mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Merge branch 'master' into 3.6-beta
This commit is contained in:
commit
e8296ebc52
@ -25,7 +25,7 @@ spine-as3 does not yet support loading the binary format.
|
||||
The Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using [FDT Free](http://fdt.powerflasher.com/) as your development environment.
|
||||
|
||||
1. Download [FDT free](http://fdt.powerflasher.com/buy-download/) for your operating system.
|
||||
3. Download and install Adobe Flash Player 22 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15)
|
||||
3. Download and install [Adobe Flash Player 23 with debugging support](https://www.adobe.com/support/flashplayer/debug_downloads.html#fp15)
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||||
2. Download the latest [Flex SDK](http://www.adobe.com/devnet/flex/flex-sdk-download.html). We assume it will be installed to some folder on your disk called `flex_sdk`.
|
||||
3. Download the latest [Adobe AIR SDK](http://www.adobe.com/devnet/air/air-sdk-download.html)
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4. Extract the AIR SDK contents, and copy them to your `flex_sdk` folder. This will replace the Adobe AIR version shipped with Flex.
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Binary file not shown.
@ -226,6 +226,9 @@ public class AnimationState {
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private function applyRotateTimeline (timeline:Timeline, skeleton:Skeleton, time:Number, alpha:Number, setupPose:Boolean,
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timelinesRotation:Vector.<Number>, i:int, firstFrame:Boolean):void {
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if (firstFrame) timelinesRotation[i] = 0;
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if (alpha == 1) {
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timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
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return;
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@ -260,11 +263,7 @@ public class AnimationState {
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var r1:Number = setupPose ? bone.data.rotation : bone.rotation;
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var total:Number, diff:Number = r2 - r1;
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if (diff == 0) {
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if (firstFrame) {
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timelinesRotation[i] = 0;
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total = 0;
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} else
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total = timelinesRotation[i];
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total = timelinesRotation[i];
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||||
} else {
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diff -= (16384 - int((16384.499999999996 - diff / 360))) * 360;
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var lastTotal:Number, lastDiff:Number;
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@ -179,4 +179,44 @@ void MemoryTestFixture::reproduceIssue_777()
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DisposeAll(skeleton, state, stateData, skeletonData, atlas);
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}
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spSkeleton* skeleton = nullptr;
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static void spineAnimStateHandler(spAnimationState* state, int type, spTrackEntry* entry, spEvent* event)
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{
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if (type == SP_ANIMATION_COMPLETE)
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{
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spAnimationState_setAnimationByName(state, 0, "walk", false);
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spAnimationState_update(state, 0);
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spAnimationState_apply(state, skeleton);
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}
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}
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void MemoryTestFixture::reproduceIssue_Loop()
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{
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spAtlas* atlas = nullptr;
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spSkeletonData* skeletonData = nullptr;
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spAnimationStateData* stateData = nullptr;
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spAnimationState* state = nullptr;
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//////////////////////////////////////////////////////////////////////////
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// Initialize Animations
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LoadSpineboyExample(atlas, skeletonData, stateData, skeleton, state);
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///////////////////////////////////////////////////////////////////////////
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if (state)
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state->listener = (spAnimationStateListener)&spineAnimStateHandler;
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spAnimationState_setAnimationByName(state, 0, "walk", false);
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// run normal update
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for (int i = 0; i < 50; ++i) {
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const float timeSlice = 1.0f / 60.0f;
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spSkeleton_update(skeleton, timeSlice);
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spAnimationState_update(state, timeSlice);
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spAnimationState_apply(state, skeleton);
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}
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DisposeAll(skeleton, state, stateData, skeletonData, atlas);
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}
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@ -17,6 +17,7 @@ public:
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// Comment out here to disable individual test cases
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TEST_CASE(reproduceIssue_776);
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TEST_CASE(reproduceIssue_777);
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TEST_CASE(reproduceIssue_Loop);
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initialize();
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}
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@ -29,6 +30,7 @@ public:
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public:
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void reproduceIssue_776();
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void reproduceIssue_777();
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void reproduceIssue_Loop(); // http://esotericsoftware.com/forum/spine-c-3-5-animation-jerking-7451
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//////////////////////////////////////////////////////////////////////////
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// test fixture setup
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@ -433,6 +433,8 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
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float total, diff;
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int /*boolean*/ current, dir;
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if (firstFrame) timelinesRotation[i] = 0;
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if (alpha == 1) {
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spTimeline_apply(timeline, skeleton, 0, time, 0, 0, 1, setupPose, 0);
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return;
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@ -468,11 +470,7 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
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r1 = setupPose ? bone->data->rotation : bone->rotation;
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diff = r2 - r1;
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if (diff == 0) {
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if (firstFrame) {
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timelinesRotation[i] = 0;
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||||
total = 0;
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||||
} else
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total = timelinesRotation[i];
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total = timelinesRotation[i];
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} else {
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float lastTotal, lastDiff;
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diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
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@ -581,6 +579,8 @@ void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEnt
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current->mixingFrom = from;
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current->mixTime = 0;
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from->timelinesRotationCount = 0;
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/* If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero. */
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if (from->mixingFrom) current->mixAlpha *= MIN(from->mixTime / from->mixDuration, 1);
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}
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@ -216,6 +216,9 @@ public class SkeletonViewer extends ApplicationAdapter {
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if (ui.skinList.getSelected() != null) skeleton.setSkin(ui.skinList.getSelected());
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setAnimation();
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// ui.animationList.clearListeners();
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// state.setAnimation(0, "walk", true);
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}
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void setAnimation () {
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@ -382,6 +382,8 @@ function AnimationState:applyMixingFrom (entry, skeleton)
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end
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function AnimationState:applyRotateTimeline (timeline, skeleton, time, alpha, setupPose, timelinesRotation, i, firstFrame)
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if firstFrame then timelinesRotation[i] = 0 end
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if alpha == 1 then
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timeline:apply(skeleton, 0, time, nil, 1, setupPose, false)
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return
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@ -418,12 +420,7 @@ function AnimationState:applyRotateTimeline (timeline, skeleton, time, alpha, se
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local total = 0
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local diff = r2 - r1
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if diff == 0 then
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if firstFrame then
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timelinesRotation[i] = 0
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||||
total = 0
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||||
else
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total = timelinesRotation[i]
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end
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total = timelinesRotation[i]
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else
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diff = diff - (16384 - math_floor(16384.499999999996 - diff / 360)) * 360
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local lastTotal = 0
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@ -540,6 +537,8 @@ function AnimationState:setCurrent (index, current, interrupt)
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if interrupt then queue:interrupt(from) end
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current.mixingFrom = from
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current.mixTime = 0
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from.timelinesRotation = {};
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-- If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero.
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if from.mixingFrom then current.mixAlpha = current.mixAlpha * math_min(from.mixTime / from.mixDuration, 1) end
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@ -48,6 +48,7 @@ void callback (AnimationState* state, EventType type, TrackEntry* entry, Event*
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||||
break;
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case ANIMATION_INTERRUPT:
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printf("%d interrupt: %s\n", entry->trackIndex, animationName);
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break;
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case ANIMATION_END:
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printf("%d end: %s\n", entry->trackIndex, animationName);
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break;
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@ -56,6 +57,7 @@ void callback (AnimationState* state, EventType type, TrackEntry* entry, Event*
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break;
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case ANIMATION_DISPOSE:
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printf("%d dispose: %s\n", entry->trackIndex, animationName);
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break;
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case ANIMATION_EVENT:
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printf("%d event: %s, %s: %d, %f, %s\n", entry->trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
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event->stringValue);
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Binary file not shown.
Binary file not shown.
@ -1447,6 +1447,8 @@ var spine;
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return mix;
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};
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AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, setupPose, timelinesRotation, i, firstFrame) {
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if (firstFrame)
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timelinesRotation[i] = 0;
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if (alpha == 1) {
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timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
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return;
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@ -1475,12 +1477,7 @@ var spine;
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var r1 = setupPose ? bone.data.rotation : bone.rotation;
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var total = 0, diff = r2 - r1;
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if (diff == 0) {
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if (firstFrame) {
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timelinesRotation[i] = 0;
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total = 0;
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}
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else
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total = timelinesRotation[i];
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total = timelinesRotation[i];
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}
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else {
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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@ -1570,6 +1567,7 @@ var spine;
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this.queue.interrupt(from);
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current.mixingFrom = from;
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current.mixTime = 0;
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from.timelinesRotation.length = 0;
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if (from.mixingFrom != null)
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current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
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}
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File diff suppressed because one or more lines are too long
@ -1447,6 +1447,8 @@ var spine;
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return mix;
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};
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AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, setupPose, timelinesRotation, i, firstFrame) {
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if (firstFrame)
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timelinesRotation[i] = 0;
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if (alpha == 1) {
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timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
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return;
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@ -1475,12 +1477,7 @@ var spine;
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var r1 = setupPose ? bone.data.rotation : bone.rotation;
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var total = 0, diff = r2 - r1;
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if (diff == 0) {
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if (firstFrame) {
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timelinesRotation[i] = 0;
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total = 0;
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}
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else
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total = timelinesRotation[i];
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total = timelinesRotation[i];
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}
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else {
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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@ -1570,6 +1567,7 @@ var spine;
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this.queue.interrupt(from);
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current.mixingFrom = from;
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current.mixTime = 0;
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from.timelinesRotation.length = 0;
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if (from.mixingFrom != null)
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current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
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}
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File diff suppressed because one or more lines are too long
@ -1100,6 +1100,8 @@ var spine;
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return mix;
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};
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AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, setupPose, timelinesRotation, i, firstFrame) {
|
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if (firstFrame)
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timelinesRotation[i] = 0;
|
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if (alpha == 1) {
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timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
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return;
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@ -1128,12 +1130,7 @@ var spine;
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var r1 = setupPose ? bone.data.rotation : bone.rotation;
|
||||
var total = 0, diff = r2 - r1;
|
||||
if (diff == 0) {
|
||||
if (firstFrame) {
|
||||
timelinesRotation[i] = 0;
|
||||
total = 0;
|
||||
}
|
||||
else
|
||||
total = timelinesRotation[i];
|
||||
total = timelinesRotation[i];
|
||||
}
|
||||
else {
|
||||
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
||||
@ -1223,6 +1220,7 @@ var spine;
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||||
this.queue.interrupt(from);
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||||
current.mixingFrom = from;
|
||||
current.mixTime = 0;
|
||||
from.timelinesRotation.length = 0;
|
||||
if (from.mixingFrom != null)
|
||||
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -1100,6 +1100,8 @@ var spine;
|
||||
return mix;
|
||||
};
|
||||
AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, setupPose, timelinesRotation, i, firstFrame) {
|
||||
if (firstFrame)
|
||||
timelinesRotation[i] = 0;
|
||||
if (alpha == 1) {
|
||||
timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
|
||||
return;
|
||||
@ -1128,12 +1130,7 @@ var spine;
|
||||
var r1 = setupPose ? bone.data.rotation : bone.rotation;
|
||||
var total = 0, diff = r2 - r1;
|
||||
if (diff == 0) {
|
||||
if (firstFrame) {
|
||||
timelinesRotation[i] = 0;
|
||||
total = 0;
|
||||
}
|
||||
else
|
||||
total = timelinesRotation[i];
|
||||
total = timelinesRotation[i];
|
||||
}
|
||||
else {
|
||||
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
||||
@ -1223,6 +1220,7 @@ var spine;
|
||||
this.queue.interrupt(from);
|
||||
current.mixingFrom = from;
|
||||
current.mixTime = 0;
|
||||
from.timelinesRotation.length = 0;
|
||||
if (from.mixingFrom != null)
|
||||
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -1100,6 +1100,8 @@ var spine;
|
||||
return mix;
|
||||
};
|
||||
AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, setupPose, timelinesRotation, i, firstFrame) {
|
||||
if (firstFrame)
|
||||
timelinesRotation[i] = 0;
|
||||
if (alpha == 1) {
|
||||
timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
|
||||
return;
|
||||
@ -1128,12 +1130,7 @@ var spine;
|
||||
var r1 = setupPose ? bone.data.rotation : bone.rotation;
|
||||
var total = 0, diff = r2 - r1;
|
||||
if (diff == 0) {
|
||||
if (firstFrame) {
|
||||
timelinesRotation[i] = 0;
|
||||
total = 0;
|
||||
}
|
||||
else
|
||||
total = timelinesRotation[i];
|
||||
total = timelinesRotation[i];
|
||||
}
|
||||
else {
|
||||
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
||||
@ -1223,6 +1220,7 @@ var spine;
|
||||
this.queue.interrupt(from);
|
||||
current.mixingFrom = from;
|
||||
current.mixTime = 0;
|
||||
from.timelinesRotation.length = 0;
|
||||
if (from.mixingFrom != null)
|
||||
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -1100,6 +1100,8 @@ var spine;
|
||||
return mix;
|
||||
};
|
||||
AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, setupPose, timelinesRotation, i, firstFrame) {
|
||||
if (firstFrame)
|
||||
timelinesRotation[i] = 0;
|
||||
if (alpha == 1) {
|
||||
timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
|
||||
return;
|
||||
@ -1128,12 +1130,7 @@ var spine;
|
||||
var r1 = setupPose ? bone.data.rotation : bone.rotation;
|
||||
var total = 0, diff = r2 - r1;
|
||||
if (diff == 0) {
|
||||
if (firstFrame) {
|
||||
timelinesRotation[i] = 0;
|
||||
total = 0;
|
||||
}
|
||||
else
|
||||
total = timelinesRotation[i];
|
||||
total = timelinesRotation[i];
|
||||
}
|
||||
else {
|
||||
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
||||
@ -1223,6 +1220,7 @@ var spine;
|
||||
this.queue.interrupt(from);
|
||||
current.mixingFrom = from;
|
||||
current.mixTime = 0;
|
||||
from.timelinesRotation.length = 0;
|
||||
if (from.mixingFrom != null)
|
||||
current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@ -80,8 +80,8 @@ module spine {
|
||||
next = next.mixingFrom;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
} else {
|
||||
// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
|
||||
if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
|
||||
tracks[i] = null;
|
||||
@ -111,9 +111,9 @@ module spine {
|
||||
}
|
||||
|
||||
from.animationLast = from.nextAnimationLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
from.trackLast = from.nextTrackLast;
|
||||
from.trackTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * from.timeScale;
|
||||
entry.mixTime += delta * from.timeScale;
|
||||
}
|
||||
|
||||
apply (skeleton: Skeleton) {
|
||||
@ -129,7 +129,7 @@ module spine {
|
||||
|
||||
// Apply mixing from entries first.
|
||||
let mix = current.alpha;
|
||||
if (current.mixingFrom != null)
|
||||
if (current.mixingFrom != null)
|
||||
mix *= this.applyMixingFrom(current, skeleton);
|
||||
else if (current.trackTime >= current.trackEnd)
|
||||
mix = 0;
|
||||
@ -211,6 +211,9 @@ module spine {
|
||||
|
||||
applyRotateTimeline (timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean,
|
||||
timelinesRotation: Array<number>, i: number, firstFrame: boolean) {
|
||||
|
||||
if (firstFrame) timelinesRotation[i] = 0;
|
||||
|
||||
if (alpha == 1) {
|
||||
timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
|
||||
return;
|
||||
@ -245,11 +248,7 @@ module spine {
|
||||
let r1 = setupPose ? bone.data.rotation : bone.rotation;
|
||||
let total = 0, diff = r2 - r1;
|
||||
if (diff == 0) {
|
||||
if (firstFrame) {
|
||||
timelinesRotation[i] = 0;
|
||||
total = 0;
|
||||
} else
|
||||
total = timelinesRotation[i];
|
||||
total = timelinesRotation[i];
|
||||
} else {
|
||||
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
||||
let lastTotal = 0, lastDiff = 0;
|
||||
@ -347,6 +346,8 @@ module spine {
|
||||
current.mixingFrom = from;
|
||||
current.mixTime = 0;
|
||||
|
||||
from.timelinesRotation.length = 0;
|
||||
|
||||
// If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero.
|
||||
if (from.mixingFrom != null) current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
|
||||
}
|
||||
|
||||
@ -233,7 +233,7 @@ MonoBehaviour:
|
||||
skeletonDataAsset: {fileID: 11400000, guid: 44691b56ed7d1f04da0cbc2a52a91b8d, type: 2}
|
||||
initialSkinName: default
|
||||
separatorSlotNames:
|
||||
- front_foot
|
||||
- --B
|
||||
zSpacing: 0
|
||||
renderMeshes: 1
|
||||
immutableTriangles: 0
|
||||
@ -402,7 +402,7 @@ Transform:
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 565117361}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -1.3629907, y: 3.7230203, z: 0}
|
||||
m_LocalPosition: {x: -1.3626752, y: 3.7231483, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_Children: []
|
||||
@ -2989,7 +2989,7 @@ MonoBehaviour:
|
||||
skeletonDataAsset: {fileID: 11400000, guid: 44691b56ed7d1f04da0cbc2a52a91b8d, type: 2}
|
||||
initialSkinName: default
|
||||
separatorSlotNames:
|
||||
- front_upper_arm
|
||||
- --A
|
||||
zSpacing: 0
|
||||
renderMeshes: 1
|
||||
immutableTriangles: 0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -8,21 +8,123 @@ Material:
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: spineboy_Material
|
||||
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 5
|
||||
m_ShaderKeywords: _EMISSION
|
||||
m_LightmapFlags: 1
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
- first:
|
||||
name: _BumpMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _DetailAlbedoMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _DetailMask
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _DetailNormalMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _EmissionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _MainTex
|
||||
second:
|
||||
m_Texture: {fileID: 2800000, guid: 49bb65eefe08e424bbf7a38bc98ec638, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _MetallicGlossMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _OcclusionMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _ParallaxMap
|
||||
second:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- first:
|
||||
name: _BumpScale
|
||||
second: 1
|
||||
- first:
|
||||
name: _Cutoff
|
||||
second: 0.1
|
||||
m_Colors: []
|
||||
- first:
|
||||
name: _DetailNormalMapScale
|
||||
second: 1
|
||||
- first:
|
||||
name: _DstBlend
|
||||
second: 0
|
||||
- first:
|
||||
name: _GlossMapScale
|
||||
second: 1
|
||||
- first:
|
||||
name: _Glossiness
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _GlossyReflections
|
||||
second: 1
|
||||
- first:
|
||||
name: _Metallic
|
||||
second: 0
|
||||
- first:
|
||||
name: _Mode
|
||||
second: 0
|
||||
- first:
|
||||
name: _OcclusionStrength
|
||||
second: 1
|
||||
- first:
|
||||
name: _Parallax
|
||||
second: 0.02
|
||||
- first:
|
||||
name: _SmoothnessTextureChannel
|
||||
second: 0
|
||||
- first:
|
||||
name: _SpecularHighlights
|
||||
second: 1
|
||||
- first:
|
||||
name: _SrcBlend
|
||||
second: 1
|
||||
- first:
|
||||
name: _UVSec
|
||||
second: 0
|
||||
- first:
|
||||
name: _ZWrite
|
||||
second: 1
|
||||
m_Colors:
|
||||
- first:
|
||||
name: _Black
|
||||
second: {r: 0, g: 0, b: 0, a: 0}
|
||||
- first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
- first:
|
||||
name: _EmissionColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
|
||||
@ -12,7 +12,7 @@ Material:
|
||||
m_LightmapFlags: 5
|
||||
m_CustomRenderQueue: 3000
|
||||
stringTagMap:
|
||||
RenderType: Transparent
|
||||
RenderType: Sprite
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
m_TexEnvs:
|
||||
|
||||
@ -55,7 +55,7 @@ namespace Spine.Unity.Modules {
|
||||
|
||||
MeshRenderer mainMeshRenderer;
|
||||
public bool copyPropertyBlock = false;
|
||||
[Tooltip("Copies MeshRenderer flags into ")]
|
||||
[Tooltip("Copies MeshRenderer flags into each parts renderer")]
|
||||
public bool copyMeshRendererFlags = false;
|
||||
public List<Spine.Unity.Modules.SkeletonPartsRenderer> partsRenderers = new List<SkeletonPartsRenderer>();
|
||||
|
||||
@ -125,7 +125,7 @@ namespace Spine.Unity.Modules {
|
||||
int rendererCount = partsRenderers.Count;
|
||||
if (rendererCount <= 0) return;
|
||||
|
||||
int rendererIndex = 0;
|
||||
|
||||
|
||||
if (copyPropertyBlock)
|
||||
mainMeshRenderer.GetPropertyBlock(copiedBlock);
|
||||
@ -134,11 +134,13 @@ namespace Spine.Unity.Modules {
|
||||
var submeshInstructionsItems = submeshInstructions.Items;
|
||||
int lastSubmeshInstruction = submeshInstructions.Count - 1;
|
||||
|
||||
var currentRenderer = partsRenderers[rendererIndex];
|
||||
|
||||
bool addNormals = skeletonRenderer.calculateNormals;
|
||||
bool addTangents = skeletonRenderer.calculateTangents;
|
||||
bool pmaVertexColors = skeletonRenderer.pmaVertexColors;
|
||||
|
||||
|
||||
int rendererIndex = 0;
|
||||
var currentRenderer = partsRenderers[rendererIndex];
|
||||
for (int si = 0, start = 0; si <= lastSubmeshInstruction; si++) {
|
||||
if (submeshInstructionsItems[si].forceSeparate || si == lastSubmeshInstruction) {
|
||||
// Apply properties
|
||||
|
||||
@ -267,6 +267,7 @@ namespace Spine.Unity {
|
||||
bool isCustomSlotMaterialsPopulated = customSlotMaterials.Count > 0;
|
||||
#endif
|
||||
|
||||
bool hasSeparators = separatorSlots.Count > 0;
|
||||
int vertexCount = 0;
|
||||
int submeshVertexCount = 0;
|
||||
int submeshTriangleCount = 0, submeshFirstVertex = 0, submeshStartSlotIndex = 0;
|
||||
@ -281,8 +282,9 @@ namespace Spine.Unity {
|
||||
workingFlipsItems[i] = flip;
|
||||
#endif
|
||||
|
||||
object rendererObject; // An AtlasRegion in plain Spine-Unity. Spine-TK2D hooks into TK2D's system. eventual source of Material object.
|
||||
object rendererObject = null; // An AtlasRegion in plain Spine-Unity. Spine-TK2D hooks into TK2D's system. eventual source of Material object.
|
||||
int attachmentVertexCount, attachmentTriangleCount;
|
||||
bool noRender = false;
|
||||
|
||||
var regionAttachment = attachment as RegionAttachment;
|
||||
if (regionAttachment != null) {
|
||||
@ -290,56 +292,85 @@ namespace Spine.Unity {
|
||||
attachmentVertexCount = 4;
|
||||
attachmentTriangleCount = 6;
|
||||
} else {
|
||||
if (!renderMeshes)
|
||||
continue;
|
||||
var meshAttachment = attachment as MeshAttachment;
|
||||
if (meshAttachment != null) {
|
||||
rendererObject = meshAttachment.RendererObject;
|
||||
attachmentVertexCount = meshAttachment.worldVerticesLength >> 1;
|
||||
attachmentTriangleCount = meshAttachment.triangles.Length;
|
||||
if (!renderMeshes) {
|
||||
noRender = true;
|
||||
attachmentVertexCount = 0;
|
||||
attachmentTriangleCount = 0;
|
||||
//continue;
|
||||
} else {
|
||||
continue;
|
||||
var meshAttachment = attachment as MeshAttachment;
|
||||
if (meshAttachment != null) {
|
||||
rendererObject = meshAttachment.RendererObject;
|
||||
attachmentVertexCount = meshAttachment.worldVerticesLength >> 1;
|
||||
attachmentTriangleCount = meshAttachment.triangles.Length;
|
||||
} else {
|
||||
noRender = true;
|
||||
attachmentVertexCount = 0;
|
||||
attachmentTriangleCount = 0;
|
||||
//continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if !SPINE_TK2D
|
||||
Material material; //= (Material)((AtlasRegion)rendererObject).page.rendererObject; // For no customSlotMaterials
|
||||
if (isCustomSlotMaterialsPopulated) {
|
||||
if (!customSlotMaterials.TryGetValue(slot, out material)) {
|
||||
material = (Material)((AtlasRegion)rendererObject).page.rendererObject;
|
||||
}
|
||||
} else {
|
||||
material = (Material)((AtlasRegion)rendererObject).page.rendererObject;
|
||||
}
|
||||
#else
|
||||
Material material = (rendererObject.GetType() == typeof(Material)) ? (Material)rendererObject : (Material)((AtlasRegion)rendererObject).page.rendererObject;
|
||||
#endif
|
||||
|
||||
// Create a new SubmeshInstruction when material changes. (or when forced to separate by a submeshSeparator)
|
||||
bool forceSeparate = (separatorSlots.Count > 0 && separatorSlots.Contains(slot));
|
||||
if (vertexCount > 0 && (lastMaterial.GetInstanceID() != material.GetInstanceID() || forceSeparate)) {
|
||||
workingSubmeshInstructions.Add(
|
||||
new Spine.Unity.MeshGeneration.SubmeshInstruction {
|
||||
skeleton = this.skeleton,
|
||||
material = lastMaterial,
|
||||
startSlot = submeshStartSlotIndex,
|
||||
endSlot = i,
|
||||
triangleCount = submeshTriangleCount,
|
||||
firstVertexIndex = submeshFirstVertex,
|
||||
vertexCount = submeshVertexCount,
|
||||
forceSeparate = forceSeparate
|
||||
}
|
||||
);
|
||||
submeshTriangleCount = 0;
|
||||
submeshVertexCount = 0;
|
||||
submeshFirstVertex = vertexCount;
|
||||
submeshStartSlotIndex = i;
|
||||
// Slot with a separator/new material will become the starting slot of the next new instruction.
|
||||
bool forceSeparate = (hasSeparators && separatorSlots.Contains(slot));
|
||||
if (noRender) {
|
||||
if (forceSeparate && vertexCount > 0 && this.generateMeshOverride != null) {
|
||||
workingSubmeshInstructions.Add(
|
||||
new Spine.Unity.MeshGeneration.SubmeshInstruction {
|
||||
skeleton = this.skeleton,
|
||||
material = lastMaterial,
|
||||
startSlot = submeshStartSlotIndex,
|
||||
endSlot = i,
|
||||
triangleCount = submeshTriangleCount,
|
||||
firstVertexIndex = submeshFirstVertex,
|
||||
vertexCount = submeshVertexCount,
|
||||
forceSeparate = forceSeparate
|
||||
}
|
||||
);
|
||||
submeshTriangleCount = 0;
|
||||
submeshVertexCount = 0;
|
||||
submeshFirstVertex = vertexCount;
|
||||
submeshStartSlotIndex = i;
|
||||
}
|
||||
} else {
|
||||
#if !SPINE_TK2D
|
||||
Material material;
|
||||
if (isCustomSlotMaterialsPopulated) {
|
||||
if (!customSlotMaterials.TryGetValue(slot, out material))
|
||||
material = (Material)((AtlasRegion)rendererObject).page.rendererObject;
|
||||
} else {
|
||||
material = (Material)((AtlasRegion)rendererObject).page.rendererObject;
|
||||
}
|
||||
#else
|
||||
Material material = (rendererObject.GetType() == typeof(Material)) ? (Material)rendererObject : (Material)((AtlasRegion)rendererObject).page.rendererObject;
|
||||
#endif
|
||||
|
||||
if (vertexCount > 0 && (forceSeparate || lastMaterial.GetInstanceID() != material.GetInstanceID())) {
|
||||
workingSubmeshInstructions.Add(
|
||||
new Spine.Unity.MeshGeneration.SubmeshInstruction {
|
||||
skeleton = this.skeleton,
|
||||
material = lastMaterial,
|
||||
startSlot = submeshStartSlotIndex,
|
||||
endSlot = i,
|
||||
triangleCount = submeshTriangleCount,
|
||||
firstVertexIndex = submeshFirstVertex,
|
||||
vertexCount = submeshVertexCount,
|
||||
forceSeparate = forceSeparate
|
||||
}
|
||||
);
|
||||
submeshTriangleCount = 0;
|
||||
submeshVertexCount = 0;
|
||||
submeshFirstVertex = vertexCount;
|
||||
submeshStartSlotIndex = i;
|
||||
}
|
||||
// Update state for the next iteration.
|
||||
lastMaterial = material;
|
||||
submeshTriangleCount += attachmentTriangleCount;
|
||||
vertexCount += attachmentVertexCount;
|
||||
submeshVertexCount += attachmentVertexCount;
|
||||
}
|
||||
// Update state for the next iteration.
|
||||
lastMaterial = material;
|
||||
submeshTriangleCount += attachmentTriangleCount;
|
||||
vertexCount += attachmentVertexCount;
|
||||
submeshVertexCount += attachmentVertexCount;
|
||||
}
|
||||
|
||||
if (submeshVertexCount != 0) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user