mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
This commit is contained in:
commit
ec7510b0b5
@ -88,7 +88,7 @@ var ikConstraintDemo = function(loadingComplete, bgColor) {
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
var bone = skeleton.findBone(controlBones[i]);
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||
target = bone;
|
||||
}
|
||||
}
|
||||
@ -113,7 +113,7 @@ var ikConstraintDemo = function(loadingComplete, bgColor) {
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
var bone = skeleton.findBone(controlBones[i]);
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||
hoverTargets[i] = bone;
|
||||
} else {
|
||||
hoverTargets[i] = null;
|
||||
|
||||
@ -114,7 +114,7 @@ var pathConstraintDemo = function(loadingComplete, bgColor) {
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
var bone = skeleton.findBone(controlBones[i]);
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||
target = bone;
|
||||
}
|
||||
}
|
||||
@ -139,7 +139,7 @@ var pathConstraintDemo = function(loadingComplete, bgColor) {
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
var bone = skeleton.findBone(controlBones[i]);
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||
hoverTargets[i] = bone;
|
||||
} else {
|
||||
hoverTargets[i] = null;
|
||||
|
||||
@ -94,7 +94,7 @@ var stretchyDemo = function(loadingComplete, bgColor) {
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
var bone = skeleton.findBone(controlBones[i]);
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||
target = bone;
|
||||
}
|
||||
}
|
||||
@ -124,7 +124,7 @@ var stretchyDemo = function(loadingComplete, bgColor) {
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
var bone = skeleton.findBone(controlBones[i]);
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||
hoverTargets[i] = bone;
|
||||
} else {
|
||||
hoverTargets[i] = null;
|
||||
@ -173,16 +173,16 @@ var stretchyDemo = function(loadingComplete, bgColor) {
|
||||
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
renderer.begin();
|
||||
renderer.begin();
|
||||
renderer.drawSkeleton(skeleton, true);
|
||||
renderer.drawSkeletonDebug(skeleton, false, ["root"]);
|
||||
gl.lineWidth(2);
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
var bone = skeleton.findBone(controlBones[i]);
|
||||
var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
|
||||
var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
|
||||
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
|
||||
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
||||
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
|
||||
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
||||
}
|
||||
renderer.end();
|
||||
gl.lineWidth(1);
|
||||
|
||||
@ -112,7 +112,7 @@ var transformConstraintDemo = function(loadingComplete, bgColor) {
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
var bone = skeleton.findBone(controlBones[i]);
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||
target = bone;
|
||||
if (target === rotateHandle) lastRotation = getRotation(x, y);
|
||||
}
|
||||
@ -145,7 +145,7 @@ var transformConstraintDemo = function(loadingComplete, bgColor) {
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
||||
for (var i = 0; i < controlBones.length; i++) {
|
||||
var bone = skeleton.findBone(controlBones[i]);
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
||||
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 30) {
|
||||
hoverTargets[i] = bone;
|
||||
} else {
|
||||
hoverTargets[i] = null;
|
||||
|
||||
@ -81,11 +81,11 @@ var transitionsDemo = function(loadingComplete, bgColor) {
|
||||
state.addAnimation(0, "idle", true, 0.8);
|
||||
state.addAnimation(0, "run", true, 0.7);
|
||||
state.addAnimation(0, "idle", true, 0.8);
|
||||
state.addAnimation(0, "walk", true, 0.7);
|
||||
state.addAnimation(0, "run", true, 0.7);
|
||||
state.addAnimation(0, "jump", false, 0.7);
|
||||
state.addAnimation(0, "walk", true, 0.6);
|
||||
state.addAnimation(0, "run", true, 0.6);
|
||||
state.addAnimation(0, "jump", false, 0.6);
|
||||
state.addAnimation(0, "run", true, mix);
|
||||
state.addAnimation(0, "jump", true, 0.7);
|
||||
state.addAnimation(0, "jump", true, 0.5);
|
||||
state.addAnimation(0, "run", true, mix).listener = {
|
||||
event: function (trackIndex, event) {},
|
||||
complete: function (trackIndex, loopCount) {},
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user