diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotionBase.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotionBase.cs index f7825ec31..c4fb7039b 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotionBase.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/RootMotion/SkeletonRootMotionBase.cs @@ -605,7 +605,7 @@ namespace Spine.Unity { // apply the constraint and sets Bone.ax, Bone.ay and Bone.arotation values. /// Update is based on Bone.x, Bone.y and Bone.rotation, so skeleton.UpdateWorldTransform() /// can be called afterwards without having a different starting point. - constraint.Update(Skeleton.Physics.Update); + constraint.Update(Skeleton.Physics.None); } }