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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
Merge branch '3.7' into 3.8-beta
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commit
e7e64ebf2f
@ -76,94 +76,100 @@ void USpineSkeletonRendererComponent::TickComponent (float DeltaTime, ELevelTick
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UClass* skeletonClass = USpineSkeletonComponent::StaticClass();
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USpineSkeletonComponent* skeleton = Cast<USpineSkeletonComponent>(owner->GetComponentByClass(skeletonClass));
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if (skeleton && !skeleton->IsBeingDestroyed() && skeleton->GetSkeleton() && skeleton->Atlas) {
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skeleton->GetSkeleton()->getColor().set(Color.R, Color.G, Color.B, Color.A);
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if (atlasNormalBlendMaterials.Num() != skeleton->Atlas->atlasPages.Num()) {
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atlasNormalBlendMaterials.SetNum(0);
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pageToNormalBlendMaterial.Empty();
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atlasAdditiveBlendMaterials.SetNum(0);
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pageToAdditiveBlendMaterial.Empty();
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atlasMultiplyBlendMaterials.SetNum(0);
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pageToMultiplyBlendMaterial.Empty();
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atlasScreenBlendMaterials.SetNum(0);
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pageToScreenBlendMaterial.Empty();
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for (int i = 0; i < skeleton->Atlas->atlasPages.Num(); i++) {
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AtlasPage* currPage = skeleton->Atlas->GetAtlas()->getPages()[i];
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(NormalBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
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atlasNormalBlendMaterials.Add(material);
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pageToNormalBlendMaterial.Add(currPage, material);
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material = UMaterialInstanceDynamic::Create(AdditiveBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
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atlasAdditiveBlendMaterials.Add(material);
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pageToAdditiveBlendMaterial.Add(currPage, material);
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material = UMaterialInstanceDynamic::Create(MultiplyBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
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atlasMultiplyBlendMaterials.Add(material);
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pageToMultiplyBlendMaterial.Add(currPage, material);
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material = UMaterialInstanceDynamic::Create(ScreenBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
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atlasScreenBlendMaterials.Add(material);
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pageToScreenBlendMaterial.Add(currPage, material);
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}
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} else {
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pageToNormalBlendMaterial.Empty();
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pageToAdditiveBlendMaterial.Empty();
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pageToMultiplyBlendMaterial.Empty();
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pageToScreenBlendMaterial.Empty();
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for (int i = 0; i < skeleton->Atlas->atlasPages.Num(); i++) {
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AtlasPage* currPage = skeleton->Atlas->GetAtlas()->getPages()[i];
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UTexture2D* texture = skeleton->Atlas->atlasPages[i];
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UTexture* oldTexture = nullptr;
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UMaterialInstanceDynamic* current = atlasNormalBlendMaterials[i];
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if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(NormalBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasNormalBlendMaterials[i] = material;
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}
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pageToNormalBlendMaterial.Add(currPage, atlasNormalBlendMaterials[i]);
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current = atlasAdditiveBlendMaterials[i];
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if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(AdditiveBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasAdditiveBlendMaterials[i] = material;
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}
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pageToAdditiveBlendMaterial.Add(currPage, atlasAdditiveBlendMaterials[i]);
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current = atlasMultiplyBlendMaterials[i];
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if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(MultiplyBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasMultiplyBlendMaterials[i] = material;
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}
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pageToMultiplyBlendMaterial.Add(currPage, atlasMultiplyBlendMaterials[i]);
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current = atlasScreenBlendMaterials[i];
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if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(ScreenBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasScreenBlendMaterials[i] = material;
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}
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pageToScreenBlendMaterial.Add(currPage, atlasScreenBlendMaterials[i]);
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}
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}
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UpdateMesh(skeleton->GetSkeleton());
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} else {
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ClearAllMeshSections();
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}
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UpdateRenderer(skeleton);
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}
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}
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void USpineSkeletonRendererComponent::UpdateRenderer(USpineSkeletonComponent* skeleton)
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{
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if (skeleton && !skeleton->IsBeingDestroyed() && skeleton->GetSkeleton() && skeleton->Atlas) {
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skeleton->GetSkeleton()->getColor().set(Color.R, Color.G, Color.B, Color.A);
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if (atlasNormalBlendMaterials.Num() != skeleton->Atlas->atlasPages.Num()) {
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atlasNormalBlendMaterials.SetNum(0);
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pageToNormalBlendMaterial.Empty();
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atlasAdditiveBlendMaterials.SetNum(0);
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pageToAdditiveBlendMaterial.Empty();
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atlasMultiplyBlendMaterials.SetNum(0);
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pageToMultiplyBlendMaterial.Empty();
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atlasScreenBlendMaterials.SetNum(0);
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pageToScreenBlendMaterial.Empty();
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for (int i = 0; i < skeleton->Atlas->atlasPages.Num(); i++) {
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AtlasPage* currPage = skeleton->Atlas->GetAtlas()->getPages()[i];
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(NormalBlendMaterial, this);
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material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
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atlasNormalBlendMaterials.Add(material);
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pageToNormalBlendMaterial.Add(currPage, material);
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material = UMaterialInstanceDynamic::Create(AdditiveBlendMaterial, this);
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material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
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atlasAdditiveBlendMaterials.Add(material);
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pageToAdditiveBlendMaterial.Add(currPage, material);
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material = UMaterialInstanceDynamic::Create(MultiplyBlendMaterial, this);
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material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
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atlasMultiplyBlendMaterials.Add(material);
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pageToMultiplyBlendMaterial.Add(currPage, material);
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material = UMaterialInstanceDynamic::Create(ScreenBlendMaterial, this);
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material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
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atlasScreenBlendMaterials.Add(material);
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pageToScreenBlendMaterial.Add(currPage, material);
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}
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}
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else {
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pageToNormalBlendMaterial.Empty();
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pageToAdditiveBlendMaterial.Empty();
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pageToMultiplyBlendMaterial.Empty();
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pageToScreenBlendMaterial.Empty();
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for (int i = 0; i < skeleton->Atlas->atlasPages.Num(); i++) {
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AtlasPage* currPage = skeleton->Atlas->GetAtlas()->getPages()[i];
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UTexture2D* texture = skeleton->Atlas->atlasPages[i];
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UTexture* oldTexture = nullptr;
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UMaterialInstanceDynamic* current = atlasNormalBlendMaterials[i];
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if (!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(NormalBlendMaterial, this);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasNormalBlendMaterials[i] = material;
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}
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pageToNormalBlendMaterial.Add(currPage, atlasNormalBlendMaterials[i]);
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current = atlasAdditiveBlendMaterials[i];
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if (!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(AdditiveBlendMaterial, this);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasAdditiveBlendMaterials[i] = material;
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}
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pageToAdditiveBlendMaterial.Add(currPage, atlasAdditiveBlendMaterials[i]);
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current = atlasMultiplyBlendMaterials[i];
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if (!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(MultiplyBlendMaterial, this);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasMultiplyBlendMaterials[i] = material;
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}
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pageToMultiplyBlendMaterial.Add(currPage, atlasMultiplyBlendMaterials[i]);
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current = atlasScreenBlendMaterials[i];
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if (!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(ScreenBlendMaterial, this);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasScreenBlendMaterials[i] = material;
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}
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pageToScreenBlendMaterial.Add(currPage, atlasScreenBlendMaterials[i]);
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}
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}
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UpdateMesh(skeleton->GetSkeleton());
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}
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else {
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ClearAllMeshSections();
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}
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}
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void USpineSkeletonRendererComponent::Flush (int &Idx, TArray<FVector> &Vertices, TArray<int32> &Indices, TArray<FVector2D> &Uvs, TArray<FColor> &Colors, TArray<FVector>& Colors2, UMaterialInstanceDynamic* Material) {
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if (Vertices.Num() == 0) return;
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@ -46,7 +46,7 @@ public:
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FString To;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float Mix = 0;
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float Mix = 0;
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};
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UCLASS(BlueprintType, ClassGroup=(Spine))
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@ -47,6 +47,9 @@ public:
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virtual void TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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/* Updates this skeleton renderer using the provided skeleton animation component. */
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void UpdateRenderer(USpineSkeletonComponent* Skeleton);
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// Material Instance parents
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UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadOnly)
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UMaterialInterface* NormalBlendMaterial;
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