Merge branch '3.6' into 3.7-beta

This commit is contained in:
badlogic 2017-10-20 11:19:48 +02:00
commit e7f21bfa29
28 changed files with 160 additions and 87 deletions

View File

@ -33,6 +33,7 @@ package spine {
public class PathConstraint implements Constraint {
private static const NONE : int = -1, BEFORE : int = -2, AFTER : int = -3;
private static const epsilon : Number = 0.00001;
internal var _data : PathConstraintData;
internal var _bones : Vector.<Bone>;
public var target : Slot;
@ -88,11 +89,15 @@ package spine {
for (var i : int = 0, n : int = spacesCount - 1; i < n;) {
var bone : Bone = bones[i];
var setupLength : Number = bone.data.length;
if (setupLength == 0) setupLength = 0.000000001;
var x : Number = setupLength * bone.a, y : Number = setupLength * bone.c;
var length : Number = Math.sqrt(x * x + y * y);
if (scale) lengths[i] = length;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
if (setupLength < epsilon) {
if (scale) lengths[i] = 0;
spaces[++i] = 0;
} else {
var x : Number = setupLength * bone.a, y : Number = setupLength * bone.c;
var length : Number = Math.sqrt(x * x + y * y);
if (scale) lengths[i] = length;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
}
}
} else {
for (i = 1; i < spacesCount; i++)

View File

@ -35,6 +35,7 @@
#define PATHCONSTRAINT_NONE -1
#define PATHCONSTRAINT_BEFORE -2
#define PATHCONSTRAINT_AFTER -3
#define EPSILON 0.00001f
spPathConstraint* spPathConstraint_create (spPathConstraintData* data, const spSkeleton* skeleton) {
int i;
@ -113,13 +114,17 @@ void spPathConstraint_apply (spPathConstraint* self) {
lengths = self->lengths;
}
for (i = 0, n = spacesCount - 1; i < n;) {
spBone* bone = bones[i];
spBone *bone = bones[i];
setupLength = bone->data->length;
if (setupLength == 0) setupLength = 0.000000001f;
x = setupLength * bone->a, y = setupLength * bone->c;
length = SQRT(x * x + y * y);
if (scale) lengths[i] = length;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
if (setupLength < EPSILON) {
if (scale) lengths[i] = 0;
spaces[++i] = 0;
} else {
x = setupLength * bone->a, y = setupLength * bone->c;
length = SQRT(x * x + y * y);
if (scale) lengths[i] = length;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
}
}
} else {
for (i = 1; i < spacesCount; i++) {

View File

@ -1,4 +1,4 @@
//
//
// System.Collections.Generic.List
//
// Authors:
@ -97,9 +97,9 @@ namespace Spine {
// var newItems = new T[newSize];
// Array.Copy(oldItems, newItems, Count);
// Items = newItems;
} else if (newSize > itemsLength) {
} else if (newSize < itemsLength) {
// Allow nulling of T reference type to allow GC.
for (int i = Count; i < itemsLength; i++)
for (int i = newSize; i < itemsLength; i++)
oldItems[i] = default(T);
}
Count = newSize;

View File

@ -33,6 +33,7 @@ using System;
namespace Spine {
public class PathConstraint : IConstraint {
const int NONE = -1, BEFORE = -2, AFTER = -3;
const float Epsilon = 0.00001f;
internal PathConstraintData data;
internal ExposedList<Bone> bones;
@ -93,11 +94,15 @@ namespace Spine {
for (int i = 0, n = spacesCount - 1; i < n;) {
Bone bone = bonesItems[i];
float setupLength = bone.data.length;
if (setupLength == 0) setupLength = 0.000000001f;
float x = setupLength * bone.a, y = setupLength * bone.c;
float length = (float)Math.Sqrt(x * x + y * y);
if (scale) lengths.Items[i] = length;
spaces.Items[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
if (setupLength < PathConstraint.Epsilon) {
if (scale) lengths.Items[i] = 0;
spaces.Items[++i] = 0;
} else {
float x = setupLength * bone.a, y = setupLength * bone.c;
float length = (float)Math.Sqrt(x * x + y * y);
if (scale) lengths.Items[i] = length;
spaces.Items[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
}
}
} else {
for (int i = 1; i < spacesCount; i++)
@ -122,7 +127,7 @@ namespace Spine {
float x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
if (scale) {
float length = lengths.Items[i];
if (length != 0) {
if (length >= PathConstraint.Epsilon) {
float s = ((float)Math.Sqrt(dx * dx + dy * dy) / length - 1) * rotateMix + 1;
bone.a *= s;
bone.c *= s;
@ -134,7 +139,7 @@ namespace Spine {
float a = bone.a, b = bone.b, c = bone.c, d = bone.d, r, cos, sin;
if (tangents)
r = positions[p - 1];
else if (spaces.Items[i + 1] == 0)
else if (spaces.Items[i + 1] < PathConstraint.Epsilon)
r = positions[p + 2];
else
r = MathUtils.Atan2(dy, dx);
@ -230,7 +235,7 @@ namespace Spine {
path.ComputeWorldVertices(target, curve * 6 + 2, 8, world, 0);
}
AddCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], output, o,
tangents || (i > 0 && space == 0));
tangents || (i > 0 && space < PathConstraint.Epsilon));
}
return output;
}
@ -378,7 +383,7 @@ namespace Spine {
}
break;
}
AddCurvePosition(p * 0.1f, x1, y1, cx1, cy1, cx2, cy2, x2, y2, output, o, tangents || (i > 0 && space == 0));
AddCurvePosition(p * 0.1f, x1, y1, cx1, cy1, cx2, cy2, x2, y2, output, o, tangents || (i > 0 && space < PathConstraint.Epsilon));
}
return output;
}
@ -399,13 +404,14 @@ namespace Spine {
static void AddCurvePosition (float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2,
float[] output, int o, bool tangents) {
if (p == 0 || float.IsNaN(p)) p = 0.0001f;
if (p < PathConstraint.Epsilon || float.IsNaN(p)) p = PathConstraint.Epsilon;
float tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
float ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
float x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
output[o] = x;
output[o + 1] = y;
if (tangents) output[o + 2] = (float)Math.Atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
if (tangents)
output[o + 2] = (float)Math.Atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
}
}
}

View File

@ -55,6 +55,7 @@ PathConstraint.__index = PathConstraint
PathConstraint.NONE = -1
PathConstraint.BEFORE = -2
PathConstraint.AFTER = -3
PathConstraint.epsilon = 0.00001
function PathConstraint.new (data, skeleton)
if not data then error("data cannot be nil", 2) end
@ -118,13 +119,22 @@ function PathConstraint:update ()
while i < n do
local bone = bones[i + 1];
local setupLength = bone.data.length
if setupLength == 0 then setupLength = 0.0000001 end
local x = setupLength * bone.a
local y = setupLength * bone.c
local length = math_sqrt(x * x + y * y)
if scale then lengths[i + 1] = length end
i = i + 1
if lengthSpacing then spaces[i + 1] = (setupLength + spacing) * length / setupLength else spaces[i + 1] = spacing * length / setupLength end
if setupLength < PathConstraint.epsilon then
if scale then lengths[i + 1] = 0 end
i = i + 1
spaces[i + 1] = 0
else
local x = setupLength * bone.a
local y = setupLength * bone.c
local length = math_sqrt(x * x + y * y)
if scale then lengths[i + 1] = length end
i = i + 1
if lengthSpacing then
spaces[i + 1] = (setupLength + spacing) * length / setupLength
else
spaces[i + 1] = spacing * length / setupLength
end
end
end
else
local i = 1

View File

@ -752,6 +752,7 @@ declare module spine {
static NONE: number;
static BEFORE: number;
static AFTER: number;
static epsilon: number;
data: PathConstraintData;
bones: Array<Bone>;
target: Slot;

View File

@ -3290,13 +3290,18 @@ var spine;
for (var i = 0, n = spacesCount - 1; i < n;) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength == 0)
setupLength = 0.0000001;
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
if (setupLength < PathConstraint.epsilon) {
if (scale)
lengths[i] = 0;
spaces[++i] = 0;
}
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
}
}
}
else {
@ -3602,6 +3607,7 @@ var spine;
PathConstraint.NONE = -1;
PathConstraint.BEFORE = -2;
PathConstraint.AFTER = -3;
PathConstraint.epsilon = 0.00001;
return PathConstraint;
}());
spine.PathConstraint = PathConstraint;

File diff suppressed because one or more lines are too long

View File

@ -752,6 +752,7 @@ declare module spine {
static NONE: number;
static BEFORE: number;
static AFTER: number;
static epsilon: number;
data: PathConstraintData;
bones: Array<Bone>;
target: Slot;

View File

@ -3290,13 +3290,18 @@ var spine;
for (var i = 0, n = spacesCount - 1; i < n;) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength == 0)
setupLength = 0.0000001;
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
if (setupLength < PathConstraint.epsilon) {
if (scale)
lengths[i] = 0;
spaces[++i] = 0;
}
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
}
}
}
else {
@ -3602,6 +3607,7 @@ var spine;
PathConstraint.NONE = -1;
PathConstraint.BEFORE = -2;
PathConstraint.AFTER = -3;
PathConstraint.epsilon = 0.00001;
return PathConstraint;
}());
spine.PathConstraint = PathConstraint;

File diff suppressed because one or more lines are too long

View File

@ -681,6 +681,7 @@ declare module spine {
static NONE: number;
static BEFORE: number;
static AFTER: number;
static epsilon: number;
data: PathConstraintData;
bones: Array<Bone>;
target: Slot;

View File

@ -2969,13 +2969,18 @@ var spine;
for (var i = 0, n = spacesCount - 1; i < n;) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength == 0)
setupLength = 0.0000001;
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
if (setupLength < PathConstraint.epsilon) {
if (scale)
lengths[i] = 0;
spaces[++i] = 0;
}
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
}
}
}
else {
@ -3281,6 +3286,7 @@ var spine;
PathConstraint.NONE = -1;
PathConstraint.BEFORE = -2;
PathConstraint.AFTER = -3;
PathConstraint.epsilon = 0.00001;
return PathConstraint;
}());
spine.PathConstraint = PathConstraint;

File diff suppressed because one or more lines are too long

View File

@ -681,6 +681,7 @@ declare module spine {
static NONE: number;
static BEFORE: number;
static AFTER: number;
static epsilon: number;
data: PathConstraintData;
bones: Array<Bone>;
target: Slot;

View File

@ -2969,13 +2969,18 @@ var spine;
for (var i = 0, n = spacesCount - 1; i < n;) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength == 0)
setupLength = 0.0000001;
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
if (setupLength < PathConstraint.epsilon) {
if (scale)
lengths[i] = 0;
spaces[++i] = 0;
}
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
}
}
}
else {
@ -3281,6 +3286,7 @@ var spine;
PathConstraint.NONE = -1;
PathConstraint.BEFORE = -2;
PathConstraint.AFTER = -3;
PathConstraint.epsilon = 0.00001;
return PathConstraint;
}());
spine.PathConstraint = PathConstraint;

File diff suppressed because one or more lines are too long

View File

@ -681,6 +681,7 @@ declare module spine {
static NONE: number;
static BEFORE: number;
static AFTER: number;
static epsilon: number;
data: PathConstraintData;
bones: Array<Bone>;
target: Slot;

View File

@ -2969,13 +2969,18 @@ var spine;
for (var i = 0, n = spacesCount - 1; i < n;) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength == 0)
setupLength = 0.0000001;
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
if (setupLength < PathConstraint.epsilon) {
if (scale)
lengths[i] = 0;
spaces[++i] = 0;
}
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
}
}
}
else {
@ -3281,6 +3286,7 @@ var spine;
PathConstraint.NONE = -1;
PathConstraint.BEFORE = -2;
PathConstraint.AFTER = -3;
PathConstraint.epsilon = 0.00001;
return PathConstraint;
}());
spine.PathConstraint = PathConstraint;

File diff suppressed because one or more lines are too long

View File

@ -681,6 +681,7 @@ declare module spine {
static NONE: number;
static BEFORE: number;
static AFTER: number;
static epsilon: number;
data: PathConstraintData;
bones: Array<Bone>;
target: Slot;

View File

@ -2969,13 +2969,18 @@ var spine;
for (var i = 0, n = spacesCount - 1; i < n;) {
var bone = bones[i];
var setupLength = bone.data.length;
if (setupLength == 0)
setupLength = 0.0000001;
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
if (setupLength < PathConstraint.epsilon) {
if (scale)
lengths[i] = 0;
spaces[++i] = 0;
}
else {
var x = setupLength * bone.a, y = setupLength * bone.c;
var length_1 = Math.sqrt(x * x + y * y);
if (scale)
lengths[i] = length_1;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_1 / setupLength;
}
}
}
else {
@ -3281,6 +3286,7 @@ var spine;
PathConstraint.NONE = -1;
PathConstraint.BEFORE = -2;
PathConstraint.AFTER = -3;
PathConstraint.epsilon = 0.00001;
return PathConstraint;
}());
spine.PathConstraint = PathConstraint;

File diff suppressed because one or more lines are too long

View File

@ -31,6 +31,7 @@
module spine {
export class PathConstraint implements Constraint {
static NONE = -1; static BEFORE = -2; static AFTER = -3;
static epsilon = 0.00001;
data: PathConstraintData;
bones: Array<Bone>;
@ -81,11 +82,15 @@ module spine {
for (let i = 0, n = spacesCount - 1; i < n;) {
let bone = bones[i];
let setupLength = bone.data.length;
if (setupLength == 0) setupLength = 0.0000001;
let x = setupLength * bone.a, y = setupLength * bone.c;
let length = Math.sqrt(x * x + y * y);
if (scale) lengths[i] = length;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
if (setupLength < PathConstraint.epsilon) {
if (scale) lengths[i] = 0;
spaces[++i] = 0;
} else {
let x = setupLength * bone.a, y = setupLength * bone.c;
let length = Math.sqrt(x * x + y * y);
if (scale) lengths[i] = length;
spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
}
}
} else {
for (let i = 1; i < spacesCount; i++)

View File

@ -110,9 +110,9 @@ Shader "Spine/SkeletonGraphic Tint Black (Premultiply Alpha)"
clip (texColor.a - 0.001);
#endif
return (texColor * IN.color) + float4(((1-texColor.rgb) * (_Black.rgb + float3(IN.uv1.r, IN.uv1.g, IN.uv2.r)) * texColor.a*_Color.a*i.vertexColor.a), 0);
return (texColor * IN.color) + float4(((1-texColor.rgb) * (_Black.rgb + float3(IN.uv1.r, IN.uv1.g, IN.uv2.r)) * texColor.a * _Color.a * IN.color.a), 0);
}
ENDCG
}
}
}
}