diff --git a/spine-csharp/src/PathConstraint.cs b/spine-csharp/src/PathConstraint.cs index c06a1ea23..4b7987f94 100644 --- a/spine-csharp/src/PathConstraint.cs +++ b/spine-csharp/src/PathConstraint.cs @@ -417,9 +417,9 @@ namespace Spine { static void AddCurvePosition (float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2, float[] output, int o, bool tangents) { if (p < PathConstraint.Epsilon || float.IsNaN(p)) { - out[o] = x1; - out[o + 1] = y1; - out[o + 2] = (float)Math.Atan2(cy1 - y1, cx1 - x1); + output[o] = x1; + output[o + 1] = y1; + output[o + 2] = (float)Math.Atan2(cy1 - y1, cx1 - x1); return; } float tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u; @@ -429,9 +429,9 @@ namespace Spine { output[o + 1] = y; if (tangents) { if (p < 0.001f) - out[o + 2] = (float)Math.Atan2(cy1 - y1, cx1 - x1); + output[o + 2] = (float)Math.Atan2(cy1 - y1, cx1 - x1); else - out[o + 2] = (float)Math.Atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt)); + output[o + 2] = (float)Math.Atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt)); } } }