mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 10:16:01 +08:00
[monogame] Solution links to spine-csharp project instead of linking source files with relative paths.
This commit is contained in:
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commit
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@ -5,6 +5,8 @@ VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-example", "example\spine-monogame-example.csproj", "{0A7474EC-4DF9-40E7-B920-D1D1601F20A7}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-csharp", "..\spine-csharp\spine-csharp.csproj", "{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -21,6 +23,14 @@ Global
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{0A7474EC-4DF9-40E7-B920-D1D1601F20A7}.Release|Any CPU.Build.0 = Release|Any CPU
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{0A7474EC-4DF9-40E7-B920-D1D1601F20A7}.Release|x86.ActiveCfg = Release|Any CPU
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{0A7474EC-4DF9-40E7-B920-D1D1601F20A7}.Release|x86.Build.0 = Release|Any CPU
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{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Debug|x86.ActiveCfg = Debug|Any CPU
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{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Debug|x86.Build.0 = Debug|Any CPU
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{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Release|Any CPU.Build.0 = Release|Any CPU
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{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Release|x86.ActiveCfg = Release|Any CPU
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{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -42,120 +42,6 @@
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\spine-csharp\src\Animation.cs">
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<Link>spine-csharp\Animation.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\AnimationState.cs">
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<Link>spine-csharp\AnimationState.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\AnimationStateData.cs">
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<Link>spine-csharp\AnimationStateData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Atlas.cs">
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<Link>spine-csharp\Atlas.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
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<Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\Attachment.cs">
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<Link>spine-csharp\Attachments\Attachment.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
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<Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\AttachmentType.cs">
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<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\BoundingBoxAttachment.cs">
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<Link>spine-csharp\Attachments\BoundingBoxAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\MeshAttachment.cs">
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<Link>spine-csharp\Attachments\MeshAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\PathAttachment.cs">
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<Link>spine-csharp\Attachments\PathAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\PointAttachment.cs">
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<Link>spine-csharp\Attachments\PointAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
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<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Attachments\VertexAttachment.cs">
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<Link>spine-csharp\Attachments\VertexAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\BlendMode.cs">
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<Link>spine-csharp\BlendMode.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Bone.cs">
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<Link>spine-csharp\Bone.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\BoneData.cs">
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<Link>spine-csharp\BoneData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Event.cs">
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<Link>spine-csharp\Event.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\EventData.cs">
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<Link>spine-csharp\EventData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\ExposedList.cs">
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<Link>spine-csharp\ExposedList.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\IConstraint.cs">
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<Link>spine-csharp\IConstraint.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\IkConstraint.cs">
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<Link>spine-csharp\IkConstraint.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\IkConstraintData.cs">
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<Link>spine-csharp\IkConstraintData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\IUpdatable.cs">
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<Link>spine-csharp\IUpdatable.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Json.cs">
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<Link>spine-csharp\Json.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\MathUtils.cs">
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<Link>spine-csharp\MathUtils.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\PathConstraint.cs">
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<Link>spine-csharp\PathConstraint.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\PathConstraintData.cs">
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<Link>spine-csharp\PathConstraintData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Skeleton.cs">
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<Link>spine-csharp\Skeleton.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\SkeletonBinary.cs">
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<Link>spine-csharp\SkeletonBinary.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\SkeletonBounds.cs">
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<Link>spine-csharp\SkeletonBounds.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\SkeletonData.cs">
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<Link>spine-csharp\SkeletonData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\SkeletonJson.cs">
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<Link>spine-csharp\SkeletonJson.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Skin.cs">
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<Link>spine-csharp\Skin.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\Slot.cs">
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<Link>spine-csharp\Slot.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\SlotData.cs">
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<Link>spine-csharp\SlotData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\TransformConstraint.cs">
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<Link>spine-csharp\TransformConstraint.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-csharp\src\TransformConstraintData.cs">
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<Link>spine-csharp\TransformConstraintData.cs</Link>
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</Compile>
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<Compile Include="..\..\spine-xna\src\MeshBatcher.cs">
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<Link>spine-xna\MeshBatcher.cs</Link>
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</Compile>
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@ -237,6 +123,12 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\spine-csharp\spine-csharp.csproj">
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<Project>{94144e22-2431-4a8f-ac04-dec22f7edd8f}</Project>
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<Name>spine-csharp</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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