diff --git a/spine-csharp/src/AnimationState.cs b/spine-csharp/src/AnimationState.cs
index db55683b0..5cd73b7a9 100644
--- a/spine-csharp/src/AnimationState.cs
+++ b/spine-csharp/src/AnimationState.cs
@@ -40,7 +40,7 @@ namespace Spine {
/// See Applying Animations in the Spine Runtimes Guide.
///
public class AnimationState {
- static readonly Animation EmptyAnimation = new Animation("", new ExposedList(), 0);
+ internal static readonly Animation EmptyAnimation = new Animation("", new ExposedList(), 0);
/// 1) A previously applied timeline has set this property.
/// Result: Mix from the current pose to the timeline pose.
@@ -1253,6 +1253,10 @@ namespace Spine {
/// If true, the animation will be applied in reverse. Events are not fired when an animation is applied in reverse.
public bool Reverse { get { return reverse; } set { reverse = value; } }
+ /// Returns true if this entry is for the empty animation. See ,
+ /// , and .
+ public bool IsEmptyAnimation { get { return animation == AnimationState.EmptyAnimation; }}
+
///
///
/// Resets the rotation directions for mixing this entry's rotate timelines. This can be useful to avoid bones rotating the