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https://github.com/EsotericSoftware/spine-runtimes.git
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[ts] Added another last minute fix to AnimationState:applyRotateTimeline
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@ -1458,9 +1458,12 @@ var spine;
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}
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}
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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if (time < frames[0])
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return;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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if (time < frames[0]) {
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if (setupPose)
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bone.rotation = bone.data.rotation;
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return;
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}
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var r2 = 0;
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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File diff suppressed because one or more lines are too long
@ -1458,9 +1458,12 @@ var spine;
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}
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}
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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if (time < frames[0])
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return;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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if (time < frames[0]) {
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if (setupPose)
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bone.rotation = bone.data.rotation;
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return;
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}
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var r2 = 0;
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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File diff suppressed because one or more lines are too long
@ -1111,9 +1111,12 @@ var spine;
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}
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}
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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if (time < frames[0])
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return;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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if (time < frames[0]) {
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if (setupPose)
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bone.rotation = bone.data.rotation;
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return;
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}
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var r2 = 0;
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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File diff suppressed because one or more lines are too long
@ -1111,9 +1111,12 @@ var spine;
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}
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}
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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if (time < frames[0])
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return;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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if (time < frames[0]) {
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if (setupPose)
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bone.rotation = bone.data.rotation;
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return;
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}
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var r2 = 0;
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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File diff suppressed because one or more lines are too long
@ -1111,9 +1111,12 @@ var spine;
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}
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}
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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if (time < frames[0])
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return;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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if (time < frames[0]) {
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if (setupPose)
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bone.rotation = bone.data.rotation;
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return;
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}
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var r2 = 0;
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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File diff suppressed because one or more lines are too long
@ -1111,9 +1111,12 @@ var spine;
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}
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}
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var rotateTimeline = timeline;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var frames = rotateTimeline.frames;
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if (time < frames[0])
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return;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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if (time < frames[0]) {
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if (setupPose)
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bone.rotation = bone.data.rotation;
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return;
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}
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var r2 = 0;
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var r2 = 0;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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File diff suppressed because one or more lines are too long
@ -221,9 +221,11 @@ module spine {
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let rotateTimeline = timeline as RotateTimeline;
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let rotateTimeline = timeline as RotateTimeline;
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let frames = rotateTimeline.frames;
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let frames = rotateTimeline.frames;
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if (time < frames[0]) return; // Time is before first frame.
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let bone = skeleton.bones[rotateTimeline.boneIndex];
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let bone = skeleton.bones[rotateTimeline.boneIndex];
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if (time < frames[0]) {
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if (setupPose) bone.rotation = bone.data.rotation;
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return;
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}
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let r2 = 0;
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let r2 = 0;
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if (time >= frames[frames.length - RotateTimeline.ENTRIES]) // Time is after last frame.
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if (time >= frames[frames.length - RotateTimeline.ENTRIES]) // Time is after last frame.
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