From e8231db647d6d614bec9b4c09581d83b843272a2 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 13 Feb 2026 16:14:57 +0100 Subject: [PATCH] [unity] Added missing part in changelog for previous commit. See #1945. --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index d1f06f256..0a0cf5e25 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -370,7 +370,7 @@ - Spine UI Toolkit UPM package now supports PMA atlas textures. At the `SpineVisualElement` expand `Blend Mode Materials` and hit `Detect Materials` to automatically assign the proper PMA or straight alpha material at `Normal Material`. Unity minimum version increased to 6000.3 which added support for UI Toolkit materials. - Spine UI Toolkit UPM package now supports all Spine blend modes via blend mode materials and multiple materials per skeleton. Enable `Multiple Materials` (enabled by default), expand `Blend Mode Materials` and hit `Detect Materials` to automatically assign the correct PMA or straight alpha blend mode materials. - Every Spine URP shader now has an `Outline` option to switch to the respective Outline shader variant. Uses multi-pass support of newer URP versions. Requires spine-unity core package version 4.3.44 or newer due to required modifications in custom Sprite Shader GUI. - - Added new variants of `GetRepackedSkin` and `GetRepackedAttachments` supporting blend modes. These new variants take a packing configuration input struct `RepackAttachmentsSettings` which provides optional `additiveMaterialSource`, `multiplyMaterialSource` and `screenMaterialSource` properties, enabling blend mode repacking when any is non-null. Create your `RepackAttachmentsSettings` from default settings via `RepackAttachmentsSettings.Default` and then customize settings as needed. Uses new `RepackAttachmentsOutput` struct providing `DestroyGeneratedAssets` to easily destroy any previously generated assets. + - Added new variants of `GetRepackedSkin` and `GetRepackedAttachments` supporting blend modes. These new variants take a packing configuration input struct `RepackAttachmentsSettings` which provides optional `additiveMaterialSource`, `multiplyMaterialSource` and `screenMaterialSource` properties, enabling blend mode repacking when any is non-null. Create your `RepackAttachmentsSettings` from default settings via `RepackAttachmentsSettings.Default` and then customize settings as needed. Blend mode materials can be set at once using `UseSourceMaterialsFrom(SkeletonDataAsset)` or `UseBlendModeMaterialsFrom(SkeletonDataAsset)`. Uses new `RepackAttachmentsOutput` struct providing `DestroyGeneratedAssets` to easily destroy any previously generated assets. - Updated example scenes to demonstrate new `GetRepackedSkin` variant usage. - **Deprecated**