mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[cocos2dx] Add physics example
This commit is contained in:
parent
b7ee102dda
commit
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@ -108,6 +108,10 @@ cp -f ../mix-and-match/export/mix-and-match-pro.skel "$ROOT/spine-cocos2dx/examp
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cp -f ../mix-and-match/export/mix-and-match.atlas "$ROOT/spine-cocos2dx/example/Resources/common/"
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cp -f ../mix-and-match/export/mix-and-match.png "$ROOT/spine-cocos2dx/example/Resources/common/"
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cp -f ../celestial-circus/export/celestial-circus-pro.skel "$ROOT/spine-cocos2dx/example/Resources/common/"
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cp -f ../celestial-circus/export/celestial-circus.atlas "$ROOT/spine-cocos2dx/example/Resources/common/"
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cp -f ../celestial-circus/export/celestial-circus.png "$ROOT/spine-cocos2dx/example/Resources/common/"
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echo "spine-flutter"
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rm -rf "$ROOT/spine-flutter/example/assets/"*
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cp -f ../spineboy/export/spineboy-pro.json "$ROOT/spine-flutter/example/assets/"
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@ -33,8 +33,7 @@
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#include <vector>
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#include "AppMacros.h"
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#include "IKExample.h"
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#include "SequenceExample.h"
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#include "PhysicsExample.h"
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#include <spine/Debug.h>
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#include <spine/spine-cocos2dx.h>
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@ -111,7 +110,7 @@ bool AppDelegate::applicationDidFinishLaunching() {
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// create a scene. it's an autorelease object
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//auto scene = RaptorExample::scene();
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auto scene = SequenceExample::scene();
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auto scene = PhysicsExample::scene();
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// run
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director->runWithScene(scene);
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@ -28,7 +28,7 @@
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*****************************************************************************/
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#include "IKExample.h"
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#include "SpineboyExample.h"
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#include "PhysicsExample.h"
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USING_NS_CC;
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using namespace spine;
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@ -98,12 +98,12 @@ bool IKExample::init() {
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crosshair->setX(localX);
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crosshair->setY(localY);
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node->getSkeleton()->updateWorldTransform();
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node->getSkeleton()->updateWorldTransform(spine::Physics_Update);
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});
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EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
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Director::getInstance()->replaceScene(SpineboyExample::scene());
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Director::getInstance()->replaceScene(PhysicsExample::scene());
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return true;
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};
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88
spine-cocos2dx/example/Classes/PhysicsExample.cpp
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88
spine-cocos2dx/example/Classes/PhysicsExample.cpp
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@ -0,0 +1,88 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "PhysicsExample.h"
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#include "SpineboyExample.h"
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USING_NS_CC;
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using namespace spine;
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Scene *PhysicsExample::scene() {
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Scene *scene = Scene::create();
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scene->addChild(PhysicsExample::create());
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return scene;
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}
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bool PhysicsExample::init() {
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if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
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// Load the Spineboy skeleton and create a SkeletonAnimation node from it
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// centered on the screen.
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skeletonNode = SkeletonAnimation::createWithBinaryFile("celestial-circus-pro.skel", "celestial-circus.atlas", 0.2f);
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, 200));
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addChild(skeletonNode);
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// Queue the "walk" animation on the first track.
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// skeletonNode->setAnimation(0, "walk", true);
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// Next we setup a listener that receives and stores
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// the current mouse location and updates the skeleton position
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// accordingly.
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EventListenerMouse *mouseListener = EventListenerMouse::create();
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mouseListener->onMouseMove = [this](cocos2d::Event *event) -> void {
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// convert the mosue location to the skeleton's coordinate space
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// and store it.
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EventMouse *mouseEvent = dynamic_cast<EventMouse *>(event);
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Vec2 mousePosition = skeletonNode->convertToNodeSpace(mouseEvent->getLocationInView());
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if (firstUpdate) {
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firstUpdate = false;
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lastMousePosition = mousePosition;
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return;
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}
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Vec2 delta = mousePosition - lastMousePosition;
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skeletonNode->getSkeleton()->physicsTranslate(-delta.x, -delta.y);
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lastMousePosition = mousePosition;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(mouseListener, this);
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EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
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Director::getInstance()->replaceScene(SpineboyExample::scene());
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return true;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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scheduleUpdate();
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return true;
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}
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void PhysicsExample::update(float deltaTime) {
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}
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52
spine-cocos2dx/example/Classes/PhysicsExample.h
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52
spine-cocos2dx/example/Classes/PhysicsExample.h
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@ -0,0 +1,52 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
|
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
|
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
|
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef _PHYSICSEXAMPLE_H_
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#define _PHYSICSEXAMPLE_H_
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#include "cocos2d.h"
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#include <spine/spine-cocos2dx.h>
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class PhysicsExample : public cocos2d::LayerColor {
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public:
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static cocos2d::Scene *scene();
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CREATE_FUNC(PhysicsExample);
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virtual bool init();
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virtual void update(float deltaTime);
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private:
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spine::SkeletonAnimation *skeletonNode;
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bool firstUpdate = true;
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cocos2d::Vec2 lastMousePosition;
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};
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#endif// _PHYSICSEXAMPLE_H_
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Binary file not shown.
174
spine-cocos2dx/example/Resources/common/celestial-circus.atlas
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174
spine-cocos2dx/example/Resources/common/celestial-circus.atlas
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@ -0,0 +1,174 @@
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celestial-circus.png
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size: 1024, 1024
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filter: Linear, Linear
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scale: 0.4
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arm-back-down
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bounds: 324, 401, 38, 82
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rotate: 90
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arm-back-up
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bounds: 290, 44, 83, 116
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rotate: 90
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arm-front-down
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bounds: 706, 2, 36, 78
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rotate: 90
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arm-front-up
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bounds: 860, 138, 77, 116
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bench
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bounds: 725, 256, 189, 48
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body-bottom
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bounds: 879, 868, 154, 124
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rotate: 90
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body-top
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bounds: 725, 128, 126, 133
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rotate: 90
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chest
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bounds: 408, 26, 104, 93
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cloud-back
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bounds: 752, 378, 202, 165
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cloud-front
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bounds: 2, 2, 325, 196
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rotate: 90
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collar
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bounds: 786, 13, 47, 26
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ear
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bounds: 1002, 643, 20, 28
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eye-back-shadow
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bounds: 428, 395, 14, 10
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eye-front-shadow
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bounds: 704, 529, 24, 14
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eye-reflex-back
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bounds: 860, 128, 8, 7
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rotate: 90
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eye-reflex-front
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bounds: 726, 386, 10, 7
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eye-white-back
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bounds: 835, 23, 13, 16
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eye-white-front
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bounds: 1005, 1000, 22, 17
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rotate: 90
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eyelashes-down-back
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bounds: 232, 329, 11, 6
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rotate: 90
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eyelashes-down-front
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bounds: 913, 851, 15, 6
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rotate: 90
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eyelashes-top-back
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bounds: 408, 395, 18, 10
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eyelashes-top-front
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bounds: 702, 179, 30, 16
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rotate: 90
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face
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bounds: 514, 26, 93, 102
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rotate: 90
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feathers-back
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bounds: 954, 625, 46, 46
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feathers-front
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bounds: 706, 40, 72, 86
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fringe-middle-back
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bounds: 200, 6, 33, 52
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rotate: 90
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fringe-middle-front
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bounds: 878, 76, 60, 50
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rotate: 90
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fringe-side-back
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bounds: 780, 41, 27, 94
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rotate: 90
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fringe-side-front
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bounds: 939, 161, 26, 93
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glove-bottom-back
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bounds: 954, 572, 51, 41
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rotate: 90
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glove-bottom-front
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bounds: 916, 256, 47, 48
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hair-back-1
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bounds: 444, 395, 132, 306
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rotate: 90
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hair-back-2
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bounds: 438, 211, 80, 285
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rotate: 90
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hair-back-3
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bounds: 719, 306, 70, 268
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rotate: 90
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hair-back-4
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bounds: 438, 121, 88, 262
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rotate: 90
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hair-back-5
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bounds: 438, 293, 88, 279
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rotate: 90
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hair-back-6
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bounds: 200, 41, 88, 286
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hair-hat-shadow
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bounds: 232, 398, 90, 41
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hand-back
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bounds: 954, 673, 60, 47
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rotate: 90
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hand-front
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bounds: 967, 172, 53, 60
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hat-back
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bounds: 954, 802, 64, 45
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rotate: 90
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hat-front
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bounds: 780, 70, 96, 56
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head-back
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bounds: 618, 17, 102, 86
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rotate: 90
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jabot
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bounds: 967, 234, 70, 55
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rotate: 90
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leg-back
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bounds: 232, 441, 210, 333
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leg-front
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bounds: 444, 529, 258, 320
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logo-brooch
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bounds: 954, 545, 16, 25
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mouth
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bounds: 408, 121, 22, 6
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neck
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bounds: 232, 342, 39, 56
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rotate: 90
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nose
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bounds: 742, 529, 6, 7
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rotate: 90
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nose-highlight
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bounds: 719, 300, 4, 4
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nose-shadow
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bounds: 869, 128, 7, 8
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pupil-back
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bounds: 730, 529, 10, 14
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pupil-front
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bounds: 254, 21, 12, 18
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rope-back
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bounds: 232, 383, 10, 492
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rotate: 90
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rope-front
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bounds: 232, 383, 10, 492
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rotate: 90
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rope-front-bottom
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bounds: 954, 735, 42, 65
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skirt
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bounds: 2, 776, 440, 246
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sock-bow
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bounds: 408, 407, 33, 32
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spine-logo-body
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bounds: 879, 853, 13, 32
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rotate: 90
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star-big
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bounds: 939, 141, 18, 24
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rotate: 90
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star-medium
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bounds: 742, 537, 6, 8
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rotate: 90
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star-small
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bounds: 719, 378, 3, 4
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rotate: 90
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underskirt
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bounds: 2, 329, 445, 228
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rotate: 90
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underskirt-back
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bounds: 444, 851, 433, 171
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wing-back
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bounds: 290, 129, 146, 252
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wing-front
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bounds: 704, 545, 304, 248
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rotate: 90
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BIN
spine-cocos2dx/example/Resources/common/celestial-circus.png
Normal file
BIN
spine-cocos2dx/example/Resources/common/celestial-circus.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 790 KiB |
@ -138,7 +138,8 @@ namespace spine {
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if (_preUpdateListener) _preUpdateListener(this);
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_state->update(deltaTime);
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_state->apply(*_skeleton);
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_skeleton->updateWorldTransform();
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_skeleton->update(deltaTime);
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_skeleton->updateWorldTransform(Physics_Update);
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if (_postUpdateListener) _postUpdateListener(this);
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}
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@ -95,7 +95,7 @@ namespace spine {
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setTwoColorTint(false);
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_skeleton->setToSetupPose();
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_skeleton->updateWorldTransform();
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_skeleton->updateWorldTransform(Physics_Update);
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}
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void SkeletonRenderer::setupGLProgramState(bool twoColorTintEnabled) {
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@ -671,8 +671,8 @@ namespace spine {
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// --- Convenience methods for Skeleton_* functions.
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void SkeletonRenderer::updateWorldTransform() {
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_skeleton->updateWorldTransform();
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void SkeletonRenderer::updateWorldTransform(Physics physics) {
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_skeleton->updateWorldTransform(physics);
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}
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void SkeletonRenderer::setToSetupPose() {
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@ -71,7 +71,7 @@ namespace spine {
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bool getDebugBoundingRectEnabled() const;
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// --- Convenience methods for common Skeleton_* functions.
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void updateWorldTransform();
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void updateWorldTransform(spine::Physics physics);
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void setToSetupPose();
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void setBonesToSetupPose();
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@ -188,7 +188,7 @@ namespace spine {
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}
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int lastIndexOf(const char c) {
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for (int i = length() - 1; i >= 0; i--) {
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for (int i = (int)length() - 1; i >= 0; i--) {
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if (buffer()[i] == c) return i;
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}
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return -1;
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@ -208,7 +208,7 @@ namespace spine {
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if (startIndex < 0 || startIndex >= (int)_length) {
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return String();
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}
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int length = _length - startIndex;
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int length = (int)_length - startIndex;
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char* subStr = SpineExtension::calloc<char>(length + 1, __FILE__, __LINE__);
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memcpy(subStr, _buffer + startIndex, length);
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subStr[length] = '\0';
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@ -192,7 +192,7 @@ struct AtlasInput {
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line.end = index;
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if (index != end) index++;
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line = line.trim();
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line.length = end - start;
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line.length = (int)(end - start);
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return &line;
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}
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