From eb9702b1b18994ddaf5a52beb86902eef637126f Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Wed, 15 Dec 2021 19:52:20 +0100 Subject: [PATCH] [unity] minor: format check fix, different auto-formatting due to preprocessor #if. --- .../Runtime/spine-unity/Asset Types/SpineSpriteAtlasAsset.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineSpriteAtlasAsset.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineSpriteAtlasAsset.cs index e2e044bfd..5c8c4b486 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineSpriteAtlasAsset.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineSpriteAtlasAsset.cs @@ -31,7 +31,6 @@ #define EXPOSES_SPRITE_ATLAS_UTILITIES #endif -using Spine; using System; using System.Collections.Generic; using UnityEngine; @@ -184,7 +183,7 @@ namespace Spine.Unity { texture = AccessPackedTextureEditor(spriteAtlas); else #endif - texture = AccessPackedTexture(sprites); + texture = AccessPackedTexture(sprites); Material material = materials[0]; #if !UNITY_EDITOR