[flutter] Wrap TrackEntry.

This commit is contained in:
Mario Zechner 2022-08-27 13:35:02 +02:00
parent 1dd2c99c70
commit e8f27aad22
5 changed files with 1337 additions and 1 deletions

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@ -36,7 +36,9 @@ class Spineboy extends StatelessWidget {
@override
Widget build(BuildContext context) {
final controller = SpineWidgetController((controller) {
controller.animationState?.setAnimation(0, "walk", true);
final state = controller.animationState;
state?.setAnimation(0, "walk", false).setMixDuration(2);
state?.addEmptyAnimation(0, 0.2, 0);
});
return Scaffold(

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@ -124,10 +124,287 @@ class Skeleton {
Skeleton(this._skeleton);
}
class Animation {
final spine_animation _animation;
Animation(this._animation);
}
enum MixBlend {
Setup(0),
First(1),
Replace(2),
Add(3);
final int value;
const MixBlend(this.value);
}
class TrackEntry {
final spine_track_entry _entry;
TrackEntry(this._entry);
/// The index of the track where this entry is either current or queued.
int getTtrackIndex() {
return _bindings.spine_track_entry_get_track_index(_entry);
}
/// The animation to apply for this track entry.
Animation getAnimation() {
return Animation(_bindings.spine_track_entry_get_animation(_entry));
}
/// If true, the animation will repeat. If false, it will not, instead its last frame is applied if played beyond its duration.
bool getLoop() {
return _bindings.spine_track_entry_get_loop(_entry) == -1;
}
void setLoop(bool loop) {
_bindings.spine_track_entry_set_loop(_entry, loop ? -1 : 0);
}
/// If true, when mixing from the previous animation to this animation, the previous animation is applied as normal instead
/// of being mixed out.
///
/// When mixing between animations that key the same property, if a lower track also keys that property then the value will
/// briefly dip toward the lower track value during the mix. This happens because the first animation mixes from 100% to 0%
/// while the second animation mixes from 0% to 100%. Setting holdPrevious to true applies the first animation
/// at 100% during the mix so the lower track value is overwritten. Such dipping does not occur on the lowest track which
/// keys the property, only when a higher track also keys the property.
///
/// Snapping will occur if holdPrevious is true and this animation does not key all the same properties as the
/// previous animation.
bool getHoldPrevious() {
return _bindings.spine_track_entry_get_hold_previous(_entry) == -1;
}
void setHoldPrevious(bool holdPrevious) {
_bindings.spine_track_entry_set_hold_previous(_entry, holdPrevious ? -1 : 0);
}
bool getReverse() {
return _bindings.spine_track_entry_get_reverse(_entry) == -1;
}
void setReverse(bool reverse) {
_bindings.spine_track_entry_set_reverse(_entry, reverse ? -1 : 0);
}
bool getShortestRotation() {
return _bindings.spine_track_entry_get_shortest_rotation(_entry) == 1;
}
void setShortestRotation(bool shortestRotation) {
_bindings.spine_track_entry_set_shortest_rotation(_entry, shortestRotation ? -1 : 0);
}
/// Seconds to postpone playing the animation. When a track entry is the current track entry, delay postpones incrementing
/// the track time. When a track entry is queued, delay is the time from the start of the previous animation to when the
/// track entry will become the current track entry.
double getDelay() {
return _bindings.spine_track_entry_get_delay(_entry);
}
void setDelay(double delay) {
_bindings.spine_track_entry_set_delay(_entry, delay);
}
/// Current time in seconds this track entry has been the current track entry. The track time determines
/// TrackEntry.AnimationTime. The track time can be set to start the animation at a time other than 0, without affecting looping.
double getTrackTime() {
return _bindings.spine_track_entry_get_track_time(_entry);
}
void setTrackTime(double trackTime) {
_bindings.spine_track_entry_set_track_time(_entry, trackTime);
}
/// The track time in seconds when this animation will be removed from the track. Defaults to the animation duration for
/// non-looping animations and to int.MaxValue for looping animations. If the track end time is reached and no
/// other animations are queued for playback, and mixing from any previous animations is complete, properties keyed by the animation,
/// are set to the setup pose and the track is cleared.
///
/// It may be desired to use AnimationState.addEmptyAnimation(int, float, float) to mix the properties back to the
/// setup pose over time, rather than have it happen instantly.
double getTrackEnd() {
return _bindings.spine_track_entry_get_track_end(_entry);
}
void setTrackEnd(double trackEnd) {
_bindings.spine_track_entry_set_track_end(_entry, trackEnd);
}
/// Seconds when this animation starts, both initially and after looping. Defaults to 0.
///
/// When changing the animation start time, it often makes sense to set TrackEntry.AnimationLast to the same value to
/// prevent timeline keys before the start time from triggering.
double getAnimationStart() {
return _bindings.spine_track_entry_get_animation_start(_entry);
}
void setAnimationStart(double animationStart) {
_bindings.spine_track_entry_set_animation_start(_entry, animationStart);
}
/// Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will
/// loop back to TrackEntry.AnimationStart at this time. Defaults to the animation duration.
double getAnimationEnd() {
return _bindings.spine_track_entry_get_animation_end(_entry);
}
void setAnimationEnd(double animationEnd) {
_bindings.spine_track_entry_set_animation_end(_entry, animationEnd);
}
/// The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this
/// animation is applied, event timelines will fire all events between the animation last time (exclusive) and animation time
/// (inclusive). Defaults to -1 to ensure triggers on frame 0 happen the first time this animation is applied.
double getAnimationLast() {
return _bindings.spine_track_entry_get_animation_last(_entry);
}
void setAnimationLast(double animationLast) {
_bindings.spine_track_entry_set_animation_last(_entry, animationLast);
}
/// Uses TrackEntry.TrackTime to compute the animation time between TrackEntry.AnimationStart. and
/// TrackEntry.AnimationEnd. When the track time is 0, the animation time is equal to the animation start time.
double getAnimationTime() {
return _bindings.spine_track_entry_get_animation_time(_entry);
}
/// Multiplier for the delta time when the animation state is updated, causing time for this animation to play slower or
/// faster. Defaults to 1.
double getTimeScale() {
return _bindings.spine_animation_state_get_time_scale(_entry);
}
void setTimeScale(double timeScale) {
_bindings.spine_track_entry_set_time_scale(_entry, timeScale);
}
/// Values less than 1 mix this animation with the last skeleton pose. Defaults to 1, which overwrites the last skeleton pose with
/// this animation.
///
/// Typically track 0 is used to completely pose the skeleton, then alpha can be used on higher tracks. It doesn't make sense
/// to use alpha on track 0 if the skeleton pose is from the last frame render.
double getAlpha() {
return _bindings.spine_track_entry_get_alpha(_entry);
}
void setAlpha(double alpha) {
_bindings.spine_track_entry_set_alpha(_entry, alpha);
}
/// When the mix percentage (mix time / mix duration) is less than the event threshold, event timelines for the animation
/// being mixed out will be applied. Defaults to 0, so event timelines are not applied for an animation being mixed out.
double getEventThreshold() {
return _bindings.spine_track_entry_get_event_threshold(_entry);
}
void setEventThreshold(double eventThreshold) {
_bindings.spine_track_entry_set_event_threshold(_entry, eventThreshold);
}
/// When the mix percentage (mix time / mix duration) is less than the attachment threshold, attachment timelines for the
/// animation being mixed out will be applied. Defaults to 0, so attachment timelines are not applied for an animation being
/// mixed out.
double getAttachmentThreshold() {
return _bindings.spine_track_entry_get_attachment_threshold(_entry);
}
void setAttachmentThreshold(double attachmentThreshold) {
_bindings.spine_track_entry_set_attachment_threshold(_entry, attachmentThreshold);
}
/// When the mix percentage (mix time / mix duration) is less than the draw order threshold, draw order timelines for the
/// animation being mixed out will be applied. Defaults to 0, so draw order timelines are not applied for an animation being
/// mixed out.
double getDrawOrderThreshold() {
return _bindings.spine_track_entry_get_draw_order_threshold(_entry);
}
void setDrawOrderThreshold(double drawOrderThreshold) {
_bindings.spine_track_entry_set_draw_order_threshold(_entry, drawOrderThreshold);
}
/// The animation queued to start after this animation, or null.
TrackEntry? getNext() {
final next = _bindings.spine_track_entry_get_next(_entry);
if (next.address == nullptr.address) return null;
return TrackEntry(next);
}
/// Returns true if at least one loop has been completed.
bool isComplete() {
return _bindings.spine_track_entry_is_complete(_entry) == -1;
}
/// Seconds from 0 to the mix duration when mixing from the previous animation to this animation. May be slightly more than
/// TrackEntry.MixDuration when the mix is complete.
double getMixTime() {
return _bindings.spine_track_entry_get_mix_time(_entry);
}
void setMixTime(double mixTime) {
_bindings.spine_track_entry_set_mix_time(_entry, mixTime);
}
/// Seconds for mixing from the previous animation to this animation. Defaults to the value provided by
/// AnimationStateData based on the animation before this animation (if any).
///
/// The mix duration can be set manually rather than use the value from AnimationStateData.GetMix.
/// In that case, the mixDuration must be set before AnimationState.update(float) is next called.
///
/// When using AnimationState::addAnimation(int, Animation, bool, float) with a delay
/// less than or equal to 0, note the Delay is set using the mix duration from the AnimationStateData
double getMixDuration() {
return _bindings.spine_track_entry_get_mix_duration(_entry);
}
void setMixDuration(double mixDuration) {
_bindings.spine_track_entry_set_mix_duration(_entry, mixDuration);
}
MixBlend getMixBlend() {
return MixBlend.values[_bindings.spine_track_entry_get_mix_blend(_entry)];
}
void setMixBlend(MixBlend mixBlend) {
_bindings.spine_track_entry_set_mix_blend(_entry, mixBlend.value);
}
/// The track entry for the previous animation when mixing from the previous animation to this animation, or NULL if no
/// mixing is currently occuring. When mixing from multiple animations, MixingFrom makes up a double linked list with MixingTo.
TrackEntry? getMixingFrom() {
final from = _bindings.spine_track_entry_get_mixing_from(_entry);
if (from.address == nullptr.address) return null;
return TrackEntry(from);
}
/// The track entry for the next animation when mixing from this animation, or NULL if no mixing is currently occuring.
/// When mixing from multiple animations, MixingTo makes up a double linked list with MixingFrom.
TrackEntry? getMixingTo() {
final to = _bindings.spine_track_entry_get_mixing_to(_entry);
if (to.address == nullptr.address) return null;
return TrackEntry(to);
}
/// Resets the rotation directions for mixing this entry's rotate timelines. This can be useful to avoid bones rotating the
/// long way around when using alpha and starting animations on other tracks.
///
/// Mixing involves finding a rotation between two others, which has two possible solutions: the short way or the long way around.
/// The two rotations likely change over time, so which direction is the short or long way also changes.
/// If the short way was always chosen, bones would flip to the other side when that direction became the long way.
/// TrackEntry chooses the short way the first time it is applied and remembers that direction.
void resetRotationDirections() {
_bindings.spine_track_entry_reset_rotation_directions(_entry);
}
double getTrackComplete() {
return _bindings.spine_track_entry_get_track_complete(_entry);
}
}
class AnimationState {
@ -135,6 +412,8 @@ class AnimationState {
AnimationState(this._state);
// FIXME add listener methods, get current
/// Increments the track entry times, setting queued animations as current if needed
/// @param delta delta time
void update(double delta) {

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@ -427,6 +427,722 @@ class SpineFlutterBindings {
late final _spine_animation_state_set_time_scale =
_spine_animation_state_set_time_scalePtr
.asFunction<void Function(spine_animation_state, double)>();
int spine_track_entry_get_track_index(
spine_track_entry entry,
) {
return _spine_track_entry_get_track_index(
entry,
);
}
late final _spine_track_entry_get_track_indexPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>(
'spine_track_entry_get_track_index');
late final _spine_track_entry_get_track_index =
_spine_track_entry_get_track_indexPtr
.asFunction<int Function(spine_track_entry)>();
spine_animation spine_track_entry_get_animation(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation(
entry,
);
}
late final _spine_track_entry_get_animationPtr =
_lookup<ffi.NativeFunction<spine_animation Function(spine_track_entry)>>(
'spine_track_entry_get_animation');
late final _spine_track_entry_get_animation =
_spine_track_entry_get_animationPtr
.asFunction<spine_animation Function(spine_track_entry)>();
spine_track_entry spine_track_entry_get_previous(
spine_track_entry entry,
) {
return _spine_track_entry_get_previous(
entry,
);
}
late final _spine_track_entry_get_previousPtr = _lookup<
ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>(
'spine_track_entry_get_previous');
late final _spine_track_entry_get_previous =
_spine_track_entry_get_previousPtr
.asFunction<spine_track_entry Function(spine_track_entry)>();
int spine_track_entry_get_loop(
spine_track_entry entry,
) {
return _spine_track_entry_get_loop(
entry,
);
}
late final _spine_track_entry_get_loopPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>(
'spine_track_entry_get_loop');
late final _spine_track_entry_get_loop = _spine_track_entry_get_loopPtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_loop(
spine_track_entry entry,
int loop,
) {
return _spine_track_entry_set_loop(
entry,
loop,
);
}
late final _spine_track_entry_set_loopPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Int32)>>(
'spine_track_entry_set_loop');
late final _spine_track_entry_set_loop = _spine_track_entry_set_loopPtr
.asFunction<void Function(spine_track_entry, int)>();
int spine_track_entry_get_hold_previous(
spine_track_entry entry,
) {
return _spine_track_entry_get_hold_previous(
entry,
);
}
late final _spine_track_entry_get_hold_previousPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>(
'spine_track_entry_get_hold_previous');
late final _spine_track_entry_get_hold_previous =
_spine_track_entry_get_hold_previousPtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_hold_previous(
spine_track_entry entry,
int holdPrevious,
) {
return _spine_track_entry_set_hold_previous(
entry,
holdPrevious,
);
}
late final _spine_track_entry_set_hold_previousPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Int32)>>(
'spine_track_entry_set_hold_previous');
late final _spine_track_entry_set_hold_previous =
_spine_track_entry_set_hold_previousPtr
.asFunction<void Function(spine_track_entry, int)>();
int spine_track_entry_get_reverse(
spine_track_entry entry,
) {
return _spine_track_entry_get_reverse(
entry,
);
}
late final _spine_track_entry_get_reversePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>(
'spine_track_entry_get_reverse');
late final _spine_track_entry_get_reverse = _spine_track_entry_get_reversePtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_reverse(
spine_track_entry entry,
int reverse,
) {
return _spine_track_entry_set_reverse(
entry,
reverse,
);
}
late final _spine_track_entry_set_reversePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Int32)>>(
'spine_track_entry_set_reverse');
late final _spine_track_entry_set_reverse = _spine_track_entry_set_reversePtr
.asFunction<void Function(spine_track_entry, int)>();
int spine_track_entry_get_shortest_rotation(
spine_track_entry entry,
) {
return _spine_track_entry_get_shortest_rotation(
entry,
);
}
late final _spine_track_entry_get_shortest_rotationPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>(
'spine_track_entry_get_shortest_rotation');
late final _spine_track_entry_get_shortest_rotation =
_spine_track_entry_get_shortest_rotationPtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_shortest_rotation(
spine_track_entry entry,
int shortestRotation,
) {
return _spine_track_entry_set_shortest_rotation(
entry,
shortestRotation,
);
}
late final _spine_track_entry_set_shortest_rotationPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Int32)>>(
'spine_track_entry_set_shortest_rotation');
late final _spine_track_entry_set_shortest_rotation =
_spine_track_entry_set_shortest_rotationPtr
.asFunction<void Function(spine_track_entry, int)>();
double spine_track_entry_get_delay(
spine_track_entry entry,
) {
return _spine_track_entry_get_delay(
entry,
);
}
late final _spine_track_entry_get_delayPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_delay');
late final _spine_track_entry_get_delay = _spine_track_entry_get_delayPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_delay(
spine_track_entry entry,
double delay,
) {
return _spine_track_entry_set_delay(
entry,
delay,
);
}
late final _spine_track_entry_set_delayPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_delay');
late final _spine_track_entry_set_delay = _spine_track_entry_set_delayPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_track_time(
spine_track_entry entry,
) {
return _spine_track_entry_get_track_time(
entry,
);
}
late final _spine_track_entry_get_track_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_track_time');
late final _spine_track_entry_get_track_time =
_spine_track_entry_get_track_timePtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_track_time(
spine_track_entry entry,
double trackTime,
) {
return _spine_track_entry_set_track_time(
entry,
trackTime,
);
}
late final _spine_track_entry_set_track_timePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_track_time');
late final _spine_track_entry_set_track_time =
_spine_track_entry_set_track_timePtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_track_end(
spine_track_entry entry,
) {
return _spine_track_entry_get_track_end(
entry,
);
}
late final _spine_track_entry_get_track_endPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_track_end');
late final _spine_track_entry_get_track_end =
_spine_track_entry_get_track_endPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_track_end(
spine_track_entry entry,
double trackEnd,
) {
return _spine_track_entry_set_track_end(
entry,
trackEnd,
);
}
late final _spine_track_entry_set_track_endPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_track_end');
late final _spine_track_entry_set_track_end =
_spine_track_entry_set_track_endPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_start(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation_start(
entry,
);
}
late final _spine_track_entry_get_animation_startPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_animation_start');
late final _spine_track_entry_get_animation_start =
_spine_track_entry_get_animation_startPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_animation_start(
spine_track_entry entry,
double animationStart,
) {
return _spine_track_entry_set_animation_start(
entry,
animationStart,
);
}
late final _spine_track_entry_set_animation_startPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_animation_start');
late final _spine_track_entry_set_animation_start =
_spine_track_entry_set_animation_startPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_end(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation_end(
entry,
);
}
late final _spine_track_entry_get_animation_endPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_animation_end');
late final _spine_track_entry_get_animation_end =
_spine_track_entry_get_animation_endPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_animation_end(
spine_track_entry entry,
double animationEnd,
) {
return _spine_track_entry_set_animation_end(
entry,
animationEnd,
);
}
late final _spine_track_entry_set_animation_endPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_animation_end');
late final _spine_track_entry_set_animation_end =
_spine_track_entry_set_animation_endPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_last(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation_last(
entry,
);
}
late final _spine_track_entry_get_animation_lastPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_animation_last');
late final _spine_track_entry_get_animation_last =
_spine_track_entry_get_animation_lastPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_animation_last(
spine_track_entry entry,
double animationLast,
) {
return _spine_track_entry_set_animation_last(
entry,
animationLast,
);
}
late final _spine_track_entry_set_animation_lastPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_animation_last');
late final _spine_track_entry_set_animation_last =
_spine_track_entry_set_animation_lastPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_animation_time(
spine_track_entry entry,
) {
return _spine_track_entry_get_animation_time(
entry,
);
}
late final _spine_track_entry_get_animation_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_animation_time');
late final _spine_track_entry_get_animation_time =
_spine_track_entry_get_animation_timePtr
.asFunction<double Function(spine_track_entry)>();
double spine_track_entry_get_time_scale(
spine_track_entry entry,
) {
return _spine_track_entry_get_time_scale(
entry,
);
}
late final _spine_track_entry_get_time_scalePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_time_scale');
late final _spine_track_entry_get_time_scale =
_spine_track_entry_get_time_scalePtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_time_scale(
spine_track_entry entry,
double timeScale,
) {
return _spine_track_entry_set_time_scale(
entry,
timeScale,
);
}
late final _spine_track_entry_set_time_scalePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_time_scale');
late final _spine_track_entry_set_time_scale =
_spine_track_entry_set_time_scalePtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_alpha(
spine_track_entry entry,
) {
return _spine_track_entry_get_alpha(
entry,
);
}
late final _spine_track_entry_get_alphaPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_alpha');
late final _spine_track_entry_get_alpha = _spine_track_entry_get_alphaPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_alpha(
spine_track_entry entry,
double alpha,
) {
return _spine_track_entry_set_alpha(
entry,
alpha,
);
}
late final _spine_track_entry_set_alphaPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_alpha');
late final _spine_track_entry_set_alpha = _spine_track_entry_set_alphaPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_event_threshold(
spine_track_entry entry,
) {
return _spine_track_entry_get_event_threshold(
entry,
);
}
late final _spine_track_entry_get_event_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_event_threshold');
late final _spine_track_entry_get_event_threshold =
_spine_track_entry_get_event_thresholdPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_event_threshold(
spine_track_entry entry,
double eventThreshold,
) {
return _spine_track_entry_set_event_threshold(
entry,
eventThreshold,
);
}
late final _spine_track_entry_set_event_thresholdPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_event_threshold');
late final _spine_track_entry_set_event_threshold =
_spine_track_entry_set_event_thresholdPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_attachment_threshold(
spine_track_entry entry,
) {
return _spine_track_entry_get_attachment_threshold(
entry,
);
}
late final _spine_track_entry_get_attachment_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_attachment_threshold');
late final _spine_track_entry_get_attachment_threshold =
_spine_track_entry_get_attachment_thresholdPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_attachment_threshold(
spine_track_entry entry,
double attachmentThreshold,
) {
return _spine_track_entry_set_attachment_threshold(
entry,
attachmentThreshold,
);
}
late final _spine_track_entry_set_attachment_thresholdPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_attachment_threshold');
late final _spine_track_entry_set_attachment_threshold =
_spine_track_entry_set_attachment_thresholdPtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_draw_order_threshold(
spine_track_entry entry,
) {
return _spine_track_entry_get_draw_order_threshold(
entry,
);
}
late final _spine_track_entry_get_draw_order_thresholdPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_draw_order_threshold');
late final _spine_track_entry_get_draw_order_threshold =
_spine_track_entry_get_draw_order_thresholdPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_draw_order_threshold(
spine_track_entry entry,
double drawOrderThreshold,
) {
return _spine_track_entry_set_draw_order_threshold(
entry,
drawOrderThreshold,
);
}
late final _spine_track_entry_set_draw_order_thresholdPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_draw_order_threshold');
late final _spine_track_entry_set_draw_order_threshold =
_spine_track_entry_set_draw_order_thresholdPtr
.asFunction<void Function(spine_track_entry, double)>();
spine_track_entry spine_track_entry_get_next(
spine_track_entry entry,
) {
return _spine_track_entry_get_next(
entry,
);
}
late final _spine_track_entry_get_nextPtr = _lookup<
ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>(
'spine_track_entry_get_next');
late final _spine_track_entry_get_next = _spine_track_entry_get_nextPtr
.asFunction<spine_track_entry Function(spine_track_entry)>();
int spine_track_entry_is_complete(
spine_track_entry entry,
) {
return _spine_track_entry_is_complete(
entry,
);
}
late final _spine_track_entry_is_completePtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>(
'spine_track_entry_is_complete');
late final _spine_track_entry_is_complete = _spine_track_entry_is_completePtr
.asFunction<int Function(spine_track_entry)>();
double spine_track_entry_get_mix_time(
spine_track_entry entry,
) {
return _spine_track_entry_get_mix_time(
entry,
);
}
late final _spine_track_entry_get_mix_timePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_mix_time');
late final _spine_track_entry_get_mix_time =
_spine_track_entry_get_mix_timePtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_time(
spine_track_entry entry,
double mixTime,
) {
return _spine_track_entry_set_mix_time(
entry,
mixTime,
);
}
late final _spine_track_entry_set_mix_timePtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_mix_time');
late final _spine_track_entry_set_mix_time =
_spine_track_entry_set_mix_timePtr
.asFunction<void Function(spine_track_entry, double)>();
double spine_track_entry_get_mix_duration(
spine_track_entry entry,
) {
return _spine_track_entry_get_mix_duration(
entry,
);
}
late final _spine_track_entry_get_mix_durationPtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_mix_duration');
late final _spine_track_entry_get_mix_duration =
_spine_track_entry_get_mix_durationPtr
.asFunction<double Function(spine_track_entry)>();
void spine_track_entry_set_mix_duration(
spine_track_entry entry,
double mixDuration,
) {
return _spine_track_entry_set_mix_duration(
entry,
mixDuration,
);
}
late final _spine_track_entry_set_mix_durationPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Float)>>(
'spine_track_entry_set_mix_duration');
late final _spine_track_entry_set_mix_duration =
_spine_track_entry_set_mix_durationPtr
.asFunction<void Function(spine_track_entry, double)>();
int spine_track_entry_get_mix_blend(
spine_track_entry entry,
) {
return _spine_track_entry_get_mix_blend(
entry,
);
}
late final _spine_track_entry_get_mix_blendPtr =
_lookup<ffi.NativeFunction<ffi.Int32 Function(spine_track_entry)>>(
'spine_track_entry_get_mix_blend');
late final _spine_track_entry_get_mix_blend =
_spine_track_entry_get_mix_blendPtr
.asFunction<int Function(spine_track_entry)>();
void spine_track_entry_set_mix_blend(
spine_track_entry entry,
int mixBlend,
) {
return _spine_track_entry_set_mix_blend(
entry,
mixBlend,
);
}
late final _spine_track_entry_set_mix_blendPtr = _lookup<
ffi.NativeFunction<ffi.Void Function(spine_track_entry, ffi.Int32)>>(
'spine_track_entry_set_mix_blend');
late final _spine_track_entry_set_mix_blend =
_spine_track_entry_set_mix_blendPtr
.asFunction<void Function(spine_track_entry, int)>();
spine_track_entry spine_track_entry_get_mixing_from(
spine_track_entry entry,
) {
return _spine_track_entry_get_mixing_from(
entry,
);
}
late final _spine_track_entry_get_mixing_fromPtr = _lookup<
ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>(
'spine_track_entry_get_mixing_from');
late final _spine_track_entry_get_mixing_from =
_spine_track_entry_get_mixing_fromPtr
.asFunction<spine_track_entry Function(spine_track_entry)>();
spine_track_entry spine_track_entry_get_mixing_to(
spine_track_entry entry,
) {
return _spine_track_entry_get_mixing_to(
entry,
);
}
late final _spine_track_entry_get_mixing_toPtr = _lookup<
ffi.NativeFunction<spine_track_entry Function(spine_track_entry)>>(
'spine_track_entry_get_mixing_to');
late final _spine_track_entry_get_mixing_to =
_spine_track_entry_get_mixing_toPtr
.asFunction<spine_track_entry Function(spine_track_entry)>();
void spine_track_entry_reset_rotation_directions(
spine_track_entry entry,
) {
return _spine_track_entry_reset_rotation_directions(
entry,
);
}
late final _spine_track_entry_reset_rotation_directionsPtr =
_lookup<ffi.NativeFunction<ffi.Void Function(spine_track_entry)>>(
'spine_track_entry_reset_rotation_directions');
late final _spine_track_entry_reset_rotation_directions =
_spine_track_entry_reset_rotation_directionsPtr
.asFunction<void Function(spine_track_entry)>();
double spine_track_entry_get_track_complete(
spine_track_entry entry,
) {
return _spine_track_entry_get_track_complete(
entry,
);
}
late final _spine_track_entry_get_track_completePtr =
_lookup<ffi.NativeFunction<ffi.Float Function(spine_track_entry)>>(
'spine_track_entry_get_track_complete');
late final _spine_track_entry_get_track_complete =
_spine_track_entry_get_track_completePtr
.asFunction<double Function(spine_track_entry)>();
}
class spine_atlas extends ffi.Struct {
@ -453,6 +1169,13 @@ abstract class spine_blend_mode {
static const int SPINE_BLEND_MODE_SCREEN = 3;
}
abstract class spine_mix_blend {
static const int SPINE_MIX_BLEND_SETUP = 0;
static const int SPINE_MIX_BLEND_FIRST = 1;
static const int SPINE_MIX_BLEND_REPLACE = 2;
static const int SPINE_MIX_BLEND_ADD = 3;
}
class spine_render_command extends ffi.Struct {
external ffi.Pointer<ffi.Float> positions;
@ -490,3 +1213,4 @@ class spine_skeleton_drawable extends ffi.Struct {
typedef spine_skeleton = ffi.Pointer<ffi.Void>;
typedef spine_animation_state = ffi.Pointer<ffi.Void>;
typedef spine_track_entry = ffi.Pointer<ffi.Void>;
typedef spine_animation = ffi.Pointer<ffi.Void>;

View File

@ -330,3 +330,279 @@ FFI_PLUGIN_EXPORT void spine_animation_state_set_time_scale(spine_animation_stat
AnimationState *_state = (AnimationState*)state;
_state->setTimeScale(timeScale);
}
FFI_PLUGIN_EXPORT int spine_track_entry_get_track_index(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getTrackIndex();
}
FFI_PLUGIN_EXPORT spine_animation spine_track_entry_get_animation(spine_track_entry entry) {
if (entry == nullptr) return nullptr;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getAnimation();
}
FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_previous(spine_track_entry entry) {
if (entry == nullptr) return nullptr;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getPrevious();
}
FFI_PLUGIN_EXPORT int spine_track_entry_get_loop(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getLoop() ? -1 : 0;
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_loop(spine_track_entry entry, int loop) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setLoop(loop);
}
FFI_PLUGIN_EXPORT int spine_track_entry_get_hold_previous(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getHoldPrevious() ? -1 : 0;
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_hold_previous(spine_track_entry entry, int holdPrevious) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setHoldPrevious(holdPrevious);
}
FFI_PLUGIN_EXPORT int spine_track_entry_get_reverse(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getReverse() ? -1 : 0;
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_reverse(spine_track_entry entry, int reverse) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setReverse(reverse);
}
FFI_PLUGIN_EXPORT int spine_track_entry_get_shortest_rotation(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getShortestRotation() ? -1 : 0;
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_shortest_rotation(spine_track_entry entry, int shortestRotation) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setShortestRotation(shortestRotation);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_delay(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getDelay();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_delay(spine_track_entry entry, float delay) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setDelay(delay);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_track_time(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getTrackTime();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_track_time(spine_track_entry entry, float trackTime) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setTrackTime(trackTime);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_track_end(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getTrackEnd();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_track_end(spine_track_entry entry, float trackEnd) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setTrackEnd(trackEnd);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_animation_start(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getAnimationStart();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_animation_start(spine_track_entry entry, float animationStart) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setAnimationStart(animationStart);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_animation_end(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getAnimationEnd();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_animation_end(spine_track_entry entry, float animationEnd) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setAnimationEnd(animationEnd);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_animation_last(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getAnimationLast();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_animation_last(spine_track_entry entry, float animationLast) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setAnimationLast(animationLast);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_animation_time(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getAnimationTime();
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_time_scale(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getTimeScale();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_time_scale(spine_track_entry entry, float timeScale) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setTimeScale(timeScale);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_alpha(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getAlpha();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_alpha(spine_track_entry entry, float alpha) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setAlpha(alpha);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_event_threshold(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getEventThreshold();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_event_threshold(spine_track_entry entry, float eventThreshold) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setEventThreshold(eventThreshold);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_attachment_threshold(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getAttachmentThreshold();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_attachment_threshold(spine_track_entry entry, float attachmentThreshold) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setAttachmentThreshold(attachmentThreshold);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_draw_order_threshold(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getDrawOrderThreshold();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_draw_order_threshold(spine_track_entry entry, float drawOrderThreshold) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setDrawOrderThreshold(drawOrderThreshold);
}
FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_next(spine_track_entry entry) {
if (entry == nullptr) return nullptr;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getNext();
}
FFI_PLUGIN_EXPORT int spine_track_entry_is_complete(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->isComplete() ? -1 : 0;
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_mix_time(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getMixTime();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_mix_time(spine_track_entry entry, float mixTime) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setMixTime(mixTime);
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_mix_duration(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getMixDuration();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_mix_duration(spine_track_entry entry, float mixDuration) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setMixDuration(mixDuration);
}
FFI_PLUGIN_EXPORT spine_mix_blend spine_track_entry_get_mix_blend(spine_track_entry entry) {
if (entry == nullptr) return SPINE_MIX_BLEND_SETUP;
TrackEntry *_entry = (TrackEntry*)entry;
return (spine_mix_blend)_entry->getMixBlend();
}
FFI_PLUGIN_EXPORT void spine_track_entry_set_mix_blend(spine_track_entry entry, spine_mix_blend mixBlend) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->setMixBlend((MixBlend)mixBlend);
}
FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_mixing_from(spine_track_entry entry) {
if (entry == nullptr) return nullptr;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getMixingFrom();
}
FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_mixing_to(spine_track_entry entry) {
if (entry == nullptr) return nullptr;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getMixingTo();
}
FFI_PLUGIN_EXPORT void spine_track_entry_reset_rotation_directions(spine_track_entry entry) {
if (entry == nullptr) return;
TrackEntry *_entry = (TrackEntry*)entry;
_entry->resetRotationDirections();
}
FFI_PLUGIN_EXPORT float spine_track_entry_get_track_complete(spine_track_entry entry) {
if (entry == nullptr) return 0;
TrackEntry *_entry = (TrackEntry*)entry;
return _entry->getTrackComplete();
}

View File

@ -53,6 +53,13 @@ typedef enum spine_blend_mode {
SPINE_BLEND_MODE_SCREEN
} spine_blend_mode;
typedef enum spine_mix_blend {
SPINE_MIX_BLEND_SETUP = 0,
SPINE_MIX_BLEND_FIRST,
SPINE_MIX_BLEND_REPLACE,
SPINE_MIX_BLEND_ADD
} spine_mix_blend;
typedef struct spine_render_command {
float *positions;
float *uvs;
@ -68,6 +75,7 @@ typedef struct spine_render_command {
typedef void* spine_skeleton;
typedef void* spine_animation_state;
typedef void* spine_track_entry;
typedef void* spine_animation;
typedef struct spine_skeleton_drawable {
spine_skeleton skeleton;
@ -92,3 +100,50 @@ FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(sp
FFI_PLUGIN_EXPORT void spine_animation_state_set_empty_animations(spine_animation_state state, float mixDuration);
FFI_PLUGIN_EXPORT float spine_animation_state_get_time_scale(spine_animation_state state);
FFI_PLUGIN_EXPORT void spine_animation_state_set_time_scale(spine_animation_state state, float timeScale);
FFI_PLUGIN_EXPORT int spine_track_entry_get_track_index(spine_track_entry entry);
FFI_PLUGIN_EXPORT spine_animation spine_track_entry_get_animation(spine_track_entry entry);
FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_previous(spine_track_entry entry);
FFI_PLUGIN_EXPORT int spine_track_entry_get_loop(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_loop(spine_track_entry entry, int loop);
FFI_PLUGIN_EXPORT int spine_track_entry_get_hold_previous(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_hold_previous(spine_track_entry entry, int holdPrevious);
FFI_PLUGIN_EXPORT int spine_track_entry_get_reverse(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_reverse(spine_track_entry entry, int reverse);
FFI_PLUGIN_EXPORT int spine_track_entry_get_shortest_rotation(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_shortest_rotation(spine_track_entry entry, int shortestRotation);
FFI_PLUGIN_EXPORT float spine_track_entry_get_delay(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_delay(spine_track_entry entry, float delay);
FFI_PLUGIN_EXPORT float spine_track_entry_get_track_time(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_track_time(spine_track_entry entry, float trackTime);
FFI_PLUGIN_EXPORT float spine_track_entry_get_track_end(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_track_end(spine_track_entry entry, float trackEnd);
FFI_PLUGIN_EXPORT float spine_track_entry_get_animation_start(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_animation_start(spine_track_entry entry, float animationStart);
FFI_PLUGIN_EXPORT float spine_track_entry_get_animation_end(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_animation_end(spine_track_entry entry, float animationEnd);
FFI_PLUGIN_EXPORT float spine_track_entry_get_animation_last(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_animation_last(spine_track_entry entry, float animationLast);
FFI_PLUGIN_EXPORT float spine_track_entry_get_animation_time(spine_track_entry entry);
FFI_PLUGIN_EXPORT float spine_track_entry_get_time_scale(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_time_scale(spine_track_entry entry, float timeScale);
FFI_PLUGIN_EXPORT float spine_track_entry_get_alpha(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_alpha(spine_track_entry entry, float alpha);
FFI_PLUGIN_EXPORT float spine_track_entry_get_event_threshold(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_event_threshold(spine_track_entry entry, float eventThreshold);
FFI_PLUGIN_EXPORT float spine_track_entry_get_attachment_threshold(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_attachment_threshold(spine_track_entry entry, float attachmentThreshold);
FFI_PLUGIN_EXPORT float spine_track_entry_get_draw_order_threshold(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_draw_order_threshold(spine_track_entry entry, float drawOrderThreshold);
FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_next(spine_track_entry entry);
FFI_PLUGIN_EXPORT int spine_track_entry_is_complete(spine_track_entry entry);
FFI_PLUGIN_EXPORT float spine_track_entry_get_mix_time(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_mix_time(spine_track_entry entry, float mixTime);
FFI_PLUGIN_EXPORT float spine_track_entry_get_mix_duration(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_mix_duration(spine_track_entry entry, float mixDuration);
FFI_PLUGIN_EXPORT spine_mix_blend spine_track_entry_get_mix_blend(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_set_mix_blend(spine_track_entry entry, spine_mix_blend mixBlend);
FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_mixing_from(spine_track_entry entry);
FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_mixing_to(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_reset_rotation_directions(spine_track_entry entry);
FFI_PLUGIN_EXPORT float spine_track_entry_get_track_complete(spine_track_entry entry);