mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Merge branch '3.6' into 3.7-beta
This commit is contained in:
commit
e8fa57e3aa
@ -180,7 +180,7 @@ void _spEventQueue_drain (_spEventQueue* self) {
|
|||||||
self->drainDisabled = 0;
|
self->drainDisabled = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// These two functions are needed in the UE4 runtime, see #1037
|
/* These two functions are needed in the UE4 runtime, see #1037 */
|
||||||
void _spAnimationState_enableQueue(spAnimationState* self) {
|
void _spAnimationState_enableQueue(spAnimationState* self) {
|
||||||
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
||||||
internal->queue->drainDisabled = 0;
|
internal->queue->drainDisabled = 0;
|
||||||
|
|||||||
@ -732,7 +732,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
|
|||||||
data->target = spSkeletonData_findBone(skeletonData, targetName);
|
data->target = spSkeletonData_findBone(skeletonData, targetName);
|
||||||
if (!data->target) {
|
if (!data->target) {
|
||||||
spSkeletonData_dispose(skeletonData);
|
spSkeletonData_dispose(skeletonData);
|
||||||
_spSkeletonJson_setError(self, root, "Target bone not found: ", boneMap->name);
|
_spSkeletonJson_setError(self, root, "Target bone not found: ", targetName);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -771,7 +771,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
|
|||||||
data->target = spSkeletonData_findBone(skeletonData, name);
|
data->target = spSkeletonData_findBone(skeletonData, name);
|
||||||
if (!data->target) {
|
if (!data->target) {
|
||||||
spSkeletonData_dispose(skeletonData);
|
spSkeletonData_dispose(skeletonData);
|
||||||
_spSkeletonJson_setError(self, root, "Target bone not found: ", boneMap->name);
|
_spSkeletonJson_setError(self, root, "Target bone not found: ", name);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -822,7 +822,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
|
|||||||
data->target = spSkeletonData_findSlot(skeletonData, name);
|
data->target = spSkeletonData_findSlot(skeletonData, name);
|
||||||
if (!data->target) {
|
if (!data->target) {
|
||||||
spSkeletonData_dispose(skeletonData);
|
spSkeletonData_dispose(skeletonData);
|
||||||
_spSkeletonJson_setError(self, root, "Target slot not found: ", boneMap->name);
|
_spSkeletonJson_setError(self, root, "Target slot not found: ", name);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -61,7 +61,7 @@ public:
|
|||||||
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlas, scale);
|
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlas, scale);
|
||||||
}
|
}
|
||||||
// Use createWithJsonFile instead
|
// Use createWithJsonFile instead
|
||||||
CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1)
|
CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1)
|
||||||
{
|
{
|
||||||
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlasFile, scale);
|
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlasFile, scale);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -259,17 +259,12 @@ namespace Spine {
|
|||||||
break;
|
break;
|
||||||
case Dip:
|
case Dip:
|
||||||
pose = MixPose.Setup;
|
pose = MixPose.Setup;
|
||||||
alpha = mix == 1 ? 0 : alphaDip;
|
alpha = alphaDip;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
pose = MixPose.Setup;
|
pose = MixPose.Setup;
|
||||||
if (mix == 1) {
|
TrackEntry dipMix = timelineDipMix[i];
|
||||||
alpha = 0;
|
alpha = alphaDip * Math.Max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
|
||||||
} else {
|
|
||||||
alpha = alphaDip;
|
|
||||||
var dipMix = timelineDipMix[i];
|
|
||||||
alpha *= Math.Max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
from.totalAlpha += alpha;
|
from.totalAlpha += alpha;
|
||||||
|
|||||||
4
spine-ts/build/spine-all.d.ts
vendored
4
spine-ts/build/spine-all.d.ts
vendored
@ -1483,8 +1483,8 @@ declare module spine.webgl {
|
|||||||
private shapes;
|
private shapes;
|
||||||
private shapesShader;
|
private shapesShader;
|
||||||
private activeRenderer;
|
private activeRenderer;
|
||||||
private skeletonRenderer;
|
skeletonRenderer: SkeletonRenderer;
|
||||||
private skeletonDebugRenderer;
|
skeletonDebugRenderer: SkeletonDebugRenderer;
|
||||||
private QUAD;
|
private QUAD;
|
||||||
private QUAD_TRIANGLES;
|
private QUAD_TRIANGLES;
|
||||||
private WHITE;
|
private WHITE;
|
||||||
|
|||||||
4
spine-ts/build/spine-webgl.d.ts
vendored
4
spine-ts/build/spine-webgl.d.ts
vendored
@ -1454,8 +1454,8 @@ declare module spine.webgl {
|
|||||||
private shapes;
|
private shapes;
|
||||||
private shapesShader;
|
private shapesShader;
|
||||||
private activeRenderer;
|
private activeRenderer;
|
||||||
private skeletonRenderer;
|
skeletonRenderer: SkeletonRenderer;
|
||||||
private skeletonDebugRenderer;
|
skeletonDebugRenderer: SkeletonDebugRenderer;
|
||||||
private QUAD;
|
private QUAD;
|
||||||
private QUAD_TRIANGLES;
|
private QUAD_TRIANGLES;
|
||||||
private WHITE;
|
private WHITE;
|
||||||
|
|||||||
4
spine-ts/build/spine-widget.d.ts
vendored
4
spine-ts/build/spine-widget.d.ts
vendored
@ -1454,8 +1454,8 @@ declare module spine.webgl {
|
|||||||
private shapes;
|
private shapes;
|
||||||
private shapesShader;
|
private shapesShader;
|
||||||
private activeRenderer;
|
private activeRenderer;
|
||||||
private skeletonRenderer;
|
skeletonRenderer: SkeletonRenderer;
|
||||||
private skeletonDebugRenderer;
|
skeletonDebugRenderer: SkeletonDebugRenderer;
|
||||||
private QUAD;
|
private QUAD;
|
||||||
private QUAD_TRIANGLES;
|
private QUAD_TRIANGLES;
|
||||||
private WHITE;
|
private WHITE;
|
||||||
|
|||||||
@ -39,8 +39,8 @@ module spine.webgl {
|
|||||||
private shapes: ShapeRenderer;
|
private shapes: ShapeRenderer;
|
||||||
private shapesShader: Shader;
|
private shapesShader: Shader;
|
||||||
private activeRenderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer = null;
|
private activeRenderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer = null;
|
||||||
private skeletonRenderer: SkeletonRenderer;
|
skeletonRenderer: SkeletonRenderer;
|
||||||
private skeletonDebugRenderer: SkeletonDebugRenderer;
|
skeletonDebugRenderer: SkeletonDebugRenderer;
|
||||||
private QUAD = [
|
private QUAD = [
|
||||||
0, 0, 1, 1, 1, 1, 0, 0,
|
0, 0, 1, 1, 1, 1, 0, 0,
|
||||||
0, 0, 1, 1, 1, 1, 0, 0,
|
0, 0, 1, 1, 1, 1, 0, 0,
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -74,15 +74,16 @@ namespace Spine.Unity.Editor {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
|
SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
|
||||||
if (dataField != null) {
|
if (dataField != null) {
|
||||||
if (dataField.objectReferenceValue is SkeletonDataAsset) {
|
var objectReferenceValue = dataField.objectReferenceValue;
|
||||||
skeletonDataAsset = (SkeletonDataAsset)dataField.objectReferenceValue;
|
if (objectReferenceValue is SkeletonDataAsset) {
|
||||||
} else if (dataField.objectReferenceValue is ISkeletonComponent) {
|
skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue;
|
||||||
var skeletonComponent = (ISkeletonComponent)dataField.objectReferenceValue;
|
} else if (objectReferenceValue is ISkeletonComponent) {
|
||||||
|
var skeletonComponent = (ISkeletonComponent)objectReferenceValue;
|
||||||
if (skeletonComponent != null)
|
if (skeletonComponent != null)
|
||||||
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
|
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
|
||||||
} else {
|
} else if (objectReferenceValue != null) {
|
||||||
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
|
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -95,7 +96,12 @@ namespace Spine.Unity.Editor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (skeletonDataAsset == null) {
|
if (skeletonDataAsset == null) {
|
||||||
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
|
if (TargetAttribute.fallbackToTextField) {
|
||||||
|
EditorGUI.PropertyField(position, property); //EditorGUI.TextField(position, label, property.stringValue);
|
||||||
|
} else {
|
||||||
|
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
|
||||||
|
}
|
||||||
|
|
||||||
skeletonDataAsset = property.serializedObject.targetObject as SkeletonDataAsset;
|
skeletonDataAsset = property.serializedObject.targetObject as SkeletonDataAsset;
|
||||||
if (skeletonDataAsset == null) return;
|
if (skeletonDataAsset == null) return;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -345,7 +345,7 @@ VertexOutput vert(VertexInput input)
|
|||||||
output.color = calculateVertexColor(input.color);
|
output.color = calculateVertexColor(input.color);
|
||||||
output.texcoord = float3(calculateTextureCoord(input.texcoord), 0);
|
output.texcoord = float3(calculateTextureCoord(input.texcoord), 0);
|
||||||
|
|
||||||
float3 viewPos = UnityObjectViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex);
|
float3 viewPos = UnityObjectToViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex); //
|
||||||
#if defined(FIXED_NORMALS_BACKFACE_RENDERING) || defined(_RIM_LIGHTING)
|
#if defined(FIXED_NORMALS_BACKFACE_RENDERING) || defined(_RIM_LIGHTING)
|
||||||
float4 powWorld = calculateWorldPos(input.vertex);
|
float4 powWorld = calculateWorldPos(input.vertex);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@ -10,127 +10,78 @@ Material:
|
|||||||
m_Shader: {fileID: 4800000, guid: fa95b0fb6983c0f40a152e6f9aa82bfb, type: 3}
|
m_Shader: {fileID: 4800000, guid: fa95b0fb6983c0f40a152e6f9aa82bfb, type: 3}
|
||||||
m_ShaderKeywords:
|
m_ShaderKeywords:
|
||||||
m_LightmapFlags: 5
|
m_LightmapFlags: 5
|
||||||
m_CustomRenderQueue: 3000
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap: {}
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 2
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
- first:
|
- _AlphaTex:
|
||||||
name: _BumpMap
|
|
||||||
second:
|
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- first:
|
- _BumpMap:
|
||||||
name: _DetailAlbedoMap
|
|
||||||
second:
|
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- first:
|
- _DetailAlbedoMap:
|
||||||
name: _DetailMask
|
|
||||||
second:
|
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- first:
|
- _DetailMask:
|
||||||
name: _DetailNormalMap
|
|
||||||
second:
|
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- first:
|
- _DetailNormalMap:
|
||||||
name: _EmissionMap
|
|
||||||
second:
|
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- first:
|
- _EmissionMap:
|
||||||
name: _MainTex
|
|
||||||
second:
|
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- first:
|
- _MainTex:
|
||||||
name: _MetallicGlossMap
|
|
||||||
second:
|
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- first:
|
- _MetallicGlossMap:
|
||||||
name: _OcclusionMap
|
|
||||||
second:
|
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- first:
|
- _OcclusionMap:
|
||||||
name: _ParallaxMap
|
m_Texture: {fileID: 0}
|
||||||
second:
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- first:
|
- PixelSnap: 0
|
||||||
name: _BumpScale
|
- _BumpScale: 1
|
||||||
second: 1
|
- _ColorMask: 15
|
||||||
- first:
|
- _Cutoff: 0.5
|
||||||
name: _ColorMask
|
- _DetailNormalMapScale: 1
|
||||||
second: 15
|
- _DstBlend: 0
|
||||||
- first:
|
- _EnableExternalAlpha: 0
|
||||||
name: _Cutoff
|
- _Glossiness: 0.5
|
||||||
second: 0.5
|
- _Metallic: 0
|
||||||
- first:
|
- _Mode: 0
|
||||||
name: _DetailNormalMapScale
|
- _OcclusionStrength: 1
|
||||||
second: 1
|
- _Parallax: 0.02
|
||||||
- first:
|
- _SrcBlend: 1
|
||||||
name: _DstBlend
|
- _Stencil: 0
|
||||||
second: 0
|
- _StencilComp: 8
|
||||||
- first:
|
- _StencilOp: 0
|
||||||
name: _Glossiness
|
- _StencilReadMask: 255
|
||||||
second: 0.5
|
- _StencilWriteMask: 255
|
||||||
- first:
|
- _UVSec: 0
|
||||||
name: _Metallic
|
- _UseUIAlphaClip: 0
|
||||||
second: 0
|
- _ZWrite: 1
|
||||||
- first:
|
|
||||||
name: _Mode
|
|
||||||
second: 0
|
|
||||||
- first:
|
|
||||||
name: _OcclusionStrength
|
|
||||||
second: 1
|
|
||||||
- first:
|
|
||||||
name: _Parallax
|
|
||||||
second: 0.02
|
|
||||||
- first:
|
|
||||||
name: _SrcBlend
|
|
||||||
second: 1
|
|
||||||
- first:
|
|
||||||
name: _Stencil
|
|
||||||
second: 0
|
|
||||||
- first:
|
|
||||||
name: _StencilComp
|
|
||||||
second: 8
|
|
||||||
- first:
|
|
||||||
name: _StencilOp
|
|
||||||
second: 0
|
|
||||||
- first:
|
|
||||||
name: _StencilReadMask
|
|
||||||
second: 255
|
|
||||||
- first:
|
|
||||||
name: _StencilWriteMask
|
|
||||||
second: 255
|
|
||||||
- first:
|
|
||||||
name: _UVSec
|
|
||||||
second: 0
|
|
||||||
- first:
|
|
||||||
name: _UseUIAlphaClip
|
|
||||||
second: 0
|
|
||||||
- first:
|
|
||||||
name: _ZWrite
|
|
||||||
second: 1
|
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- first:
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
name: _Color
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
second: {r: 1, g: 1, b: 1, a: 1}
|
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- first:
|
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
name: _EmissionColor
|
|
||||||
second: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
|
|||||||
@ -80,14 +80,16 @@ namespace Spine.Unity {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Only provide visual feedback to inspector changes in Unity Editor Edit mode.
|
||||||
if (!Application.isPlaying) {
|
if (!Application.isPlaying) {
|
||||||
skeleton.flipX = this.initialFlipX;
|
skeleton.flipX = this.initialFlipX;
|
||||||
skeleton.flipY = this.initialFlipY;
|
skeleton.flipY = this.initialFlipY;
|
||||||
|
|
||||||
|
skeleton.SetToSetupPose();
|
||||||
|
if (!string.IsNullOrEmpty(startingAnimation))
|
||||||
|
skeleton.PoseWithAnimation(startingAnimation, 0f, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
skeleton.SetToSetupPose();
|
|
||||||
if (!string.IsNullOrEmpty(startingAnimation))
|
|
||||||
skeleton.PoseWithAnimation(startingAnimation, 0f, false);
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (skeletonDataAsset != null)
|
if (skeletonDataAsset != null)
|
||||||
|
|||||||
@ -76,8 +76,13 @@ namespace Spine.Unity {
|
|||||||
if (!valid) return;
|
if (!valid) return;
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
if (Application.isPlaying)
|
if (Application.isPlaying) {
|
||||||
translator.Apply(skeleton);
|
translator.Apply(skeleton);
|
||||||
|
} else {
|
||||||
|
var translatorAnimator = translator.Animator;
|
||||||
|
if (translatorAnimator != null && translatorAnimator.isInitialized)
|
||||||
|
translator.Apply(skeleton);
|
||||||
|
}
|
||||||
#else
|
#else
|
||||||
translator.Apply(skeleton);
|
translator.Apply(skeleton);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@ -41,6 +41,7 @@ namespace Spine.Unity {
|
|||||||
public string dataField = "";
|
public string dataField = "";
|
||||||
public string startsWith = "";
|
public string startsWith = "";
|
||||||
public bool includeNone = true;
|
public bool includeNone = true;
|
||||||
|
public bool fallbackToTextField = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SpineSlot : SpineAttributeBase {
|
public class SpineSlot : SpineAttributeBase {
|
||||||
@ -52,15 +53,17 @@ namespace Spine.Unity {
|
|||||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||||
/// <param name="containsBoundingBoxes">Disables popup results that don't contain bounding box attachments when true.</param>
|
/// <param name="containsBoundingBoxes">Disables popup results that don't contain bounding box attachments when true.</param>
|
||||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||||
|
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||||
/// </param>
|
/// </param>
|
||||||
public SpineSlot(string startsWith = "", string dataField = "", bool containsBoundingBoxes = false, bool includeNone = true) {
|
public SpineSlot (string startsWith = "", string dataField = "", bool containsBoundingBoxes = false, bool includeNone = true, bool fallbackToTextField = false) {
|
||||||
this.startsWith = startsWith;
|
this.startsWith = startsWith;
|
||||||
this.dataField = dataField;
|
this.dataField = dataField;
|
||||||
this.containsBoundingBoxes = containsBoundingBoxes;
|
this.containsBoundingBoxes = containsBoundingBoxes;
|
||||||
this.includeNone = includeNone;
|
this.includeNone = includeNone;
|
||||||
|
this.fallbackToTextField = fallbackToTextField;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -72,12 +75,14 @@ namespace Spine.Unity {
|
|||||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent(SkeletonRenderer)() will be called as a fallback.
|
||||||
/// </param>
|
/// </param>
|
||||||
public SpineEvent(string startsWith = "", string dataField = "", bool includeNone = true) {
|
/// <param name="fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||||
|
public SpineEvent (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||||
this.startsWith = startsWith;
|
this.startsWith = startsWith;
|
||||||
this.dataField = dataField;
|
this.dataField = dataField;
|
||||||
this.includeNone = includeNone;
|
this.includeNone = includeNone;
|
||||||
|
this.fallbackToTextField = fallbackToTextField;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -89,12 +94,14 @@ namespace Spine.Unity {
|
|||||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent(SkeletonRenderer)() will be called as a fallback.
|
||||||
/// </param>
|
/// </param>
|
||||||
public SpineIkConstraint(string startsWith = "", string dataField = "", bool includeNone = true) {
|
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||||
|
public SpineIkConstraint (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||||
this.startsWith = startsWith;
|
this.startsWith = startsWith;
|
||||||
this.dataField = dataField;
|
this.dataField = dataField;
|
||||||
this.includeNone = includeNone;
|
this.includeNone = includeNone;
|
||||||
|
this.fallbackToTextField = fallbackToTextField;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -106,12 +113,13 @@ namespace Spine.Unity {
|
|||||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent(SkeletonRenderer)() will be called as a fallback.
|
||||||
/// </param>
|
/// </param>
|
||||||
public SpinePathConstraint(string startsWith = "", string dataField = "", bool includeNone = true) {
|
public SpinePathConstraint (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||||
this.startsWith = startsWith;
|
this.startsWith = startsWith;
|
||||||
this.dataField = dataField;
|
this.dataField = dataField;
|
||||||
this.includeNone = includeNone;
|
this.includeNone = includeNone;
|
||||||
|
this.fallbackToTextField = fallbackToTextField;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -121,14 +129,16 @@ namespace Spine.Unity {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||||
|
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||||
/// </param>
|
/// </param>
|
||||||
public SpineTransformConstraint(string startsWith = "", string dataField = "", bool includeNone = true) {
|
public SpineTransformConstraint (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||||
this.startsWith = startsWith;
|
this.startsWith = startsWith;
|
||||||
this.dataField = dataField;
|
this.dataField = dataField;
|
||||||
this.includeNone = includeNone;
|
this.includeNone = includeNone;
|
||||||
|
this.fallbackToTextField = fallbackToTextField;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -138,14 +148,16 @@ namespace Spine.Unity {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||||
|
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
||||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||||
/// </param>
|
/// </param>
|
||||||
public SpineSkin(string startsWith = "", string dataField = "", bool includeNone = true) {
|
public SpineSkin (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||||
this.startsWith = startsWith;
|
this.startsWith = startsWith;
|
||||||
this.dataField = dataField;
|
this.dataField = dataField;
|
||||||
this.includeNone = includeNone;
|
this.includeNone = includeNone;
|
||||||
|
this.fallbackToTextField = fallbackToTextField;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public class SpineAnimation : SpineAttributeBase {
|
public class SpineAnimation : SpineAttributeBase {
|
||||||
@ -153,15 +165,17 @@ namespace Spine.Unity {
|
|||||||
/// Smart popup menu for Spine Animations
|
/// Smart popup menu for Spine Animations
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||||
/// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
/// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||||
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
||||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||||
/// </param>
|
/// </param>
|
||||||
public SpineAnimation(string startsWith = "", string dataField = "", bool includeNone = true) {
|
public SpineAnimation (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||||
this.startsWith = startsWith;
|
this.startsWith = startsWith;
|
||||||
this.dataField = dataField;
|
this.dataField = dataField;
|
||||||
this.includeNone = includeNone;
|
this.includeNone = includeNone;
|
||||||
|
this.fallbackToTextField = fallbackToTextField;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -181,11 +195,12 @@ namespace Spine.Unity {
|
|||||||
/// <param name="slotField">If specified, a locally scoped field with the name supplied by in slotField will be used to limit the popup results to children of a named slot</param>
|
/// <param name="slotField">If specified, a locally scoped field with the name supplied by in slotField will be used to limit the popup results to children of a named slot</param>
|
||||||
/// <param name="skinField">If specified, a locally scoped field with the name supplied by in skinField will be used to limit the popup results to entries of the named skin</param>
|
/// <param name="skinField">If specified, a locally scoped field with the name supplied by in skinField will be used to limit the popup results to entries of the named skin</param>
|
||||||
/// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
/// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||||
|
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
||||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||||
/// </param>
|
/// </param>
|
||||||
public SpineAttachment (bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "", string skinField = "", bool includeNone = true) {
|
public SpineAttachment (bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "", string skinField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||||
this.currentSkinOnly = currentSkinOnly;
|
this.currentSkinOnly = currentSkinOnly;
|
||||||
this.returnAttachmentPath = returnAttachmentPath;
|
this.returnAttachmentPath = returnAttachmentPath;
|
||||||
this.placeholdersOnly = placeholdersOnly;
|
this.placeholdersOnly = placeholdersOnly;
|
||||||
@ -193,6 +208,7 @@ namespace Spine.Unity {
|
|||||||
this.dataField = dataField;
|
this.dataField = dataField;
|
||||||
this.skinField = skinField;
|
this.skinField = skinField;
|
||||||
this.includeNone = includeNone;
|
this.includeNone = includeNone;
|
||||||
|
this.fallbackToTextField = fallbackToTextField;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static SpineAttachment.Hierarchy GetHierarchy (string fullPath) {
|
public static SpineAttachment.Hierarchy GetHierarchy (string fullPath) {
|
||||||
@ -241,15 +257,17 @@ namespace Spine.Unity {
|
|||||||
/// Smart popup menu for Spine Bones
|
/// Smart popup menu for Spine Bones
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||||
/// /// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
/// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||||
|
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
||||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||||
/// </param>
|
/// </param>
|
||||||
public SpineBone(string startsWith = "", string dataField = "", bool includeNone = true) {
|
public SpineBone (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||||
this.startsWith = startsWith;
|
this.startsWith = startsWith;
|
||||||
this.dataField = dataField;
|
this.dataField = dataField;
|
||||||
this.includeNone = includeNone;
|
this.includeNone = includeNone;
|
||||||
|
this.fallbackToTextField = fallbackToTextField;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Spine.Bone GetBone(string boneName, SkeletonRenderer renderer) {
|
public static Spine.Bone GetBone(string boneName, SkeletonRenderer renderer) {
|
||||||
@ -265,7 +283,7 @@ namespace Spine.Unity {
|
|||||||
public class SpineAtlasRegion : PropertyAttribute {
|
public class SpineAtlasRegion : PropertyAttribute {
|
||||||
public string atlasAssetField;
|
public string atlasAssetField;
|
||||||
|
|
||||||
public SpineAtlasRegion(string atlasAssetField = "") {
|
public SpineAtlasRegion (string atlasAssetField = "") {
|
||||||
this.atlasAssetField = atlasAssetField;
|
this.atlasAssetField = atlasAssetField;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user