diff --git a/.gitignore b/.gitignore
index 0ecf4d690..dbf43f577 100644
--- a/.gitignore
+++ b/.gitignore
@@ -34,6 +34,10 @@ spine-monogame/xamarinstudio-ios/src/obj
spine-monogame/windows8-store/src/bin
spine-monogame/windows8-store/src/obj
+spine-monogame/windows8-store/example/spine-monogame-example_TemporaryKey.pfx
+spine-monogame/windows8-store/example/obj/*
+spine-monogame/windows8-store/example/bin/*
+
spine-xna/bin
spine-xna/obj
spine-xna/example/bin
diff --git a/spine-monogame/windows8-store/example/Assets/Logo.png b/spine-monogame/windows8-store/example/Assets/Logo.png
new file mode 100644
index 000000000..e26771cb3
Binary files /dev/null and b/spine-monogame/windows8-store/example/Assets/Logo.png differ
diff --git a/spine-monogame/windows8-store/example/Assets/SmallLogo.png b/spine-monogame/windows8-store/example/Assets/SmallLogo.png
new file mode 100644
index 000000000..1eb0d9d52
Binary files /dev/null and b/spine-monogame/windows8-store/example/Assets/SmallLogo.png differ
diff --git a/spine-monogame/windows8-store/example/Assets/SplashScreen.png b/spine-monogame/windows8-store/example/Assets/SplashScreen.png
new file mode 100644
index 000000000..c951e031b
Binary files /dev/null and b/spine-monogame/windows8-store/example/Assets/SplashScreen.png differ
diff --git a/spine-monogame/windows8-store/example/Assets/StoreLogo.png b/spine-monogame/windows8-store/example/Assets/StoreLogo.png
new file mode 100644
index 000000000..dcb672712
Binary files /dev/null and b/spine-monogame/windows8-store/example/Assets/StoreLogo.png differ
diff --git a/spine-monogame/windows8-store/example/Package.appxmanifest b/spine-monogame/windows8-store/example/Package.appxmanifest
new file mode 100644
index 000000000..ce9413d58
--- /dev/null
+++ b/spine-monogame/windows8-store/example/Package.appxmanifest
@@ -0,0 +1,27 @@
+
+
+
+
+ spine-monogame-example
+ Spine
+ Assets\StoreLogo.png
+
+
+ 6.2.1
+ 6.2.1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/spine-monogame/windows8-store/example/Properties/AssemblyInfo.cs b/spine-monogame/windows8-store/example/Properties/AssemblyInfo.cs
new file mode 100644
index 000000000..82df9295a
--- /dev/null
+++ b/spine-monogame/windows8-store/example/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("spine-monogame-example")]
+[assembly: AssemblyProduct("spine-monogame-example")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyCopyright("Copyright © 2014")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/spine-monogame/windows8-store/example/spine-monogame-example.csproj b/spine-monogame/windows8-store/example/spine-monogame-example.csproj
new file mode 100644
index 000000000..7d50a13bb
--- /dev/null
+++ b/spine-monogame/windows8-store/example/spine-monogame-example.csproj
@@ -0,0 +1,187 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}
+ AppContainerExe
+ Properties
+ Spine
+ spine-monogame-example
+ en-US
+ 512
+ {BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ spine-monogame-example_TemporaryKey.pfx
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Windows8\Debug\
+ TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Windows8\Release\
+ TRACE;NETFX_CORE;WINDOWS_STOREAPP
+ prompt
+ 4
+
+
+ true
+ bin\Windows8\ARM\Debug\
+ DEBUG;TRACE;NETFX_CORE
+ ;2008
+ full
+ ARM
+ false
+ prompt
+ true
+
+
+ bin\Windows8\ARM\Release\
+ TRACE;NETFX_CORE
+ true
+ ;2008
+ pdbonly
+ ARM
+ false
+ prompt
+ true
+
+
+ true
+ bin\Windows8\x64\Debug\
+ DEBUG;TRACE;NETFX_CORE
+ ;2008
+ full
+ x64
+ false
+ prompt
+ true
+
+
+ bin\Windows8\x64\Release\
+ TRACE;NETFX_CORE
+ true
+ ;2008
+ pdbonly
+ x64
+ false
+ prompt
+ true
+
+
+ true
+ bin\Windows8\x86\Debug\
+ DEBUG;TRACE;NETFX_CORE
+ ;2008
+ full
+ x86
+ false
+ prompt
+ true
+
+
+ bin\Windows8\x86\Release\
+ TRACE;NETFX_CORE
+ true
+ ;2008
+ pdbonly
+ x86
+ false
+ prompt
+ true
+
+
+
+
+ $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll
+
+
+ $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll
+
+
+ $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll
+
+
+ $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll
+
+
+ $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll
+
+
+ $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll
+
+
+ $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll
+
+
+ $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll
+
+
+
+
+ ExampleGame.cs
+
+
+ ExampleProgram.cs
+
+
+
+
+
+ Designer
+
+
+ Assets\goblins-ffd.atlas
+
+
+ Assets\goblins-ffd.json
+
+
+ Assets\spineboy.atlas
+
+
+ Assets\spineboy.json
+
+
+
+
+ Assets\goblins-ffd.png
+
+
+ Assets\spineboy.png
+
+
+
+
+
+
+
+
+
+
+
+ {8e5baee2-8ccc-4a32-8bcf-5ff438056c0e}
+ SpineMonogameWindows8Store
+
+
+
+ 11.0
+
+
+
+
\ No newline at end of file
diff --git a/spine-monogame/windows8-store/example/spine-monogame-example.sln b/spine-monogame/windows8-store/example/spine-monogame-example.sln
new file mode 100644
index 000000000..62fb47d4f
--- /dev/null
+++ b/spine-monogame/windows8-store/example/spine-monogame-example.sln
@@ -0,0 +1,64 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-example", "spine-monogame-example.csproj", "{0A121D95-0803-47DC-B839-FF76AE8F7E7F}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpineMonogameWindows8Store", "..\src\SpineMonogameWindows8Store.csproj", "{8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Debug|ARM = Debug|ARM
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
+ Release|Any CPU = Release|Any CPU
+ Release|ARM = Release|ARM
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|ARM.ActiveCfg = Debug|ARM
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|ARM.Build.0 = Debug|ARM
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|ARM.Deploy.0 = Debug|ARM
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x64.ActiveCfg = Debug|x64
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x64.Build.0 = Debug|x64
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x64.Deploy.0 = Debug|x64
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x86.ActiveCfg = Debug|x86
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x86.Build.0 = Debug|x86
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Debug|x86.Deploy.0 = Debug|x86
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|Any CPU.Deploy.0 = Release|Any CPU
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|ARM.ActiveCfg = Release|ARM
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|ARM.Build.0 = Release|ARM
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|ARM.Deploy.0 = Release|ARM
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x64.ActiveCfg = Release|x64
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x64.Build.0 = Release|x64
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x64.Deploy.0 = Release|x64
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x86.ActiveCfg = Release|x86
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x86.Build.0 = Release|x86
+ {0A121D95-0803-47DC-B839-FF76AE8F7E7F}.Release|x86.Deploy.0 = Release|x86
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|ARM.ActiveCfg = Debug|ARM
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|ARM.Build.0 = Debug|ARM
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|x64.ActiveCfg = Debug|x64
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|x64.Build.0 = Debug|x64
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|x86.ActiveCfg = Debug|x86
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Debug|x86.Build.0 = Debug|x86
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|Any CPU.Build.0 = Release|Any CPU
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|ARM.ActiveCfg = Release|ARM
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|ARM.Build.0 = Release|ARM
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|x64.ActiveCfg = Release|x64
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|x64.Build.0 = Release|x64
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|x86.ActiveCfg = Release|x86
+ {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E}.Release|x86.Build.0 = Release|x86
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs
index 97140d5cd..9fa8ae3dd 100644
--- a/spine-xna/example/src/ExampleGame.cs
+++ b/spine-xna/example/src/ExampleGame.cs
@@ -49,6 +49,12 @@ namespace Spine {
AnimationState state;
SkeletonBounds bounds = new SkeletonBounds();
+#if WINDOWS_STOREAPP
+ private string assetsFolder = @"Assets\";
+#else
+ private string assetsFolder = "data/";
+#endif
+
public Example () {
IsMouseVisible = true;
@@ -71,10 +77,10 @@ namespace Spine {
// String name = "spineboy";
String name = "goblins-ffd";
- Atlas atlas = new Atlas("data/" + name + ".atlas", new XnaTextureLoader(GraphicsDevice));
+ Atlas atlas = new Atlas(assetsFolder + name + ".atlas", new XnaTextureLoader(GraphicsDevice));
SkeletonJson json = new SkeletonJson(atlas);
if (name == "spineboy") json.Scale = 0.6f;
- skeleton = new Skeleton(json.ReadSkeletonData("data/" + name + ".json"));
+ skeleton = new Skeleton(json.ReadSkeletonData(assetsFolder + name + ".json"));
if (name == "goblins-ffd") skeleton.SetSkin("goblin");
// Define mixing between animations.
@@ -146,19 +152,27 @@ namespace Spine {
}
public void Start (AnimationState state, int trackIndex) {
+#if !WINDOWS_STOREAPP
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": start");
+#endif
}
public void End (AnimationState state, int trackIndex) {
+#if !WINDOWS_STOREAPP
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": end");
+#endif
}
public void Complete (AnimationState state, int trackIndex, int loopCount) {
+#if !WINDOWS_STOREAPP
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": complete " + loopCount);
+#endif
}
public void Event (AnimationState state, int trackIndex, Event e) {
+#if !WINDOWS_STOREAPP
Console.WriteLine(trackIndex + " " + state.GetCurrent(trackIndex) + ": event " + e);
+#endif
}
}
}
diff --git a/spine-xna/example/src/ExampleProgram.cs b/spine-xna/example/src/ExampleProgram.cs
index 88f805fc8..4ee5042cf 100644
--- a/spine-xna/example/src/ExampleProgram.cs
+++ b/spine-xna/example/src/ExampleProgram.cs
@@ -11,5 +11,17 @@ namespace Spine {
}
}
}
+#elif WINDOWS_STOREAPP
+ public static class Program
+ {
+ ///
+ /// The main entry point for the application.
+ ///
+ static void Main()
+ {
+ var factory = new MonoGame.Framework.GameFrameworkViewSource();
+ Windows.ApplicationModel.Core.CoreApplication.Run(factory);
+ }
+ }
#endif
}
\ No newline at end of file