Merge branch '3.7' into 3.8-beta

This commit is contained in:
badlogic 2019-03-06 12:02:18 +01:00
commit e7e64ebf2f
3 changed files with 95 additions and 86 deletions

View File

@ -76,94 +76,100 @@ void USpineSkeletonRendererComponent::TickComponent (float DeltaTime, ELevelTick
UClass* skeletonClass = USpineSkeletonComponent::StaticClass();
USpineSkeletonComponent* skeleton = Cast<USpineSkeletonComponent>(owner->GetComponentByClass(skeletonClass));
if (skeleton && !skeleton->IsBeingDestroyed() && skeleton->GetSkeleton() && skeleton->Atlas) {
skeleton->GetSkeleton()->getColor().set(Color.R, Color.G, Color.B, Color.A);
if (atlasNormalBlendMaterials.Num() != skeleton->Atlas->atlasPages.Num()) {
atlasNormalBlendMaterials.SetNum(0);
pageToNormalBlendMaterial.Empty();
atlasAdditiveBlendMaterials.SetNum(0);
pageToAdditiveBlendMaterial.Empty();
atlasMultiplyBlendMaterials.SetNum(0);
pageToMultiplyBlendMaterial.Empty();
atlasScreenBlendMaterials.SetNum(0);
pageToScreenBlendMaterial.Empty();
for (int i = 0; i < skeleton->Atlas->atlasPages.Num(); i++) {
AtlasPage* currPage = skeleton->Atlas->GetAtlas()->getPages()[i];
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(NormalBlendMaterial, owner);
material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
atlasNormalBlendMaterials.Add(material);
pageToNormalBlendMaterial.Add(currPage, material);
material = UMaterialInstanceDynamic::Create(AdditiveBlendMaterial, owner);
material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
atlasAdditiveBlendMaterials.Add(material);
pageToAdditiveBlendMaterial.Add(currPage, material);
material = UMaterialInstanceDynamic::Create(MultiplyBlendMaterial, owner);
material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
atlasMultiplyBlendMaterials.Add(material);
pageToMultiplyBlendMaterial.Add(currPage, material);
material = UMaterialInstanceDynamic::Create(ScreenBlendMaterial, owner);
material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
atlasScreenBlendMaterials.Add(material);
pageToScreenBlendMaterial.Add(currPage, material);
}
} else {
pageToNormalBlendMaterial.Empty();
pageToAdditiveBlendMaterial.Empty();
pageToMultiplyBlendMaterial.Empty();
pageToScreenBlendMaterial.Empty();
for (int i = 0; i < skeleton->Atlas->atlasPages.Num(); i++) {
AtlasPage* currPage = skeleton->Atlas->GetAtlas()->getPages()[i];
UTexture2D* texture = skeleton->Atlas->atlasPages[i];
UTexture* oldTexture = nullptr;
UMaterialInstanceDynamic* current = atlasNormalBlendMaterials[i];
if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(NormalBlendMaterial, owner);
material->SetTextureParameterValue(TextureParameterName, texture);
atlasNormalBlendMaterials[i] = material;
}
pageToNormalBlendMaterial.Add(currPage, atlasNormalBlendMaterials[i]);
current = atlasAdditiveBlendMaterials[i];
if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(AdditiveBlendMaterial, owner);
material->SetTextureParameterValue(TextureParameterName, texture);
atlasAdditiveBlendMaterials[i] = material;
}
pageToAdditiveBlendMaterial.Add(currPage, atlasAdditiveBlendMaterials[i]);
current = atlasMultiplyBlendMaterials[i];
if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(MultiplyBlendMaterial, owner);
material->SetTextureParameterValue(TextureParameterName, texture);
atlasMultiplyBlendMaterials[i] = material;
}
pageToMultiplyBlendMaterial.Add(currPage, atlasMultiplyBlendMaterials[i]);
current = atlasScreenBlendMaterials[i];
if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(ScreenBlendMaterial, owner);
material->SetTextureParameterValue(TextureParameterName, texture);
atlasScreenBlendMaterials[i] = material;
}
pageToScreenBlendMaterial.Add(currPage, atlasScreenBlendMaterials[i]);
}
}
UpdateMesh(skeleton->GetSkeleton());
} else {
ClearAllMeshSections();
}
UpdateRenderer(skeleton);
}
}
void USpineSkeletonRendererComponent::UpdateRenderer(USpineSkeletonComponent* skeleton)
{
if (skeleton && !skeleton->IsBeingDestroyed() && skeleton->GetSkeleton() && skeleton->Atlas) {
skeleton->GetSkeleton()->getColor().set(Color.R, Color.G, Color.B, Color.A);
if (atlasNormalBlendMaterials.Num() != skeleton->Atlas->atlasPages.Num()) {
atlasNormalBlendMaterials.SetNum(0);
pageToNormalBlendMaterial.Empty();
atlasAdditiveBlendMaterials.SetNum(0);
pageToAdditiveBlendMaterial.Empty();
atlasMultiplyBlendMaterials.SetNum(0);
pageToMultiplyBlendMaterial.Empty();
atlasScreenBlendMaterials.SetNum(0);
pageToScreenBlendMaterial.Empty();
for (int i = 0; i < skeleton->Atlas->atlasPages.Num(); i++) {
AtlasPage* currPage = skeleton->Atlas->GetAtlas()->getPages()[i];
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(NormalBlendMaterial, this);
material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
atlasNormalBlendMaterials.Add(material);
pageToNormalBlendMaterial.Add(currPage, material);
material = UMaterialInstanceDynamic::Create(AdditiveBlendMaterial, this);
material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
atlasAdditiveBlendMaterials.Add(material);
pageToAdditiveBlendMaterial.Add(currPage, material);
material = UMaterialInstanceDynamic::Create(MultiplyBlendMaterial, this);
material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
atlasMultiplyBlendMaterials.Add(material);
pageToMultiplyBlendMaterial.Add(currPage, material);
material = UMaterialInstanceDynamic::Create(ScreenBlendMaterial, this);
material->SetTextureParameterValue(TextureParameterName, skeleton->Atlas->atlasPages[i]);
atlasScreenBlendMaterials.Add(material);
pageToScreenBlendMaterial.Add(currPage, material);
}
}
else {
pageToNormalBlendMaterial.Empty();
pageToAdditiveBlendMaterial.Empty();
pageToMultiplyBlendMaterial.Empty();
pageToScreenBlendMaterial.Empty();
for (int i = 0; i < skeleton->Atlas->atlasPages.Num(); i++) {
AtlasPage* currPage = skeleton->Atlas->GetAtlas()->getPages()[i];
UTexture2D* texture = skeleton->Atlas->atlasPages[i];
UTexture* oldTexture = nullptr;
UMaterialInstanceDynamic* current = atlasNormalBlendMaterials[i];
if (!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(NormalBlendMaterial, this);
material->SetTextureParameterValue(TextureParameterName, texture);
atlasNormalBlendMaterials[i] = material;
}
pageToNormalBlendMaterial.Add(currPage, atlasNormalBlendMaterials[i]);
current = atlasAdditiveBlendMaterials[i];
if (!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(AdditiveBlendMaterial, this);
material->SetTextureParameterValue(TextureParameterName, texture);
atlasAdditiveBlendMaterials[i] = material;
}
pageToAdditiveBlendMaterial.Add(currPage, atlasAdditiveBlendMaterials[i]);
current = atlasMultiplyBlendMaterials[i];
if (!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(MultiplyBlendMaterial, this);
material->SetTextureParameterValue(TextureParameterName, texture);
atlasMultiplyBlendMaterials[i] = material;
}
pageToMultiplyBlendMaterial.Add(currPage, atlasMultiplyBlendMaterials[i]);
current = atlasScreenBlendMaterials[i];
if (!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(ScreenBlendMaterial, this);
material->SetTextureParameterValue(TextureParameterName, texture);
atlasScreenBlendMaterials[i] = material;
}
pageToScreenBlendMaterial.Add(currPage, atlasScreenBlendMaterials[i]);
}
}
UpdateMesh(skeleton->GetSkeleton());
}
else {
ClearAllMeshSections();
}
}
void USpineSkeletonRendererComponent::Flush (int &Idx, TArray<FVector> &Vertices, TArray<int32> &Indices, TArray<FVector2D> &Uvs, TArray<FColor> &Colors, TArray<FVector>& Colors2, UMaterialInstanceDynamic* Material) {
if (Vertices.Num() == 0) return;

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@ -46,7 +46,7 @@ public:
FString To;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float Mix = 0;
float Mix = 0;
};
UCLASS(BlueprintType, ClassGroup=(Spine))

View File

@ -47,6 +47,9 @@ public:
virtual void TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
/* Updates this skeleton renderer using the provided skeleton animation component. */
void UpdateRenderer(USpineSkeletonComponent* Skeleton);
// Material Instance parents
UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadOnly)
UMaterialInterface* NormalBlendMaterial;