mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[csharp] Ported animation state changes, see https://github.com/EsotericSoftware/spine-runtimes/issues/904
This commit is contained in:
parent
18ebc9b447
commit
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@ -37,11 +37,11 @@ namespace Spine {
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internal float duration;
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internal float duration;
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internal String name;
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internal String name;
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public String Name { get { return name; } }
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public string Name { get { return name; } }
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public ExposedList<Timeline> Timelines { get { return timelines; } set { timelines = value; } }
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public ExposedList<Timeline> Timelines { get { return timelines; } set { timelines = value; } }
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public float Duration { get { return duration; } set { duration = value; } }
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public float Duration { get { return duration; } set { duration = value; } }
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public Animation (String name, ExposedList<Timeline> timelines, float duration) {
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public Animation (string name, ExposedList<Timeline> timelines, float duration) {
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if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
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if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
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if (timelines == null) throw new ArgumentNullException("timelines", "timelines cannot be null.");
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if (timelines == null) throw new ArgumentNullException("timelines", "timelines cannot be null.");
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this.name = name;
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this.name = name;
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@ -34,6 +34,7 @@ using System.Collections.Generic;
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namespace Spine {
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namespace Spine {
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public class AnimationState {
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public class AnimationState {
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static readonly Animation EmptyAnimation = new Animation("<empty>", new ExposedList<Timeline>(), 0);
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static readonly Animation EmptyAnimation = new Animation("<empty>", new ExposedList<Timeline>(), 0);
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internal const int SUBSEQUENT = 0, FIRST = 1, DIP = 2;
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private AnimationStateData data;
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private AnimationStateData data;
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private readonly ExposedList<TrackEntry> tracks = new ExposedList<TrackEntry>();
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private readonly ExposedList<TrackEntry> tracks = new ExposedList<TrackEntry>();
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@ -41,24 +42,8 @@ namespace Spine {
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private readonly ExposedList<Event> events = new ExposedList<Event>();
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private readonly ExposedList<Event> events = new ExposedList<Event>();
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private readonly EventQueue queue;
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private readonly EventQueue queue;
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private readonly ExposedList<TrackEntry> mixingTo = new ExposedList<TrackEntry>();
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private bool animationsChanged;
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private bool animationsChanged;
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private bool multipleMixing;
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/// <summary>
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/// <para>When false, only two animations can be mixed at once. Interrupting a mix by setting a new animation will choose from the
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/// two old animations the one that is closest to being fully mixed in and the other is discarded. Discarding an animation in
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/// this way may cause keyed values to jump.</para>
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/// <para>When true, any number of animations may be mixed at once without causing keyed values to jump. Mixing is done by mixing out
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/// one or more animations while mixing in the newest one. When animations key the same value, this may cause "dipping", where
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/// the value moves toward the setup pose as the old animation mixes out, then back to the keyed value as the new animation
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/// mixes in.</para>
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/// Defaults to false.</summary>
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public bool MultipleMixing {
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get { return multipleMixing; }
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set {
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multipleMixing = value;
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animationsChanged = true;
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}
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}
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private float timeScale = 1;
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private float timeScale = 1;
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@ -122,16 +107,23 @@ namespace Spine {
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}
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}
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continue;
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continue;
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}
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}
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} else {
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} else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
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// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
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tracksItems[i] = null;
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tracksItems[i] = null;
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queue.End(current);
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queue.End(current);
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DisposeNext(current);
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DisposeNext(current);
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continue;
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continue;
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}
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if (current.mixingFrom != null && UpdateMixingFrom(current, delta, 2)) {
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// End mixing from entries once all have completed.
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var from = current.mixingFrom;
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current.mixingFrom = null;
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while (from != null) {
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queue.End(from);
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from = from.mixingFrom;
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}
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}
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}
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}
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UpdateMixingFrom(current, delta);
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current.trackTime += currentDelta;
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current.trackTime += currentDelta;
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}
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}
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@ -139,22 +131,27 @@ namespace Spine {
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queue.Drain();
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queue.Drain();
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}
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}
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private void UpdateMixingFrom (TrackEntry entry, float delta) {
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/// <summary>Returns true when all mixing from entries are complete.</summary>
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private bool UpdateMixingFrom (TrackEntry entry, float delta, int animationCount) {
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TrackEntry from = entry.mixingFrom;
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TrackEntry from = entry.mixingFrom;
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if (from == null) return;
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if (from == null) return true;
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UpdateMixingFrom(from, delta);
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bool finished = UpdateMixingFrom(from, delta, animationCount + 1);
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if (entry.mixTime >= entry.mixDuration && from.mixingFrom == null && entry.mixTime > 0) {
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// Require mixTime > 0 to ensure the mixing from entry was applied at least once.
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entry.mixingFrom = null;
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if (entry.mixTime > 0 && (entry.mixTime >= entry.mixDuration || entry.timeScale == 0)) {
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queue.End(from);
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if (animationCount > 6 && from.mixingFrom == null) { // Limit the mixing from linked list.
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return;
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entry.mixingFrom = null;
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queue.End(from);
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}
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return finished;
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}
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}
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from.animationLast = from.nextAnimationLast;
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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from.trackLast = from.nextTrackLast;
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from.trackTime += delta * from.timeScale;
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from.trackTime += delta * from.timeScale;
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entry.mixTime += delta * entry.timeScale;
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entry.mixTime += delta * entry.timeScale;
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return false;
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}
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}
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@ -188,19 +185,20 @@ namespace Spine {
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for (int ii = 0; ii < timelineCount; ii++)
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for (int ii = 0; ii < timelineCount; ii++)
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timelinesItems[ii].Apply(skeleton, animationLast, animationTime, events, 1, true, false);
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timelinesItems[ii].Apply(skeleton, animationLast, animationTime, events, 1, true, false);
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} else {
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} else {
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var timelineData = current.timelineData.Items;
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bool firstFrame = current.timelinesRotation.Count == 0;
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bool firstFrame = current.timelinesRotation.Count == 0;
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if (firstFrame) current.timelinesRotation.EnsureCapacity(timelines.Count << 1);
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if (firstFrame) current.timelinesRotation.EnsureCapacity(timelines.Count << 1);
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var timelinesRotation = current.timelinesRotation.Items;
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var timelinesRotation = current.timelinesRotation.Items;
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var timelinesFirstItems = current.timelinesFirst.Items;
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for (int ii = 0; ii < timelineCount; ii++) {
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for (int ii = 0; ii < timelineCount; ii++) {
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Timeline timeline = timelinesItems[ii];
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Timeline timeline = timelinesItems[ii];
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var rotateTimeline = timeline as RotateTimeline;
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var rotateTimeline = timeline as RotateTimeline;
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if (rotateTimeline != null) {
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if (rotateTimeline != null) {
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ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, mix, timelinesFirstItems[ii], timelinesRotation, ii << 1,
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ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, mix, timelineData[ii] > 0, timelinesRotation, ii << 1,
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firstFrame);
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firstFrame);
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} else {
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} else {
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timeline.Apply(skeleton, animationLast, animationTime, events, mix, timelinesFirstItems[ii], false);
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timeline.Apply(skeleton, animationLast, animationTime, events, mix, timelineData[ii] > 0, false);
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}
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}
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}
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}
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}
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}
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@ -213,15 +211,15 @@ namespace Spine {
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queue.Drain();
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queue.Drain();
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}
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}
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private float ApplyMixingFrom (TrackEntry entry, Skeleton skeleton) {
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private float ApplyMixingFrom (TrackEntry to, Skeleton skeleton) {
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TrackEntry from = entry.mixingFrom;
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TrackEntry from = to.mixingFrom;
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if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton);
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if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton);
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float mix;
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float mix;
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if (entry.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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if (to.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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mix = 1;
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mix = 1;
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else {
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else {
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mix = entry.mixTime / entry.mixDuration;
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mix = to.mixTime / to.mixDuration;
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if (mix > 1) mix = 1;
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if (mix > 1) mix = 1;
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}
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}
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@ -229,36 +227,50 @@ namespace Spine {
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bool attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
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bool attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
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float animationLast = from.animationLast, animationTime = from.AnimationTime;
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float animationLast = from.animationLast, animationTime = from.AnimationTime;
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var timelines = from.animation.timelines;
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var timelines = from.animation.timelines;
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var timelinesItems = timelines.Items;
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int timelineCount = timelines.Count;
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int timelineCount = timelines.Count;
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var timelinesFirst = from.timelinesFirst;
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var timelinesItems = timelines.Items;
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var timelinesFirstItems = timelinesFirst.Items;
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var timelineData = from.timelineData.Items;
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var timelinesLastItems = multipleMixing ? null : from.timelinesLast.Items;
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var timelineDipMix = from.timelineDipMix.Items;
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float alphaBase = from.alpha * entry.mixAlpha;
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float alphaMix = alphaBase * (1 - mix);
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bool firstFrame = entry.timelinesRotation.Count == 0;
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bool firstFrame = from.timelinesRotation.Count == 0;
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if (firstFrame) entry.timelinesRotation.EnsureCapacity(timelines.Count << 1);
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if (firstFrame) from.timelinesRotation.Resize(timelines.Count << 1); // from.timelinesRotation.setSize
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var timelinesRotation = entry.timelinesRotation.Items;
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var timelinesRotation = from.timelinesRotation.Items;
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bool first;
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float alphaDip = from.alpha * to.interruptAlpha, alphaMix = alphaDip * (1 - mix), alpha;
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for (int i = 0; i < timelineCount; i++) {
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for (int i = 0; i < timelineCount; i++) {
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Timeline timeline = timelinesItems[i];
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Timeline timeline = timelinesItems[i];
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bool setupPose = timelinesFirstItems[i];
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switch (timelineData[i]) {
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float alpha = timelinesLastItems != null && setupPose && !timelinesLastItems[i] ? alphaBase : alphaMix;
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case SUBSEQUENT:
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first = false;
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alpha = alphaMix;
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break;
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case FIRST:
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first = true;
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alpha = alphaMix;
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break;
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default:
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first = true;
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alpha = alphaDip;
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var dipMix = timelineDipMix[i];
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if (dipMix != null) alpha *= Math.Max(0, 1 - dipMix.mixTime / dipMix.mixDuration);
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break;
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}
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var rotateTimeline = timeline as RotateTimeline;
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var rotateTimeline = timeline as RotateTimeline;
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if (rotateTimeline != null) {
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if (rotateTimeline != null) {
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ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
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ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, alpha, first, timelinesRotation, i << 1, firstFrame);
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} else {
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} else {
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if (!setupPose) {
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if (!first) {
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if (!attachments && timeline is AttachmentTimeline) continue;
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if (!attachments && timeline is AttachmentTimeline) continue;
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if (!drawOrder && timeline is DrawOrderTimeline) continue;
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if (!drawOrder && timeline is DrawOrderTimeline) continue;
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}
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}
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timeline.Apply(skeleton, animationLast, animationTime, eventBuffer, alpha, setupPose, true);
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timeline.Apply(skeleton, animationLast, animationTime, eventBuffer, alpha, first, true);
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}
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}
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}
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}
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if (entry.mixDuration > 0 ) QueueEvents(from, animationTime);
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if (to.mixDuration > 0) QueueEvents(from, animationTime);
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events.Clear(false);
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this.events.Clear(false);
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from.nextAnimationLast = animationTime;
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from.nextAnimationLast = animationTime;
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from.nextTrackLast = from.trackTime;
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from.nextTrackLast = from.trackTime;
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@ -411,29 +423,9 @@ namespace Spine {
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current.mixingFrom = from;
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current.mixingFrom = from;
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current.mixTime = 0;
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current.mixTime = 0;
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//from.timelinesRotation.Clear();
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// Store interrupted mix percentage.
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var mixingFrom = from.mixingFrom;
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if (from.mixingFrom != null && from.mixDuration > 0)
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current.interruptAlpha *= Math.Min(1, from.mixTime / from.mixDuration);
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if (mixingFrom != null && from.mixDuration > 0) {
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if (multipleMixing) {
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// The interrupted mix will mix out from its current percentage to zero.
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current.mixAlpha *= Math.Min(from.mixTime / from.mixDuration, 1);
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} else {
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// A mix was interrupted, mix from the closest animation.
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if (from.mixTime / from.mixDuration < 0.5f && mixingFrom.animation != AnimationState.EmptyAnimation) {
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current.mixingFrom = mixingFrom;
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mixingFrom.mixingFrom = from;
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mixingFrom.mixTime = from.mixDuration - from.mixTime;
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mixingFrom.mixDuration = from.mixDuration;
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from.mixingFrom = null;
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from = mixingFrom;
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}
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from.mixAlpha = 0;
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from.mixTime = 0;
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from.mixDuration = 0;
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}
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}
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from.timelinesRotation.Clear(); // Reset rotation for mixing out, in case entry was mixed in.
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from.timelinesRotation.Clear(); // Reset rotation for mixing out, in case entry was mixed in.
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}
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}
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@ -595,7 +587,7 @@ namespace Spine {
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entry.timeScale = 1;
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entry.timeScale = 1;
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entry.alpha = 1;
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entry.alpha = 1;
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entry.mixAlpha = 1;
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entry.interruptAlpha = 1;
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entry.mixTime = 0;
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entry.mixTime = 0;
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entry.mixDuration = (last == null) ? 0 : data.GetMix(last.animation, animation);
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entry.mixDuration = (last == null) ? 0 : data.GetMix(last.animation, animation);
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return entry;
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return entry;
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@ -614,88 +606,20 @@ namespace Spine {
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animationsChanged = false;
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animationsChanged = false;
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var propertyIDs = this.propertyIDs;
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var propertyIDs = this.propertyIDs;
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// Set timelinesFirst for all entries, from lowest track to highest.
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int i = 0, n = tracks.Count;
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propertyIDs.Clear();
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propertyIDs.Clear();
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for (; i < n; i++) { // Find first non-null entry.
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var mixingTo = this.mixingTo;
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TrackEntry entry = tracks.Items[i];
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if (entry == null) continue;
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SetTimelinesFirst(entry);
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i++;
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break;
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}
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for (; i < n; i++) { // Rest of entries.
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TrackEntry entry = tracks.Items[i];
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if (entry != null) CheckTimelinesFirst(entry);
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}
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if (multipleMixing) return;
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TrackEntry lastEntry = null;
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var tracksItems = tracks.Items;
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// Set timelinesLast for mixingFrom entries, from highest track to lowest that has mixingFrom.
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for (int i = 0, n = tracks.Count; i < n; i++) {
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propertyIDs.Clear();
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var entry = tracksItems[i];
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int lowestMixingFrom = n;
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if (entry != null) {
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for (i = 0; i < n; i++) { // Find lowest track with a mixingFrom entry.
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entry.SetTimelineData(lastEntry, mixingTo, propertyIDs);
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TrackEntry entry = tracks.Items[i];
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lastEntry = entry;
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if (entry == null || entry.mixingFrom == null) continue;
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lowestMixingFrom = i;
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break;
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}
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for (i = n - 1; i >= lowestMixingFrom; i--) { // Find first non-null entry.
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TrackEntry entry = tracks.Items[i];
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if (entry == null) continue;
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// Store properties for non-mixingFrom entry but don't set timelinesLast, which is only used for mixingFrom entries.
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var timelines = entry.animation.timelines;
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var timelinesItems = timelines.Items;
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for (int ii = 0, nn = timelines.Count; ii < nn; ii++)
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propertyIDs.Add(timelinesItems[ii].PropertyId);
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entry = entry.mixingFrom;
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while (entry != null) {
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CheckTimelinesUsage(entry, entry.timelinesLast);
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entry = entry.mixingFrom;
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}
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}
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}
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}
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}
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}
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/// <summary>From last to first mixingFrom entries, sets timelinesFirst to true on last, calls checkTimelineUsage on rest.</summary>
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private void SetTimelinesFirst (TrackEntry entry) {
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if (entry.mixingFrom != null) {
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SetTimelinesFirst(entry.mixingFrom);
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CheckTimelinesUsage(entry, entry.timelinesFirst);
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return;
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}
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var propertyIDs = this.propertyIDs;
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var timelines = entry.animation.timelines;
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int n = timelines.Count;
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entry.timelinesFirst.EnsureCapacity(n); // entry.timelinesFirst.setSize(n);
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var usage = entry.timelinesFirst.Items;
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var timelinesItems = timelines.Items;
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for (int i = 0; i < n; i++) {
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propertyIDs.Add(timelinesItems[i].PropertyId);
|
|
||||||
usage[i] = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>From last to first mixingFrom entries, calls checkTimelineUsage.</summary>
|
|
||||||
private void CheckTimelinesFirst (TrackEntry entry) {
|
|
||||||
if (entry.mixingFrom != null) CheckTimelinesFirst(entry.mixingFrom);
|
|
||||||
CheckTimelinesUsage(entry, entry.timelinesFirst);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CheckTimelinesUsage (TrackEntry entry, ExposedList<bool> usageArray) {
|
|
||||||
var propertyIDs = this.propertyIDs;
|
|
||||||
var timelines = entry.animation.timelines;
|
|
||||||
int n = timelines.Count;
|
|
||||||
//var usageArray = entry.timelinesFirst;
|
|
||||||
usageArray.EnsureCapacity(n);
|
|
||||||
var usage = usageArray.Items;
|
|
||||||
var timelinesItems = timelines.Items;
|
|
||||||
for (int i = 0; i < n; i++)
|
|
||||||
usage[i] = propertyIDs.Add(timelinesItems[i].PropertyId);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <returns>The track entry for the animation currently playing on the track, or null if no animation is currently playing.</returns>
|
/// <returns>The track entry for the animation currently playing on the track, or null if no animation is currently playing.</returns>
|
||||||
public TrackEntry GetCurrent (int trackIndex) {
|
public TrackEntry GetCurrent (int trackIndex) {
|
||||||
return (trackIndex >= tracks.Count) ? null : tracks.Items[trackIndex];
|
return (trackIndex >= tracks.Count) ? null : tracks.Items[trackIndex];
|
||||||
@ -731,9 +655,9 @@ namespace Spine {
|
|||||||
internal float eventThreshold, attachmentThreshold, drawOrderThreshold;
|
internal float eventThreshold, attachmentThreshold, drawOrderThreshold;
|
||||||
internal float animationStart, animationEnd, animationLast, nextAnimationLast;
|
internal float animationStart, animationEnd, animationLast, nextAnimationLast;
|
||||||
internal float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale = 1f;
|
internal float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale = 1f;
|
||||||
internal float alpha, mixTime, mixDuration, mixAlpha;
|
internal float alpha, mixTime, mixDuration, interruptAlpha;
|
||||||
internal readonly ExposedList<bool> timelinesFirst = new ExposedList<bool>();
|
internal readonly ExposedList<int> timelineData = new ExposedList<int>();
|
||||||
internal readonly ExposedList<bool> timelinesLast = new ExposedList<bool>();
|
internal readonly ExposedList<TrackEntry> timelineDipMix = new ExposedList<TrackEntry>();
|
||||||
internal readonly ExposedList<float> timelinesRotation = new ExposedList<float>();
|
internal readonly ExposedList<float> timelinesRotation = new ExposedList<float>();
|
||||||
|
|
||||||
// IPoolable.Reset()
|
// IPoolable.Reset()
|
||||||
@ -741,8 +665,8 @@ namespace Spine {
|
|||||||
next = null;
|
next = null;
|
||||||
mixingFrom = null;
|
mixingFrom = null;
|
||||||
animation = null;
|
animation = null;
|
||||||
timelinesFirst.Clear();
|
timelineData.Clear();
|
||||||
timelinesLast.Clear();
|
timelineDipMix.Clear();
|
||||||
timelinesRotation.Clear();
|
timelinesRotation.Clear();
|
||||||
|
|
||||||
Start = null;
|
Start = null;
|
||||||
@ -753,6 +677,49 @@ namespace Spine {
|
|||||||
Event = null;
|
Event = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <param name="to">May be null.</param>
|
||||||
|
internal TrackEntry SetTimelineData (TrackEntry to, ExposedList<TrackEntry> mixingToArray, HashSet<int> propertyIDs) {
|
||||||
|
if (to != null) mixingToArray.Add(to);
|
||||||
|
var lastEntry = mixingFrom != null ? mixingFrom.SetTimelineData(this, mixingToArray, propertyIDs) : this;
|
||||||
|
if (to != null) mixingToArray.RemoveAt(mixingToArray.Count - 1); // mixingToArray.pop();
|
||||||
|
|
||||||
|
var mixingTo = mixingToArray.Items;
|
||||||
|
int mixingToLast = mixingToArray.Count - 1;
|
||||||
|
var timelines = animation.timelines.Items;
|
||||||
|
int timelinesCount = animation.timelines.Count;
|
||||||
|
var timelineDataItems = this.timelineData.Resize(timelinesCount).Items; // timelineData.setSize(timelinesCount);
|
||||||
|
var timelineDipMixItems = this.timelineDipMix.Resize(timelinesCount).Items; //timelineDipMix.setSize(timelinesCount);
|
||||||
|
|
||||||
|
// outer:
|
||||||
|
for (int i = 0; i < timelinesCount; i++) {
|
||||||
|
int id = timelines[i].PropertyId;
|
||||||
|
if (!propertyIDs.Add(id)) {
|
||||||
|
timelineDataItems[i] = AnimationState.SUBSEQUENT;
|
||||||
|
} else if (to == null || !to.HasTimeline(id)) {
|
||||||
|
timelineDataItems[i] = AnimationState.FIRST;
|
||||||
|
} else {
|
||||||
|
timelineDataItems[i] = AnimationState.DIP;
|
||||||
|
for (int ii = mixingToLast; ii >= 0; ii--) {
|
||||||
|
var entry = mixingTo[ii];
|
||||||
|
if (!entry.HasTimeline(id)) {
|
||||||
|
timelineDipMixItems[i] = entry;
|
||||||
|
goto outer; // continue outer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
timelineDipMixItems[i] = null;
|
||||||
|
}
|
||||||
|
outer: {}
|
||||||
|
}
|
||||||
|
return lastEntry;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HasTimeline (int id) {
|
||||||
|
var timelines = animation.timelines.Items;
|
||||||
|
for (int i = 0, n = animation.timelines.Count; i < n; i++)
|
||||||
|
if (timelines[i].PropertyId == id) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>The index of the track where this entry is either current or queued.</summary>
|
/// <summary>The index of the track where this entry is either current or queued.</summary>
|
||||||
public int TrackIndex { get { return trackIndex; } }
|
public int TrackIndex { get { return trackIndex; } }
|
||||||
|
|
||||||
@ -870,17 +837,18 @@ namespace Spine {
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Seconds from 0 to the mix duration when mixing from the previous animation to this animation. May be slightly more than
|
/// Seconds from 0 to the mix duration when mixing from the previous animation to this animation. May be slightly more than
|
||||||
/// <see cref="TrackEntry.MixDuration"/>.</summary>
|
/// <see cref="TrackEntry.MixDuration"/> when the mix is complete.</summary>
|
||||||
public float MixTime { get { return mixTime; } set { mixTime = value; } }
|
public float MixTime { get { return mixTime; } set { mixTime = value; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Seconds for mixing from the previous animation to this animation. Defaults to the value provided by
|
/// Seconds for mixing from the previous animation to this animation. Defaults to the value provided by
|
||||||
/// <see cref="AnimationStateData"/> based on the animation before this animation (if any).
|
/// <see cref="AnimationStateData"/> based on the animation before this animation (if any).
|
||||||
///
|
///
|
||||||
/// The mix duration must be set before <see cref="AnimationState.Update(float)"/> is next called.
|
/// The mix duration can be set manually rather than use the value from AnimationStateData.GetMix.
|
||||||
|
/// In that case, the mixDuration must be set before <see cref="AnimationState.Update(float)"/> is next called.
|
||||||
/// <para>
|
/// <para>
|
||||||
/// When using <seealso cref="AnimationState.AddAnimation(int, Animation, bool, float)"/> with a
|
/// When using <seealso cref="AnimationState.AddAnimation(int, Animation, bool, float)"/> with a
|
||||||
/// <code>delay</code> <seealso cref="Delay"/> is set using the mix duration from the <see cref=" AnimationStateData"/>
|
/// <code>delay</code> less than or equal to 0, note the <seealso cref="Delay"/> is set using the mix duration from the <see cref=" AnimationStateData"/>
|
||||||
/// </para>
|
/// </para>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -888,7 +856,7 @@ namespace Spine {
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The track entry for the previous animation when mixing from the previous animation to this animation, or null if no
|
/// The track entry for the previous animation when mixing from the previous animation to this animation, or null if no
|
||||||
/// mixing is currently occuring.</summary>
|
/// mixing is currently occuring. When mixing from multiple animations, MixingFrom makes up a linked list.</summary>
|
||||||
public TrackEntry MixingFrom { get { return mixingFrom; } }
|
public TrackEntry MixingFrom { get { return mixingFrom; } }
|
||||||
|
|
||||||
public event AnimationState.TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
|
public event AnimationState.TrackEntryDelegate Start, Interrupt, End, Dispose, Complete;
|
||||||
|
|||||||
@ -49,7 +49,7 @@ namespace Spine {
|
|||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Adds an attachment to the skin for the specified slot index and name.</summary>
|
/// <summary>Adds an attachment to the skin for the specified slot index and name. If the name already exists for the slot, the previous value is replaced.</summary>
|
||||||
public void AddAttachment (int slotIndex, string name, Attachment attachment) {
|
public void AddAttachment (int slotIndex, string name, Attachment attachment) {
|
||||||
if (attachment == null) throw new ArgumentNullException("attachment", "attachment cannot be null.");
|
if (attachment == null) throw new ArgumentNullException("attachment", "attachment cannot be null.");
|
||||||
attachments[new AttachmentKeyTuple(slotIndex, name)] = attachment;
|
attachments[new AttachmentKeyTuple(slotIndex, name)] = attachment;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user