diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs index 0cb095fae..43d9cc507 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs @@ -98,8 +98,8 @@ namespace Spine.Unity.Editor { #endif prefabsToRestore.Add(assetPath); } - EditorUtility.UnloadUnusedAssetsImmediate(); } + EditorUtility.UnloadUnusedAssetsImmediate(); AssetDatabase.StopAssetEditing(); #if !HAS_SAVE_ASSET_IF_DIRTY if (prefabAssets.Length > 0) @@ -147,8 +147,8 @@ namespace Spine.Unity.Editor { #if HAS_SAVE_ASSET_IF_DIRTY AssetDatabase.SaveAssetIfDirty(atlasAsset); #endif - EditorUtility.UnloadUnusedAssetsImmediate(); } + EditorUtility.UnloadUnusedAssetsImmediate(); AssetDatabase.StopAssetEditing(); #if !HAS_SAVE_ASSET_IF_DIRTY if (spriteAtlasAssets.Length > 0)