[cocos2dx] Temporarily enable culling by default.

This commit is contained in:
badlogic 2019-07-11 15:05:29 +02:00
parent 727b3866d3
commit e5b88aa4c0

View File

@ -274,7 +274,7 @@ namespace spine {
const cocos2d::Rect brect = computeBoundingRect(worldCoords, coordCount / 2);
_boundingRect = brect;
const bool autoCullingEnable = cocos2d::Director::getInstance()->isAutoCullingEnable();
const bool autoCullingEnable = true;
if (autoCullingEnable && camera && cullRectangle(transform, brect, *camera))
{
VLA_FREE(worldCoords);