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[unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779.
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ab91a3539d
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@ -69,7 +69,6 @@ namespace Spine.Unity.Editor {
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public static string editorPath = "";
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public static string editorGUIPath = "";
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public static bool initialized;
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private static int numFramesToDelayInit = 1;
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private static List<string> texturesWithoutMetaFile = new List<string>();
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// Auto-import entry point for textures
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@ -97,16 +96,11 @@ namespace Spine.Unity.Editor {
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}
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#region Initialization
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static SpineEditorUtilities () {
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EditorApplication.update += Initialize; // delayed so that AssetDatabase is ready.
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EditorApplication.delayCall += Initialize; // delayed so that AssetDatabase is ready.
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}
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static void Initialize () {
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if (numFramesToDelayInit-- > 0)
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return;
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EditorApplication.update -= Initialize;
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// Note: Preferences need to be loaded when changing play mode
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// to initialize handle scale correctly.
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#if !NEW_PREFERENCES_SETTINGS_PROVIDER
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