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[phaser] Canvas stub.
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@ -8,6 +8,7 @@ var config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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// type: Phaser.CANVAS,
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scene: {
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preload: preload,
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create: create,
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@ -26,4 +26,8 @@ export class SpineGameObject extends ComputedSizeMixin(DepthMixin(FlipMixin(Scro
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renderWebGL(renderer: Phaser.Renderer.WebGL.WebGLRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix, container: SpineContainer) {
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}
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renderCanvas(renderer: Phaser.Renderer.Canvas.CanvasRenderer, src: SpineGameObject, camera: Phaser.Cameras.Scene2D.Camera, parentMatrix: Phaser.GameObjects.Components.TransformMatrix) {
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}
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}
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