mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Merge branch '3.6' into 3.7-beta
This commit is contained in:
commit
e53a295dff
@ -258,13 +258,17 @@ namespace Spine {
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break;
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break;
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case Dip:
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case Dip:
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pose = MixPose.Setup;
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pose = MixPose.Setup;
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alpha = alphaDip;
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alpha = mix == 1 ? 0 : alphaDip;
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break;
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break;
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default:
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default:
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pose = MixPose.Setup;
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pose = MixPose.Setup;
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alpha = alphaDip;
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if (mix == 1) {
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var dipMix = timelineDipMix[i];
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alpha = 0;
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alpha *= Math.Max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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} else {
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alpha = alphaDip;
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var dipMix = timelineDipMix[i];
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alpha *= Math.Max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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}
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break;
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break;
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}
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}
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from.totalAlpha += alpha;
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from.totalAlpha += alpha;
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@ -281,13 +281,17 @@ public class AnimationState {
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break;
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break;
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case DIP:
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case DIP:
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pose = MixPose.setup;
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pose = MixPose.setup;
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alpha = alphaDip;
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alpha = mix == 1 ? 0 : alphaDip;
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break;
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break;
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default:
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default:
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pose = MixPose.setup;
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pose = MixPose.setup;
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alpha = alphaDip;
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if (mix == 1)
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TrackEntry dipMix = (TrackEntry)timelineDipMix[i];
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alpha = 0;
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alpha *= Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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else {
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alpha = alphaDip;
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TrackEntry dipMix = (TrackEntry)timelineDipMix[i];
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alpha *= Math.max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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}
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break;
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break;
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}
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}
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from.totalAlpha += alpha;
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from.totalAlpha += alpha;
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@ -726,6 +726,9 @@ namespace Spine.Unity.Editor {
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}
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}
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void DoRenderPreview (bool drawHandles) {
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void DoRenderPreview (bool drawHandles) {
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if (this.PreviewUtilityCamera.activeTexture == null || this.PreviewUtilityCamera.targetTexture == null )
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return;
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GameObject go = this.m_previewInstance;
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GameObject go = this.m_previewInstance;
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if (m_requireRefresh && go != null) {
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if (m_requireRefresh && go != null) {
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@ -91,7 +91,7 @@ Shader "Spine/SkeletonGraphic (Premultiply Alpha)"
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OUT.vertex.xy += (_ScreenParams.zw-1.0) * float2(-1,1);
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OUT.vertex.xy += (_ScreenParams.zw-1.0) * float2(-1,1);
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#endif
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#endif
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OUT.color = IN.color * _Color;
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OUT.color = IN.color * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
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return OUT;
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return OUT;
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}
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}
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