mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
[canvaskit] Fix JSON loading.
This commit is contained in:
parent
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commit
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@ -34,7 +34,6 @@
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canvasElement.width = canvasElement.clientWidth * dpr;
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canvasElement.width = canvasElement.clientWidth * dpr;
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canvasElement.height = canvasElement.clientHeight * dpr;
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canvasElement.height = canvasElement.clientHeight * dpr;
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// Initialize CanvasKit and create a surface from the Canvas element to draw to
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// Initialize CanvasKit and create a surface from the Canvas element to draw to
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const ck = await CanvasKitInit();
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const ck = await CanvasKitInit();
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const surface = ck.MakeCanvasSurface('foo');
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const surface = ck.MakeCanvasSurface('foo');
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@ -1,103 +1,170 @@
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export * from "@esotericsoftware/spine-core";
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export * from "@esotericsoftware/spine-core";
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import { AnimationState, AnimationStateData, AtlasAttachmentLoader, BlendMode, ClippingAttachment, Color, MeshAttachment, NumberArrayLike, Physics, RegionAttachment, Skeleton, SkeletonBinary, SkeletonClipping, SkeletonData, SkeletonJson, Texture, TextureAtlas, TextureFilter, TextureWrap, Utils } from "@esotericsoftware/spine-core";
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import {
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import { Canvas, Surface, CanvasKit, Image, Paint, Shader, BlendMode as CanvasKitBlendMode } from "canvaskit-wasm";
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AnimationState,
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AnimationStateData,
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AtlasAttachmentLoader,
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BlendMode,
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ClippingAttachment,
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Color,
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MeshAttachment,
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NumberArrayLike,
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Physics,
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RegionAttachment,
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Skeleton,
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SkeletonBinary,
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SkeletonClipping,
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SkeletonData,
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SkeletonJson,
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Texture,
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TextureAtlas,
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TextureFilter,
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TextureWrap,
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Utils,
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} from "@esotericsoftware/spine-core";
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import {
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Canvas,
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Surface,
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CanvasKit,
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Image,
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Paint,
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Shader,
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BlendMode as CanvasKitBlendMode,
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} from "canvaskit-wasm";
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Skeleton.yDown = true;
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Skeleton.yDown = true;
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type CanvasKitImage = { shaders: Shader[], paintPerBlendMode: Map<BlendMode, Paint>, image: Image };
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type CanvasKitImage = {
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shaders: Shader[];
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paintPerBlendMode: Map<BlendMode, Paint>;
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image: Image;
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};
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// CanvasKit blend modes for premultiplied alpha
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// CanvasKit blend modes for premultiplied alpha
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function toCkBlendMode(ck: CanvasKit, blendMode: BlendMode) {
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function toCkBlendMode (ck: CanvasKit, blendMode: BlendMode) {
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switch(blendMode) {
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switch (blendMode) {
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case BlendMode.Normal: return ck.BlendMode.SrcOver;
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case BlendMode.Normal:
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case BlendMode.Additive: return ck.BlendMode.Plus;
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return ck.BlendMode.SrcOver;
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case BlendMode.Multiply: return ck.BlendMode.SrcOver;
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case BlendMode.Additive:
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case BlendMode.Screen: return ck.BlendMode.Screen;
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return ck.BlendMode.Plus;
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default: return ck.BlendMode.SrcOver;
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case BlendMode.Multiply:
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}
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return ck.BlendMode.SrcOver;
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case BlendMode.Screen:
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return ck.BlendMode.Screen;
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default:
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return ck.BlendMode.SrcOver;
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}
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}
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}
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function bufferToUtf8String(buffer: any) {
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function bufferToUtf8String (buffer: any) {
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if (typeof Buffer !== 'undefined') {
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if (typeof Buffer !== "undefined") {
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return buffer.toString('utf-8');
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return buffer.toString("utf-8");
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} else if (typeof TextDecoder !== 'undefined') {
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} else if (typeof TextDecoder !== "undefined") {
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return new TextDecoder('utf-8').decode(buffer);
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return new TextDecoder("utf-8").decode(buffer);
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} else {
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} else {
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throw new Error('Unsupported environment');
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throw new Error("Unsupported environment");
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}
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}
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}
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}
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class CanvasKitTexture extends Texture {
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class CanvasKitTexture extends Texture {
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getImage(): CanvasKitImage {
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getImage (): CanvasKitImage {
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return this._image;
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return this._image;
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}
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}
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setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void {
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setFilters (minFilter: TextureFilter, magFilter: TextureFilter): void { }
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}
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setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void {
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setWraps (uWrap: TextureWrap, vWrap: TextureWrap): void { }
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}
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dispose(): void {
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dispose (): void {
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const data: CanvasKitImage = this._image;
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const data: CanvasKitImage = this._image;
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for (const paint of data.paintPerBlendMode.values()) {
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for (const paint of data.paintPerBlendMode.values()) {
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paint.delete();
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paint.delete();
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}
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}
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for (const shader of data.shaders) {
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for (const shader of data.shaders) {
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shader.delete();
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shader.delete();
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}
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}
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data.image.delete();
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data.image.delete();
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this._image = null;
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this._image = null;
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}
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}
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static async fromFile(ck: CanvasKit, path: string, readFile: (path: string) => Promise<any>): Promise<CanvasKitTexture> {
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static async fromFile (
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const imgData = await readFile(path);
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ck: CanvasKit,
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if (!imgData) throw new Error(`Could not load image ${path}`);
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path: string,
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const image = ck.MakeImageFromEncoded(imgData);
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readFile: (path: string) => Promise<any>
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if (!image) throw new Error(`Could not load image ${path}`);
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): Promise<CanvasKitTexture> {
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const paintPerBlendMode = new Map<BlendMode, Paint>();
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const imgData = await readFile(path);
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const shaders: Shader[] = [];
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if (!imgData) throw new Error(`Could not load image ${path}`);
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for (const blendMode of [BlendMode.Normal, BlendMode.Additive, BlendMode.Multiply, BlendMode.Screen]) {
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const image = ck.MakeImageFromEncoded(imgData);
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const paint = new ck.Paint();
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if (!image) throw new Error(`Could not load image ${path}`);
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const shader = image.makeShaderOptions(ck.TileMode.Clamp, ck.TileMode.Clamp, ck.FilterMode.Linear, ck.MipmapMode.Linear);
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const paintPerBlendMode = new Map<BlendMode, Paint>();
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paint.setShader(shader);
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const shaders: Shader[] = [];
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paint.setBlendMode(toCkBlendMode(ck, blendMode));
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for (const blendMode of [
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paintPerBlendMode.set(blendMode, paint);
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BlendMode.Normal,
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shaders.push(shader);
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BlendMode.Additive,
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}
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BlendMode.Multiply,
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return new CanvasKitTexture({ shaders, paintPerBlendMode, image });
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BlendMode.Screen,
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}
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]) {
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const paint = new ck.Paint();
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const shader = image.makeShaderOptions(
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ck.TileMode.Clamp,
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ck.TileMode.Clamp,
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ck.FilterMode.Linear,
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ck.MipmapMode.Linear
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);
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paint.setShader(shader);
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paint.setBlendMode(toCkBlendMode(ck, blendMode));
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paintPerBlendMode.set(blendMode, paint);
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shaders.push(shader);
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}
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return new CanvasKitTexture({ shaders, paintPerBlendMode, image });
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}
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}
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}
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/**
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/**
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* Loads a {@link TextureAtlas} and its atlas page images from the given file path using the `readFile(path: string): Promise<Buffer>` function.
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* Loads a {@link TextureAtlas} and its atlas page images from the given file path using the `readFile(path: string): Promise<Buffer>` function.
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* Throws an `Error` if the file or one of the atlas page images could not be loaded.
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* Throws an `Error` if the file or one of the atlas page images could not be loaded.
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*/
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*/
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export async function loadTextureAtlas(ck: CanvasKit, atlasFile: string, readFile: (path: string) => Promise<Buffer>): Promise<TextureAtlas> {
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export async function loadTextureAtlas (
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const atlas = new TextureAtlas(bufferToUtf8String(await readFile(atlasFile)));
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ck: CanvasKit,
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const slashIndex = atlasFile.lastIndexOf("/");
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atlasFile: string,
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const parentDir = slashIndex >= 0 ? atlasFile.substring(0, slashIndex + 1) + "/" : "";
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readFile: (path: string) => Promise<Buffer>
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for (const page of atlas.pages) {
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): Promise<TextureAtlas> {
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const texture = await CanvasKitTexture.fromFile(ck, parentDir + page.name, readFile);
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const atlas = new TextureAtlas(bufferToUtf8String(await readFile(atlasFile)));
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page.setTexture(texture);
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const slashIndex = atlasFile.lastIndexOf("/");
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}
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const parentDir =
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return atlas;
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slashIndex >= 0 ? atlasFile.substring(0, slashIndex + 1) + "/" : "";
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for (const page of atlas.pages) {
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const texture = await CanvasKitTexture.fromFile(
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ck,
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parentDir + page.name,
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readFile
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);
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page.setTexture(texture);
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}
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return atlas;
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}
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}
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/**
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/**
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* Loads a {@link SkeletonData} from the given file path (`.json` or `.skel`) using the `readFile(path: string): Promise<Buffer>` function.
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* Loads a {@link SkeletonData} from the given file path (`.json` or `.skel`) using the `readFile(path: string): Promise<Buffer>` function.
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* Attachments will be looked up in the provided atlas.
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* Attachments will be looked up in the provided atlas.
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*/
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*/
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export async function loadSkeletonData(skeletonFile: string, atlas: TextureAtlas, readFile: (path: string) => Promise<Buffer>): Promise<SkeletonData> {
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export async function loadSkeletonData (
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const attachmentLoader = new AtlasAttachmentLoader(atlas);
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skeletonFile: string,
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const loader = skeletonFile.endsWith(".json") ? new SkeletonJson(attachmentLoader) : new SkeletonBinary(attachmentLoader);
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atlas: TextureAtlas,
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let data = await readFile(skeletonFile);
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readFile: (path: string) => Promise<Buffer>,
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if (skeletonFile.endsWith(".json")) {
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scale = 1
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data = bufferToUtf8String(data);
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): Promise<SkeletonData> {
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}
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const attachmentLoader = new AtlasAttachmentLoader(atlas);
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const skeletonData = loader.readSkeletonData(data);
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const loader = skeletonFile.endsWith(".json")
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return skeletonData;
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? new SkeletonJson(attachmentLoader)
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: new SkeletonBinary(attachmentLoader);
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loader.scale = scale;
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let data = await readFile(skeletonFile);
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if (skeletonFile.endsWith(".json")) {
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data = bufferToUtf8String(data);
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}
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const skeletonData = loader.readSkeletonData(data);
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return skeletonData;
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}
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}
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/**
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/**
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@ -105,58 +172,60 @@ export async function loadSkeletonData(skeletonFile: string, atlas: TextureAtlas
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* be shared by any number of drawables.
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* be shared by any number of drawables.
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*/
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*/
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export class SkeletonDrawable {
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export class SkeletonDrawable {
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public readonly skeleton: Skeleton;
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public readonly skeleton: Skeleton;
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public readonly animationState: AnimationState;
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public readonly animationState: AnimationState;
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/**
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/**
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* Constructs a new drawble from the skeleton data.
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* Constructs a new drawble from the skeleton data.
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*/
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*/
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constructor(skeletonData: SkeletonData) {
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constructor (skeletonData: SkeletonData) {
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this.skeleton = new Skeleton(skeletonData);
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this.skeleton = new Skeleton(skeletonData);
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this.animationState = new AnimationState(new AnimationStateData(skeletonData));
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this.animationState = new AnimationState(
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}
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new AnimationStateData(skeletonData)
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);
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}
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/**
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/**
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* Updates the animation state and skeleton time by the delta time. Applies the
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* Updates the animation state and skeleton time by the delta time. Applies the
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* animations to the skeleton and calculates the final pose of the skeleton.
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* animations to the skeleton and calculates the final pose of the skeleton.
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*
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*
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* @param deltaTime the time since the last update in seconds
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* @param deltaTime the time since the last update in seconds
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* @param physicsUpdate optional {@link Physics} update mode.
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* @param physicsUpdate optional {@link Physics} update mode.
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*/
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*/
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update(deltaTime: number, physicsUpdate: Physics = Physics.update) {
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update (deltaTime: number, physicsUpdate: Physics = Physics.update) {
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this.animationState.update(deltaTime);
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this.animationState.update(deltaTime);
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this.skeleton.update(deltaTime);
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this.skeleton.update(deltaTime);
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this.animationState.apply(this.skeleton);
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this.animationState.apply(this.skeleton);
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this.skeleton.updateWorldTransform(physicsUpdate);
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this.skeleton.updateWorldTransform(physicsUpdate);
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}
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}
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}
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}
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/**
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/**
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* Renders a {@link Skeleton} or {@link SkeletonDrawable} to a CanvasKit {@link Canvas}.
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* Renders a {@link Skeleton} or {@link SkeletonDrawable} to a CanvasKit {@link Canvas}.
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*/
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*/
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export class SkeletonRenderer {
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export class SkeletonRenderer {
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private clipper = new SkeletonClipping();
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private clipper = new SkeletonClipping();
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private tempColor = new Color();
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private tempColor = new Color();
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private tempColor2 = new Color();
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private tempColor2 = new Color();
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private static QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
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private static QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
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private scratchPositions = Utils.newFloatArray(100);
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private scratchPositions = Utils.newFloatArray(100);
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private scratchColors = Utils.newFloatArray(100);
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private scratchColors = Utils.newFloatArray(100);
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private scratchUVs = Utils.newFloatArray(100);
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private scratchUVs = Utils.newFloatArray(100);
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/**
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/**
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* Creates a new skeleton renderer.
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* Creates a new skeleton renderer.
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* @param ck the {@link CanvasKit} instance returned by `CanvasKitInit()`.
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* @param ck the {@link CanvasKit} instance returned by `CanvasKitInit()`.
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*/
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*/
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constructor(private ck: CanvasKit) {}
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constructor (private ck: CanvasKit) { }
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/**
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/**
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* Renders a skeleton or skeleton drawable in its current pose to the canvas.
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* Renders a skeleton or skeleton drawable in its current pose to the canvas.
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* @param canvas the canvas to render to.
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* @param canvas the canvas to render to.
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* @param skeleton the skeleton or drawable to render.
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* @param skeleton the skeleton or drawable to render.
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*/
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*/
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render(canvas: Canvas, skeleton: Skeleton | SkeletonDrawable) {
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render (canvas: Canvas, skeleton: Skeleton | SkeletonDrawable) {
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if (skeleton instanceof SkeletonDrawable) skeleton = skeleton.skeleton;
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if (skeleton instanceof SkeletonDrawable) skeleton = skeleton.skeleton;
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let clipper = this.clipper;
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let clipper = this.clipper;
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let drawOrder = skeleton.drawOrder;
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let drawOrder = skeleton.drawOrder;
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let skeletonColor = skeleton.color;
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let skeletonColor = skeleton.color;
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@ -165,20 +234,20 @@ export class SkeletonRenderer {
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if (!slot.bone.active) {
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if (!slot.bone.active) {
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clipper.clipEndWithSlot(slot);
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clipper.clipEndWithSlot(slot);
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continue;
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continue;
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}
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}
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let attachment = slot.getAttachment();
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let attachment = slot.getAttachment();
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let positions = this.scratchPositions;
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let positions = this.scratchPositions;
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let colors = this.scratchColors;
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let colors = this.scratchColors;
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let uvs: NumberArrayLike;
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let uvs: NumberArrayLike;
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let texture: CanvasKitTexture;
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let texture: CanvasKitTexture;
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let triangles: Array<number>;
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let triangles: Array<number>;
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let attachmentColor: Color;
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let attachmentColor: Color;
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let numVertices = 0;
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let numVertices = 0;
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if (attachment instanceof RegionAttachment) {
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if (attachment instanceof RegionAttachment) {
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let region = attachment as RegionAttachment;
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let region = attachment as RegionAttachment;
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positions = positions.length < 8 ? Utils.newFloatArray(8) : positions;
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positions = positions.length < 8 ? Utils.newFloatArray(8) : positions;
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numVertices = 4;
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numVertices = 4;
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region.computeWorldVertices(slot, positions, 0, 2);
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region.computeWorldVertices(slot, positions, 0, 2);
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triangles = SkeletonRenderer.QUAD_TRIANGLES;
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triangles = SkeletonRenderer.QUAD_TRIANGLES;
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uvs = region.uvs as Float32Array;
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uvs = region.uvs as Float32Array;
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@ -186,9 +255,19 @@ export class SkeletonRenderer {
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attachmentColor = region.color;
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attachmentColor = region.color;
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} else if (attachment instanceof MeshAttachment) {
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} else if (attachment instanceof MeshAttachment) {
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let mesh = attachment as MeshAttachment;
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let mesh = attachment as MeshAttachment;
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positions = positions.length < mesh.worldVerticesLength ? Utils.newFloatArray(mesh.worldVerticesLength) : positions;
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positions =
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numVertices = mesh.worldVerticesLength >> 1;
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positions.length < mesh.worldVerticesLength
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mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, positions, 0, 2);
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? Utils.newFloatArray(mesh.worldVerticesLength)
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: positions;
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numVertices = mesh.worldVerticesLength >> 1;
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mesh.computeWorldVertices(
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slot,
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0,
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mesh.worldVerticesLength,
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positions,
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0,
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2
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);
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triangles = mesh.triangles;
|
triangles = mesh.triangles;
|
||||||
texture = mesh.region?.texture as CanvasKitTexture;
|
texture = mesh.region?.texture as CanvasKitTexture;
|
||||||
uvs = mesh.uvs as Float32Array;
|
uvs = mesh.uvs as Float32Array;
|
||||||
@ -204,43 +283,63 @@ export class SkeletonRenderer {
|
|||||||
|
|
||||||
if (texture) {
|
if (texture) {
|
||||||
if (clipper.isClipping()) {
|
if (clipper.isClipping()) {
|
||||||
clipper.clipTrianglesUnpacked(positions, triangles, triangles.length, uvs);
|
clipper.clipTrianglesUnpacked(
|
||||||
positions = clipper.clippedVertices;
|
positions,
|
||||||
uvs = clipper.clippedUVs;
|
triangles,
|
||||||
triangles = clipper.clippedTriangles;
|
triangles.length,
|
||||||
|
uvs
|
||||||
|
);
|
||||||
|
positions = clipper.clippedVertices;
|
||||||
|
uvs = clipper.clippedUVs;
|
||||||
|
triangles = clipper.clippedTriangles;
|
||||||
}
|
}
|
||||||
|
|
||||||
let slotColor = slot.color;
|
let slotColor = slot.color;
|
||||||
let finalColor = this.tempColor;
|
let finalColor = this.tempColor;
|
||||||
finalColor.r = skeletonColor.r * slotColor.r * attachmentColor.r;
|
finalColor.r = skeletonColor.r * slotColor.r * attachmentColor.r;
|
||||||
finalColor.g = skeletonColor.g * slotColor.g * attachmentColor.g;
|
finalColor.g = skeletonColor.g * slotColor.g * attachmentColor.g;
|
||||||
finalColor.b = skeletonColor.b * slotColor.b * attachmentColor.b;
|
finalColor.b = skeletonColor.b * slotColor.b * attachmentColor.b;
|
||||||
finalColor.a = skeletonColor.a * slotColor.a * attachmentColor.a;
|
finalColor.a = skeletonColor.a * slotColor.a * attachmentColor.a;
|
||||||
|
|
||||||
if (colors.length / 4 < numVertices) colors = Utils.newFloatArray(numVertices * 4);
|
if (colors.length / 4 < numVertices)
|
||||||
for (let i = 0, n = numVertices * 4; i < n; i += 4) {
|
colors = Utils.newFloatArray(numVertices * 4);
|
||||||
colors[i] = finalColor.r;
|
for (let i = 0, n = numVertices * 4; i < n; i += 4) {
|
||||||
colors[i + 1] = finalColor.g;
|
colors[i] = finalColor.r;
|
||||||
colors[i + 2] = finalColor.b;
|
colors[i + 1] = finalColor.g;
|
||||||
colors[i + 3] = finalColor.a;
|
colors[i + 2] = finalColor.b;
|
||||||
}
|
colors[i + 3] = finalColor.a;
|
||||||
|
}
|
||||||
|
|
||||||
const scaledUvs = this.scratchUVs.length < uvs.length ? Utils.newFloatArray(uvs.length) : this.scratchUVs;
|
const scaledUvs =
|
||||||
const width = texture.getImage().image.width();
|
this.scratchUVs.length < uvs.length
|
||||||
const height = texture.getImage().image.height();
|
? Utils.newFloatArray(uvs.length)
|
||||||
for (let i = 0; i < uvs.length; i+=2) {
|
: this.scratchUVs;
|
||||||
scaledUvs[i] = uvs[i] * width;
|
const width = texture.getImage().image.width();
|
||||||
scaledUvs[i + 1] = uvs[i + 1] * height;
|
const height = texture.getImage().image.height();
|
||||||
}
|
for (let i = 0; i < uvs.length; i += 2) {
|
||||||
|
scaledUvs[i] = uvs[i] * width;
|
||||||
|
scaledUvs[i + 1] = uvs[i + 1] * height;
|
||||||
|
}
|
||||||
|
|
||||||
const blendMode = slot.data.blendMode;
|
const blendMode = slot.data.blendMode;
|
||||||
const vertices = this.ck.MakeVertices(this.ck.VertexMode.Triangles, positions, scaledUvs, colors, triangles, false);
|
const vertices = this.ck.MakeVertices(
|
||||||
canvas.drawVertices(vertices, this.ck.BlendMode.Modulate, texture.getImage().paintPerBlendMode.get(blendMode)!);
|
this.ck.VertexMode.Triangles,
|
||||||
vertices.delete();
|
positions,
|
||||||
|
scaledUvs,
|
||||||
|
colors,
|
||||||
|
triangles,
|
||||||
|
false
|
||||||
|
);
|
||||||
|
canvas.drawVertices(
|
||||||
|
vertices,
|
||||||
|
this.ck.BlendMode.Modulate,
|
||||||
|
texture.getImage().paintPerBlendMode.get(blendMode)!
|
||||||
|
);
|
||||||
|
vertices.delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
clipper.clipEndWithSlot(slot);
|
clipper.clipEndWithSlot(slot);
|
||||||
}
|
}
|
||||||
clipper.clipEnd();
|
clipper.clipEnd();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -64,7 +64,7 @@ export class SkeletonBinary {
|
|||||||
this.attachmentLoader = attachmentLoader;
|
this.attachmentLoader = attachmentLoader;
|
||||||
}
|
}
|
||||||
|
|
||||||
readSkeletonData (binary: Uint8Array | ArrayBuffer): SkeletonData {
|
readSkeletonData (binary: Uint8Array | ArrayBuffer): SkeletonData {
|
||||||
let scale = this.scale;
|
let scale = this.scale;
|
||||||
|
|
||||||
let skeletonData = new SkeletonData();
|
let skeletonData = new SkeletonData();
|
||||||
|
|||||||
@ -95,7 +95,7 @@ void USpineAtlasAsset::BeginDestroy() {
|
|||||||
|
|
||||||
class UETextureLoader : public TextureLoader {
|
class UETextureLoader : public TextureLoader {
|
||||||
void load(AtlasPage &page, const String &path) {
|
void load(AtlasPage &page, const String &path) {
|
||||||
page.texture = (void*)(uintptr_t)page.index;
|
page.texture = (void *) (uintptr_t) page.index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void unload(void *texture) {
|
void unload(void *texture) {
|
||||||
|
|||||||
@ -268,7 +268,7 @@ void USpineSkeletonRendererComponent::UpdateMesh(USpineSkeletonComponent *compon
|
|||||||
// to the correct skeleton data yet, we won't find any regions.
|
// to the correct skeleton data yet, we won't find any regions.
|
||||||
// ignore regions for which we can't find a material
|
// ignore regions for which we can't find a material
|
||||||
UMaterialInstanceDynamic *material = nullptr;
|
UMaterialInstanceDynamic *material = nullptr;
|
||||||
int foundPageIndex = (int)(intptr_t)attachmentAtlasRegion->rendererObject;
|
int foundPageIndex = (int) (intptr_t) attachmentAtlasRegion->rendererObject;
|
||||||
if (foundPageIndex == -1) {
|
if (foundPageIndex == -1) {
|
||||||
clipper.clipEnd(*slot);
|
clipper.clipEnd(*slot);
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user