Fixes for clipping.

This commit is contained in:
Nathan Sweet 2017-03-31 17:45:33 +09:00
parent 1675658f1a
commit ea6319820f
3 changed files with 46 additions and 30 deletions

View File

@ -411,9 +411,12 @@ public class SkeletonJson {
ClippingAttachment clip = attachmentLoader.newClippingAttachment(skin, name);
if (clip == null) return null;
SlotData slot = skeletonData.findSlot(map.getString("end"));
if (slot == null) throw new SerializationException("Slot not found: " + map.getString("end"));
clip.setEndSlot(slot.index);
String end = map.getString("end", null);
if (end != null) {
SlotData slot = skeletonData.findSlot(end);
if (slot == null) throw new SerializationException("Slot not found: " + end);
clip.setEndSlot(slot.index);
}
readVertices(map, clip, map.getInt("vertexCount") << 1);

View File

@ -56,10 +56,10 @@ import com.esotericsoftware.spine.utils.TwoColorPolygonBatch;
public class SkeletonRenderer implements Disposable {
static private final short[] quadTriangles = {0, 1, 2, 2, 3, 0};
private boolean softwareClipping;
private boolean softwareClipping = true;
private boolean premultipliedAlpha;
private final FloatArray vertices = new FloatArray(32);
private ClippingAttachment clipAttachment;
private Clipper clipper = new Clipper();
private ConvexDecomposer decomposer = new ConvexDecomposer();
@ -142,6 +142,10 @@ public class SkeletonRenderer implements Disposable {
clipEnd();
}
}
if (clipAttachment != null) {
if (!softwareClipping) batch.flush();
clipEnd();
}
}
@SuppressWarnings("null")
@ -255,6 +259,10 @@ public class SkeletonRenderer implements Disposable {
clipEnd();
}
}
if (clipAttachment != null) {
if (!softwareClipping) batch.flush();
clipEnd();
}
}
@SuppressWarnings("null")
@ -377,6 +385,10 @@ public class SkeletonRenderer implements Disposable {
clipEnd();
}
}
if (clipAttachment != null) {
if (!softwareClipping) batch.flush();
clipEnd();
}
}
private void clipStart (Matrix4 transformMatrix, Matrix4 projectionMatrix, Slot slot, ClippingAttachment clip) {
@ -411,7 +423,7 @@ public class SkeletonRenderer implements Disposable {
float[] vertices = this.clippingPolygon.setSize(n);
clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
convexClippingPolygons = decomposer.decompose(clippingPolygon);
for (FloatArray poly: convexClippingPolygons) {
for (FloatArray poly : convexClippingPolygons) {
Clipper.makeClockwise(poly);
poly.add(poly.items[0]);
poly.add(poly.items[1]);
@ -419,7 +431,7 @@ public class SkeletonRenderer implements Disposable {
}
}
private void clipEnd() {
private void clipEnd () {
clippedVertices.clear();
clippedTriangles.clear();
clippingPolygon.clear();
@ -434,26 +446,26 @@ public class SkeletonRenderer implements Disposable {
short idx = 0;
clippedVertices.clear();
clippedTriangles.clear();
for (FloatArray convexClippingPolygon: convexClippingPolygons) {
for (FloatArray convexClippingPolygon : convexClippingPolygons) {
for (int i = 0; i < trianglesLength; i += 3) {
int vertexOffset = triangles[i] << 1;
float x1 = vertices[vertexOffset];
float y1= vertices[vertexOffset + 1];
float y1 = vertices[vertexOffset + 1];
float u1 = uvs[vertexOffset];
float v1 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 1] << 1;
float x2 = vertices[vertexOffset];
float y2 = vertices[vertexOffset + 1];
float u2 = uvs[vertexOffset];
float v2 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 2] << 1;
float x3 = vertices[vertexOffset];
float y3 = vertices[vertexOffset + 1];
float u3 = uvs[vertexOffset];
float v3 = uvs[vertexOffset + 1];
boolean clipped = clipper.clip(x1, y1, x2, y2, x3, y3, convexClippingPolygon, clipOutput);
if (clipped) {
if (clipOutput.size == 0) continue;
@ -462,24 +474,24 @@ public class SkeletonRenderer implements Disposable {
float d2 = x1 - x3;
float d3 = y1 - y3;
float d4 = y3 - y1;
float denom = 1 / (d0 * d2 + d1 * d3);
float[] clipVertices = clipOutput.items;
int s = clippedVertices.size;
clippedVertices.setSize(s + (clipOutput.size >> 1) * (twoColor ? 6 : 5));
final float[] clippedVerticesArray = clippedVertices.items;
for (int j = 0, n = clipOutput.size; j < n; j += 2) {
for (int j = 0, n = clipOutput.size; j < n; j += 2) {
float x = clipVertices[j];
float y = clipVertices[j + 1];
float c0 = x - x3;
float c1 = y - y3;
float a = (d0 * c0 + d1 * c1) * denom;
float b = (d4 * c0 + d2 * c1) * denom;
float c = 1.0f - a - b;
float u = u1 * a + u2 * b + u3 * c;
float v = v1 * a + v2 * b + v3 * c;
clippedVerticesArray[s++] = x;
@ -489,36 +501,36 @@ public class SkeletonRenderer implements Disposable {
clippedVerticesArray[s++] = u;
clippedVerticesArray[s++] = v;
}
s = clippedTriangles.size;
clippedTriangles.setSize(s + 3 * ((clipOutput.size >> 1) - 2));
final short[] clippedTrianglesArray = clippedTriangles.items;
for (int j = 1, n = (clipOutput.size >> 1) - 1; j < n; j++) {
clippedTrianglesArray[s++] = idx;
clippedTrianglesArray[s++] = (short)(idx + j);
clippedTrianglesArray[s++] = (short)(idx + j + 1);
}
idx += clipOutput.size >> 1;
} else {
int s = clippedVertices.size;
clippedVertices.setSize(s + 3 * (twoColor ? 6 : 5));
final float[] clippedVerticesArray = clippedVertices.items;
if (!twoColor) {
if (!twoColor) {
clippedVerticesArray[s] = x1;
clippedVerticesArray[s + 1] = y1;
clippedVerticesArray[s + 2] = light;
clippedVerticesArray[s + 3] = u1;
clippedVerticesArray[s + 4] = v1;
clippedVerticesArray[s + 5] = x2;
clippedVerticesArray[s + 6] = y2;
clippedVerticesArray[s + 7] = light;
clippedVerticesArray[s + 8] = u2;
clippedVerticesArray[s + 9] = v2;
clippedVerticesArray[s + 10] = x3;
clippedVerticesArray[s + 11] = y3;
clippedVerticesArray[s + 12] = light;
@ -531,14 +543,14 @@ public class SkeletonRenderer implements Disposable {
clippedVerticesArray[s + 3] = dark;
clippedVerticesArray[s + 4] = u1;
clippedVerticesArray[s + 5] = v1;
clippedVerticesArray[s + 6] = x2;
clippedVerticesArray[s + 7] = y2;
clippedVerticesArray[s + 8] = light;
clippedVerticesArray[s + 9] = dark;
clippedVerticesArray[s + 10] = u2;
clippedVerticesArray[s + 11] = v2;
clippedVerticesArray[s + 12] = x3;
clippedVerticesArray[s + 13] = y3;
clippedVerticesArray[s + 14] = light;
@ -546,7 +558,7 @@ public class SkeletonRenderer implements Disposable {
clippedVerticesArray[s + 16] = u3;
clippedVerticesArray[s + 17] = v3;
}
s = clippedTriangles.size;
clippedTriangles.setSize(s + 3);
final short[] clippedTrianglesArray = clippedTriangles.items;

View File

@ -34,7 +34,7 @@ import com.badlogic.gdx.graphics.Color;
/** An attachment with vertices that make up a polygon used for clipping the rendering of other attachments. */
public class ClippingAttachment extends VertexAttachment {
int endSlot;
int endSlot = -1;
// Nonessential.
final Color color = new Color(0.2275f, 0.2275f, 0.8078f, 1); // ce3a3aff
@ -43,7 +43,8 @@ public class ClippingAttachment extends VertexAttachment {
super(name);
}
/** Clipping is performed between the clipping polygon's slot and the end slot. */
/** Clipping is performed between the clipping polygon's slot and the end slot. Returns -1 if clipping is done until the end of
* the skeleton's rendering. */
public int getEndSlot () {
return endSlot;
}