[unity] Handle SkeletonGraphic with invalid SkeletonDataAsset.

This commit is contained in:
pharan 2018-12-13 05:31:41 +08:00
parent 594e287721
commit e601f889b7

View File

@ -59,7 +59,8 @@ namespace Spine.Unity {
if (this.IsValid) {
if (skeletonDataAsset == null) {
Clear();
startingAnimation = "";
} else if (skeletonDataAsset.skeletonJSON == null) {
Clear();
} else if (skeletonDataAsset.GetSkeletonData(true) != skeleton.data) {
Clear();
Initialize(true);