mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
[cpp-lite][flutter] Switch to SkeletonRenderer
This commit is contained in:
parent
24995d28b4
commit
e9cd51e597
@ -34,76 +34,6 @@
|
||||
|
||||
using namespace spine;
|
||||
|
||||
struct Block {
|
||||
int size;
|
||||
int allocated;
|
||||
uint8_t *memory;
|
||||
|
||||
int free() {
|
||||
return size - allocated;
|
||||
}
|
||||
|
||||
bool canFit(int numBytes) {
|
||||
return free() >= numBytes;
|
||||
}
|
||||
|
||||
uint8_t *allocate(int numBytes) {
|
||||
uint8_t *ptr = memory + allocated;
|
||||
allocated += numBytes;
|
||||
return ptr;
|
||||
}
|
||||
};
|
||||
|
||||
class BlockAllocator : public SpineObject {
|
||||
int initialBlockSize;
|
||||
Vector<Block> blocks;
|
||||
|
||||
public:
|
||||
BlockAllocator(int initialBlockSize) : initialBlockSize(initialBlockSize) {
|
||||
blocks.add(newBlock(initialBlockSize));
|
||||
}
|
||||
|
||||
~BlockAllocator() {
|
||||
for (int i = 0, n = (int) blocks.size(); i < n; i++) {
|
||||
SpineExtension::free(blocks[i].memory, __FILE__, __LINE__);
|
||||
}
|
||||
}
|
||||
|
||||
Block newBlock(int numBytes) {
|
||||
Block block = {MathUtil::max(initialBlockSize, numBytes), 0, nullptr};
|
||||
block.memory = SpineExtension::alloc<uint8_t>(block.size, __FILE__, __LINE__);
|
||||
return block;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T *allocate(size_t num) {
|
||||
return (T *) _allocate((int) (sizeof(T) * num));
|
||||
}
|
||||
|
||||
void compress() {
|
||||
if (blocks.size() == 1) return;
|
||||
int totalSize = 0;
|
||||
for (int i = 0, n = blocks.size(); i < n; i++) {
|
||||
totalSize += blocks[i].size;
|
||||
SpineExtension::free(blocks[i].memory, __FILE__, __LINE__);
|
||||
}
|
||||
blocks.clear();
|
||||
blocks.add(newBlock(totalSize));
|
||||
}
|
||||
|
||||
private:
|
||||
void *_allocate(int numBytes) {
|
||||
// 16-byte align allocations
|
||||
int alignedNumBytes = numBytes + (numBytes % 16 != 0 ? 16 - (numBytes % 16) : 0);
|
||||
Block *block = &blocks[blocks.size() - 1];
|
||||
if (!block->canFit(alignedNumBytes)) {
|
||||
blocks.add(newBlock(MathUtil::max(initialBlockSize, alignedNumBytes)));
|
||||
block = &blocks[blocks.size() - 1];
|
||||
}
|
||||
return block->allocate(alignedNumBytes);
|
||||
}
|
||||
};
|
||||
|
||||
struct AnimationStateEvent {
|
||||
EventType type;
|
||||
TrackEntry *entry;
|
||||
@ -132,19 +62,6 @@ typedef struct _spine_skeleton_data_result {
|
||||
utf8 *error;
|
||||
} _spine_skeleton_data_result;
|
||||
|
||||
typedef struct _spine_render_command {
|
||||
float *positions;
|
||||
float *uvs;
|
||||
int32_t *colors;
|
||||
int32_t *darkColors;
|
||||
int32_t numVertices;
|
||||
uint16_t *indices;
|
||||
int32_t numIndices;
|
||||
int32_t atlasPage;
|
||||
spine_blend_mode blendMode;
|
||||
struct _spine_render_command *next;
|
||||
} _spine_render_command;
|
||||
|
||||
typedef struct _spine_bounds {
|
||||
float x, y, width, height;
|
||||
} _spine_bounds;
|
||||
@ -158,20 +75,7 @@ typedef struct _spine_skeleton_drawable : public SpineObject {
|
||||
spine_animation_state animationState;
|
||||
spine_animation_state_data animationStateData;
|
||||
spine_animation_state_events animationStateEvents;
|
||||
void *clipping;
|
||||
BlockAllocator *allocator;
|
||||
Vector<float> worldVertices;
|
||||
Vector<unsigned short> quadIndices;
|
||||
Vector<_spine_render_command *> renderCommands;
|
||||
|
||||
_spine_skeleton_drawable() {
|
||||
quadIndices.add(0);
|
||||
quadIndices.add(1);
|
||||
quadIndices.add(2);
|
||||
quadIndices.add(2);
|
||||
quadIndices.add(3);
|
||||
quadIndices.add(0);
|
||||
}
|
||||
SkeletonRenderer *renderer;
|
||||
} _spine_skeleton_drawable;
|
||||
|
||||
typedef struct _spine_skin_entry {
|
||||
@ -278,10 +182,20 @@ float spine_vector_get_y(spine_vector vector) {
|
||||
|
||||
// Atlas
|
||||
|
||||
class LiteTextureLoad : public TextureLoader {
|
||||
void load(AtlasPage &page, const String &path) {
|
||||
page.texture = (void *) (intptr_t) page.index;
|
||||
}
|
||||
|
||||
void unload(void *texture) {
|
||||
}
|
||||
};
|
||||
LiteTextureLoad liteLoader;
|
||||
|
||||
spine_atlas spine_atlas_load(const utf8 *atlasData) {
|
||||
if (!atlasData) return nullptr;
|
||||
int32_t length = (int32_t) strlen(atlasData);
|
||||
auto atlas = new (__FILE__, __LINE__) Atlas(atlasData, length, "", (TextureLoader *) nullptr, false);
|
||||
auto atlas = new (__FILE__, __LINE__) Atlas(atlasData, length, "", &liteLoader, true);
|
||||
_spine_atlas *result = SpineExtension::calloc<_spine_atlas>(1, __FILE__, __LINE__);
|
||||
result->atlas = atlas;
|
||||
result->numImagePaths = (int32_t) atlas->getPages().size();
|
||||
@ -649,22 +563,6 @@ void spine_skeleton_data_dispose(spine_skeleton_data data) {
|
||||
delete (SkeletonData *) data;
|
||||
}
|
||||
|
||||
// RenderCommand
|
||||
static _spine_render_command *spine_render_command_create(BlockAllocator &allocator, int numVertices, int32_t numIndices, spine_blend_mode blendMode, int32_t pageIndex) {
|
||||
_spine_render_command *cmd = allocator.allocate<_spine_render_command>(1);
|
||||
cmd->positions = allocator.allocate<float>(numVertices << 1);
|
||||
cmd->uvs = allocator.allocate<float>(numVertices << 1);
|
||||
cmd->colors = allocator.allocate<int32_t>(numVertices);
|
||||
cmd->darkColors = allocator.allocate<int32_t>(numVertices);
|
||||
cmd->numVertices = numVertices;
|
||||
cmd->indices = allocator.allocate<uint16_t>(numIndices);
|
||||
cmd->numIndices = numIndices;
|
||||
cmd->blendMode = blendMode;
|
||||
cmd->atlasPage = pageIndex;
|
||||
cmd->next = nullptr;
|
||||
return cmd;
|
||||
}
|
||||
|
||||
// SkeletonDrawable
|
||||
|
||||
spine_skeleton_drawable spine_skeleton_drawable_create(spine_skeleton_data skeletonData) {
|
||||
@ -678,8 +576,7 @@ spine_skeleton_drawable spine_skeleton_drawable_create(spine_skeleton_data skele
|
||||
EventListener *listener = new EventListener();
|
||||
drawable->animationStateEvents = (spine_animation_state_events) listener;
|
||||
state->setListener(listener);
|
||||
drawable->clipping = new (__FILE__, __LINE__) SkeletonClipping();
|
||||
drawable->allocator = new (__FILE__, __LINE__) BlockAllocator(2048);
|
||||
drawable->renderer = new (__FILE__, __LINE__) SkeletonRenderer();
|
||||
return (spine_skeleton_drawable) drawable;
|
||||
}
|
||||
|
||||
@ -690,194 +587,16 @@ void spine_skeleton_drawable_dispose(spine_skeleton_drawable drawable) {
|
||||
if (_drawable->animationState) delete (AnimationState *) _drawable->animationState;
|
||||
if (_drawable->animationStateData) delete (AnimationStateData *) _drawable->animationStateData;
|
||||
if (_drawable->animationStateEvents) delete (Vector<AnimationStateEvent> *) (_drawable->animationStateEvents);
|
||||
if (_drawable->clipping) delete (SkeletonClipping *) _drawable->clipping;
|
||||
if (_drawable->allocator) delete (BlockAllocator *) _drawable->allocator;
|
||||
if (_drawable->renderer) delete (SkeletonRenderer *) _drawable->renderer;
|
||||
SpineExtension::free(drawable, __FILE__, __LINE__);
|
||||
}
|
||||
|
||||
static _spine_render_command *batch_sub_commands(BlockAllocator &allocator, Vector<_spine_render_command *> &commands, int first, int last, int numVertices, int numIndices) {
|
||||
_spine_render_command *batched = spine_render_command_create(allocator, numVertices, numIndices, commands[first]->blendMode, commands[first]->atlasPage);
|
||||
float *positions = batched->positions;
|
||||
float *uvs = batched->uvs;
|
||||
int32_t *colors = batched->colors;
|
||||
int32_t *darkColors = batched->darkColors;
|
||||
uint16_t *indices = batched->indices;
|
||||
int indicesOffset = 0;
|
||||
for (int i = first; i <= last; i++) {
|
||||
_spine_render_command *cmd = commands[i];
|
||||
memcpy(positions, cmd->positions, sizeof(float) * 2 * cmd->numVertices);
|
||||
memcpy(uvs, cmd->uvs, sizeof(float) * 2 * cmd->numVertices);
|
||||
memcpy(colors, cmd->colors, sizeof(int32_t) * cmd->numVertices);
|
||||
memcpy(darkColors, cmd->darkColors, sizeof(int32_t) * cmd->numVertices);
|
||||
for (int ii = 0; ii < cmd->numIndices; ii++)
|
||||
indices[ii] = cmd->indices[ii] + indicesOffset;
|
||||
indicesOffset += cmd->numVertices;
|
||||
positions += 2 * cmd->numVertices;
|
||||
uvs += 2 * cmd->numVertices;
|
||||
colors += cmd->numVertices;
|
||||
darkColors += cmd->numVertices;
|
||||
indices += cmd->numIndices;
|
||||
}
|
||||
return batched;
|
||||
}
|
||||
|
||||
static _spine_render_command *batch_commands(BlockAllocator &allocator, Vector<_spine_render_command *> &commands) {
|
||||
if (commands.size() == 0) return nullptr;
|
||||
|
||||
_spine_render_command *root = nullptr;
|
||||
_spine_render_command *last = nullptr;
|
||||
|
||||
_spine_render_command *first = commands[0];
|
||||
int startIndex = 0;
|
||||
int i = 1;
|
||||
int numVertices = first->numVertices;
|
||||
int numIndices = first->numIndices;
|
||||
while (i <= (int) commands.size()) {
|
||||
_spine_render_command *cmd = i < (int) commands.size() ? commands[i] : nullptr;
|
||||
|
||||
if (cmd && cmd->numVertices == 0 && cmd->numIndices == 0) {
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cmd != nullptr && cmd->atlasPage == first->atlasPage &&
|
||||
cmd->blendMode == first->blendMode &&
|
||||
cmd->colors[0] == first->colors[0] &&
|
||||
cmd->darkColors[0] == first->darkColors[0] &&
|
||||
numIndices + cmd->numIndices < 0xffff) {
|
||||
numVertices += cmd->numVertices;
|
||||
numIndices += cmd->numIndices;
|
||||
} else {
|
||||
_spine_render_command *batched = batch_sub_commands(allocator, commands, startIndex, i - 1, numVertices, numIndices);
|
||||
if (!last) {
|
||||
root = last = batched;
|
||||
} else {
|
||||
last->next = batched;
|
||||
last = batched;
|
||||
}
|
||||
if (i == (int) commands.size()) break;
|
||||
first = commands[i];
|
||||
startIndex = i;
|
||||
numVertices = first->numVertices;
|
||||
numIndices = first->numIndices;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return root;
|
||||
}
|
||||
|
||||
spine_render_command spine_skeleton_drawable_render(spine_skeleton_drawable drawable) {
|
||||
_spine_skeleton_drawable *_drawable = (_spine_skeleton_drawable *) drawable;
|
||||
if (!_drawable) return nullptr;
|
||||
if (!_drawable->skeleton) return nullptr;
|
||||
|
||||
_drawable->allocator->compress();
|
||||
_drawable->renderCommands.clear();
|
||||
|
||||
SkeletonClipping &clipper = *(SkeletonClipping *) _drawable->clipping;
|
||||
Skeleton *skeleton = (Skeleton *) _drawable->skeleton;
|
||||
|
||||
for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
|
||||
Slot &slot = *skeleton->getDrawOrder()[i];
|
||||
Attachment *attachment = slot.getAttachment();
|
||||
if (!attachment) {
|
||||
clipper.clipEnd(slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Early out if the slot color is 0 or the bone is not active
|
||||
if (slot.getColor().a == 0 || !slot.getBone().isActive()) {
|
||||
clipper.clipEnd(slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector<float> *worldVertices = &_drawable->worldVertices;
|
||||
Vector<unsigned short> *quadIndices = &_drawable->quadIndices;
|
||||
Vector<float> *vertices = worldVertices;
|
||||
int32_t verticesCount;
|
||||
Vector<float> *uvs;
|
||||
Vector<unsigned short> *indices;
|
||||
int32_t indicesCount;
|
||||
Color *attachmentColor;
|
||||
int32_t pageIndex;
|
||||
|
||||
if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
|
||||
RegionAttachment *regionAttachment = (RegionAttachment *) attachment;
|
||||
attachmentColor = ®ionAttachment->getColor();
|
||||
|
||||
// Early out if the slot color is 0
|
||||
if (attachmentColor->a == 0) {
|
||||
clipper.clipEnd(slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
worldVertices->setSize(8, 0);
|
||||
regionAttachment->computeWorldVertices(slot, *worldVertices, 0, 2);
|
||||
verticesCount = 4;
|
||||
uvs = ®ionAttachment->getUVs();
|
||||
indices = quadIndices;
|
||||
indicesCount = 6;
|
||||
pageIndex = ((AtlasRegion *) regionAttachment->getRegion())->page->index;
|
||||
|
||||
} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
|
||||
MeshAttachment *mesh = (MeshAttachment *) attachment;
|
||||
attachmentColor = &mesh->getColor();
|
||||
|
||||
// Early out if the slot color is 0
|
||||
if (attachmentColor->a == 0) {
|
||||
clipper.clipEnd(slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
worldVertices->setSize(mesh->getWorldVerticesLength(), 0);
|
||||
mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices->buffer(), 0, 2);
|
||||
verticesCount = (int32_t) (mesh->getWorldVerticesLength() >> 1);
|
||||
uvs = &mesh->getUVs();
|
||||
indices = &mesh->getTriangles();
|
||||
indicesCount = (int32_t) indices->size();
|
||||
pageIndex = ((AtlasRegion *) mesh->getRegion())->page->index;
|
||||
|
||||
} else if (attachment->getRTTI().isExactly(ClippingAttachment::rtti)) {
|
||||
ClippingAttachment *clip = (ClippingAttachment *) slot.getAttachment();
|
||||
clipper.clipStart(slot, clip);
|
||||
continue;
|
||||
} else
|
||||
continue;
|
||||
|
||||
uint8_t r = static_cast<uint8_t>(skeleton->getColor().r * slot.getColor().r * attachmentColor->r * 255);
|
||||
uint8_t g = static_cast<uint8_t>(skeleton->getColor().g * slot.getColor().g * attachmentColor->g * 255);
|
||||
uint8_t b = static_cast<uint8_t>(skeleton->getColor().b * slot.getColor().b * attachmentColor->b * 255);
|
||||
uint8_t a = static_cast<uint8_t>(skeleton->getColor().a * slot.getColor().a * attachmentColor->a * 255);
|
||||
uint32_t color = (a << 24) | (r << 16) | (g << 8) | b;
|
||||
uint32_t darkColor = 0xff000000;
|
||||
if (slot.hasDarkColor()) {
|
||||
Color &slotDarkColor = slot.getDarkColor();
|
||||
darkColor = 0xff000000 | (static_cast<uint8_t>(slotDarkColor.r * 255) << 16) | (static_cast<uint8_t>(slotDarkColor.g * 255) << 8) | static_cast<uint8_t>(slotDarkColor.b * 255);
|
||||
}
|
||||
|
||||
if (clipper.isClipping()) {
|
||||
clipper.clipTriangles(*worldVertices, *indices, *uvs, 2);
|
||||
vertices = &clipper.getClippedVertices();
|
||||
verticesCount = (int32_t) (clipper.getClippedVertices().size() >> 1);
|
||||
uvs = &clipper.getClippedUVs();
|
||||
indices = &clipper.getClippedTriangles();
|
||||
indicesCount = (int32_t) (clipper.getClippedTriangles().size());
|
||||
}
|
||||
|
||||
_spine_render_command *cmd = spine_render_command_create(*_drawable->allocator, verticesCount, indicesCount, (spine_blend_mode) slot.getData().getBlendMode(), pageIndex);
|
||||
_drawable->renderCommands.add(cmd);
|
||||
memcpy(cmd->positions, vertices->buffer(), (verticesCount << 1) * sizeof(float));
|
||||
memcpy(cmd->uvs, uvs->buffer(), (verticesCount << 1) * sizeof(float));
|
||||
for (int ii = 0; ii < verticesCount; ii++) {
|
||||
cmd->colors[ii] = color;
|
||||
cmd->darkColors[ii] = darkColor;
|
||||
}
|
||||
memcpy(cmd->indices, indices->buffer(), indices->size() * sizeof(uint16_t));
|
||||
clipper.clipEnd(slot);
|
||||
}
|
||||
clipper.clipEnd();
|
||||
|
||||
return (spine_render_command) batch_commands(*_drawable->allocator, _drawable->renderCommands);
|
||||
if (!_drawable->renderer) return nullptr;
|
||||
return (spine_render_command) _drawable->renderer->render(*(Skeleton *) _drawable->skeleton);
|
||||
}
|
||||
|
||||
spine_skeleton spine_skeleton_drawable_get_skeleton(spine_skeleton_drawable drawable) {
|
||||
@ -903,52 +622,52 @@ spine_animation_state_events spine_skeleton_drawable_get_animation_state_events(
|
||||
// Render command
|
||||
float *spine_render_command_get_positions(spine_render_command command) {
|
||||
if (!command) return nullptr;
|
||||
return ((_spine_render_command *) command)->positions;
|
||||
return ((RenderCommand *) command)->positions;
|
||||
}
|
||||
|
||||
float *spine_render_command_get_uvs(spine_render_command command) {
|
||||
if (!command) return nullptr;
|
||||
return ((_spine_render_command *) command)->uvs;
|
||||
return ((RenderCommand *) command)->uvs;
|
||||
}
|
||||
|
||||
int32_t *spine_render_command_get_colors(spine_render_command command) {
|
||||
if (!command) return nullptr;
|
||||
return ((_spine_render_command *) command)->colors;
|
||||
return (int32_t *) ((RenderCommand *) command)->colors;
|
||||
}
|
||||
|
||||
int32_t *spine_render_command_get_dark_colors(spine_render_command command) {
|
||||
if (!command) return nullptr;
|
||||
return ((_spine_render_command *) command)->darkColors;
|
||||
return (int32_t *) ((RenderCommand *) command)->darkColors;
|
||||
}
|
||||
|
||||
int32_t spine_render_command_get_num_vertices(spine_render_command command) {
|
||||
if (!command) return 0;
|
||||
return ((_spine_render_command *) command)->numVertices;
|
||||
return ((RenderCommand *) command)->numVertices;
|
||||
}
|
||||
|
||||
uint16_t *spine_render_command_get_indices(spine_render_command command) {
|
||||
if (!command) return nullptr;
|
||||
return ((_spine_render_command *) command)->indices;
|
||||
return ((RenderCommand *) command)->indices;
|
||||
}
|
||||
|
||||
int32_t spine_render_command_get_num_indices(spine_render_command command) {
|
||||
if (!command) return 0;
|
||||
return ((_spine_render_command *) command)->numIndices;
|
||||
return ((RenderCommand *) command)->numIndices;
|
||||
}
|
||||
|
||||
int32_t spine_render_command_get_atlas_page(spine_render_command command) {
|
||||
if (!command) return 0;
|
||||
return ((_spine_render_command *) command)->atlasPage;
|
||||
return (int32_t) (intptr_t) ((RenderCommand *) command)->texture;
|
||||
}
|
||||
|
||||
spine_blend_mode spine_render_command_get_blend_mode(spine_render_command command) {
|
||||
if (!command) return SPINE_BLEND_MODE_NORMAL;
|
||||
return ((_spine_render_command *) command)->blendMode;
|
||||
return (spine_blend_mode) ((RenderCommand *) command)->blendMode;
|
||||
}
|
||||
|
||||
spine_render_command spine_render_command_get_next(spine_render_command command) {
|
||||
if (!command) return nullptr;
|
||||
return (spine_render_command) ((_spine_render_command *) command)->next;
|
||||
return (spine_render_command) ((RenderCommand *) command)->next;
|
||||
}
|
||||
|
||||
// Animation
|
||||
|
||||
@ -79,7 +79,7 @@ namespace spine {
|
||||
void compress() {
|
||||
if (blocks.size() == 1) return;
|
||||
int totalSize = 0;
|
||||
for (int i = 0, n = blocks.size(); i < n; i++) {
|
||||
for (int i = 0, n = (int)blocks.size(); i < n; i++) {
|
||||
totalSize += blocks[i].size;
|
||||
SpineExtension::free(blocks[i].memory, __FILE__, __LINE__);
|
||||
}
|
||||
|
||||
@ -280,13 +280,9 @@ void Atlas::load(const char *begin, int length, const char *dir, bool createText
|
||||
}
|
||||
}
|
||||
|
||||
if (createTexture) {
|
||||
if (_textureLoader) _textureLoader->load(*page, String(path));
|
||||
SpineExtension::free(path, __FILE__, __LINE__);
|
||||
} else {
|
||||
page->texturePath = String(path, true);
|
||||
}
|
||||
page->index = (int) _pages.size();
|
||||
if (createTexture && _textureLoader) _textureLoader->load(*page, String(path));
|
||||
page->texturePath = String(path, true);
|
||||
_pages.add(page);
|
||||
} else {
|
||||
AtlasRegion *region = new (__FILE__, __LINE__) AtlasRegion();
|
||||
|
||||
@ -32,7 +32,6 @@
|
||||
#include <spine/Slot.h>
|
||||
#include <spine/SlotData.h>
|
||||
#include <spine/RegionAttachment.h>
|
||||
#include <spine/Atlas.h>
|
||||
#include <spine/MeshAttachment.h>
|
||||
#include <spine/ClippingAttachment.h>
|
||||
#include <spine/Bone.h>
|
||||
@ -137,7 +136,6 @@ static RenderCommand *batchCommands(BlockAllocator &allocator, Vector<RenderComm
|
||||
return root;
|
||||
}
|
||||
|
||||
|
||||
RenderCommand *SkeletonRenderer::render(Skeleton &skeleton) {
|
||||
_allocator.compress();
|
||||
_renderCommands.clear();
|
||||
|
||||
@ -300,8 +300,8 @@ void renderer_draw(renderer_t *renderer, Skeleton *skeleton, bool premultipliedA
|
||||
}
|
||||
float *positions = command->positions;
|
||||
float *uvs = command->uvs;
|
||||
int32_t *colors = command->colors;
|
||||
int32_t *darkColors = command->darkColors;
|
||||
uint32_t *colors = command->colors;
|
||||
uint32_t *darkColors = command->darkColors;
|
||||
for (int i = 0, j = 0; i < num_command_vertices; i++, j += 2) {
|
||||
vertex_t *vertex = &renderer->vertex_buffer[i];
|
||||
vertex->x = positions[j];
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user