[godot] Clean-up SpineRuntimeEditorPlugin and type registration.

This commit is contained in:
Mario Zechner 2022-04-05 13:08:22 +02:00
parent b760bb7606
commit e9e4a3af65
2 changed files with 0 additions and 8 deletions

View File

@ -73,14 +73,9 @@ public:
Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) override;
};
class SpineSpriteAnimateDialog;
class SpineRuntimeEditorPlugin : public EditorPlugin {
GDCLASS(SpineRuntimeEditorPlugin, EditorPlugin);
protected:
SpineSpriteAnimateDialog *animate_dialog;
public:
SpineRuntimeEditorPlugin(EditorNode *p_node);
~SpineRuntimeEditorPlugin();

View File

@ -78,10 +78,7 @@ static void editor_init_callback() {
void register_spine_godot_types() {
#ifdef TOOLS_ENABLED
ClassDB::register_class<SpineSpriteAnimateDialog>();
EditorNode::add_init_callback(editor_init_callback);
#endif
ClassDB::register_class<SpineAtlasResource>();