[libgdx] Set array sizes up front rather than shrink afterward.

No format or functional changes here.
This commit is contained in:
NathanSweet 2019-06-03 15:17:43 +02:00
parent f5cdfbdf76
commit ec5b721557
2 changed files with 60 additions and 48 deletions

View File

@ -40,6 +40,7 @@ import com.badlogic.gdx.utils.DataInput;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.SerializationException;
import com.esotericsoftware.spine.Animation.AttachmentTimeline;
import com.esotericsoftware.spine.Animation.ColorTimeline;
import com.esotericsoftware.spine.Animation.CurveTimeline;
@ -180,7 +181,6 @@ public class SkeletonBinary {
skeletonData.height = input.readFloat();
boolean nonessential = input.readBoolean();
if (nonessential) {
skeletonData.fps = input.readFloat();
@ -191,8 +191,12 @@ public class SkeletonBinary {
if (skeletonData.audioPath.isEmpty()) skeletonData.audioPath = null;
}
int n;
Object[] o;
// Bones.
for (int i = 0, n = input.readInt(true); i < n; i++) {
o = skeletonData.bones.setSize(n = input.readInt(true));
for (int i = 0; i < n; i++) {
String name = input.readString();
BoneData parent = i == 0 ? null : skeletonData.bones.get(input.readInt(true));
BoneData data = new BoneData(i, name, parent);
@ -207,11 +211,12 @@ public class SkeletonBinary {
data.transformMode = TransformMode.values[input.readInt(true)];
data.skinRequired = input.readBoolean();
if (nonessential) Color.rgba8888ToColor(data.color, input.readInt());
skeletonData.bones.add(data);
o[i] = data;
}
// Slots.
for (int i = 0, n = input.readInt(true); i < n; i++) {
o = skeletonData.slots.setSize(n = input.readInt(true));
for (int i = 0; i < n; i++) {
String slotName = input.readString();
BoneData boneData = skeletonData.bones.get(input.readInt(true));
SlotData data = new SlotData(i, slotName, boneData);
@ -222,32 +227,36 @@ public class SkeletonBinary {
data.attachmentName = input.readString();
data.blendMode = BlendMode.values[input.readInt(true)];
skeletonData.slots.add(data);
o[i] = data;
}
// IK constraints.
for (int i = 0, n = input.readInt(true); i < n; i++) {
o = skeletonData.ikConstraints.setSize(n = input.readInt(true));
for (int i = 0, nn; i < n; i++) {
IkConstraintData data = new IkConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
data.bones.add(skeletonData.bones.get(input.readInt(true)));
Object[] bones = data.bones.setSize(nn = input.readInt(true));
for (int ii = 0; ii < nn; ii++)
bones[ii] = skeletonData.bones.get(input.readInt(true));
data.target = skeletonData.bones.get(input.readInt(true));
data.mix = input.readFloat();
data.bendDirection = input.readByte();
data.compress = input.readBoolean();
data.stretch = input.readBoolean();
data.uniform = input.readBoolean();
skeletonData.ikConstraints.add(data);
o[i] = data;
}
// Transform constraints.
for (int i = 0, n = input.readInt(true); i < n; i++) {
o = skeletonData.transformConstraints.setSize(n = input.readInt(true));
for (int i = 0, nn; i < n; i++) {
TransformConstraintData data = new TransformConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
data.bones.add(skeletonData.bones.get(input.readInt(true)));
Object[] bones = data.bones.setSize(nn = input.readInt(true));
for (int ii = 0; ii < nn; ii++)
bones[ii] = skeletonData.bones.get(input.readInt(true));
data.target = skeletonData.bones.get(input.readInt(true));
data.local = input.readBoolean();
data.relative = input.readBoolean();
@ -261,16 +270,18 @@ public class SkeletonBinary {
data.translateMix = input.readFloat();
data.scaleMix = input.readFloat();
data.shearMix = input.readFloat();
skeletonData.transformConstraints.add(data);
o[i] = data;
}
// Path constraints.
for (int i = 0, n = input.readInt(true); i < n; i++) {
o = skeletonData.pathConstraints.setSize(n = input.readInt(true));
for (int i = 0, nn; i < n; i++) {
PathConstraintData data = new PathConstraintData(input.readString());
data.order = input.readInt(true);
data.skinRequired = input.readBoolean();
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
data.bones.add(skeletonData.bones.get(input.readInt(true)));
Object[] bones = data.bones.setSize(nn = input.readInt(true));
for (int ii = 0; ii < nn; ii++)
bones[ii] = skeletonData.bones.get(input.readInt(true));
data.target = skeletonData.slots.get(input.readInt(true));
data.positionMode = PositionMode.values[input.readInt(true)];
data.spacingMode = SpacingMode.values[input.readInt(true)];
@ -282,7 +293,7 @@ public class SkeletonBinary {
if (data.spacingMode == SpacingMode.length || data.spacingMode == SpacingMode.fixed) data.spacing *= scale;
data.rotateMix = input.readFloat();
data.translateMix = input.readFloat();
skeletonData.pathConstraints.add(data);
o[i] = data;
}
// Default skin.
@ -293,11 +304,16 @@ public class SkeletonBinary {
}
// Skins.
for (int i = 0, n = input.readInt(true); i < n; i++)
skeletonData.skins.add(readSkin(input, skeletonData, false, nonessential));
{
int i = skeletonData.skins.size;
o = skeletonData.skins.setSize(n = i + input.readInt(true));
for (; i < n; i++)
o[i] = readSkin(input, skeletonData, false, nonessential);
}
// Linked meshes.
for (int i = 0, n = linkedMeshes.size; i < n; i++) {
n = linkedMeshes.size;
for (int i = 0; i < n; i++) {
LinkedMesh linkedMesh = linkedMeshes.get(i);
Skin skin = linkedMesh.skin == null ? skeletonData.getDefaultSkin() : skeletonData.findSkin(linkedMesh.skin);
if (skin == null) throw new SerializationException("Skin not found: " + linkedMesh.skin);
@ -310,7 +326,8 @@ public class SkeletonBinary {
linkedMeshes.clear();
// Events.
for (int i = 0, n = input.readInt(true); i < n; i++) {
o = skeletonData.events.setSize(n = input.readInt(true));
for (int i = 0; i < n; i++) {
EventData data = new EventData(input.readString());
data.intValue = input.readInt(false);
data.floatValue = input.readFloat();
@ -320,12 +337,13 @@ public class SkeletonBinary {
data.volume = input.readFloat();
data.balance = input.readFloat();
}
skeletonData.events.add(data);
o[i] = data;
}
// Animations.
for (int i = 0, n = input.readInt(true); i < n; i++)
readAnimation(input, input.readString(), skeletonData);
o = skeletonData.animations.setSize(n = input.readInt(true));
for (int i = 0; i < n; i++)
o[i] = readAnimation(input, input.readString(), skeletonData);
} catch (IOException ex) {
throw new SerializationException("Error reading skeleton file.", ex);
@ -335,29 +353,28 @@ public class SkeletonBinary {
} catch (IOException ignored) {
}
}
skeletonData.bones.shrink();
skeletonData.slots.shrink();
skeletonData.skins.shrink();
skeletonData.events.shrink();
skeletonData.animations.shrink();
skeletonData.ikConstraints.shrink();
return skeletonData;
}
private Skin readSkin (DataInput input, SkeletonData skeletonData, boolean defaultSkin, boolean nonessential)
throws IOException {
Skin skin = new Skin(defaultSkin ? "default" : input.readString());
if (!defaultSkin) {
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.bones.add(skeletonData.bones.get(input.readInt(true)));
Object[] bones = skeletonData.bones.setSize(input.readInt(true));
for (int i = 0, n = skeletonData.bones.size; i < n; i++)
bones[i] = skeletonData.bones.get(input.readInt(true));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.ikConstraints.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.transformConstraints.get(input.readInt(true)));
for (int i = 0, n = input.readInt(true); i < n; i++)
skin.constraints.add(skeletonData.pathConstraints.get(input.readInt(true)));
skin.constraints.shrink();
}
for (int i = 0, n = input.readInt(true); i < n; i++) {
int slotIndex = input.readInt(true);
for (int ii = 0, nn = input.readInt(true); ii < nn; ii++) {
@ -574,8 +591,8 @@ public class SkeletonBinary {
return array;
}
private void readAnimation (DataInput input, String name, SkeletonData skeletonData) {
Array<Timeline> timelines = new Array();
private Animation readAnimation (DataInput input, String name, SkeletonData skeletonData) {
Array<Timeline> timelines = new Array(32);
float scale = this.scale;
float duration = 0;
@ -852,8 +869,7 @@ public class SkeletonBinary {
}
timelines.shrink();
skeletonData.animations.add(new Animation(name, timelines, duration));
return new Animation(name, timelines, duration);
}
private void readCurve (DataInput input, int frameIndex, CurveTimeline timeline) throws IOException {

View File

@ -29,18 +29,9 @@
package com.esotericsoftware.spine;
import static com.badlogic.gdx.math.Interpolation.linear;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.delay;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.fadeIn;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.fadeOut;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.moveBy;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.parallel;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.removeActor;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.sequence;
import static com.badlogic.gdx.math.Interpolation.*;
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
import java.awt.FileDialog;
import java.awt.Frame;
import java.awt.Toolkit;
import java.io.File;
import java.lang.Thread.UncaughtExceptionHandler;
@ -88,11 +79,16 @@ import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.StringBuilder;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.esotericsoftware.spine.Animation.MixBlend;
import com.esotericsoftware.spine.AnimationState.AnimationStateAdapter;
import com.esotericsoftware.spine.AnimationState.TrackEntry;
import com.esotericsoftware.spine.utils.TwoColorPolygonBatch;
import java.awt.FileDialog;
import java.awt.Frame;
import java.awt.Toolkit;
public class SkeletonViewer extends ApplicationAdapter {
static final float checkModifiedInterval = 0.250f;
static final float reloadDelay = 1;