Formatting

This commit is contained in:
Mario Zechner 2026-03-14 15:39:56 +01:00
parent 9ec6ead094
commit e5bc9b709e
13 changed files with 584 additions and 581 deletions

View File

@ -140,7 +140,8 @@ public class SkeletonRenderer {
}
command.vertices.setSize(command.vertices.size + verticesLength);
region.computeWorldVertices(slot, sequence.getOffsets(sequenceIndex), command.vertices.items, vertexStart, vertexSize);
region.computeWorldVertices(slot, sequence.getOffsets(sequenceIndex), command.vertices.items, vertexStart,
vertexSize);
uvs = sequence.getUVs(sequenceIndex);
indices = quadTriangles;
color = region.getColor();

View File

@ -5,6 +5,5 @@
import FlutterMacOS
import Foundation
func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
}

View File

@ -81,7 +81,8 @@ int main() {
int skeleton_length = 0;
uint8_t *skeleton_bytes = read_file("data/spineboy-pro.skel", &skeleton_length);
spine_skeleton_data_result skeleton_result = spine_skeleton_data_load_binary(atlas, skeleton_bytes, skeleton_length, "data/spineboy-pro.skel");
spine_skeleton_data_result skeleton_result = spine_skeleton_data_load_binary(atlas, skeleton_bytes, skeleton_length,
"data/spineboy-pro.skel");
spine_skeleton_data skeleton_data = spine_skeleton_data_result_get_data(skeleton_result);
spine_skeleton_data_result_dispose(skeleton_result);

View File

@ -82,8 +82,7 @@ int main() {
skeleton.setupPose();
skeleton.updateWorldTransform(spine::Physics_None);
std::cout << "Loaded mix-and-match successfully. Bones=" << skeletonData->getBones().size()
<< ", slots=" << skeletonData->getSlots().size()
std::cout << "Loaded mix-and-match successfully. Bones=" << skeletonData->getBones().size() << ", slots=" << skeletonData->getSlots().size()
<< ", skins=" << skeletonData->getSkins().size() << std::endl;
delete skeletonData;

View File

@ -68,7 +68,8 @@ func runSkeletonDrawableTestSwift() {
let boundsAfterPose = drawable.skeleton.bounds
print(
" Bounds after setupPose: x=\(boundsAfterPose.x), y=\(boundsAfterPose.y), width=\(boundsAfterPose.width), height=\(boundsAfterPose.height)")
" Bounds after setupPose: x=\(boundsAfterPose.x), y=\(boundsAfterPose.y), width=\(boundsAfterPose.width), height=\(boundsAfterPose.height)"
)
// Test position
let position = drawable.skeleton.getPosition()
@ -127,7 +128,9 @@ func runSkeletonDrawableTestSwift() {
drawable.update(0.5) // Update to middle of jump
let boundsAfterJump = drawable.skeleton.bounds
print(" Bounds during jump: x=\(boundsAfterJump.x), y=\(boundsAfterJump.y), width=\(boundsAfterJump.width), height=\(boundsAfterJump.height)")
print(
" Bounds during jump: x=\(boundsAfterJump.x), y=\(boundsAfterJump.y), width=\(boundsAfterJump.width), height=\(boundsAfterJump.height)"
)
// Test skin entries
print("\nTesting skin entries:")