Merge pull request #428 from Fenrisul/master

[Unity] Auto-import of .skel.bytes added.
This commit is contained in:
Fenrisul 2015-05-29 11:26:12 -07:00
commit e96c077ce8
2 changed files with 51 additions and 11 deletions

View File

@ -274,9 +274,13 @@ public class SpineEditorUtilities : AssetPostprocessor {
imagePaths.Add(str);
break;
case ".json":
TextAsset spineDataFile = (TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset));
if (IsValidSpineData(spineDataFile)) {
if (IsValidSpineData((TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset))))
skeletonPaths.Add(str);
break;
case ".bytes":
if (str.ToLower().EndsWith(".skel.bytes")) {
if (IsValidSpineData((TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset))))
skeletonPaths.Add(str);
}
break;
}
@ -426,7 +430,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
static bool CheckForValidAtlas (string atlasPath) {
return false;
return false;
//////////////DEPRECATED - always check for new atlas data now
/*
string dir = Path.GetDirectoryName(atlasPath);
@ -565,13 +569,23 @@ public class SpineEditorUtilities : AssetPostprocessor {
return (AtlasAsset)obj;
}
public static List<string> GetRequiredAtlasRegions (string jsonPath) {
static void AddRequiredAtlasRegionsFromBinary (string skeletonDataPath, List<string> requiredPaths) {
SkeletonBinary binary = new SkeletonBinary(new AtlasRequirementLoader(requiredPaths));
TextAsset data = (TextAsset)AssetDatabase.LoadAssetAtPath(skeletonDataPath, typeof(TextAsset));
MemoryStream input = new MemoryStream(data.bytes);
binary.ReadSkeletonData(input);
binary = null;
}
public static List<string> GetRequiredAtlasRegions (string skeletonDataPath) {
List<string> requiredPaths = new List<string>();
// FIXME - This doesn't work for a binary skeleton file!
if (jsonPath.Contains(".skel")) return requiredPaths;
if (skeletonDataPath.Contains(".skel")) {
AddRequiredAtlasRegionsFromBinary(skeletonDataPath, requiredPaths);
return requiredPaths;
}
TextAsset spineJson = (TextAsset)AssetDatabase.LoadAssetAtPath(jsonPath, typeof(TextAsset));
TextAsset spineJson = (TextAsset)AssetDatabase.LoadAssetAtPath(skeletonDataPath, typeof(TextAsset));
StringReader reader = new StringReader(spineJson.text);
var root = Json.Deserialize(reader) as Dictionary<string, object>;
@ -585,7 +599,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
if ((string)data["type"] == "boundingbox") {
continue;
}
}
if (data.ContainsKey("path"))
requiredPaths.Add((string)data["path"]);
@ -809,7 +823,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
Object.DestroyImmediate(root);
}
mesh = (Mesh)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(Mesh));
mesh = (Mesh)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(Mesh));
Material mat = null;
mesh = atlasAsset.GenerateMesh(region.name, mesh, out mat);
@ -825,7 +839,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
prefab.GetComponent<MeshRenderer>().sharedMaterial = mat;
@ -1112,4 +1126,30 @@ public class SpineEditorUtilities : AssetPostprocessor {
}
}
public class AtlasRequirementLoader : AttachmentLoader {
List<string> requirementList;
public AtlasRequirementLoader (List<string> requirementList) {
this.requirementList = requirementList;
}
public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) {
requirementList.Add(path);
return new RegionAttachment(name);
}
public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) {
requirementList.Add(path);
return new MeshAttachment(name);
}
public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, string name, string path) {
requirementList.Add(path);
return new SkinnedMeshAttachment(name);
}
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
return new BoundingBoxAttachment(name);
}
}
}

View File

@ -107,7 +107,7 @@ public class SkeletonDataAsset : ScriptableObject {
skeletonDataScale = scale;
#else
if (spriteCollection != null) {
attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection)
attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection);
skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f;
} else {
if (atlasArr.Length == 0) {