||
}
|
}
|
||||||
|
console.log("Drag " + x + ", " + y);
|
||||||
|
this.lastX = this.currTouch.x = x;
|
||||||
|
this.lastY = this.currTouch.y = y;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -17,8 +17,7 @@ module spine.webgl {
|
|||||||
|
|
||||||
constructor (renderer: SceneRenderer) {
|
constructor (renderer: SceneRenderer) {
|
||||||
this.renderer = renderer;
|
this.renderer = renderer;
|
||||||
var logoImg = document.createElement("img");
|
var logoImg = document.createElement("img");
|
||||||
document.getElementsByTagName("body")[0].appendChild(logoImg);
|
|
||||||
logoImg.src = LoadingScreen.useDark ? LoadingScreen.SPINE_LOGO_DARK_DATA : LoadingScreen.SPINE_LOGO_DATA;
|
logoImg.src = LoadingScreen.useDark ? LoadingScreen.SPINE_LOGO_DARK_DATA : LoadingScreen.SPINE_LOGO_DATA;
|
||||||
logoImg.crossOrigin = "anonymous";
|
logoImg.crossOrigin = "anonymous";
|
||||||
logoImg.onload = (ev) => {
|
logoImg.onload = (ev) => {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user