[ue] Fix shadowed variables on Clang/GCC.

This commit is contained in:
Mario Zechner 2024-08-07 14:09:20 +02:00
parent b47c739516
commit eb2802e366
3 changed files with 3 additions and 4 deletions

View File

@ -462,10 +462,9 @@ void Skeleton::getBounds(float &outX, float &outY, float &outWidth,
getBounds(outX, outY, outWidth, outHeight, outVertexBuffer, NULL);
}
static unsigned short quadIndices[] = {0, 1, 2, 2, 3, 0};
void Skeleton::getBounds(float &outX, float &outY, float &outWidth,
float &outHeight, Vector<float> &outVertexBuffer, SkeletonClipping *clipper) {
static unsigned short quadIndices[] = {0, 1, 2, 2, 3, 0};
float minX = FLT_MAX;
float minY = FLT_MAX;
float maxX = -FLT_MAX;

View File

@ -102,7 +102,7 @@ class UETextureLoader : public TextureLoader {
}
};
UETextureLoader textureLoader;
UETextureLoader _spineUETextureLoader;
Atlas *USpineAtlasAsset::GetAtlas() {
if (!atlas) {
@ -113,7 +113,7 @@ Atlas *USpineAtlasAsset::GetAtlas() {
std::string t = TCHAR_TO_UTF8(*rawData);
atlas = new (__FILE__, __LINE__)
Atlas(t.c_str(), strlen(t.c_str()), "", &textureLoader);
Atlas(t.c_str(), strlen(t.c_str()), "", &_spineUETextureLoader);
}
return this->atlas;
}