mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
Merge branch '3.6' into 3.7-beta
This commit is contained in:
commit
e8fa57e3aa
@ -180,7 +180,7 @@ void _spEventQueue_drain (_spEventQueue* self) {
|
||||
self->drainDisabled = 0;
|
||||
}
|
||||
|
||||
// These two functions are needed in the UE4 runtime, see #1037
|
||||
/* These two functions are needed in the UE4 runtime, see #1037 */
|
||||
void _spAnimationState_enableQueue(spAnimationState* self) {
|
||||
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
||||
internal->queue->drainDisabled = 0;
|
||||
|
||||
@ -732,7 +732,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
|
||||
data->target = spSkeletonData_findBone(skeletonData, targetName);
|
||||
if (!data->target) {
|
||||
spSkeletonData_dispose(skeletonData);
|
||||
_spSkeletonJson_setError(self, root, "Target bone not found: ", boneMap->name);
|
||||
_spSkeletonJson_setError(self, root, "Target bone not found: ", targetName);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -771,7 +771,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
|
||||
data->target = spSkeletonData_findBone(skeletonData, name);
|
||||
if (!data->target) {
|
||||
spSkeletonData_dispose(skeletonData);
|
||||
_spSkeletonJson_setError(self, root, "Target bone not found: ", boneMap->name);
|
||||
_spSkeletonJson_setError(self, root, "Target bone not found: ", name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -822,7 +822,7 @@ spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const cha
|
||||
data->target = spSkeletonData_findSlot(skeletonData, name);
|
||||
if (!data->target) {
|
||||
spSkeletonData_dispose(skeletonData);
|
||||
_spSkeletonJson_setError(self, root, "Target slot not found: ", boneMap->name);
|
||||
_spSkeletonJson_setError(self, root, "Target slot not found: ", name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@ -61,7 +61,7 @@ public:
|
||||
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlas, scale);
|
||||
}
|
||||
// Use createWithJsonFile instead
|
||||
CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1)
|
||||
CC_DEPRECATED_ATTRIBUTE static SkeletonAnimation* createWithFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale = 1)
|
||||
{
|
||||
return SkeletonAnimation::createWithJsonFile(skeletonJsonFile, atlasFile, scale);
|
||||
}
|
||||
|
||||
@ -259,17 +259,12 @@ namespace Spine {
|
||||
break;
|
||||
case Dip:
|
||||
pose = MixPose.Setup;
|
||||
alpha = mix == 1 ? 0 : alphaDip;
|
||||
alpha = alphaDip;
|
||||
break;
|
||||
default:
|
||||
pose = MixPose.Setup;
|
||||
if (mix == 1) {
|
||||
alpha = 0;
|
||||
} else {
|
||||
alpha = alphaDip;
|
||||
var dipMix = timelineDipMix[i];
|
||||
alpha *= Math.Max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
|
||||
}
|
||||
TrackEntry dipMix = timelineDipMix[i];
|
||||
alpha = alphaDip * Math.Max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
|
||||
break;
|
||||
}
|
||||
from.totalAlpha += alpha;
|
||||
|
||||
4
spine-ts/build/spine-all.d.ts
vendored
4
spine-ts/build/spine-all.d.ts
vendored
@ -1483,8 +1483,8 @@ declare module spine.webgl {
|
||||
private shapes;
|
||||
private shapesShader;
|
||||
private activeRenderer;
|
||||
private skeletonRenderer;
|
||||
private skeletonDebugRenderer;
|
||||
skeletonRenderer: SkeletonRenderer;
|
||||
skeletonDebugRenderer: SkeletonDebugRenderer;
|
||||
private QUAD;
|
||||
private QUAD_TRIANGLES;
|
||||
private WHITE;
|
||||
|
||||
4
spine-ts/build/spine-webgl.d.ts
vendored
4
spine-ts/build/spine-webgl.d.ts
vendored
@ -1454,8 +1454,8 @@ declare module spine.webgl {
|
||||
private shapes;
|
||||
private shapesShader;
|
||||
private activeRenderer;
|
||||
private skeletonRenderer;
|
||||
private skeletonDebugRenderer;
|
||||
skeletonRenderer: SkeletonRenderer;
|
||||
skeletonDebugRenderer: SkeletonDebugRenderer;
|
||||
private QUAD;
|
||||
private QUAD_TRIANGLES;
|
||||
private WHITE;
|
||||
|
||||
4
spine-ts/build/spine-widget.d.ts
vendored
4
spine-ts/build/spine-widget.d.ts
vendored
@ -1454,8 +1454,8 @@ declare module spine.webgl {
|
||||
private shapes;
|
||||
private shapesShader;
|
||||
private activeRenderer;
|
||||
private skeletonRenderer;
|
||||
private skeletonDebugRenderer;
|
||||
skeletonRenderer: SkeletonRenderer;
|
||||
skeletonDebugRenderer: SkeletonDebugRenderer;
|
||||
private QUAD;
|
||||
private QUAD_TRIANGLES;
|
||||
private WHITE;
|
||||
|
||||
@ -39,8 +39,8 @@ module spine.webgl {
|
||||
private shapes: ShapeRenderer;
|
||||
private shapesShader: Shader;
|
||||
private activeRenderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer = null;
|
||||
private skeletonRenderer: SkeletonRenderer;
|
||||
private skeletonDebugRenderer: SkeletonDebugRenderer;
|
||||
skeletonRenderer: SkeletonRenderer;
|
||||
skeletonDebugRenderer: SkeletonDebugRenderer;
|
||||
private QUAD = [
|
||||
0, 0, 1, 1, 1, 1, 0, 0,
|
||||
0, 0, 1, 1, 1, 1, 0, 0,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -74,15 +74,16 @@ namespace Spine.Unity.Editor {
|
||||
return;
|
||||
}
|
||||
|
||||
var dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
|
||||
SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
|
||||
if (dataField != null) {
|
||||
if (dataField.objectReferenceValue is SkeletonDataAsset) {
|
||||
skeletonDataAsset = (SkeletonDataAsset)dataField.objectReferenceValue;
|
||||
} else if (dataField.objectReferenceValue is ISkeletonComponent) {
|
||||
var skeletonComponent = (ISkeletonComponent)dataField.objectReferenceValue;
|
||||
var objectReferenceValue = dataField.objectReferenceValue;
|
||||
if (objectReferenceValue is SkeletonDataAsset) {
|
||||
skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue;
|
||||
} else if (objectReferenceValue is ISkeletonComponent) {
|
||||
var skeletonComponent = (ISkeletonComponent)objectReferenceValue;
|
||||
if (skeletonComponent != null)
|
||||
skeletonDataAsset = skeletonComponent.SkeletonDataAsset;
|
||||
} else {
|
||||
} else if (objectReferenceValue != null) {
|
||||
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
|
||||
return;
|
||||
}
|
||||
@ -95,7 +96,12 @@ namespace Spine.Unity.Editor {
|
||||
}
|
||||
|
||||
if (skeletonDataAsset == null) {
|
||||
if (TargetAttribute.fallbackToTextField) {
|
||||
EditorGUI.PropertyField(position, property); //EditorGUI.TextField(position, label, property.stringValue);
|
||||
} else {
|
||||
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
|
||||
}
|
||||
|
||||
skeletonDataAsset = property.serializedObject.targetObject as SkeletonDataAsset;
|
||||
if (skeletonDataAsset == null) return;
|
||||
}
|
||||
|
||||
@ -345,7 +345,7 @@ VertexOutput vert(VertexInput input)
|
||||
output.color = calculateVertexColor(input.color);
|
||||
output.texcoord = float3(calculateTextureCoord(input.texcoord), 0);
|
||||
|
||||
float3 viewPos = UnityObjectViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex);
|
||||
float3 viewPos = UnityObjectToViewPos(input.vertex); //float3 viewPos = mul(UNITY_MATRIX_MV, input.vertex); //
|
||||
#if defined(FIXED_NORMALS_BACKFACE_RENDERING) || defined(_RIM_LIGHTING)
|
||||
float4 powWorld = calculateWorldPos(input.vertex);
|
||||
#endif
|
||||
|
||||
@ -10,127 +10,78 @@ Material:
|
||||
m_Shader: {fileID: 4800000, guid: fa95b0fb6983c0f40a152e6f9aa82bfb, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 5
|
||||
m_CustomRenderQueue: 3000
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- first:
|
||||
name: _BumpMap
|
||||
second:
|
||||
- _AlphaTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _DetailAlbedoMap
|
||||
second:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _DetailMask
|
||||
second:
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _DetailNormalMap
|
||||
second:
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _EmissionMap
|
||||
second:
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _MainTex
|
||||
second:
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _MetallicGlossMap
|
||||
second:
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _OcclusionMap
|
||||
second:
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- first:
|
||||
name: _ParallaxMap
|
||||
second:
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- first:
|
||||
name: _BumpScale
|
||||
second: 1
|
||||
- first:
|
||||
name: _ColorMask
|
||||
second: 15
|
||||
- first:
|
||||
name: _Cutoff
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _DetailNormalMapScale
|
||||
second: 1
|
||||
- first:
|
||||
name: _DstBlend
|
||||
second: 0
|
||||
- first:
|
||||
name: _Glossiness
|
||||
second: 0.5
|
||||
- first:
|
||||
name: _Metallic
|
||||
second: 0
|
||||
- first:
|
||||
name: _Mode
|
||||
second: 0
|
||||
- first:
|
||||
name: _OcclusionStrength
|
||||
second: 1
|
||||
- first:
|
||||
name: _Parallax
|
||||
second: 0.02
|
||||
- first:
|
||||
name: _SrcBlend
|
||||
second: 1
|
||||
- first:
|
||||
name: _Stencil
|
||||
second: 0
|
||||
- first:
|
||||
name: _StencilComp
|
||||
second: 8
|
||||
- first:
|
||||
name: _StencilOp
|
||||
second: 0
|
||||
- first:
|
||||
name: _StencilReadMask
|
||||
second: 255
|
||||
- first:
|
||||
name: _StencilWriteMask
|
||||
second: 255
|
||||
- first:
|
||||
name: _UVSec
|
||||
second: 0
|
||||
- first:
|
||||
name: _UseUIAlphaClip
|
||||
second: 0
|
||||
- first:
|
||||
name: _ZWrite
|
||||
second: 1
|
||||
- PixelSnap: 0
|
||||
- _BumpScale: 1
|
||||
- _ColorMask: 15
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _EnableExternalAlpha: 0
|
||||
- _Glossiness: 0.5
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SrcBlend: 1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _UVSec: 0
|
||||
- _UseUIAlphaClip: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- first:
|
||||
name: _Color
|
||||
second: {r: 1, g: 1, b: 1, a: 1}
|
||||
- first:
|
||||
name: _EmissionColor
|
||||
second: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
|
||||
@ -80,15 +80,17 @@ namespace Spine.Unity {
|
||||
|
||||
}
|
||||
|
||||
// Only provide visual feedback to inspector changes in Unity Editor Edit mode.
|
||||
if (!Application.isPlaying) {
|
||||
skeleton.flipX = this.initialFlipX;
|
||||
skeleton.flipY = this.initialFlipY;
|
||||
}
|
||||
|
||||
skeleton.SetToSetupPose();
|
||||
if (!string.IsNullOrEmpty(startingAnimation))
|
||||
skeleton.PoseWithAnimation(startingAnimation, 0f, false);
|
||||
}
|
||||
|
||||
}
|
||||
} else {
|
||||
if (skeletonDataAsset != null)
|
||||
Initialize(true);
|
||||
|
||||
@ -76,8 +76,13 @@ namespace Spine.Unity {
|
||||
if (!valid) return;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (Application.isPlaying)
|
||||
if (Application.isPlaying) {
|
||||
translator.Apply(skeleton);
|
||||
} else {
|
||||
var translatorAnimator = translator.Animator;
|
||||
if (translatorAnimator != null && translatorAnimator.isInitialized)
|
||||
translator.Apply(skeleton);
|
||||
}
|
||||
#else
|
||||
translator.Apply(skeleton);
|
||||
#endif
|
||||
|
||||
@ -41,6 +41,7 @@ namespace Spine.Unity {
|
||||
public string dataField = "";
|
||||
public string startsWith = "";
|
||||
public bool includeNone = true;
|
||||
public bool fallbackToTextField = false;
|
||||
}
|
||||
|
||||
public class SpineSlot : SpineAttributeBase {
|
||||
@ -52,15 +53,17 @@ namespace Spine.Unity {
|
||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||
/// <param name="containsBoundingBoxes">Disables popup results that don't contain bounding box attachments when true.</param>
|
||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||
/// </param>
|
||||
public SpineSlot(string startsWith = "", string dataField = "", bool containsBoundingBoxes = false, bool includeNone = true) {
|
||||
public SpineSlot (string startsWith = "", string dataField = "", bool containsBoundingBoxes = false, bool includeNone = true, bool fallbackToTextField = false) {
|
||||
this.startsWith = startsWith;
|
||||
this.dataField = dataField;
|
||||
this.containsBoundingBoxes = containsBoundingBoxes;
|
||||
this.includeNone = includeNone;
|
||||
this.fallbackToTextField = fallbackToTextField;
|
||||
}
|
||||
}
|
||||
|
||||
@ -72,12 +75,14 @@ namespace Spine.Unity {
|
||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent(SkeletonRenderer)() will be called as a fallback.
|
||||
/// </param>
|
||||
public SpineEvent(string startsWith = "", string dataField = "", bool includeNone = true) {
|
||||
/// <param name="fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||
public SpineEvent (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||
this.startsWith = startsWith;
|
||||
this.dataField = dataField;
|
||||
this.includeNone = includeNone;
|
||||
this.fallbackToTextField = fallbackToTextField;
|
||||
}
|
||||
}
|
||||
|
||||
@ -89,12 +94,14 @@ namespace Spine.Unity {
|
||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent(SkeletonRenderer)() will be called as a fallback.
|
||||
/// </param>
|
||||
public SpineIkConstraint(string startsWith = "", string dataField = "", bool includeNone = true) {
|
||||
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||
public SpineIkConstraint (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||
this.startsWith = startsWith;
|
||||
this.dataField = dataField;
|
||||
this.includeNone = includeNone;
|
||||
this.fallbackToTextField = fallbackToTextField;
|
||||
}
|
||||
}
|
||||
|
||||
@ -106,12 +113,13 @@ namespace Spine.Unity {
|
||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent(SkeletonRenderer)() will be called as a fallback.
|
||||
/// </param>
|
||||
public SpinePathConstraint(string startsWith = "", string dataField = "", bool includeNone = true) {
|
||||
public SpinePathConstraint (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||
this.startsWith = startsWith;
|
||||
this.dataField = dataField;
|
||||
this.includeNone = includeNone;
|
||||
this.fallbackToTextField = fallbackToTextField;
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,14 +129,16 @@ namespace Spine.Unity {
|
||||
/// </summary>
|
||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||
/// </param>
|
||||
public SpineTransformConstraint(string startsWith = "", string dataField = "", bool includeNone = true) {
|
||||
public SpineTransformConstraint (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||
this.startsWith = startsWith;
|
||||
this.dataField = dataField;
|
||||
this.includeNone = includeNone;
|
||||
this.fallbackToTextField = fallbackToTextField;
|
||||
}
|
||||
}
|
||||
|
||||
@ -138,14 +148,16 @@ namespace Spine.Unity {
|
||||
/// </summary>
|
||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||
/// <param name = "includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||
/// </param>
|
||||
public SpineSkin(string startsWith = "", string dataField = "", bool includeNone = true) {
|
||||
public SpineSkin (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||
this.startsWith = startsWith;
|
||||
this.dataField = dataField;
|
||||
this.includeNone = includeNone;
|
||||
this.fallbackToTextField = fallbackToTextField;
|
||||
}
|
||||
}
|
||||
public class SpineAnimation : SpineAttributeBase {
|
||||
@ -153,15 +165,17 @@ namespace Spine.Unity {
|
||||
/// Smart popup menu for Spine Animations
|
||||
/// </summary>
|
||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||
/// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||
/// </param>
|
||||
public SpineAnimation(string startsWith = "", string dataField = "", bool includeNone = true) {
|
||||
public SpineAnimation (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||
this.startsWith = startsWith;
|
||||
this.dataField = dataField;
|
||||
this.includeNone = includeNone;
|
||||
this.fallbackToTextField = fallbackToTextField;
|
||||
}
|
||||
}
|
||||
|
||||
@ -181,11 +195,12 @@ namespace Spine.Unity {
|
||||
/// <param name="slotField">If specified, a locally scoped field with the name supplied by in slotField will be used to limit the popup results to children of a named slot</param>
|
||||
/// <param name="skinField">If specified, a locally scoped field with the name supplied by in skinField will be used to limit the popup results to entries of the named skin</param>
|
||||
/// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||
/// </param>
|
||||
public SpineAttachment (bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "", string skinField = "", bool includeNone = true) {
|
||||
public SpineAttachment (bool currentSkinOnly = true, bool returnAttachmentPath = false, bool placeholdersOnly = false, string slotField = "", string dataField = "", string skinField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||
this.currentSkinOnly = currentSkinOnly;
|
||||
this.returnAttachmentPath = returnAttachmentPath;
|
||||
this.placeholdersOnly = placeholdersOnly;
|
||||
@ -193,6 +208,7 @@ namespace Spine.Unity {
|
||||
this.dataField = dataField;
|
||||
this.skinField = skinField;
|
||||
this.includeNone = includeNone;
|
||||
this.fallbackToTextField = fallbackToTextField;
|
||||
}
|
||||
|
||||
public static SpineAttachment.Hierarchy GetHierarchy (string fullPath) {
|
||||
@ -241,15 +257,17 @@ namespace Spine.Unity {
|
||||
/// Smart popup menu for Spine Bones
|
||||
/// </summary>
|
||||
/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
|
||||
/// /// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name="includeNone">If true, the dropdown list will include a "none" option which stored as an empty string.</param>
|
||||
/// <param name = "fallbackToTextField">If true, and an animation list source can't be found, the field will fall back to a normal text field. If false, it will show an error.</param>
|
||||
/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
|
||||
/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives)
|
||||
/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
|
||||
/// </param>
|
||||
public SpineBone(string startsWith = "", string dataField = "", bool includeNone = true) {
|
||||
public SpineBone (string startsWith = "", string dataField = "", bool includeNone = true, bool fallbackToTextField = false) {
|
||||
this.startsWith = startsWith;
|
||||
this.dataField = dataField;
|
||||
this.includeNone = includeNone;
|
||||
this.fallbackToTextField = fallbackToTextField;
|
||||
}
|
||||
|
||||
public static Spine.Bone GetBone(string boneName, SkeletonRenderer renderer) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user