This commit is contained in:
NathanSweet 2016-10-23 01:55:06 +02:00
parent 63cef27a42
commit eb0876818f

View File

@ -787,7 +787,7 @@ public class AnimationState {
return Math.min(trackTime + animationStart, animationEnd);
}
/** Multiplier for the delta time when the animation state is updated, causing time for this animation to play slower or
/** Multiplier for the delta time when the animation state is updated, causing time for this animation to pass slower or
* faster. Defaults to 1. */
public float getTimeScale () {
return timeScale;
@ -807,8 +807,8 @@ public class AnimationState {
this.listener = listener;
}
/** Values < 1 mix this animation with the last skeleton pose. Defaults to 1, which overwrites the last skeleton pose with
* this animation.
/** Values < 1 mix this animation with the setup pose or the skeleton's last pose. Defaults to 1, which overwrites the
* skeleton's last pose with this animation.
* <p>
* Typically track 0 is used to completely pose the skeleton, then alpha can be used on higher tracks. It doesn't make sense
* to use alpha on track 0 if the skeleton pose is from the last frame render. */
@ -863,7 +863,8 @@ public class AnimationState {
}
/** Seconds from 0 to the mix duration when mixing from the previous animation to this animation. May be slightly more than
* {@link #getMixDuration()}. */
* {@link #getMixDuration()} when the mix is complete. The mix time can be set manually rather than use the value from
* AnimationStateData. */
public float getMixTime () {
return mixTime;
}
@ -885,7 +886,7 @@ public class AnimationState {
}
/** The track entry for the previous animation when mixing from the previous animation to this animation, or null if no
* mixing is currently occuring. */
* mixing is currently occuring. If mixing from multiple animations, mixing from makes up a linked list. */
public TrackEntry getMixingFrom () {
return mixingFrom;
}
@ -1001,8 +1002,8 @@ public class AnimationState {
/** Invoked when this entry is no longer the current entry and will never be applied again. */
public void end (TrackEntry entry);
/** Invoked when this entry will be disposed. References to the entry should not be kept after dispose is called, as it may
* be destroyed or reused. */
/** Invoked when this entry will be disposed. This may occur without the entry ever being set as the current entry.
* References to the entry should not be kept after dispose is called, as it may be destroyed or reused. */
public void dispose (TrackEntry entry);
/** Invoked every time this entry's animation completes a loop. */