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https://github.com/EsotericSoftware/spine-runtimes.git
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[cocos2dx] Fixed Android example project.
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# spine-cocos2dx v3.x
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The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
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The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-cpp](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-cpp).
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## Licensing
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@ -22,8 +22,8 @@ The setup for cocos2d-x differs from most other Spine Runtimes because the cocos
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2. Delete the folder `cocos2d/cocos/editor-support/spine`. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x.
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3. Open your project in your IDE of choice, then open the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build.
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3. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
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4. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2dx/src/spine` to your project
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4. Add the folders `spine-c/spine-c/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
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4. Add the sources from `spine-cpp/spine-cpp/src/spine` and `spine-cocos2dx/src/spine` to your project
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4. Add the folders `spine-cpp/spine-cpp/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
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## Example
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The Spine cocos2d-x example works on Windows and Mac OS X.
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@ -12,64 +12,84 @@ LOCAL_MODULE := MyGame_shared
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LOCAL_MODULE_FILENAME := libMyGame
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LOCAL_SRC_FILES := hellocpp/main.cpp \
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../../Classes/AppDelegate.cpp \
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../../Classes/BatchingExample.cpp \
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../../Classes/GoblinsExample.cpp \
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../../Classes/RaptorExample.cpp \
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../../Classes/SimpleCommand.cpp \
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../../Classes/SpineboyExample.cpp \
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../../Classes/CoinExample.cpp \
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../../Classes/TankExample.cpp \
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../../../src/spine/AttachmentVertices.cpp \
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../../../src/spine/Cocos2dAttachmentLoader.cpp \
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../../../src/spine/SkeletonAnimation.cpp \
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../../../src/spine/SkeletonBatch.cpp \
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../../../src/spine/SkeletonTwoColorBatch.cpp \
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../../../src/spine/SkeletonRenderer.cpp \
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../../../src/spine/spine-cocos2dx.cpp \
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../../../../spine-c/spine-c/src/spine/Animation.c \
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../../../../spine-c/spine-c/src/spine/ClippingAttachment.c \
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../../../../spine-c/spine-c/src/spine/SkeletonClipping.c \
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../../../../spine-c/spine-c/src/spine/Triangulator.c \
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../../../../spine-c/spine-c/src/spine/Array.c \
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../../../../spine-c/spine-c/src/spine/AnimationState.c \
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../../../../spine-c/spine-c/src/spine/AnimationStateData.c \
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../../../../spine-c/spine-c/src/spine/Atlas.c \
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../../../../spine-c/spine-c/src/spine/AtlasAttachmentLoader.c \
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../../../../spine-c/spine-c/src/spine/Attachment.c \
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../../../../spine-c/spine-c/src/spine/AttachmentLoader.c \
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../../../../spine-c/spine-c/src/spine/Bone.c \
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../../../../spine-c/spine-c/src/spine/BoneData.c \
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../../../../spine-c/spine-c/src/spine/BoundingBoxAttachment.c \
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../../../../spine-c/spine-c/src/spine/Color.c \
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../../../../spine-c/spine-c/src/spine/Event.c \
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../../../../spine-c/spine-c/src/spine/EventData.c \
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../../../../spine-c/spine-c/src/spine/IkConstraint.c \
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../../../../spine-c/spine-c/src/spine/IkConstraintData.c \
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../../../../spine-c/spine-c/src/spine/Json.c \
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../../../../spine-c/spine-c/src/spine/MeshAttachment.c \
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../../../../spine-c/spine-c/src/spine/PathAttachment.c \
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../../../../spine-c/spine-c/src/spine/PointAttachment.c \
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../../../../spine-c/spine-c/src/spine/PathConstraint.c \
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../../../../spine-c/spine-c/src/spine/PathConstraintData.c \
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../../../../spine-c/spine-c/src/spine/RegionAttachment.c \
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../../../../spine-c/spine-c/src/spine/Skeleton.c \
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../../../../spine-c/spine-c/src/spine/SkeletonBinary.c \
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../../../../spine-c/spine-c/src/spine/SkeletonBounds.c \
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../../../../spine-c/spine-c/src/spine/SkeletonData.c \
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../../../../spine-c/spine-c/src/spine/SkeletonJson.c \
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../../../../spine-c/spine-c/src/spine/Skin.c \
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../../../../spine-c/spine-c/src/spine/Slot.c \
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../../../../spine-c/spine-c/src/spine/SlotData.c \
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../../../../spine-c/spine-c/src/spine/TransformConstraint.c \
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../../../../spine-c/spine-c/src/spine/TransformConstraintData.c \
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../../../../spine-c/spine-c/src/spine/VertexAttachment.c \
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../../../../spine-c/spine-c/src/spine/VertexEffect.c \
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../../../../spine-c/spine-c/src/spine/extension.c
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../../Classes//AppDelegate.cpp \
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../../Classes//BatchingExample.cpp \
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../../Classes//CoinExample.cpp \
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../../Classes//GoblinsExample.cpp \
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../../Classes//RaptorExample.cpp \
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../../Classes//SkeletonRendererSeparatorExample.cpp \
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../../Classes//SpineboyExample.cpp \
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../../Classes//TankExample.cpp \
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../../../src/spine/AttachmentVertices.cpp \
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../../../src/spine/SkeletonAnimation.cpp \
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../../../src/spine/SkeletonBatch.cpp \
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../../../src/spine/SkeletonRenderer.cpp \
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../../../src/spine/SkeletonTwoColorBatch.cpp \
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../../../src/spine/spine-cocos2dx.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Animation.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/AnimationState.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/AnimationStateData.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Atlas.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/AtlasAttachmentLoader.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Attachment.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/AttachmentLoader.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/AttachmentTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Bone.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/BoneData.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/BoundingBoxAttachment.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/ClippingAttachment.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/ColorTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Constraint.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/CurveTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/DeformTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/DrawOrderTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Event.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/EventData.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/EventTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Extension.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/IkConstraint.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/IkConstraintData.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/IkConstraintTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Json.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/LinkedMesh.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/MathUtil.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/MeshAttachment.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/PathAttachment.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/PathConstraint.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/PathConstraintData.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/PathConstraintMixTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/PathConstraintPositionTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/PathConstraintSpacingTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/PointAttachment.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/RegionAttachment.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/RotateTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/RTTI.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/ScaleTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/ShearTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Skeleton.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/SkeletonBinary.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/SkeletonBounds.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/SkeletonClipping.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/SkeletonData.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/SkeletonJson.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Skin.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Slot.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/SlotData.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/SpineObject.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/TextureLoader.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Timeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/TransformConstraint.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/TransformConstraintData.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/TransformConstraintTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/TranslateTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Triangulator.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/TwoColorTimeline.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/Updatable.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/VertexAttachment.cpp \
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../../../../spine-cpp/spine-cpp//src/spine/VertexEffect.cpp \
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
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$(LOCAL_PATH)/../../../../spine-c/spine-c/include \
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$(LOCAL_PATH)/../../../../spine-cpp/spine-cpp/include \
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$(LOCAL_PATH)/../../../../spine-cocos2dx/src
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# _COCOS_HEADER_ANDROID_BEGIN
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@ -32,6 +32,7 @@
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#define Spine_Object_h
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#include <new>
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#include <cstddef>
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namespace spine {
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class String;
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@ -30,6 +30,8 @@
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#include <spine/MathUtil.h>
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#include <math.h>
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#include <random>
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#include <cstdlib>
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using namespace spine;
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