[cocos2dx] Fixed Android example project.

This commit is contained in:
badlogic 2018-06-05 11:48:54 +02:00
parent 162ce9f5aa
commit ec718b73ee
4 changed files with 82 additions and 59 deletions

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@ -1,6 +1,6 @@
# spine-cocos2dx v3.x
The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-cpp](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-cpp).
## Licensing
@ -22,8 +22,8 @@ The setup for cocos2d-x differs from most other Spine Runtimes because the cocos
2. Delete the folder `cocos2d/cocos/editor-support/spine`. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x.
3. Open your project in your IDE of choice, then open the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build.
3. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
4. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2dx/src/spine` to your project
4. Add the folders `spine-c/spine-c/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
4. Add the sources from `spine-cpp/spine-cpp/src/spine` and `spine-cocos2dx/src/spine` to your project
4. Add the folders `spine-cpp/spine-cpp/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
## Example
The Spine cocos2d-x example works on Windows and Mac OS X.

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@ -12,64 +12,84 @@ LOCAL_MODULE := MyGame_shared
LOCAL_MODULE_FILENAME := libMyGame
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/BatchingExample.cpp \
../../Classes/GoblinsExample.cpp \
../../Classes/RaptorExample.cpp \
../../Classes/SimpleCommand.cpp \
../../Classes/SpineboyExample.cpp \
../../Classes/CoinExample.cpp \
../../Classes/TankExample.cpp \
../../../src/spine/AttachmentVertices.cpp \
../../../src/spine/Cocos2dAttachmentLoader.cpp \
../../../src/spine/SkeletonAnimation.cpp \
../../../src/spine/SkeletonBatch.cpp \
../../../src/spine/SkeletonTwoColorBatch.cpp \
../../../src/spine/SkeletonRenderer.cpp \
../../../src/spine/spine-cocos2dx.cpp \
../../../../spine-c/spine-c/src/spine/Animation.c \
../../../../spine-c/spine-c/src/spine/ClippingAttachment.c \
../../../../spine-c/spine-c/src/spine/SkeletonClipping.c \
../../../../spine-c/spine-c/src/spine/Triangulator.c \
../../../../spine-c/spine-c/src/spine/Array.c \
../../../../spine-c/spine-c/src/spine/AnimationState.c \
../../../../spine-c/spine-c/src/spine/AnimationStateData.c \
../../../../spine-c/spine-c/src/spine/Atlas.c \
../../../../spine-c/spine-c/src/spine/AtlasAttachmentLoader.c \
../../../../spine-c/spine-c/src/spine/Attachment.c \
../../../../spine-c/spine-c/src/spine/AttachmentLoader.c \
../../../../spine-c/spine-c/src/spine/Bone.c \
../../../../spine-c/spine-c/src/spine/BoneData.c \
../../../../spine-c/spine-c/src/spine/BoundingBoxAttachment.c \
../../../../spine-c/spine-c/src/spine/Color.c \
../../../../spine-c/spine-c/src/spine/Event.c \
../../../../spine-c/spine-c/src/spine/EventData.c \
../../../../spine-c/spine-c/src/spine/IkConstraint.c \
../../../../spine-c/spine-c/src/spine/IkConstraintData.c \
../../../../spine-c/spine-c/src/spine/Json.c \
../../../../spine-c/spine-c/src/spine/MeshAttachment.c \
../../../../spine-c/spine-c/src/spine/PathAttachment.c \
../../../../spine-c/spine-c/src/spine/PointAttachment.c \
../../../../spine-c/spine-c/src/spine/PathConstraint.c \
../../../../spine-c/spine-c/src/spine/PathConstraintData.c \
../../../../spine-c/spine-c/src/spine/RegionAttachment.c \
../../../../spine-c/spine-c/src/spine/Skeleton.c \
../../../../spine-c/spine-c/src/spine/SkeletonBinary.c \
../../../../spine-c/spine-c/src/spine/SkeletonBounds.c \
../../../../spine-c/spine-c/src/spine/SkeletonData.c \
../../../../spine-c/spine-c/src/spine/SkeletonJson.c \
../../../../spine-c/spine-c/src/spine/Skin.c \
../../../../spine-c/spine-c/src/spine/Slot.c \
../../../../spine-c/spine-c/src/spine/SlotData.c \
../../../../spine-c/spine-c/src/spine/TransformConstraint.c \
../../../../spine-c/spine-c/src/spine/TransformConstraintData.c \
../../../../spine-c/spine-c/src/spine/VertexAttachment.c \
../../../../spine-c/spine-c/src/spine/VertexEffect.c \
../../../../spine-c/spine-c/src/spine/extension.c
../../Classes//AppDelegate.cpp \
../../Classes//BatchingExample.cpp \
../../Classes//CoinExample.cpp \
../../Classes//GoblinsExample.cpp \
../../Classes//RaptorExample.cpp \
../../Classes//SkeletonRendererSeparatorExample.cpp \
../../Classes//SpineboyExample.cpp \
../../Classes//TankExample.cpp \
../../../src/spine/AttachmentVertices.cpp \
../../../src/spine/SkeletonAnimation.cpp \
../../../src/spine/SkeletonBatch.cpp \
../../../src/spine/SkeletonRenderer.cpp \
../../../src/spine/SkeletonTwoColorBatch.cpp \
../../../src/spine/spine-cocos2dx.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Animation.cpp \
../../../../spine-cpp/spine-cpp//src/spine/AnimationState.cpp \
../../../../spine-cpp/spine-cpp//src/spine/AnimationStateData.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Atlas.cpp \
../../../../spine-cpp/spine-cpp//src/spine/AtlasAttachmentLoader.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Attachment.cpp \
../../../../spine-cpp/spine-cpp//src/spine/AttachmentLoader.cpp \
../../../../spine-cpp/spine-cpp//src/spine/AttachmentTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Bone.cpp \
../../../../spine-cpp/spine-cpp//src/spine/BoneData.cpp \
../../../../spine-cpp/spine-cpp//src/spine/BoundingBoxAttachment.cpp \
../../../../spine-cpp/spine-cpp//src/spine/ClippingAttachment.cpp \
../../../../spine-cpp/spine-cpp//src/spine/ColorTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Constraint.cpp \
../../../../spine-cpp/spine-cpp//src/spine/CurveTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/DeformTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/DrawOrderTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Event.cpp \
../../../../spine-cpp/spine-cpp//src/spine/EventData.cpp \
../../../../spine-cpp/spine-cpp//src/spine/EventTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Extension.cpp \
../../../../spine-cpp/spine-cpp//src/spine/IkConstraint.cpp \
../../../../spine-cpp/spine-cpp//src/spine/IkConstraintData.cpp \
../../../../spine-cpp/spine-cpp//src/spine/IkConstraintTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Json.cpp \
../../../../spine-cpp/spine-cpp//src/spine/LinkedMesh.cpp \
../../../../spine-cpp/spine-cpp//src/spine/MathUtil.cpp \
../../../../spine-cpp/spine-cpp//src/spine/MeshAttachment.cpp \
../../../../spine-cpp/spine-cpp//src/spine/PathAttachment.cpp \
../../../../spine-cpp/spine-cpp//src/spine/PathConstraint.cpp \
../../../../spine-cpp/spine-cpp//src/spine/PathConstraintData.cpp \
../../../../spine-cpp/spine-cpp//src/spine/PathConstraintMixTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/PathConstraintPositionTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/PathConstraintSpacingTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/PointAttachment.cpp \
../../../../spine-cpp/spine-cpp//src/spine/RegionAttachment.cpp \
../../../../spine-cpp/spine-cpp//src/spine/RotateTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/RTTI.cpp \
../../../../spine-cpp/spine-cpp//src/spine/ScaleTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/ShearTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Skeleton.cpp \
../../../../spine-cpp/spine-cpp//src/spine/SkeletonBinary.cpp \
../../../../spine-cpp/spine-cpp//src/spine/SkeletonBounds.cpp \
../../../../spine-cpp/spine-cpp//src/spine/SkeletonClipping.cpp \
../../../../spine-cpp/spine-cpp//src/spine/SkeletonData.cpp \
../../../../spine-cpp/spine-cpp//src/spine/SkeletonJson.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Skin.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Slot.cpp \
../../../../spine-cpp/spine-cpp//src/spine/SlotData.cpp \
../../../../spine-cpp/spine-cpp//src/spine/SpineObject.cpp \
../../../../spine-cpp/spine-cpp//src/spine/TextureLoader.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Timeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/TransformConstraint.cpp \
../../../../spine-cpp/spine-cpp//src/spine/TransformConstraintData.cpp \
../../../../spine-cpp/spine-cpp//src/spine/TransformConstraintTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/TranslateTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Triangulator.cpp \
../../../../spine-cpp/spine-cpp//src/spine/TwoColorTimeline.cpp \
../../../../spine-cpp/spine-cpp//src/spine/Updatable.cpp \
../../../../spine-cpp/spine-cpp//src/spine/VertexAttachment.cpp \
../../../../spine-cpp/spine-cpp//src/spine/VertexEffect.cpp \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../../spine-c/spine-c/include \
$(LOCAL_PATH)/../../../../spine-cpp/spine-cpp/include \
$(LOCAL_PATH)/../../../../spine-cocos2dx/src
# _COCOS_HEADER_ANDROID_BEGIN

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@ -32,6 +32,7 @@
#define Spine_Object_h
#include <new>
#include <cstddef>
namespace spine {
class String;

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@ -30,6 +30,8 @@
#include <spine/MathUtil.h>
#include <math.h>
#include <random>
#include <cstdlib>
using namespace spine;