From e7058b225c84ab0c4ba479e9c7d7f5d3d8ebf3d6 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 3 Oct 2018 13:21:43 +0200 Subject: [PATCH] [ue4] Fixed include paths, closes #1189. --- .../Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs | 4 +--- .../SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs | 2 +- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs index 36700343c..1232f65f8 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs @@ -1,5 +1,3 @@ -// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. - using System; using System.IO; @@ -12,7 +10,7 @@ namespace UnrealBuildTool.Rules PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include")); - PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); + PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include")); PublicDependencyModuleNames.AddRange(new string[] { diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs index f2d125558..bb64adce7 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs @@ -12,7 +12,7 @@ namespace UnrealBuildTool.Rules PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include")); - PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); + PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include")); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });