[csharp] spine-csharp.csproj is a .NET Standard 2.0 project now, fixed format-csharp.sh

This commit is contained in:
Mario Zechner 2025-07-16 01:21:03 +02:00
parent 46e38c0356
commit e69bc5562c
2 changed files with 31 additions and 109 deletions

View File

@ -6,20 +6,35 @@ echo "Formatting C# files..."
dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
if command -v dotnet-format &> /dev/null; then
if command -v dotnet &> /dev/null; then
# Copy .editorconfig to C# directories
cp .editorconfig ../spine-csharp/ 2>/dev/null || true
cp .editorconfig ../spine-monogame/ 2>/dev/null || true
cp .editorconfig ../spine-unity/ 2>/dev/null || true
dotnet-format ../spine-csharp/spine-csharp.sln || true
dotnet-format -f ../spine-monogame || true
dotnet-format -f ../spine-unity || true
# Format spine-csharp
cd ../spine-csharp && dotnet format spine-csharp.csproj || echo "Warning: Some issues with spine-csharp formatting"
cd ../formatters
# Format spine-monogame
cd ../spine-monogame && dotnet format --no-restore || echo "Warning: Some issues with spine-monogame formatting"
cd ../formatters
# Format spine-unity - look for .cs files directly
if [ -d ../spine-unity ]; then
echo "Formatting spine-unity C# files directly..."
cd ../spine-unity
# Find all .cs files and format them using dotnet format whitespace
find . -name "*.cs" -type f -not -path "./Library/*" -not -path "./Temp/*" -not -path "./obj/*" -not -path "./bin/*" | while read -r file; do
dotnet format whitespace --include "$file" --no-restore 2>/dev/null || true
done
cd ../formatters
fi
# Clean up .editorconfig files
rm -f ../spine-csharp/.editorconfig
rm -f ../spine-monogame/.editorconfig
rm -f ../spine-unity/.editorconfig
else
echo "Warning: dotnet-format not found. Skipping C# formatting."
echo "Warning: dotnet not found. Skipping C# formatting."
fi

View File

@ -1,113 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</ProjectGuid>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>Spine</RootNamespace>
<AssemblyName>spine-csharp</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>99dfd52d-8beb-4e5c-a68b-365be39e8064</XnaCrossPlatformGroupID>
<XnaOutputType>Library</XnaOutputType>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<NoStdLib>true</NoStdLib>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<Optimize>true</Optimize>
<NoStdLib>true</NoStdLib>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="System.Net" />
<Compile Include="src\**\*.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\Animation.cs" />
<Compile Include="src\AnimationState.cs" />
<Compile Include="src\AnimationStateData.cs" />
<Compile Include="src\Atlas.cs" />
<Compile Include="src\Attachments\AtlasAttachmentLoader.cs" />
<Compile Include="src\Attachments\Attachment.cs" />
<Compile Include="src\Attachments\AttachmentLoader.cs" />
<Compile Include="src\Attachments\AttachmentType.cs" />
<Compile Include="src\Attachments\BoundingBoxAttachment.cs" />
<Compile Include="src\Attachments\ClippingAttachment.cs" />
<Compile Include="src\Attachments\IHasTextureRegion.cs" />
<Compile Include="src\Attachments\MeshAttachment.cs" />
<Compile Include="src\Attachments\PathAttachment.cs" />
<Compile Include="src\Attachments\PointAttachment.cs" />
<Compile Include="src\Attachments\RegionAttachment.cs" />
<Compile Include="src\Attachments\Sequence.cs" />
<Compile Include="src\Attachments\VertexAttachment.cs" />
<Compile Include="src\BlendMode.cs" />
<Compile Include="src\Bone.cs" />
<Compile Include="src\BoneData.cs" />
<Compile Include="src\ConstraintData.cs" />
<Compile Include="src\PhysicsConstraint.cs" />
<Compile Include="src\PhysicsConstraintData.cs" />
<Compile Include="src\SkeletonLoader.cs" />
<Compile Include="src\TextureRegion.cs" />
<Compile Include="src\Triangulator.cs" />
<Compile Include="src\Event.cs" />
<Compile Include="src\EventData.cs" />
<Compile Include="src\ExposedList.cs" />
<Compile Include="src\IkConstraint.cs" />
<Compile Include="src\IkConstraintData.cs" />
<Compile Include="src\IUpdatable.cs" />
<Compile Include="src\Json.cs" />
<Compile Include="src\MathUtils.cs" />
<Compile Include="src\PathConstraint.cs" />
<Compile Include="src\PathConstraintData.cs" />
<Compile Include="src\Skeleton.cs" />
<Compile Include="src\SkeletonBinary.cs" />
<Compile Include="src\SkeletonBounds.cs" />
<Compile Include="src\SkeletonClipping.cs" />
<Compile Include="src\SkeletonData.cs" />
<Compile Include="src\SkeletonJson.cs" />
<Compile Include="src\Skin.cs" />
<Compile Include="src\Slot.cs" />
<Compile Include="src\SlotData.cs" />
<Compile Include="src\TransformConstraint.cs" />
<Compile Include="src\TransformConstraintData.cs" />
<None Remove="src\ColorUnity.cs.meta" />
<None Remove="src\ColorMono.cs.meta" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>