mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-10 17:18:44 +08:00
Got Unit Tests working, but I don't have the fixtures quite configured correctly.
This commit is contained in:
parent
1e6d8b793a
commit
ec7ed94525
@ -105,7 +105,7 @@ namespace Spine
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/* Build an object from the text. */
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static const char* parseObject(Json *item, const char* value);
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static int strcasecmp(const char* s1, const char* s2);
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static int json_strcasecmp(const char* s1, const char* s2);
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};
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}
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@ -71,7 +71,7 @@ namespace Spine
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friend class TwoColorTimeline;
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public:
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Skeleton(SkeletonData& data);
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Skeleton(SkeletonData& skeletonData);
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~Skeleton();
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@ -41,18 +41,18 @@ namespace Spine
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public:
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Vector<int>& triangulate(Vector<float>& vertices);
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Vector<Vector<float>* > decompose(Vector<float>& vertices, Vector<int>& triangles);
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Vector< Vector<float>* > decompose(Vector<float>& vertices, Vector<int>& triangles);
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private:
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Vector<Vector<float>* > _convexPolygons;
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Vector<Vector<int>* > _convexPolygonsIndices;
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Vector< Vector<float>* > _convexPolygons;
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Vector< Vector<int>* > _convexPolygonsIndices;
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Vector<int> _indices;
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Vector<bool> _isConcaveArray;
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Vector<int> _triangles;
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Pool<Vector<float> > _polygonPool;
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Pool<Vector<int> > _polygonIndicesPool;
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Pool< Vector<float> > _polygonPool;
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Pool< Vector<int> > _polygonIndicesPool;
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static bool isConcave(int index, int vertexCount, Vector<float>& vertices, Vector<int>& indices);
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@ -192,6 +192,11 @@ namespace Spine
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}
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}
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void setSize(size_t inValue)
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{
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_size = inValue;
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}
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T* begin()
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{
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return &_buffer[0];
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@ -243,7 +248,10 @@ namespace Spine
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void deallocate(T* buffer)
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{
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FREE(buffer);
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if (_buffer)
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{
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FREE(buffer);
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}
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}
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void construct(T* buffer, const T& val)
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@ -161,8 +161,10 @@ namespace Spine
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Vector<Timeline*>& timelines = _animation->_timelines;
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int timelinesCount = static_cast<int>(timelines.size());
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_timelineData.reserve(timelinesCount);
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_timelineData.setSize(timelinesCount);
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_timelineDipMix.clear();
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_timelineDipMix.reserve(timelinesCount);
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_timelineDipMix.setSize(timelinesCount);
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// outer:
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for (int i = 0; i < timelinesCount; ++i)
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@ -491,6 +493,7 @@ namespace Spine
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if (firstFrame)
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{
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current._timelinesRotation.reserve(timelines.size() << 1);
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current._timelinesRotation.setSize(timelines.size() << 1);
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}
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Vector<float>& timelinesRotation = current._timelinesRotation;
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@ -906,6 +909,7 @@ namespace Spine
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{
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// from.timelinesRotation.setSize
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from->_timelinesRotation.reserve(timelines.size() << 1);
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from->_timelinesRotation.setSize(timelines.size() << 1);
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}
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Vector<float>& timelinesRotation = from->_timelinesRotation;
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@ -119,7 +119,7 @@ namespace Spine
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int dirLength = (int)strlen(dir);
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int needsSlash = dirLength > 0 && dir[dirLength - 1] != '/' && dir[dirLength - 1] != '\\';
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AtlasPage *page = 0;
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AtlasPage *page = NULL;
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Str str;
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Str tuple[4];
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@ -140,7 +140,7 @@ namespace Spine
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}
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strcpy(path + dirLength + needsSlash, name);
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AtlasPage* page = NEW(AtlasPage);
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page = NEW(AtlasPage);
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new (page) AtlasPage(std::string(name));
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FREE(name);
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@ -228,6 +228,7 @@ namespace Spine
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{
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/* split is optional */
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region->splits.reserve(4);
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region->splits.setSize(4);
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region->splits[0] = toInt(tuple);
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region->splits[1] = toInt(tuple + 1);
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region->splits[2] = toInt(tuple + 2);
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@ -240,6 +241,7 @@ namespace Spine
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{
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/* pad is optional, but only present with splits */
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region->pads.reserve(4);
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region->pads.setSize(4);
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region->pads[0] = toInt(tuple);
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region->pads[1] = toInt(tuple + 1);
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region->pads[2] = toInt(tuple + 2);
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@ -46,6 +46,13 @@ namespace Spine
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{
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_frames.reserve(frameCount);
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_attachmentNames.reserve(frameCount);
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_frames.setSize(frameCount);
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for (int i = 0; i < frameCount; ++i)
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{
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_attachmentNames.push_back(std::string(""));
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}
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}
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void AttachmentTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
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@ -48,7 +48,7 @@ namespace Spine
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_shearY(0),
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_transformMode(TransformMode_Normal)
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{
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assert(index < 0);
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assert(index >= 0);
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assert(_name.length() > 0);
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}
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@ -56,6 +56,7 @@ namespace Spine
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ColorTimeline::ColorTimeline(int frameCount) : CurveTimeline(frameCount), _slotIndex(0)
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{
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_frames.reserve(frameCount * ENTRIES);
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_frames.setSize(frameCount * ENTRIES);
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}
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void ColorTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
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@ -46,6 +46,7 @@ namespace Spine
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assert(frameCount > 0);
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_curves.reserve((frameCount - 1) * BEZIER_SIZE);
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_curves.setSize((frameCount - 1) * BEZIER_SIZE);
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}
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int CurveTimeline::getFrameCount()
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@ -48,6 +48,14 @@ namespace Spine
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{
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_frames.reserve(frameCount);
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_frameVertices.reserve(frameCount);
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_frames.setSize(frameCount);
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for (int i = 0; i < frameCount; ++i)
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{
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Vector<float> vec;
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_frameVertices.push_back(vec);
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}
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}
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void DeformTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
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@ -90,6 +98,7 @@ namespace Spine
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// Ensure size and preemptively set count.
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vertices.reserve(vertexCount);
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vertices.setSize(vertexCount);
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if (vertexAttachment->_bones.size() == 0)
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{
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@ -117,6 +126,7 @@ namespace Spine
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// Ensure size and preemptively set count.
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vertices.reserve(vertexCount);
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vertices.setSize(vertexCount);
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if (time >= _frames[_frames.size() - 1])
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{
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@ -46,6 +46,14 @@ namespace Spine
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{
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_frames.reserve(frameCount);
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_drawOrders.reserve(frameCount);
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_frames.setSize(frameCount);
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for (int i = 0; i < frameCount; ++i)
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{
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Vector<int> vec;
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_drawOrders.push_back(vec);
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}
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}
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void DrawOrderTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
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@ -48,6 +48,9 @@ namespace Spine
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{
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_frames.reserve(frameCount);
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_events.reserve(frameCount);
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_frames.setSize(frameCount);
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_events.setSize(frameCount);
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}
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EventTimeline::~EventTimeline()
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@ -54,6 +54,7 @@ namespace Spine
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IkConstraintTimeline::IkConstraintTimeline(int frameCount) : CurveTimeline(frameCount), _ikConstraintIndex(0)
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{
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_frames.reserve(frameCount * ENTRIES);
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_frames.setSize(frameCount * ENTRIES);
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}
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void IkConstraintTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
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@ -67,7 +67,7 @@ namespace Spine
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Json* Json::getItem(Json *object, const char* string)
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{
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Json *c = object->_child;
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while (c && strcasecmp(c->_name, string))
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while (c && json_strcasecmp(c->_name, string))
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{
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c = c->_next;
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}
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@ -616,7 +616,7 @@ namespace Spine
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return NULL; /* malformed. */
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}
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int Json::strcasecmp(const char* s1, const char* s2)
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int Json::json_strcasecmp(const char* s1, const char* s2)
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{
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/* TODO we may be able to elide these NULL checks if we can prove
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* the graph and input (only callsite is Json_getItem) should not have NULLs
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@ -67,9 +67,9 @@ namespace Spine
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if (_uvs.size() != _regionUVs.size())
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{
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_uvs.reserve(_regionUVs.size());
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_uvs.setSize(_regionUVs.size());
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}
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if (_regionRotate)
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{
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for (size_t i = 0, n = _uvs.size(); i < n; i += 2)
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@ -69,6 +69,7 @@ namespace Spine
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}
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_segments.reserve(10);
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_segments.setSize(10);
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}
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void PathConstraint::apply()
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@ -103,12 +104,14 @@ namespace Spine
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size_t boneCount = _bones.size();
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int spacesCount = static_cast<int>(tangents ? boneCount : boneCount + 1);
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_spaces.reserve(spacesCount);
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_spaces.setSize(spacesCount);
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float spacing = _spacing;
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if (scale || lengthSpacing)
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{
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if (scale)
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{
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_lengths.reserve(boneCount);
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_lengths.setSize(boneCount);
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}
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for (int i = 0, n = spacesCount - 1; i < n;)
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@ -309,6 +312,7 @@ namespace Spine
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Slot& target = *_target;
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float position = _position;
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_positions.reserve(spacesCount * 3 + 2);
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_positions.setSize(spacesCount * 3 + 2);
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bool closed = path.isClosed();
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int verticesLength = path.getWorldVerticesLength();
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int curveCount = verticesLength / 6;
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@ -334,6 +338,7 @@ namespace Spine
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}
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_world.reserve(8);
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_world.setSize(8);
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for (int i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3)
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{
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float space = _spaces[i];
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@ -420,6 +425,7 @@ namespace Spine
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{
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verticesLength += 2;
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_world.reserve(verticesLength);
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_world.setSize(verticesLength);
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path.computeWorldVertices(target, 2, verticesLength - 4, _world, 0);
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path.computeWorldVertices(target, 0, 2, _world, verticesLength - 4);
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_world[verticesLength - 2] = _world[0];
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@ -430,11 +436,13 @@ namespace Spine
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curveCount--;
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verticesLength -= 4;
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_world.reserve(verticesLength);
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_world.setSize(verticesLength);
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path.computeWorldVertices(target, 2, verticesLength, _world, 0);
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}
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// Curve lengths.
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_curves.reserve(curveCount);
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_curves.setSize(curveCount);
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pathLength = 0;
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float x1 = _world[0], y1 = _world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
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float tmpx, tmpy, dddfx, dddfy, ddfx, ddfy, dfx, dfy;
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@ -54,6 +54,7 @@ namespace Spine
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PathConstraintMixTimeline::PathConstraintMixTimeline(int frameCount) : CurveTimeline(frameCount), _pathConstraintIndex(0)
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{
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_frames.reserve(frameCount * ENTRIES);
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_frames.setSize(frameCount * ENTRIES);
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}
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void PathConstraintMixTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
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@ -52,6 +52,7 @@ namespace Spine
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PathConstraintPositionTimeline::PathConstraintPositionTimeline(int frameCount) : CurveTimeline(frameCount), _pathConstraintIndex(0)
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{
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_frames.reserve(frameCount * ENTRIES);
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_frames.setSize(frameCount * ENTRIES);
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}
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void PathConstraintPositionTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
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@ -76,6 +76,9 @@ namespace Spine
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{
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_offset.reserve(NUM_UVS);
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_uvs.reserve(NUM_UVS);
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_offset.setSize(NUM_UVS);
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_uvs.setSize(NUM_UVS);
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}
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void RegionAttachment::updateOffset()
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@ -45,6 +45,7 @@ namespace Spine
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RotateTimeline::RotateTimeline(int frameCount) : CurveTimeline(frameCount), _boneIndex(0)
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{
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_frames.reserve(frameCount << 1);
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_frames.setSize(frameCount << 1);
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}
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void RotateTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
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@ -54,8 +54,8 @@
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namespace Spine
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{
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Skeleton::Skeleton(SkeletonData& data) :
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_data(data),
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Skeleton::Skeleton(SkeletonData& skeletonData) :
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_data(skeletonData),
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_skin(NULL),
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_r(1),
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_g(1),
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@ -492,6 +492,7 @@ namespace Spine
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if (outVertexBuffer.size() < 8)
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{
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outVertexBuffer.reserve(8);
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outVertexBuffer.setSize(8);
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}
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regionAttachment->computeWorldVertices(slot->getBone(), outVertexBuffer, 0);
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}
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@ -503,6 +504,7 @@ namespace Spine
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if (outVertexBuffer.size() < verticesLength)
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{
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outVertexBuffer.reserve(verticesLength);
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outVertexBuffer.setSize(verticesLength);
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}
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mesh->computeWorldVertices(*slot, 0, verticesLength, outVertexBuffer, 0);
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@ -162,6 +162,7 @@ namespace Spine
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/* Bones. */
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int bonesCount = readVarint(input, 1);
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skeletonData->_bones.reserve(bonesCount);
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skeletonData->_bones.setSize(bonesCount);
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for (i = 0; i < bonesCount; ++i)
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{
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BoneData* data;
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@ -215,6 +216,7 @@ namespace Spine
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/* Slots. */
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int slotsCount = readVarint(input, 1);
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skeletonData->_slots.reserve(slotsCount);
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skeletonData->_slots.setSize(slotsCount);
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for (i = 0; i < slotsCount; ++i)
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{
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int r, g, b, a;
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@ -247,6 +249,7 @@ namespace Spine
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/* IK constraints. */
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int ikConstraintsCount = readVarint(input, 1);
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skeletonData->_ikConstraints.reserve(ikConstraintsCount);
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skeletonData->_ikConstraints.setSize(ikConstraintsCount);
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for (i = 0; i < ikConstraintsCount; ++i)
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{
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const char* name = readString(input);
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@ -259,6 +262,7 @@ namespace Spine
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FREE(name);
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int bonesCount = readVarint(input, 1);
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data->_bones.reserve(bonesCount);
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data->_bones.setSize(bonesCount);
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for (ii = 0; ii < bonesCount; ++ii)
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{
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data->_bones[ii] = skeletonData->_bones[readVarint(input, 1)];
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@ -273,6 +277,7 @@ namespace Spine
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/* Transform constraints. */
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int transformConstraintsCount = readVarint(input, 1);
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skeletonData->_transformConstraints.reserve(transformConstraintsCount);
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skeletonData->_transformConstraints.setSize(transformConstraintsCount);
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for (i = 0; i < transformConstraintsCount; ++i)
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{
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const char* name = readString(input);
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@ -284,6 +289,7 @@ namespace Spine
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FREE(name);
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int bonesCount = readVarint(input, 1);
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data->_bones.reserve(bonesCount);
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data->_bones.setSize(bonesCount);
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for (ii = 0; ii < bonesCount; ++ii)
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{
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data->_bones[ii] = skeletonData->_bones[readVarint(input, 1)];
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@ -308,6 +314,7 @@ namespace Spine
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/* Path constraints */
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int pathConstraintsCount = readVarint(input, 1);
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skeletonData->_pathConstraints.reserve(pathConstraintsCount);
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skeletonData->_pathConstraints.setSize(pathConstraintsCount);
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for (i = 0; i < pathConstraintsCount; ++i)
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{
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const char* name = readString(input);
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@ -320,6 +327,7 @@ namespace Spine
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int bonesCount = readVarint(input, 1);
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data->_bones.reserve(bonesCount);
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data->_bones.setSize(bonesCount);
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for (ii = 0; ii < bonesCount; ++ii)
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{
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data->_bones[ii] = skeletonData->_bones[readVarint(input, 1)];
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@ -356,6 +364,7 @@ namespace Spine
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}
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||||
skeletonData->_skins.reserve(skinsCount);
|
||||
skeletonData->_skins.setSize(skinsCount);
|
||||
|
||||
if (skeletonData->_defaultSkin)
|
||||
{
|
||||
@ -398,6 +407,7 @@ namespace Spine
|
||||
/* Events. */
|
||||
int eventsCount = readVarint(input, 1);
|
||||
skeletonData->_events.reserve(eventsCount);
|
||||
skeletonData->_events.setSize(eventsCount);
|
||||
for (i = 0; i < eventsCount; ++i)
|
||||
{
|
||||
const char* name = readString(input);
|
||||
@ -415,6 +425,7 @@ namespace Spine
|
||||
/* Animations. */
|
||||
int animationsCount = readVarint(input, 1);
|
||||
skeletonData->_animations.reserve(animationsCount);
|
||||
skeletonData->_animations.setSize(animationsCount);
|
||||
for (i = 0; i < animationsCount; ++i)
|
||||
{
|
||||
const char* name = readString(input);
|
||||
@ -732,6 +743,7 @@ namespace Spine
|
||||
readVertices(input, static_cast<VertexAttachment*>(path), vertexCount);
|
||||
int lengthsLength = vertexCount / 3;
|
||||
path->_lengths.reserve(lengthsLength);
|
||||
path->_lengths.setSize(lengthsLength);
|
||||
for (i = 0; i < lengthsLength; ++i)
|
||||
{
|
||||
path->_lengths[i] = readFloat(input) * _scale;
|
||||
@ -833,6 +845,7 @@ namespace Spine
|
||||
{
|
||||
Vector<float> array;
|
||||
array.reserve(n);
|
||||
array.setSize(n);
|
||||
|
||||
int i;
|
||||
if (scale == 1)
|
||||
@ -859,6 +872,7 @@ namespace Spine
|
||||
|
||||
Vector<short> array;
|
||||
array.reserve(n);
|
||||
array.setSize(n);
|
||||
|
||||
int i;
|
||||
for (i = 0; i < n; ++i)
|
||||
@ -1191,6 +1205,10 @@ namespace Spine
|
||||
if (weighted)
|
||||
{
|
||||
deform.reserve(deformLength);
|
||||
for (int i = 0; i < deformLength; ++i)
|
||||
{
|
||||
deform.push_back(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@ -64,7 +64,7 @@ namespace Spine
|
||||
ContainerUtil::cleanUpVectorOfPointers(_slots);
|
||||
ContainerUtil::cleanUpVectorOfPointers(_skins);
|
||||
|
||||
delete _defaultSkin;
|
||||
_defaultSkin = NULL;
|
||||
|
||||
ContainerUtil::cleanUpVectorOfPointers(_events);
|
||||
ContainerUtil::cleanUpVectorOfPointers(_animations);
|
||||
|
||||
@ -156,6 +156,8 @@ namespace Spine
|
||||
/* Bones. */
|
||||
bones = Json::getItem(root, "bones");
|
||||
skeletonData->_bones.reserve(bones->_size);
|
||||
skeletonData->_bones.setSize(bones->_size);
|
||||
int bonesCount = 0;
|
||||
for (boneMap = bones->_child, i = 0; boneMap; boneMap = boneMap->_next, ++i)
|
||||
{
|
||||
BoneData* data;
|
||||
@ -175,7 +177,7 @@ namespace Spine
|
||||
}
|
||||
|
||||
data = NEW(BoneData);
|
||||
new (data) BoneData(static_cast<int>(skeletonData->_bones.size()), Json::getString(boneMap, "name", 0), parent);
|
||||
new (data) BoneData(bonesCount, Json::getString(boneMap, "name", 0), parent);
|
||||
|
||||
data->_length = Json::getFloat(boneMap, "length", 0) * _scale;
|
||||
data->_x = Json::getFloat(boneMap, "x", 0) * _scale;
|
||||
@ -209,6 +211,7 @@ namespace Spine
|
||||
}
|
||||
|
||||
skeletonData->_bones[i] = data;
|
||||
bonesCount++;
|
||||
}
|
||||
|
||||
/* Slots. */
|
||||
@ -217,6 +220,7 @@ namespace Spine
|
||||
{
|
||||
Json *slotMap;
|
||||
skeletonData->_slots.reserve(slots->_size);
|
||||
skeletonData->_slots.setSize(slots->_size);
|
||||
for (slotMap = slots->_child, i = 0; slotMap; slotMap = slotMap->_next, ++i)
|
||||
{
|
||||
SlotData* data;
|
||||
@ -288,6 +292,7 @@ namespace Spine
|
||||
{
|
||||
Json *constraintMap;
|
||||
skeletonData->_ikConstraints.reserve(ik->_size);
|
||||
skeletonData->_ikConstraints.setSize(ik->_size);
|
||||
for (constraintMap = ik->_child, i = 0; constraintMap; constraintMap = constraintMap->_next, ++i)
|
||||
{
|
||||
const char* targetName;
|
||||
@ -299,6 +304,7 @@ namespace Spine
|
||||
|
||||
boneMap = Json::getItem(constraintMap, "bones");
|
||||
data->_bones.reserve(boneMap->_size);
|
||||
data->_bones.setSize(boneMap->_size);
|
||||
for (boneMap = boneMap->_child, ii = 0; boneMap; boneMap = boneMap->_next, ++ii)
|
||||
{
|
||||
data->_bones[ii] = skeletonData->findBone(boneMap->_valueString);
|
||||
@ -332,6 +338,7 @@ namespace Spine
|
||||
{
|
||||
Json *constraintMap;
|
||||
skeletonData->_transformConstraints.reserve(transform->_size);
|
||||
skeletonData->_transformConstraints.setSize(transform->_size);
|
||||
for (constraintMap = transform->_child, i = 0; constraintMap; constraintMap = constraintMap->_next, ++i)
|
||||
{
|
||||
const char* name;
|
||||
@ -343,6 +350,7 @@ namespace Spine
|
||||
|
||||
boneMap = Json::getItem(constraintMap, "bones");
|
||||
data->_bones.reserve(boneMap->_size);
|
||||
data->_bones.setSize(boneMap->_size);
|
||||
for (boneMap = boneMap->_child, ii = 0; boneMap; boneMap = boneMap->_next, ++ii)
|
||||
{
|
||||
data->_bones[ii] = skeletonData->findBone(boneMap->_valueString);
|
||||
@ -387,6 +395,7 @@ namespace Spine
|
||||
{
|
||||
Json *constraintMap;
|
||||
skeletonData->_pathConstraints.reserve(path->_size);
|
||||
skeletonData->_pathConstraints.setSize(path->_size);
|
||||
for (constraintMap = path->_child, i = 0; constraintMap; constraintMap = constraintMap->_next, ++i)
|
||||
{
|
||||
const char* name;
|
||||
@ -399,6 +408,7 @@ namespace Spine
|
||||
|
||||
boneMap = Json::getItem(constraintMap, "bones");
|
||||
data->_bones.reserve(boneMap->_size);
|
||||
data->_bones.setSize(boneMap->_size);
|
||||
for (boneMap = boneMap->_child, ii = 0; boneMap; boneMap = boneMap->_next, ++ii)
|
||||
{
|
||||
data->_bones[ii] = skeletonData->findBone(boneMap->_valueString);
|
||||
@ -481,6 +491,7 @@ namespace Spine
|
||||
{
|
||||
Json *skinMap;
|
||||
skeletonData->_skins.reserve(skins->_size);
|
||||
skeletonData->_skins.setSize(skins->_size);
|
||||
int skinsIndex = 0;
|
||||
for (skinMap = skins->_child, i = 0; skinMap; skinMap = skinMap->_next, ++i)
|
||||
{
|
||||
@ -605,6 +616,7 @@ namespace Spine
|
||||
int verticesLength;
|
||||
entry = Json::getItem(attachmentMap, "triangles");
|
||||
mesh->_triangles.reserve(entry->_size);
|
||||
mesh->_triangles.setSize(entry->_size);
|
||||
for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
|
||||
{
|
||||
mesh->_triangles[ii] = (unsigned short)entry->_valueInt;
|
||||
@ -613,6 +625,7 @@ namespace Spine
|
||||
entry = Json::getItem(attachmentMap, "uvs");
|
||||
verticesLength = entry->_size;
|
||||
mesh->_regionUVs.reserve(verticesLength);
|
||||
mesh->_regionUVs.setSize(verticesLength);
|
||||
for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
|
||||
{
|
||||
mesh->_regionUVs[ii] = entry->_valueFloat;
|
||||
@ -628,6 +641,7 @@ namespace Spine
|
||||
if (entry)
|
||||
{
|
||||
mesh->_edges.reserve(entry->_size);
|
||||
mesh->_edges.setSize(entry->_size);
|
||||
for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
|
||||
{
|
||||
mesh->_edges[ii] = entry->_valueInt;
|
||||
@ -666,6 +680,7 @@ namespace Spine
|
||||
readVertices(attachmentMap, pathAttatchment, vertexCount << 1);
|
||||
|
||||
pathAttatchment->_lengths.reserve(vertexCount / 3);
|
||||
pathAttatchment->_lengths.setSize(vertexCount / 3);
|
||||
|
||||
curves = Json::getItem(attachmentMap, "lengths");
|
||||
for (curves = curves->_child, ii = 0; curves; curves = curves->_next, ++ii)
|
||||
@ -739,6 +754,7 @@ namespace Spine
|
||||
{
|
||||
Json *eventMap;
|
||||
skeletonData->_events.reserve(events->_size);
|
||||
skeletonData->_events.setSize(events->_size);
|
||||
for (eventMap = events->_child, i = 0; eventMap; eventMap = eventMap->_next, ++i)
|
||||
{
|
||||
EventData* eventData = NEW(EventData);
|
||||
@ -746,7 +762,8 @@ namespace Spine
|
||||
|
||||
eventData->_intValue = Json::getInt(eventMap, "int", 0);
|
||||
eventData->_floatValue = Json::getFloat(eventMap, "float", 0);
|
||||
eventData->_stringValue = Json::getString(eventMap, "string", 0);
|
||||
const char* stringValue = Json::getString(eventMap, "string", 0);
|
||||
eventData->_stringValue = std::string(stringValue ? stringValue : "");
|
||||
skeletonData->_events[i] = eventData;
|
||||
}
|
||||
}
|
||||
@ -757,6 +774,7 @@ namespace Spine
|
||||
{
|
||||
Json *animationMap;
|
||||
skeletonData->_animations.reserve(animations->_size);
|
||||
skeletonData->_animations.setSize(animations->_size);
|
||||
int animationsIndex = 0;
|
||||
for (animationMap = animations->_child; animationMap; animationMap = animationMap->_next)
|
||||
{
|
||||
@ -906,11 +924,11 @@ namespace Spine
|
||||
for (valueMap = timelineMap->_child, frameIndex = 0; valueMap; valueMap = valueMap->_next, ++frameIndex)
|
||||
{
|
||||
Json* name = Json::getItem(valueMap, "name");
|
||||
std::string attachmentName;
|
||||
attachmentName = name->_type == Json::JSON_NULL ? "" : std::string(name->_valueString);
|
||||
std::string attachmentName = name->_type == Json::JSON_NULL ? std::string("") : std::string(name->_valueString);
|
||||
timeline->setFrame(frameIndex, Json::getFloat(valueMap, "time", 0), attachmentName);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[timelineMap->_size - 1]);
|
||||
|
||||
}
|
||||
@ -927,7 +945,8 @@ namespace Spine
|
||||
timeline->setFrame(frameIndex, Json::getFloat(valueMap, "time", 0), toColor(s, 0), toColor(s, 1), toColor(s, 2), toColor(s, 3));
|
||||
readCurve(valueMap, timeline, frameIndex);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[(timelineMap->_size - 1) * ColorTimeline::ENTRIES]);
|
||||
|
||||
}
|
||||
@ -946,7 +965,8 @@ namespace Spine
|
||||
toColor(s, 3), toColor(ds, 0), toColor(ds, 1), toColor(ds, 2));
|
||||
readCurve(valueMap, timeline, frameIndex);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[(timelineMap->_size - 1) * TwoColorTimeline::ENTRIES]);
|
||||
}
|
||||
else
|
||||
@ -985,7 +1005,8 @@ namespace Spine
|
||||
timeline->setFrame(frameIndex, Json::getFloat(valueMap, "time", 0), Json::getFloat(valueMap, "angle", 0));
|
||||
readCurve(valueMap, timeline, frameIndex);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[(timelineMap->_size - 1) * RotateTimeline::ENTRIES]);
|
||||
}
|
||||
else
|
||||
@ -1020,7 +1041,8 @@ namespace Spine
|
||||
readCurve(valueMap, timeline, frameIndex);
|
||||
}
|
||||
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[(timelineMap->_size - 1) * TranslateTimeline::ENTRIES]);
|
||||
}
|
||||
else
|
||||
@ -1053,7 +1075,8 @@ namespace Spine
|
||||
timeline->setFrame(frameIndex, Json::getFloat(valueMap, "time", 0), Json::getFloat(valueMap, "mix", 1), Json::getInt(valueMap, "bendPositive", 1) ? 1 : -1);
|
||||
readCurve(valueMap, timeline, frameIndex);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[(constraintMap->_size - 1) * IkConstraintTimeline::ENTRIES]);
|
||||
}
|
||||
|
||||
@ -1077,7 +1100,8 @@ namespace Spine
|
||||
timeline->setFrame(frameIndex, Json::getFloat(valueMap, "time", 0), Json::getFloat(valueMap, "rotateMix", 1), Json::getFloat(valueMap, "translateMix", 1), Json::getFloat(valueMap, "scaleMix", 1), Json::getFloat(valueMap, "shearMix", 1));
|
||||
readCurve(valueMap, timeline, frameIndex);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[(constraintMap->_size - 1) * TransformConstraintTimeline::ENTRIES]);
|
||||
}
|
||||
|
||||
@ -1138,7 +1162,8 @@ namespace Spine
|
||||
timeline->setFrame(frameIndex, Json::getFloat(valueMap, "time", 0), Json::getFloat(valueMap, timelineName, 0) * timelineScale);
|
||||
readCurve(valueMap, timeline, frameIndex);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[(timelineMap->_size - 1) * PathConstraintPositionTimeline::ENTRIES]);
|
||||
}
|
||||
else if (strcmp(timelineName, "mix") == 0)
|
||||
@ -1151,7 +1176,8 @@ namespace Spine
|
||||
timeline->setFrame(frameIndex, Json::getFloat(valueMap, "time", 0), Json::getFloat(valueMap, "rotateMix", 1), Json::getFloat(valueMap, "translateMix", 1));
|
||||
readCurve(valueMap, timeline, frameIndex);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[(timelineMap->_size - 1) * PathConstraintMixTimeline::ENTRIES]);
|
||||
}
|
||||
}
|
||||
@ -1186,6 +1212,10 @@ namespace Spine
|
||||
deformLength = weighted ? static_cast<int>(vertices.size()) / 3 * 2 : static_cast<int>(vertices.size());
|
||||
Vector<float> tempDeform;
|
||||
tempDeform.reserve(deformLength);
|
||||
for (int i = 0; i < deformLength; ++i)
|
||||
{
|
||||
tempDeform.push_back(0);
|
||||
}
|
||||
|
||||
timeline = NEW(DeformTimeline);
|
||||
new (timeline) DeformTimeline(timelineMap->_size);
|
||||
@ -1240,7 +1270,8 @@ namespace Spine
|
||||
readCurve(valueMap, timeline, frameIndex);
|
||||
}
|
||||
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[timelineMap->_size - 1]);
|
||||
}
|
||||
}
|
||||
@ -1262,9 +1293,11 @@ namespace Spine
|
||||
Json* offsetMap;
|
||||
Vector<int> unchanged;
|
||||
unchanged.reserve(skeletonData->_slots.size() - offsets->_size);
|
||||
unchanged.setSize(skeletonData->_slots.size() - offsets->_size);
|
||||
int originalIndex = 0, unchangedIndex = 0;
|
||||
|
||||
drawOrder2.reserve(skeletonData->_slots.size());
|
||||
drawOrder2.setSize(skeletonData->_slots.size());
|
||||
for (ii = static_cast<int>(skeletonData->_slots.size()) - 1; ii >= 0; --ii)
|
||||
{
|
||||
drawOrder2[ii] = -1;
|
||||
@ -1304,7 +1337,8 @@ namespace Spine
|
||||
}
|
||||
timeline->setFrame(frameIndex, Json::getFloat(valueMap, "time", 0), drawOrder2);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[drawOrder->_size - 1]);
|
||||
}
|
||||
|
||||
@ -1332,7 +1366,8 @@ namespace Spine
|
||||
event->_stringValue = Json::getString(valueMap, "string", eventData->_stringValue.c_str());
|
||||
timeline->setFrame(frameIndex, event);
|
||||
}
|
||||
timelines[timelinesCount++] = timeline;
|
||||
timelines.push_back(timeline);
|
||||
timelinesCount++;
|
||||
duration = MAX(duration, timeline->_frames[events->_size - 1]);
|
||||
}
|
||||
|
||||
@ -1353,6 +1388,7 @@ namespace Spine
|
||||
entry = Json::getItem(attachmentMap, "vertices");
|
||||
entrySize = entry->_size;
|
||||
vertices.reserve(entrySize);
|
||||
vertices.setSize(entrySize);
|
||||
for (entry = entry->_child, i = 0; entry; entry = entry->_next, ++i)
|
||||
{
|
||||
vertices[i] = entry->_valueFloat;
|
||||
|
||||
@ -58,6 +58,7 @@ namespace Spine
|
||||
TransformConstraintTimeline::TransformConstraintTimeline(int frameCount) : CurveTimeline(frameCount), _transformConstraintIndex(0)
|
||||
{
|
||||
_frames.reserve(frameCount * ENTRIES);
|
||||
_frames.setSize(frameCount * ENTRIES);
|
||||
}
|
||||
|
||||
void TransformConstraintTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
|
||||
|
||||
@ -54,6 +54,7 @@ namespace Spine
|
||||
TranslateTimeline::TranslateTimeline(int frameCount) : CurveTimeline(frameCount), _boneIndex(0)
|
||||
{
|
||||
_frames.reserve(frameCount * ENTRIES);
|
||||
_frames.setSize(frameCount * ENTRIES);
|
||||
}
|
||||
|
||||
void TranslateTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
|
||||
|
||||
@ -41,6 +41,7 @@ namespace Spine
|
||||
Vector<int>& indices = _indices;
|
||||
indices.clear();
|
||||
indices.reserve(vertexCount);
|
||||
indices.setSize(vertexCount);
|
||||
for (int i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
indices[i] = i;
|
||||
@ -48,6 +49,7 @@ namespace Spine
|
||||
|
||||
Vector<bool>& isConcaveArray = _isConcaveArray;
|
||||
isConcaveArray.reserve(vertexCount);
|
||||
isConcaveArray.setSize(vertexCount);
|
||||
for (int i = 0, n = vertexCount; i < n; ++i)
|
||||
{
|
||||
isConcaveArray[i] = isConcave(i, vertexCount, vertices, indices);
|
||||
@ -137,16 +139,16 @@ namespace Spine
|
||||
return triangles;
|
||||
}
|
||||
|
||||
Vector<Vector<float>* > Triangulator::decompose(Vector<float>& vertices, Vector<int>& triangles)
|
||||
Vector< Vector<float>* > Triangulator::decompose(Vector<float>& vertices, Vector<int>& triangles)
|
||||
{
|
||||
Vector<Vector<float>* >&convexPolygons = _convexPolygons;
|
||||
Vector< Vector<float>* >&convexPolygons = _convexPolygons;
|
||||
for (size_t i = 0, n = convexPolygons.size(); i < n; ++i)
|
||||
{
|
||||
_polygonPool.free(convexPolygons[i]);
|
||||
}
|
||||
convexPolygons.clear();
|
||||
|
||||
Vector<Vector<int>* > convexPolygonsIndices = _convexPolygonsIndices;
|
||||
Vector< Vector<int>* > convexPolygonsIndices = _convexPolygonsIndices;
|
||||
for (size_t i = 0, n = convexPolygonsIndices.size(); i < n; ++i)
|
||||
{
|
||||
_polygonIndicesPool.free(convexPolygonsIndices[i]);
|
||||
|
||||
@ -62,6 +62,7 @@ namespace Spine
|
||||
TwoColorTimeline::TwoColorTimeline(int frameCount) : CurveTimeline(frameCount), _slotIndex(0)
|
||||
{
|
||||
_frames.reserve(frameCount * ENTRIES);
|
||||
_frames.setSize(frameCount * ENTRIES);
|
||||
}
|
||||
|
||||
void TwoColorTimeline::apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixPose pose, MixDirection direction)
|
||||
|
||||
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Reference in New Issue
Block a user