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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge pull request #428 from Fenrisul/master
[Unity] Auto-import of .skel.bytes added.
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commit
e96c077ce8
@ -274,9 +274,13 @@ public class SpineEditorUtilities : AssetPostprocessor {
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imagePaths.Add(str);
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break;
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case ".json":
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TextAsset spineDataFile = (TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset));
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if (IsValidSpineData(spineDataFile)) {
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if (IsValidSpineData((TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset))))
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skeletonPaths.Add(str);
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break;
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case ".bytes":
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if (str.ToLower().EndsWith(".skel.bytes")) {
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if (IsValidSpineData((TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset))))
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skeletonPaths.Add(str);
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}
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break;
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}
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@ -426,7 +430,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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static bool CheckForValidAtlas (string atlasPath) {
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return false;
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return false;
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//////////////DEPRECATED - always check for new atlas data now
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/*
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string dir = Path.GetDirectoryName(atlasPath);
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@ -565,13 +569,23 @@ public class SpineEditorUtilities : AssetPostprocessor {
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return (AtlasAsset)obj;
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}
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public static List<string> GetRequiredAtlasRegions (string jsonPath) {
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static void AddRequiredAtlasRegionsFromBinary (string skeletonDataPath, List<string> requiredPaths) {
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SkeletonBinary binary = new SkeletonBinary(new AtlasRequirementLoader(requiredPaths));
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TextAsset data = (TextAsset)AssetDatabase.LoadAssetAtPath(skeletonDataPath, typeof(TextAsset));
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MemoryStream input = new MemoryStream(data.bytes);
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binary.ReadSkeletonData(input);
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binary = null;
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}
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public static List<string> GetRequiredAtlasRegions (string skeletonDataPath) {
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List<string> requiredPaths = new List<string>();
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// FIXME - This doesn't work for a binary skeleton file!
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if (jsonPath.Contains(".skel")) return requiredPaths;
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if (skeletonDataPath.Contains(".skel")) {
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AddRequiredAtlasRegionsFromBinary(skeletonDataPath, requiredPaths);
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return requiredPaths;
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}
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TextAsset spineJson = (TextAsset)AssetDatabase.LoadAssetAtPath(jsonPath, typeof(TextAsset));
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TextAsset spineJson = (TextAsset)AssetDatabase.LoadAssetAtPath(skeletonDataPath, typeof(TextAsset));
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StringReader reader = new StringReader(spineJson.text);
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var root = Json.Deserialize(reader) as Dictionary<string, object>;
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@ -585,7 +599,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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if ((string)data["type"] == "boundingbox") {
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continue;
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}
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}
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if (data.ContainsKey("path"))
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requiredPaths.Add((string)data["path"]);
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@ -809,7 +823,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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Object.DestroyImmediate(root);
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}
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mesh = (Mesh)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(Mesh));
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mesh = (Mesh)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(Mesh));
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Material mat = null;
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mesh = atlasAsset.GenerateMesh(region.name, mesh, out mat);
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@ -825,7 +839,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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prefab.GetComponent<MeshRenderer>().sharedMaterial = mat;
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@ -1112,4 +1126,30 @@ public class SpineEditorUtilities : AssetPostprocessor {
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}
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}
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public class AtlasRequirementLoader : AttachmentLoader {
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List<string> requirementList;
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public AtlasRequirementLoader (List<string> requirementList) {
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this.requirementList = requirementList;
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}
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public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) {
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requirementList.Add(path);
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return new RegionAttachment(name);
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}
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public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) {
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requirementList.Add(path);
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return new MeshAttachment(name);
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}
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public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, string name, string path) {
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requirementList.Add(path);
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return new SkinnedMeshAttachment(name);
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}
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public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
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return new BoundingBoxAttachment(name);
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}
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}
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}
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@ -107,7 +107,7 @@ public class SkeletonDataAsset : ScriptableObject {
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skeletonDataScale = scale;
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#else
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if (spriteCollection != null) {
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attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection)
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attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection);
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skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f;
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} else {
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if (atlasArr.Length == 0) {
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