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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-11 17:48:45 +08:00
Added local and relative to transform constraint.
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@ -81,6 +81,21 @@ public class TransformConstraint implements Constraint {
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}
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public void update () {
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if (data.local) {
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if (data.relative)
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applyRelativeLocal();
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else
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applyAbsoluteLocal();
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} else {
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if (data.relative)
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applyRelativeWorld();
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else
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applyAbsoluteWorld();
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}
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}
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private void applyAbsoluteWorld () {
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float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
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Bone target = this.target;
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float ta = target.a, tb = target.b, tc = target.c, td = target.d;
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@ -116,13 +131,11 @@ public class TransformConstraint implements Constraint {
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if (scaleMix > 0) {
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float s = (float)Math.sqrt(bone.a * bone.a + bone.c * bone.c);
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float ts = (float)Math.sqrt(ta * ta + tc * tc);
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if (s > 0.00001f) s = (s + (ts - s + data.offsetScaleX) * scaleMix) / s;
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if (s > 0.00001f) s = (s + ((float)Math.sqrt(ta * ta + tc * tc) - s + data.offsetScaleX) * scaleMix) / s;
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bone.a *= s;
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bone.c *= s;
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s = (float)Math.sqrt(bone.b * bone.b + bone.d * bone.d);
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ts = (float)Math.sqrt(tb * tb + td * td);
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if (s > 0.00001f) s = (s + (ts - s + data.offsetScaleY) * scaleMix) / s;
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if (s > 0.00001f) s = (s + ((float)Math.sqrt(tb * tb + td * td) - s + data.offsetScaleY) * scaleMix) / s;
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bone.b *= s;
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bone.d *= s;
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modified = true;
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@ -146,6 +159,137 @@ public class TransformConstraint implements Constraint {
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}
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}
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private void applyRelativeWorld () {
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float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
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Bone target = this.target;
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float ta = target.a, tb = target.b, tc = target.c, td = target.d;
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float degRadReflect = ta * td - tb * tc > 0 ? degRad : -degRad;
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float offsetRotation = data.offsetRotation * degRadReflect, offsetShearY = data.offsetShearY * degRadReflect;
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Array<Bone> bones = this.bones;
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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boolean modified = false;
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if (rotateMix != 0) {
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float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
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float r = atan2(tc, ta) + offsetRotation;
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if (r > PI)
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r -= PI2;
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else if (r < -PI) r += PI2;
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r *= rotateMix;
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float cos = cos(r), sin = sin(r);
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bone.a = cos * a - sin * c;
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bone.b = cos * b - sin * d;
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bone.c = sin * a + cos * c;
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bone.d = sin * b + cos * d;
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modified = true;
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}
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if (translateMix != 0) {
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Vector2 temp = this.temp;
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target.localToWorld(temp.set(data.offsetX, data.offsetY));
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bone.worldX += temp.x * translateMix;
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bone.worldY += temp.y * translateMix;
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modified = true;
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}
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if (scaleMix > 0) {
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float s = ((float)Math.sqrt(ta * ta + tc * tc) - 1 + data.offsetScaleX) * scaleMix + 1;
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bone.a *= s;
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bone.c *= s;
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s = ((float)Math.sqrt(tb * tb + td * td) - 1 + data.offsetScaleY) * scaleMix + 1;
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bone.b *= s;
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bone.d *= s;
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modified = true;
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}
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if (shearMix > 0) {
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float r = atan2(td, tb) - atan2(tc, ta);
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if (r > PI)
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r -= PI2;
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else if (r < -PI) r += PI2;
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float b = bone.b, d = bone.d;
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r = atan2(d, b) + (r - PI / 2 + offsetShearY) * shearMix;
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float s = (float)Math.sqrt(b * b + d * d);
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bone.b = cos(r) * s;
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bone.d = sin(r) * s;
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modified = true;
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}
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if (modified) bone.appliedValid = false;
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}
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}
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private void applyAbsoluteLocal () {
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float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
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Bone target = this.target;
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if (!target.appliedValid) target.updateAppliedTransform();
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Array<Bone> bones = this.bones;
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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if (!bone.appliedValid) bone.updateAppliedTransform();
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float rotation = bone.arotation;
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if (rotateMix != 0) {
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float r = target.arotation - rotation + data.offsetRotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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rotation += r * rotateMix;
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}
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float x = bone.ax, y = bone.ay;
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if (translateMix != 0) {
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x += (target.ax - x + data.offsetX) * translateMix;
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y += (target.ay - y + data.offsetY) * translateMix;
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}
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float scaleX = bone.ascaleX, scaleY = bone.ascaleY;
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if (scaleMix > 0) {
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if (scaleX > 0.00001f) scaleX = (scaleX + (target.ascaleX - scaleX + data.offsetScaleX) * scaleMix) / scaleX;
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if (scaleY > 0.00001f) scaleY = (scaleY + (target.ascaleY - scaleY + data.offsetScaleY) * scaleMix) / scaleY;
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}
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float shearY = bone.ashearY;
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if (shearMix > 0) {
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float r = target.ashearY - shearY + data.offsetShearY;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone.shearY += r * shearMix;
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}
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bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
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}
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}
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private void applyRelativeLocal () {
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float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
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Bone target = this.target;
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if (!target.appliedValid) target.updateAppliedTransform();
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Array<Bone> bones = this.bones;
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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if (!bone.appliedValid) bone.updateAppliedTransform();
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float rotation = bone.arotation;
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if (rotateMix != 0) rotation += (target.arotation + data.offsetRotation) * rotateMix;
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float x = bone.ax, y = bone.ay;
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if (translateMix != 0) {
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x += (target.ax + data.offsetX) * translateMix;
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y += (target.ay + data.offsetY) * translateMix;
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}
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float scaleX = bone.ascaleX, scaleY = bone.ascaleY;
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if (scaleMix > 0) {
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if (scaleX > 0.00001f) scaleX *= ((target.ascaleX - 1 + data.offsetScaleX) * scaleMix) + 1;
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if (scaleY > 0.00001f) scaleY *= ((target.ascaleY - 1 + data.offsetScaleY) * scaleMix) + 1;
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}
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float shearY = bone.ashearY;
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if (shearMix > 0) shearY += (target.ashearY + data.offsetShearY) * shearMix;
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bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
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}
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}
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public int getOrder () {
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return data.order;
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}
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@ -42,6 +42,7 @@ public class TransformConstraintData {
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BoneData target;
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float rotateMix, translateMix, scaleMix, shearMix;
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float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
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boolean relative, local;
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public TransformConstraintData (String name) {
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if (name == null) throw new IllegalArgumentException("name cannot be null.");
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@ -167,6 +168,22 @@ public class TransformConstraintData {
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this.offsetShearY = offsetShearY;
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}
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public boolean getRelative () {
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return relative;
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}
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public void setRelative (boolean relative) {
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this.relative = relative;
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}
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public boolean getLocal () {
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return local;
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}
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public void setLocal (boolean local) {
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this.local = local;
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}
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public String toString () {
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return name;
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}
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