[Spine-C] retain hash and version strings

This commit is contained in:
jpoag 2014-10-26 12:49:26 -04:00
parent 4a242cd966
commit eb1e303017
2 changed files with 912 additions and 908 deletions

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@ -1,122 +1,126 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes Software License * Spine Runtimes Software License
* Version 2.1 * Version 2.1
* *
* Copyright (c) 2013, Esoteric Software * Copyright (c) 2013, Esoteric Software
* All rights reserved. * All rights reserved.
* *
* You are granted a perpetual, non-exclusive, non-sublicensable and * You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes * non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written * Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you * permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works, * may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software * improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright, * or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights * trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions * notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms. * in binary or source form must include this license and terms.
* *
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
#include <spine/SkeletonData.h> #include <spine/SkeletonData.h>
#include <string.h> #include <string.h>
#include <spine/extension.h> #include <spine/extension.h>
spSkeletonData* spSkeletonData_create () { spSkeletonData* spSkeletonData_create () {
return NEW(spSkeletonData); return NEW(spSkeletonData);
} }
void spSkeletonData_dispose (spSkeletonData* self) { void spSkeletonData_dispose (spSkeletonData* self) {
int i; int i;
for (i = 0; i < self->bonesCount; ++i)
spBoneData_dispose(self->bones[i]); for (i = 0; i < self->bonesCount; ++i)
FREE(self->bones); spBoneData_dispose(self->bones[i]);
FREE(self->bones);
for (i = 0; i < self->slotsCount; ++i)
spSlotData_dispose(self->slots[i]); for (i = 0; i < self->slotsCount; ++i)
FREE(self->slots); spSlotData_dispose(self->slots[i]);
FREE(self->slots);
for (i = 0; i < self->skinsCount; ++i)
spSkin_dispose(self->skins[i]); for (i = 0; i < self->skinsCount; ++i)
FREE(self->skins); spSkin_dispose(self->skins[i]);
FREE(self->skins);
for (i = 0; i < self->eventsCount; ++i)
spEventData_dispose(self->events[i]); for (i = 0; i < self->eventsCount; ++i)
FREE(self->events); spEventData_dispose(self->events[i]);
FREE(self->events);
for (i = 0; i < self->animationsCount; ++i)
spAnimation_dispose(self->animations[i]); for (i = 0; i < self->animationsCount; ++i)
FREE(self->animations); spAnimation_dispose(self->animations[i]);
FREE(self->animations);
for (i = 0; i < self->ikConstraintsCount; ++i)
spIkConstraintData_dispose(self->ikConstraints[i]); for (i = 0; i < self->ikConstraintsCount; ++i)
FREE(self->ikConstraints); spIkConstraintData_dispose(self->ikConstraints[i]);
FREE(self->ikConstraints);
FREE(self);
} FREE(self->hash);
FREE(self->version);
spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
int i; FREE(self);
for (i = 0; i < self->bonesCount; ++i) }
if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
return 0; spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
} int i;
for (i = 0; i < self->bonesCount; ++i)
int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) { if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
int i; return 0;
for (i = 0; i < self->bonesCount; ++i) }
if (strcmp(self->bones[i]->name, boneName) == 0) return i;
return -1; int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
} int i;
for (i = 0; i < self->bonesCount; ++i)
spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) { if (strcmp(self->bones[i]->name, boneName) == 0) return i;
int i; return -1;
for (i = 0; i < self->slotsCount; ++i) }
if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
return 0; spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
} int i;
for (i = 0; i < self->slotsCount; ++i)
int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) { if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
int i; return 0;
for (i = 0; i < self->slotsCount; ++i) }
if (strcmp(self->slots[i]->name, slotName) == 0) return i;
return -1; int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
} int i;
for (i = 0; i < self->slotsCount; ++i)
spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) { if (strcmp(self->slots[i]->name, slotName) == 0) return i;
int i; return -1;
for (i = 0; i < self->skinsCount; ++i) }
if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
return 0; spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
} int i;
for (i = 0; i < self->skinsCount; ++i)
spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) { if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
int i; return 0;
for (i = 0; i < self->eventsCount; ++i) }
if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
return 0; spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
} int i;
for (i = 0; i < self->eventsCount; ++i)
spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) { if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
int i; return 0;
for (i = 0; i < self->animationsCount; ++i) }
if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
return 0; spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
} int i;
for (i = 0; i < self->animationsCount; ++i)
spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* ikConstraintName) { if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
int i; return 0;
for (i = 0; i < self->ikConstraintsCount; ++i) }
if (strcmp(self->ikConstraints[i]->name, ikConstraintName) == 0) return self->ikConstraints[i];
return 0; spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* ikConstraintName) {
} int i;
for (i = 0; i < self->ikConstraintsCount; ++i)
if (strcmp(self->ikConstraints[i]->name, ikConstraintName) == 0) return self->ikConstraints[i];
return 0;
}

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